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Why did Hawke need to be a human, exactly?


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#351
TJSolo

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MyKingdomCold wrote...

personally, I did feel like being of noble background played a part in the main plot, or at least having family in Kirkwall did. If it weren't Gamlen living in Kirkwall, I don't think Hawke would've even gotten into the city. Unless of course we were given the option to fight or sneak our way in.

Let me put it this way. Hawke is the human whose mother was nobility and whose father was a mage. They could've added other origins like an elf or dwarf but it wouldn't be Hawke. Just like the human noble was Cousland and the human mage was Amell in Origins. It would've been odd in Origins if every origin in Origins was named Cousland.


Whose asking for the name "Hawke" be applied to the player character? Just you?
There is only one origin in DA2 there is only one last name, adding more origins would mean adding in different famliy names for the player character. All three races were present and fleeing from Loethering in DAO. An elf or dwarf could have bumped into the Hawkes9(-minus the PC Hawke) during the first part of the game and the story of DA2 would run it's course from there with an elf/dwarf being the protector of the Hawkes.

Hawke is Hawke would mean something if we weren't talking about a piece of fiction.

#352
MyKingdomCold

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TJSolo wrote...

MyKingdomCold wrote...

personally, I did feel like being of noble background played a part in the main plot, or at least having family in Kirkwall did. If it weren't Gamlen living in Kirkwall, I don't think Hawke would've even gotten into the city. Unless of course we were given the option to fight or sneak our way in.

Let me put it this way. Hawke is the human whose mother was nobility and whose father was a mage. They could've added other origins like an elf or dwarf but it wouldn't be Hawke. Just like the human noble was Cousland and the human mage was Amell in Origins. It would've been odd in Origins if every origin in Origins was named Cousland.


Whose asking for the name "Hawke" be applied to the player character? Just you?
There is only one origin in DA2 there is only one last name, adding more origins would mean adding in different famliy names for the player character. All three races were present and fleeing from Loethering in DAO. An elf or dwarf could have bumped into the Hawkes9(-minus the PC Hawke) during the first part of the game and the story of DA2 would run it's course from there with an elf/dwarf being the protector of the Hawkes.

Hawke is Hawke would mean something if we weren't talking about a piece of fiction.



who's asking? this thread is entitled, "Why did Hawke need to be a human, exactly?"

#353
Lumikki

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I did see three different story what has very light connections between them.

Act 1: Hawkes trying to become someone again, as getting the status of nobility back.
Act 2: Hawkes becoming Champion of Kirkwall as most important person, how did this happen.
Act 3: How did mage and templar conflict become so bad in Kirkwall as starting world wide change.

So act 1 is nobility and act 3 is apostate mage situation.
Elfs have no nobility and dwarfs has no magic.

Modifié par Lumikki, 15 mai 2011 - 12:27 .


#354
Marionetten

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Lumikki wrote...

Act 1: Hawkes trying to become someone again, as getting the status of nobility back.
Act 2: Hawkes becoming Champion of Kirkwall as most important person, how did this happen.
Act 3: How did mage and templar conflict become so bad in Kirkwall as starting world wide change.

So act 1 is nobility and act 3 is apostate mage situation.

Going back to your own point, it depends on how you see it.

My Hawke wasn't trying to gain his social status back as much as he was trying to just survive. You don't have to be a noble in order to want to amass gold and social status. So no, for me the first chapter was not about nobility at all. It was about survival. I also don't see how Hawke has to be a mage in order to get engaged in the mage and templar conflict. If anything being around Anders is plenty enough as he refuses to shut up about it. Besides, he's the driving element. Not you or your sister.

Lumikki wrote...

Elfs have no nobility and dwarfs has no magic.

Which isn't a problem as the main plot does not necessitate a magical bloodline or nobility. Effectively nothing prevents an elf or a dwarf from participating in the expedition or the ensuing conflict. Sure, it'd be slightly differently flavored but isn't that the whole point?

Modifié par Marionetten, 15 mai 2011 - 12:33 .


#355
Lumikki

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You are right, it's about how people see it. Like I sayed, that's how I see it.

