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can warriors raise lockpicking???


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16 réponses à ce sujet

#1
vortex3633

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i want to be warrior but i want to have dog morgan and shale with me is possible to raise lockpicking with the warrior class???

#2
Mystranna Kelteel

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Nope.

#3
Arttis

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rogues are the only ones to disarm traps stealth and unlock things.

#4
ald0s

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i just took a look into the caracter creator and there no restrictions for the warrior to lean lockpicking except the cunning restriction of 12 (for first),16,.... so why not you could build your warrior that way

or i missid something that was sayed by the defs and not implemented into the caracter creator


#5
aidron

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You can however invest in stealing.


... which is a tad peculiar. I can see Stealth being a talent, but I'm curious why they divided Stealing and Lock Picking up as a Skill and Talent respectively. Posted Image

#6
Taleroth

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aidron wrote...

You can however invest in stealing.


... which is a tad peculiar. I can see Stealth being a talent, but I'm curious why they divided Stealing and Lock Picking up as a Skill and Talent respectively. Posted Image

Because Skills aren't class specific, whereas Talents can be.

And stealing is an "in-town" activity.
Lockingpicking is an "in-dungeon" activity.

Modifié par Taleroth, 30 octobre 2009 - 09:10 .


#7
aidron

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Taleroth wrote...

aidron wrote...

You can however invest in stealing.


... which is a tad peculiar. I can see Stealth being a talent, but I'm curious why they divided Stealing and Lock Picking up as a Skill and Talent respectively. Posted Image

Because Skills aren't class specific, whereas Talents can be.

And stealing is an "in-town" activity.
Lockingpicking is an "in-dungeon" activity.



Hmm. That does not really seem to add up logically to me.

Stealing and Lock Picking both, in my mind, require a good deal of skill and those who exceed at them could be thought of as exceptionally skilled/talented - hence they could be placed in either category I think.

But dividing these two up doesn't seem to make as much sense as separating Stealth, for example. Posted Image

#8
Mystranna Kelteel

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ald0s wrote...

i just took a look into the caracter creator and there no restrictions for the warrior to lean lockpicking except the cunning restriction of 12 (for first),16,.... so why not you could build your warrior that way
or i missid something that was sayed by the defs and not implemented into the caracter creator


Eh? Device Mastery is not in the warrior's skill tree.

#9
Maria Caliban

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aidron wrote...
Hmm. That does not really seem to add up logically to me.


It doesn't make sense that rogues can't wield become more powerful and better able to manage stamina while wearing heavy armor.

It's a class based game. Not a logic based game.

#10
Taleroth

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aidron wrote...
Because Skills aren't class specific, whereas Talents can be.

And stealing is an "in-town" activity.
Lockingpicking is an "in-dungeon" activity.



Hmm. That does not really seem to add up logically to me.

Stealing and Lock Picking both, in my mind, require a good deal of skill and those who exceed at them could be thought of as exceptionally skilled/talented - hence they could be placed in either category I think.

But dividing these two up doesn't seem to make as much sense as separating Stealth, for example. Posted Image

What's wrong with my reasoning?

It seems that the game creates a divide between activities in town and activities in-dungeon/field.  In town, you can chat, craft (potions, traps, poisons), etc.  You can also potentially steal from merchants.  These get assigned to everyone, along with three or so other skills they want everyone to have access to.

In-dungeon is where class differentiation becomes important.  Therefore, activities related to dungeons get put down as talents.

If stealing were done in a dungeon, as opposed to in a town, then it might be a talent.

Modifié par Taleroth, 30 octobre 2009 - 09:23 .


#11
hexaligned

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How a warrior steals : *punches in the taint with a metal gauntlet* *takes wallet and walks away*

#12
aidron

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@Maria: Indeed. I just never noticed this before and it suddenly hit me as a "Huh, I wonder why...?"

@Taleroth: Nothing was wrong with your reasoning, I just didn't get it. It makes a little more sense now, despite high-level Stealing allowing you to steal from targets during combat (imagine how useful that could be!).


I'm not really bothered by them being divided. Was just curious. Posted Image

#13
overlordbill

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will there be any kind of lockpicking solution for a warrior, or is some loot simply unattainable on a warrior playthrough?

#14
Taleroth

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overlordbill wrote...

will there be any kind of lockpicking solution for a warrior, or is some loot simply unattainable on a warrior playthrough?

Have a Rogue in your group.

#15
Dr Metzger

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Yea bringing a rouge seems the only option apart from a mod but on the bright side I just went to Ostagar for the first time since the latest patch and Daveth can now pick locks.

#16
Pinely

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This kind of bothers me because it means that, unless I'm running a Rogue myself, Leliana is required for the first parts of the game. Zeveran doesn't show up until later and even then he lacks most of the skills you need to reliably lock pick.



I wish they would have added a method for mages and warriors to break open locks. That, or another rogue class for your party. You've basically got 4 warrior types, two mages, and two rogues, which can make things a bit annoying as far a replaying with different characters.

#17
Trajan60

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Strictly a rogue talent and I am not one of those people that thinks there should be a lock breaking skill based on strength for warriors. You need to keep at least 1 Rogue in the party if you want to open chests.