can warriors raise lockpicking???
#1
Posté 30 octobre 2009 - 08:57
#2
Posté 30 octobre 2009 - 08:58
#3
Posté 30 octobre 2009 - 08:59
#4
Posté 30 octobre 2009 - 09:05
or i missid something that was sayed by the defs and not implemented into the caracter creator
#5
Posté 30 octobre 2009 - 09:05
... which is a tad peculiar. I can see Stealth being a talent, but I'm curious why they divided Stealing and Lock Picking up as a Skill and Talent respectively.
#6
Posté 30 octobre 2009 - 09:09
Because Skills aren't class specific, whereas Talents can be.aidron wrote...
You can however invest in stealing.
... which is a tad peculiar. I can see Stealth being a talent, but I'm curious why they divided Stealing and Lock Picking up as a Skill and Talent respectively.
And stealing is an "in-town" activity.
Lockingpicking is an "in-dungeon" activity.
Modifié par Taleroth, 30 octobre 2009 - 09:10 .
#7
Posté 30 octobre 2009 - 09:13
Taleroth wrote...
Because Skills aren't class specific, whereas Talents can be.aidron wrote...
You can however invest in stealing.
... which is a tad peculiar. I can see Stealth being a talent, but I'm curious why they divided Stealing and Lock Picking up as a Skill and Talent respectively.
And stealing is an "in-town" activity.
Lockingpicking is an "in-dungeon" activity.
Hmm. That does not really seem to add up logically to me.
Stealing and Lock Picking both, in my mind, require a good deal of skill and those who exceed at them could be thought of as exceptionally skilled/talented - hence they could be placed in either category I think.
But dividing these two up doesn't seem to make as much sense as separating Stealth, for example.
#8
Posté 30 octobre 2009 - 09:16
ald0s wrote...
i just took a look into the caracter creator and there no restrictions for the warrior to lean lockpicking except the cunning restriction of 12 (for first),16,.... so why not you could build your warrior that way
or i missid something that was sayed by the defs and not implemented into the caracter creator
Eh? Device Mastery is not in the warrior's skill tree.
#9
Posté 30 octobre 2009 - 09:18
aidron wrote...
Hmm. That does not really seem to add up logically to me.
It doesn't make sense that rogues can't wield become more powerful and better able to manage stamina while wearing heavy armor.
It's a class based game. Not a logic based game.
#10
Posté 30 octobre 2009 - 09:21
What's wrong with my reasoning?aidron wrote...
Because Skills aren't class specific, whereas Talents can be.
And stealing is an "in-town" activity.
Lockingpicking is an "in-dungeon" activity.
Hmm. That does not really seem to add up logically to me.
Stealing and Lock Picking both, in my mind, require a good deal of skill and those who exceed at them could be thought of as exceptionally skilled/talented - hence they could be placed in either category I think.
But dividing these two up doesn't seem to make as much sense as separating Stealth, for example.
It seems that the game creates a divide between activities in town and activities in-dungeon/field. In town, you can chat, craft (potions, traps, poisons), etc. You can also potentially steal from merchants. These get assigned to everyone, along with three or so other skills they want everyone to have access to.
In-dungeon is where class differentiation becomes important. Therefore, activities related to dungeons get put down as talents.
If stealing were done in a dungeon, as opposed to in a town, then it might be a talent.
Modifié par Taleroth, 30 octobre 2009 - 09:23 .
#11
Posté 30 octobre 2009 - 09:24
#12
Posté 30 octobre 2009 - 09:36
@Taleroth: Nothing was wrong with your reasoning, I just didn't get it. It makes a little more sense now, despite high-level Stealing allowing you to steal from targets during combat (imagine how useful that could be!).
I'm not really bothered by them being divided. Was just curious.
#13
Posté 30 octobre 2009 - 09:52
#14
Posté 30 octobre 2009 - 09:53
Have a Rogue in your group.overlordbill wrote...
will there be any kind of lockpicking solution for a warrior, or is some loot simply unattainable on a warrior playthrough?
#15
Posté 13 décembre 2009 - 08:18
#16
Posté 13 décembre 2009 - 11:03
I wish they would have added a method for mages and warriors to break open locks. That, or another rogue class for your party. You've basically got 4 warrior types, two mages, and two rogues, which can make things a bit annoying as far a replaying with different characters.
#17
Posté 13 décembre 2009 - 11:04





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