I think Hawke it self or her sister been apostate has given Hawke very personal view what it really means to be apostate mage. I mean the life what they have to live. Some dwarfs, could not much care in any direction as it has nothing to do with they race directly. Meaning for Hawke the conflict is a lot more personal.

Modifié par Lumikki, 15 mai 2011 - 12:35 .


#356
Marionetten

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Lumikki wrote...

You are right, it's about how people see it. Like I sayed, that's how I see it.

I think Hawke it self or her sister been apostate has given Hawke very personal view what it really means to be apostate mage. I mean the life what they ahve to live. Some dwarfs, could not much care in any direction as it has nothing to do with they race directly.

I'm sure they'd still care as trouble is bad for business but largely these motivations are left up to the player. All BioWare has to do is to provide the initial hooks. I mean, we both had wildly different motivations. I'm just against the notion of a dwarf or an elf protagonist not fitting the main plot. To me the Champion is no different from the Grey Warden in this regard.

With one or two more years in the oven and race selection I think Dragon Age II could have been great and highly replayable. As it stands, I see no real reason to replay it. In fact, I've gone back to Dragon Age: Origins to play the origins I never gave a chance. I simply wish that BioWare would have continued with this feature instead of tossing it in the bin.

Modifié par Marionetten, 15 mai 2011 - 12:43 .


#357
Serpieri Nei

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Lumikki wrote...

I did see three different story what has very light connections between them.

Act 1: Hawkes trying to become someone again, as getting the status of nobility back.
Act 2: Hawkes becoming Champion of Kirkwall as most important person, how did this happen.
Act 3: How did mage and templar conflict become so bad in Kirkwall as starting world wide change.

So act 1 is nobility and act 3 is apostate mage situation.
Elfs have no nobility and dwarfs has no magic.


Act 1 - comprises of fighting for survival, gathering allies, and amassing a fortune

Act 2 -  comprises of Hawke being chosen by the Arishok which involves him further into the cities affairs - Hawke as being the only person in they city that may be worthy of being his rival 

Act 3 - The shard from the deep road was the catalyst that intensified the hatred between the mages and templars and Anders fired the first shot.


So as you can see no nobility required, and no magic. The story continues without the aid of either.

Modifié par Serpieri Nei, 15 mai 2011 - 12:52 .


#358
Satyricon331

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MyKingdomCold wrote...
Again, that's your opinion.


Not all opinions are equally coherent, and they can't all be true.

And I'll leave it with this statement by Stanley Woo:

...the obvious answer to "why didn't you do X in the game?" is usually "time" or "resources" or "Iunno, we just... didn't put it into the game." :) Not classy, I know, but when have I ever been accused of being classy?


Modifié par Satyricon331, 15 mai 2011 - 01:26 .


#359
TJSolo

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MyKingdomCold wrote...

TJSolo wrote...

MyKingdomCold wrote...

personally, I did feel like being of noble background played a part in the main plot, or at least having family in Kirkwall did. If it weren't Gamlen living in Kirkwall, I don't think Hawke would've even gotten into the city. Unless of course we were given the option to fight or sneak our way in.

Let me put it this way. Hawke is the human whose mother was nobility and whose father was a mage. They could've added other origins like an elf or dwarf but it wouldn't be Hawke. Just like the human noble was Cousland and the human mage was Amell in Origins. It would've been odd in Origins if every origin in Origins was named Cousland.


Whose asking for the name "Hawke" be applied to the player character? Just you?
There is only one origin in DA2 there is only one last name, adding more origins would mean adding in different famliy names for the player character. All three races were present and fleeing from Loethering in DAO. An elf or dwarf could have bumped into the Hawkes9(-minus the PC Hawke) during the first part of the game and the story of DA2 would run it's course from there with an elf/dwarf being the protector of the Hawkes.

Hawke is Hawke would mean something if we weren't talking about a piece of fiction.



who's asking? this thread is entitled, "Why did Hawke need to be a human, exactly?"


