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Why did Hawke need to be a human, exactly?


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465 réponses à ce sujet

#1
topster88

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What, they couldn't come up with two other character models for each of his/her family for a dwarf/elf Hawke? They couldn't have recorded race-specific lines that otherwise refered to Hawke as a human or simply made the lines that refer to his/her race ambiguous? Hawke's  background isn't even human-specific; in DA1 we see elves and dwarves living in Lothering, and Fenris lives in Hightown for years without anyone bothering him about being an elf.

I mean, yeah, the excuse BW feeds us for practically every fault this game has is how they had a year and a half to make this game, but none of this seems to be a question of time, but rather a case of them arbitrarily making the decision to remove that much more individuality from created characters and flavor.

Modifié par topster88, 09 mai 2011 - 05:50 .


#2
Macrake

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Pretty simple. No time for it.

#3
topster88

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Macrake wrote...

Pretty simple. No time for it.


no time for what, whipping up 6 more character models for his family or rewriting a few lines?

I'm not a developer, but those things seems like relatively simple tweaks

#4
Stippling

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The VO situation might have got a bit fuzzy too. Even with the same accent, each race seems to have a distinct "voice." Especially if we're talking about a Dalish Hawke. I'm sure a lot of that could have been looked over, but given their time frame I'd prefer one race that is fully realized than a hodgepodge of all three races that are incomplete and hollow.

It all comes down to what Macrake said... they just did not have enough time.

EDIT: It would take a lot more than just different models to make different races for Hawke, unless the only thing you were looking for is a cosmetic change. Being an elf and having it have no bearing on the plot is kind of pointless. Besides it'd destroy the whole "Amell" family connection, thus it CANNOT just be cosmetic.

Modifié par Stippling, 09 mai 2011 - 06:00 .


#5
silentassassin264

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Hawke did not need to be human. In fact, Hawke did not even have to exist and the events of Dragon Age 2 would have still unfolded.

#6
topster88

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Stippling wrote...

The VO situation might have got a bit fuzzy too. Even with the same accent, each race seems to have a distinct "voice." Especially if we're talking about a Dalish Hawke. I'm sure a lot of that could have been looked over, but given their time frame I'd prefer one race that is fully realized than a hodgepodge of all three races that are incomplete and hollow.

It all comes down to what Macrake said... they just did not have enough time.

EDIT: It would take a lot more than just different models to make different races for Hawke, unless the only thing you were looking for is a cosmetic change. Being an elf and having it have no bearing on the plot is kind of pointless. Besides it'd destroy the whole "Amell" family connection, thus it CANNOT just be cosmetic.


Bull. Elves, dwarves, and some humans had north american accents in DA1. there's no reason why tey couldn't have gone with one VA for each race for Hawke.

And no, it wouldn't have had to screw up any connection to the Amell family. Your race could have been defined by your dad and your mom could have been human.

#7
Andraste_Reborn

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Your sister is a mage, therefore you cannot be a dwarf. Your mother's family are Kirkwall noblity, so you cannot be an elf. These are both important plot points.

Could they have written a different story without those elements and allowed for a non-human protagonist? Yes, with sufficient time and money, they could have. But in the DA2 story as it stands you can't just swap out a human Hawke for a dwarf or an elf and have everything turn out the same.

And no, it wouldn't have had to screw up any connection to the Amell family. Your race could have been defined by your dad and your mom could have been human.


That's not how it works, though. The offspring of a human and an elf is always a human in the DA universe. (This makes no genetic sense, but it's been clearly stated on several occasions.) The offspring of a dwarf and a human is a half-dwarf, not a full dwarf. Moreover, it's important for your backstory that your father was an apostate mage, so he couldn't have been a dwarf anyway.

Modifié par Andrastee, 09 mai 2011 - 06:42 .


#8
bleetman

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Mapping armour meshes onto character models isn't an automatic process. Three races means doing that six times per type of armour, or such is my understanding. It's a lot of extra work.

