topster88 wrote...
Stippling wrote...
The VO situation might have got a bit fuzzy too. Even with the same accent, each race seems to have a distinct "voice." Especially if we're talking about a Dalish Hawke. I'm sure a lot of that could have been looked over, but given their time frame I'd prefer one race that is fully realized than a hodgepodge of all three races that are incomplete and hollow.
It all comes down to what Macrake said... they just did not have enough time.
EDIT: It would take a lot more than just different models to make different races for Hawke, unless the only thing you were looking for is a cosmetic change. Being an elf and having it have no bearing on the plot is kind of pointless. Besides it'd destroy the whole "Amell" family connection, thus it CANNOT just be cosmetic.
Bull. Elves, dwarves, and some humans had north american accents in DA1. there's no reason why tey couldn't have gone with one VA for each race for Hawke.
And no, it wouldn't have had to screw up any connection to the Amell family. Your race could have been defined by your dad and your mom could have been human.
Elves have have more delicate voices, even in DA:O. Which is why a voice such as Fenris' sounds so abstract and unique. Dwarves have more bolsterous and sturdy voices. Humans tended to have British accents. Those who did not were either from a different country or out of place and did not make sense.
Just because it occured in Origins does not make it better. They made clear distinctions in DA2 on races, and I would take that over lackluster race options anyday.
And, as it was said before, mixed breeding always results in humans. I suppose theoretically you could have assumed that the Human Mage Amell from Origins is the result of interspecies mating, and therefore the Hawke family is one of the other races. That is, of course, a big assumption, in that the Amells are suppose to be a noble family in Kirkwall. You don't hear of many noble elf or dwarf houses (in human territory)
Things can make sense for a game and contribute to the quality, but they aren't always practical or feasible in production. I would like a Dragon Age game where I talk into a microphone and the computer processes my statement and continues the conversation accordingly. Possible? Yes. Worth the time and resources? Definitely not.
Modifié par Stippling, 09 mai 2011 - 07:46 .