Typing Hawke is a lot faster and more intuitave than constantly going player character/PC just to stave off the few pedantic losers that exploit every little gramatical ambiguity, except their own.

#360
Urazz

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xCirdanx wrote...

bleetman wrote...

Mapping armour meshes onto character models isn't an automatic process. Three races means doing that six times per type of armour, or such is my understanding. It's a lot of extra work.

Besides, they seem keen on having character interaction be more cinematic than in Origins, characters moving around and interacting with the environment more. I imagine it's easier to do when your character is of a fixed height.


This, the whole cinematic approach, VO etc. limits the game in so many ways, i will never understand why there are people who like this more.


I would rather have one origin that is fully fleshed out, affects the story in a major way, and is given all the bells and whistles.  It's better than 6 seperate origins that didn't really affect the story all that much and was basically an emotionless slab of meat that didn't really interact with others.  They can't give the 6 origins the cinematic treatment without spending a crap ton of money and minimized their profits if they made any at all.

Modifié par Urazz, 15 mai 2011 - 01:37 .


#361
Serpieri Nei

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Urazz wrote...

xCirdanx wrote...

bleetman wrote...

Mapping armour meshes onto character models isn't an automatic process. Three races means doing that six times per type of armour, or such is my understanding. It's a lot of extra work.

Besides, they seem keen on having character interaction be more cinematic than in Origins, characters moving around and interacting with the environment more. I imagine it's easier to do when your character is of a fixed height.


This, the whole cinematic approach, VO etc. limits the game in so many ways, i will never understand why there are people who like this more.


I would rather have one origin that is fully fleshed out, affects the story in a major way, and is given all the bells and whistles.  It's better than 6 seperate origins that didn't really affect the story all that much and was basically an emotionless slab of meat that didn't really interact with others.  They can't give the 6 origins the cinematic treatment without spending a crap ton of money and minimized their profits if they made any at all.


Dragon age 2 was not fleshed out. - the story is missing a lot of key elements.

#362
Urazz

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Serpieri Nei wrote...

Urazz wrote...

xCirdanx wrote...

bleetman wrote...

Mapping armour meshes onto character models isn't an automatic process. Three races means doing that six times per type of armour, or such is my understanding. It's a lot of extra work.

Besides, they seem keen on having character interaction be more cinematic than in Origins, characters moving around and interacting with the environment more. I imagine it's easier to do when your character is of a fixed height.


This, the whole cinematic approach, VO etc. limits the game in so many ways, i will never understand why there are people who like this more.


I would rather have one origin that is fully fleshed out, affects the story in a major way, and is given all the bells and whistles.  It's better than 6 seperate origins that didn't really affect the story all that much and was basically an emotionless slab of meat that didn't really interact with others.  They can't give the 6 origins the cinematic treatment without spending a crap ton of money and minimized their profits if they made any at all.


Dragon age 2 was not fleshed out. - the story is missing a lot of key elements.

Only Act 3 was rushed, but the rest of the story was pretty good actually and having Hawke with a VA and interacting with other characters, NPCs, etc. was definately improved upon compared to DA:O.

#363
Serpieri Nei

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Urazz wrote...

Serpieri Nei wrote...

Urazz wrote...

xCirdanx wrote...

bleetman wrote...

Mapping armour meshes onto character models isn't an automatic process. Three races means doing that six times per type of armour, or such is my understanding. It's a lot of extra work.

Besides, they seem keen on having character interaction be more cinematic than in Origins, characters moving around and interacting with the environment more. I imagine it's easier to do when your character is of a fixed height.


This, the whole cinematic approach, VO etc. limits the game in so many ways, i will never understand why there are people who like this more.


I would rather have one origin that is fully fleshed out, affects the story in a major way, and is given all the bells and whistles.  It's better than 6 seperate origins that didn't really affect the story all that much and was basically an emotionless slab of meat that didn't really interact with others.  They can't give the 6 origins the cinematic treatment without spending a crap ton of money and minimized their profits if they made any at all.


Dragon age 2 was not fleshed out. - the story is missing a lot of key elements.


