Who of them set enemies stagger better?
Fenris or Aveline
Débuté par
Shortcat
, mai 09 2011 05:46
#1
Posté 09 mai 2011 - 05:46
#2
Posté 09 mai 2011 - 06:10
That's depend on which skill you build them. There are some skill that allow them to stagger enemies so it's hard to say.
#3
Posté 09 mai 2011 - 06:16
Sunder probably means Fenris will set up more. But Aveline can do enough to keep your mages busy with the right talents.
#4
Posté 09 mai 2011 - 06:23
Purely for stagger? Fenris. Bigger AoE. Sunder+Cleave will mean constant stagger anyway.
#5
Posté 09 mai 2011 - 06:37
Just to be controversial I vote for Aveline.
Her shield bash will reliably stagger bosses - and those are the real enemies you want to perform CCCs on. Fenris will eventually get the staggers but it can take some time even with a very crit chance and claymore.
So if you want to have lots of enemies staggered I would go Fenris, but for staggering the enemies that count I would go Aveline. Plus Fenris is a douchebag. You don't want a douchebag on your party do you? haha
Her shield bash will reliably stagger bosses - and those are the real enemies you want to perform CCCs on. Fenris will eventually get the staggers but it can take some time even with a very crit chance and claymore.
So if you want to have lots of enemies staggered I would go Fenris, but for staggering the enemies that count I would go Aveline. Plus Fenris is a douchebag. You don't want a douchebag on your party do you? haha
Modifié par mr_afk, 09 mai 2011 - 06:38 .
#6
Posté 09 mai 2011 - 06:43
Thanks bro.
#7
Posté 09 mai 2011 - 08:12
Fenris definitely for stagger it seems. But I like Aveline more because I like her "HOOOO!" And her "I can't take all the credit for this... Hawke helped." Victory quote. Plus she seems less prone to dying. Or maybe I just build up a Fenris that couldn't survive well.
#8
Posté 09 mai 2011 - 11:23
Fenris for staggering large groups for an AoE CCC.
Aveline for on-demand staggers with Shield Bash and Pommel Blow, both skills with a mere 10sec cooldown.
In summary, if you like to quickly decimate groups of normals with Chain, Hemorrage or Fist, go with Fenris. If you prefer to quicken a boss' demise with Crushing Prison or an AoE spell, get Aveline.
Personaly I prefer having both.
Aveline for on-demand staggers with Shield Bash and Pommel Blow, both skills with a mere 10sec cooldown.
In summary, if you like to quickly decimate groups of normals with Chain, Hemorrage or Fist, go with Fenris. If you prefer to quicken a boss' demise with Crushing Prison or an AoE spell, get Aveline.
Personaly I prefer having both.
#9
Posté 09 mai 2011 - 11:33
Aveline is better for bosses/elites, Fenris is better for trash, is the short version.
Modifié par AreleX, 09 mai 2011 - 11:35 .
#10
Posté 11 mai 2011 - 06:27
Is safeguard a waste of ability points for Aveline now? With her dlc ring on, of course.
#11
Posté 11 mai 2011 - 07:01
Yes, if you're having her ring on, it is.
On a related note, do flanking enemies have any benefits other than increased critical rate vs. the flanked character?
On a related note, do flanking enemies have any benefits other than increased critical rate vs. the flanked character?
#12
Posté 11 mai 2011 - 10:22
Sabotin wrote...
Yes, if you're having her ring on, it is.
On a related note, do flanking enemies have any benefits other than increased critical rate vs. the flanked character?
Higher attack rate maybee.Not that this would matter anyway.
#13
Posté 12 mai 2011 - 12:27
no. the ring buys 2 ability points in addition to its stats.Sabotin wrote...
Yes, if you're having her ring on, it is.
On a related note, do flanking enemies have any benefits other than increased critical rate vs. the flanked character?
#14
Posté 12 mai 2011 - 01:16
Both of them together are good too. As Aveline takes damage better than Fenris even with his Lyrium Ghost and all that. And Fenris is awesome damage.
#15
Posté 13 mai 2011 - 02:08
Fenris..beast on the battlefield, filled out his tree completely its has battle tempo---attack speed 30 upon enemies death with this kicks in the dude skills go nuts.tearing thru enemies left and right. Aveline cant take nothing away from her shes awesome too, but Ill go with Fenris.
#16
Posté 13 mai 2011 - 04:14
If we're moving on from stagger-capabilities to in general;
I would put forward that Aveline actually has better damage potential than Fenris - especially on nightmare. This is due to several reasons:
1) CCCs - Fenris can only take advantage of brittle CCCs via mighty blow or scythe. Aveline can take advantage of disorient CCCs via assault and scatter. imo, Aveline's CCC capabilities have greater use and damage potential in that brittles are much harder to obtain and are mostly single-target while disorient affects entire groups and is a lot easier to obtain. This means that while Aveline can wreck large spread CCC havoc to a clustered group (scatter) and pretty serious more focused damage to disorientated elites (assault) Fenris is left to smash the few brittled enemies - if he can get there in time. Additionally, the increased effectiveness of an archer's lance > mighty blow (and the way scythe = ff/team dead) makes the viability of Fenris actually performing any CCCs much lesser.