Besides, they seem keen on having character interaction be more cinematic than in Origins, characters moving around and interacting with the environment more. I imagine it's easier to do when your character is of a fixed height.

Modifié par bleetman, 09 mai 2011 - 06:33 .


#9
Elhanan

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Clearly because your parents were purple. And hyenas.

Human seem to be the majority, at least on the surface. And there would likely have been griping if the race chosen had been Elf or Dwarven, too.

Modifié par Elhanan, 09 mai 2011 - 09:34 .


#10
RinpocheSchnozberry

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Because beyond the origin in DAO, there was nothing beyond flavor changes to the main plot anyways.

#11
Night Prowler76

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RinpocheSchnozberry wrote...

Because beyond the origin in DAO, there was nothing beyond flavor changes to the main plot anyways.


In that case, why not just make Hawke a male, there is no difference between the male and female stories in DA2.

#12
The Dubious

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The Hawke character seemed hollow in my opinion- I mean hardy anyone acknowledges you as an Apostate or Blood-Mage and other than the family Amell name and all that I don't see why they couldn't have just added Elves or Dwarfs in.

I'm sure there were some technical aspects that may or may not have been accounted for as well- other than the excuse of 'running out of time'

I think its just boring to play a human in a fantasy RPG genre, not that I totally hated my Hawke (he grew on me).

#13
element eater

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silentassassin264 wrote...

Hawke did not need to be human. In fact, Hawke did not even have to exist and the events of Dragon Age 2 would have still unfolded.


true enough i suspect that the lack of race selection has something to do with having a voiced protagonist as well as the difficultie of having to put non humans in cutscenes.

a shame realy id have forgiven alot of the games issues if i could of played as a non human

Modifié par element eater, 09 mai 2011 - 07:27 .


#14
Serpieri Nei

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Most Likely to cut back on production time and cost. Basically, for each race, new cut scenes have to be done for each interaction and meshes for each armor so they can fit. And this is just a few of the changes that would be required.

#15
xCirdanx

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bleetman wrote...

Mapping armour meshes onto character models isn't an automatic process. Three races means doing that six times per type of armour, or such is my understanding. It's a lot of extra work.

Besides, they seem keen on having character interaction be more cinematic than in Origins, characters moving around and interacting with the environment more. I imagine it's easier to do when your character is of a fixed height.


This, the whole cinematic approach, VO etc. limits the game in so many ways, i will never understand why there are people who like this more.

#16
jsh788mang

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Human made the only real sense compared to story line and where they were trying to take the story.(can't say anymore due to no spoiler) I'm sure time was a factor as well. I to miss race and class selections in the game. It made the replayability much higher. Lets hope it dose return in the third installment. Oh and Griffins!

#17
Cody211282

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because if they did that they would have probably made this game semi-resemble ht e first one, and if you listened to what they were going for then that is not even close to what they wanted.

#18
Stippling

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topster88 wrote...

Stippling wrote...

The VO situation might have got a bit fuzzy too. Even with the same accent, each race seems to have a distinct "voice." Especially if we're talking about a Dalish Hawke. I'm sure a lot of that could have been looked over, but given their time frame I'd prefer one race that is fully realized than a hodgepodge of all three races that are incomplete and hollow.

It all comes down to what Macrake said... they just did not have enough time.

EDIT: It would take a lot more than just different models to make different races for Hawke, unless the only thing you were looking for is a cosmetic change. Being an elf and having it have no bearing on the plot is kind of pointless. Besides it'd destroy the whole "Amell" family connection, thus it CANNOT just be cosmetic.


Bull. Elves, dwarves, and some humans had north american accents in DA1. there's no reason why tey couldn't have gone with one VA for each race for Hawke.

And no, it wouldn't have had to screw up any connection to the Amell family. Your race could have been defined by your dad and your mom could have been human.