Only Act 3 was rushed, but the rest of the story was pretty good actually and having Hawke with a VA and interacting with other characters, NPCs, etc. was definately improved upon compared to DA:O.


Let's look at a few of the missing elements.

Hawke's life in Lothering - their home - struggles - Events from Origins during this period of unrest - the battle for Lothering

Hawke's Year of Servitude - contacts/choices made - regrets/enemies made - friction with Aveline 

Crisis moment for the family should of been explored - you get a cutscene then you have to move along :)

Who was Hawke's Farther? Why did Hawke not try to learn more from Orsino/Mages or Meredith/Templars?

Who were the Amell's - what position did they hold in a city - did they have enemies - who were their friends?

Why is the Arishok/Quanari dealing/let alone allowing a mage to speak? Only comes into play w/ Shepherding Wolves. 

No Consequences for a Magic - Hawke does not really experiene any of the hatred, the fear, or the injustice done to mages. 

As it stands with the current story/main plots - Hawke is just a placeholder which makes him malleable. He can easily be an elf, dwarf, adopted, a blood mage, or a demon, and nothing in the game/story would be affected by it. Which only shows how incomplete/rushed the game was. And lets not forget about the missing years and all the missed oppurtunities when it came to the timeskips. If you want to discuss this more in detail, create a new thread about how you feel DA2 was a fleshed out game.




 

Modifié par Serpieri Nei, 15 mai 2011 - 03:05 .


#364
Drasanil

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Lumikki wrote...

You are right, it's about how people see it. Like I sayed, that's how I see it.


What you see and what was presented are two entirely different things, the non-human Hawke side has demonstrated why Hawke could have easily been a dwarf or elf with out significantly changing the story or game in any remotely relevant way. You guys continue to citing the "story" with out ever proving how that works exactly, especially given we already know Bioware really didn't care about the "story" in the first place given they didn't even make an attempt to have mage-Hawke be treated any diffierent in the most anti-mage city in Thedas!

I think Hawke it self or her sister been apostate has given Hawke very personal view what it really means to be apostate mage. I mean the life what they have to live. Some dwarfs, could not much care in any direction as it has nothing to do with they race directly. Meaning for Hawke the conflict is a lot more personal.


That's how you choose to interpret it, there no basis for this in the game itself given Hawke doesn't seem to give to figs about it, heck blood-mage Hawke will happilly and sincerely lecture about the evils of blood magic before going right back to using it himself.

Futhermore,  there's no difference between playing mage and non-mage Hawke, you still get the mansion, you still become every one's favourite errand boy/girl and being an apostate clearly has no bearing on your life given none of the super zealous templars ever really bother to do anything about it even when you're walking by infront of them with a staff and robe on.

There's nothing personal about the conflict as far as Hawke is concerned given it's pretty much entirely out of his/her hands any ways. The only thing that gets close is your sibling on the "opposite", which doesn't even really matter given how shallow they both were and you barely got to do anything with them any ways.

#365
Abispa

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As much as I LOVE the CONCEPT of choosing from three different races, the fact is that, for me at least, it was disappointing that all the races and social classes in DA:O had nearly the exact same adventure once you got past the opening segment.

I played the alienage female elf rogue on my first play through and took her all through the expansions and DLCs. Then I took the male human noble knight through the whole thing. On my third run I took a female mage who was a martyr. I've started each of the other races in both sexes and was disappointed to discover that once I was past the opening segment, the game was virtually identical. I even took each race to their own homelands first to see how their games would differ, but each had to jump through the same hoops as my first three characters. Only a few lines here an there were any different, and the boon at the end was mentioned by Alistair or Anora, but there was no chance to see that boon come to fruition.

Yes, there could be radically different ways to play the game, but those depended on the moral choices you made, not the racial ones. Apparently many other players of DA:O accepted the subtle racial differences as meaningful, but I never did. I've never finished a game I've started since my third character.

#366
Serpieri Nei

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Abispa wrote...

As much as I LOVE the CONCEPT of choosing from three different races, the fact is that, for me at least, it was disappointing that all the races and social classes in DA:O had nearly the exact same adventure once you got past the opening segment.