2) Stat-distribution. Aveline naturally has a much higher damage resistance through her items/shields and her abilities. This (and her higher starting base health?) enables her to have a considerably lower constitution while retaining the same durability. This allows greater emphasis to be placed on strength which will increase her base damage such that she deals more damage than a fenris of the same durability (not including crits). Fenris does have an advantage in that his personal tree allows him to have a much higher critical chance, critical damage and attack speed - and I can't be bothered doing the calcs to determine who will have the higher dps (though I'm placing bets on Aveline).
3) Friendly fire. Aveline doesn't kill you quite as often and thus is able to attack in most situations (you don't have to command her to stop smashing another companion's face in as is fenris's wont.)
4) Elemental weapons. I would think that Aveline has a greater availability and range of elemental weapons to choose from (especially with the new dlc). While fenris does have the anderfels, for any fire immune enemies (and once it becomes outdated in act2) it requires him to switch to non-elemental weapons which have to face issues of armour etc. Aveline’s greater range of elemental types will also allow her to choose weapons for the elemental weaknesses she faces and thus deal double the damage of any physical/non-elemental weakness weapon. Act 3 could change things with a few more very powerful elemental 2h weapons becoming available to fenris.
5) If we are to include party-wide damage factors I would say that Aveline's staggers allow more stagger-CCCs to be pulled off (assuming you're like me and save CCCs for elites and above). this is due to her consistent and reliable staggers on elites from shield bash been considerabily more useful than fenris's more sporadic staggers.
I think I’ve rambled on way too much (as usual) but despite all the factors I listed it really depends on your party setup. For a walking bomb party (which uses disorient) imo Aveline is vastly superior but without the issue of CCCs they are pretty similar once you weigh in all the pros and cons.
I would put forward that Aveline actually has better damage potential than Fenris - especially on nightmare. This is due to several reasons:
1) CCCs - Fenris can only take advantage of brittle CCCs via mighty blow or scythe. Aveline can take advantage of disorient CCCs via assault and scatter. imo, Aveline's CCC capabilities have greater use and damage potential in that brittles are much harder to obtain and are mostly single-target while disorient affects entire groups and is a lot easier to obtain. This means that while Aveline can wreck large spread CCC havoc to a clustered group (scatter) and pretty serious more focused damage to disorientated elites (assault) Fenris is left to smash the few brittled enemies - if he can get there in time. Additionally, the increased effectiveness of an archer's lance > mighty blow (and the way scythe = ff/team dead) makes the viability of Fenris actually performing any CCCs much lesser.
2) Stat-distribution. Aveline naturally has a much higher damage resistance through her items/shields and her abilities. This (and her higher starting base health?) enables her to have a considerably lower constitution while retaining the same durability. This allows greater emphasis to be placed on strength which will increase her base damage such that she deals more damage than a fenris of the same durability (not including crits). Fenris does have an advantage in that his personal tree allows him to have a much higher critical chance, critical damage and attack speed - and I can't be bothered doing the calcs to determine who will have the higher dps (though I'm placing bets on Aveline).
3) Friendly fire. Aveline doesn't kill you quite as often and thus is able to attack in most situations (you don't have to command her to stop smashing another companion's face in as is fenris's wont.)
4) Elemental weapons. I would think that Aveline has a greater availability and range of elemental weapons to choose from (especially with the new dlc). While fenris does have the anderfels, for any fire immune enemies (and once it becomes outdated in act2) it requires him to switch to non-elemental weapons which have to face issues of armour etc. Aveline’s greater range of elemental types will also allow her to choose weapons for the elemental weaknesses she faces and thus deal double the damage of any physical/non-elemental weakness weapon. Act 3 could change things with a few more very powerful elemental 2h weapons becoming available to fenris.
5) If we are to include party-wide damage factors I would say that Aveline's staggers allow more stagger-CCCs to be pulled off (assuming you're like me and save CCCs for elites and above). this is due to her consistent and reliable staggers on elites from shield bash been considerabily more useful than fenris's more sporadic staggers.
I think I’ve rambled on way too much (as usual) but despite all the factors I listed it really depends on your party setup. For a walking bomb party (which uses disorient) imo Aveline is vastly superior but without the issue of CCCs they are pretty similar once you weigh in all the pros and cons.
Modifié par mr_afk, 13 mai 2011 - 04:39 .
#17
Guest_Hanz54321_*
Posté 13 mai 2011 - 04:15
Guest_Hanz54321_*
AreleX wrote...
Aveline is better for bosses/elites, Fenris is better for trash, is the short version.
Seconded.
If built right, Aveline cannot be killed and she really is a battering ram.





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