Elves have have more delicate voices, even in DA:O. Which is why a voice such as Fenris' sounds so abstract and unique. Dwarves have more bolsterous and sturdy voices. Humans tended to have British accents. Those who did not were either from a different country or out of place and did not make sense.

Just because it occured in Origins does not make it better. They made clear distinctions in DA2 on races, and I would take that over lackluster race options anyday.

And, as it was said before, mixed breeding always results in humans. I suppose theoretically you could have assumed that the Human Mage Amell from Origins is the result of interspecies mating, and therefore the Hawke family is one of the other races. That is, of course, a big assumption, in that the Amells are suppose to be a noble family in Kirkwall. You don't hear of many noble elf or dwarf houses (in human territory)

Things can make sense for a game and contribute to the quality, but they aren't always practical or feasible in production. I would like a Dragon Age game where I talk into a microphone and the computer processes my statement and continues the conversation accordingly. Possible? Yes. Worth the time and resources? Definitely not.

Modifié par Stippling, 09 mai 2011 - 07:46 .


#19
Dubya75

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OP: They chose not to. Deal with it.

#20
zvbxrpl

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What Stippling said. Without the Amell connection, you have no reason to come to Kirkwall. Big plot elements would have to change if you were a dwarf or an elf, given the setting.

If that were the case, it'd actually be pretty cool, though. Like, the main plot regarding the political situations in Kirkwall is the same, but each race gets a whole different B-Plot regarding Hawke's reasons for coming and ancestral connection to the city. On the other hand, we'd be dealing with a very different game. My suspicion is that, as this game ends on what can charitably be described as a sequel hook, Hawke's biography needs to have enough restrictions on it so that the developers of DA3 can integrate the events hinted at in Varric's epilogue narration without biting off more than they can chew.

#21
Sylvianus

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Macrake wrote...

Pretty simple. No time for it.

Not only. But yeah, there are many considerations beyond the scope of story. This is an issue specific to development, I don't think it is a desire to impose a human because war Templars / mages must involve humans or something like that.

In my opinion, the decision  to not retry occurred very early.

Modifié par Sylvianus, 09 mai 2011 - 08:13 .


#22
Guest_Alistairlover94_*

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They wanted to tell their plot-hole ridden story that way. Oh and, considering how the elves look in this one, I would probably not play as an elf. Which is a shame, since the City Elf was my favorite origin story. And where on earth are the female dwarves? Are they being treated similarly to krogan females now, or something?

#23
Jorina Leto

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jsh788mang wrote...

Human made the only real sense compared to story line and where they were trying to take the story.(can't say anymore due to no spoiler) I'm sure time was a factor as well. I to miss race and class selections in the game. It made the replayability much higher. Lets hope it dose return in the third installment. Oh and Griffins!


A dwarven Hawke would make more sense than mage Hawke.

#24
Elhanan

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Alistairlover94 wrote...

They wanted to tell their plot-hole ridden story that way. Oh and, considering how the elves look in this one, I would probably not play as an elf. Which is a shame, since the City Elf was my favorite origin story. And where on earth are the female dwarves? Are they being treated similarly to krogan females now, or something?


Much like the running of the bulls, female Dwarves left Kirkwall during the time when the Great Leaping Ritual became predominant; too many injuries sustained each year from falling ninjas....

Image IPB

#25
NitaW

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Night Prowler76 wrote...

RinpocheSchnozberry wrote...

Because beyond the origin in DAO, there was nothing beyond flavor changes to the main plot anyways.


In that case, why not just make Hawke a male, there is no difference between the male and female stories in DA2.

I, for one, am glad I had a choice in deciding between man-Hawke and fem-Hawke.  I hope BioWare continues to provide a gender choice and character creator in future games, rather than lock me into a single protagonist as so many other games have.  Bad enough I have to follow the story ... at least I can look my idea of cool while doing it!  (or try)Image IPB