I played the alienage female elf rogue on my first play through and took her all through the expansions and DLCs. Then I took the male human noble knight through the whole thing. On my third run I took a female mage who was a martyr. I've started each of the other races in both sexes and was disappointed to discover that once I was past the opening segment, the game was virtually identical. I even took each race to their own homelands first to see how their games would differ, but each had to jump through the same hoops as my first three characters. Only a few lines here an there were any different, and the boon at the end was mentioned by Alistair or Anora, but there was no chance to see that boon come to fruition.

Yes, there could be radically different ways to play the game, but those depended on the moral choices you made, not the racial ones. Apparently many other players of DA:O accepted the subtle racial differences as meaningful, but I never did. I've never finished a game I've started since my third character.


Let's not confuse race selection with the concept of Origins. It allowed you to take on a different perspective while the story unfolded. The beginning laid down the ground work and the interactions that followed did have differences based on your origin. Some of the differences were subtle and others were unique, they were not identical. This also gave the player a choice to do something different instead of repeating his same decisions and dialogue choices while playing as a Dalish, Mage, City Elf, Human, or Dwarf. Each epilogue differed also on your origin and the choices you made but Bioware decided to not create a game where we could have seen all our choices and the boon come to fruition.

Now as Hawke, I can either be diplomatic, sarcastic or rude. And I have the same choice to make different decisions throughout each play through; however the perspective never changes not even in subtle ways. Bioware could have created a different perspective based on class, rogues tend to operate in the shady areas of the law, the warrior could have been a guardian, and the mage could have been the pariah. Instead we get the same bland story; Hawke's story is not new or innovative. It's just as overdone as Origins. Yet, apparently no one has ever heard of it.

So it boils down to origins where race does affect the journey, as does your dialogue, choices you make matter, and the companion’s approval. And in Dragon age 2; your journey is only affected by the choices you make which are limited and do not matter, and the companions based on rivalry or friendship. Bioware could have at least changed the Order of the last battle depending on who you sided with. Mages you killed Meredith first. Templars you killed Orsino first, but even that was too much to ask for. It’s not a mystery why Origins despite its flaws, is critically acclaimed.  

Modifié par Serpieri Nei, 15 mai 2011 - 06:41 .


#367
Sabriana

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Serpi, I should really steal your answer and copy-paste it every time I get yammered at when I state my preference for Origins, and the reasons for that preference. I tried to answer patiently in the beginning, now I'm at the point where I simply ignore the "Origins was so lame, DA 2 is so refreshingly new, Hawke is the awesum, the Wardens sux, and if you don't agree, U R doin it rong".

No, the personal story in not new. It's not innovative. It's been around as long as the big, bad evil. Almost every 'horror survival' game has the personal story, Bioshock does, Heavy Rain does, MotB has it, PS:T has it, and those are just some that I can think of at the spur of the moment. You could even say Alpha Protocol has it, the protagonist foils separate crime-bosses in different countries, iirc.

I found the choice of Origins refreshing, personally. I loved it then, and I love it now. I can RP my Wardens any way I want to. If anything, DA 2 has compelled me to finally make my Dwarf commoner run. I've got the mod to fix her arms, and she's utter fun to play.

Yes, Origins had flaws. It had story-lines that made me wonder about the writing and the motivations for it. Luckily, I never experienced bugs aside from the flag/script/ trigger bugs. Those were fixed by modders. I'm sorry the console players have no access to those fixes, but at least they are still working on a patch (for DA:O, and DA:A) as we speak.

All this yammering, and all this denial about what DA:O was and is, is pointless in the face of reality. DA:O was a success, DA 2 is struggling. Christmas release or not, DA:O had to succeed on its own merits, and against quite a few other big name releases. DA:O also had to succeed despite a (for me) questionable marketing scheme. "This is the new sh*t? Really? WTH?" DA 2 rode on the coat-tails of that success, and did not have to compete against other big name releases from other publishers/dev companies.

By the way, I dislike Hawke. I really rather not see her again. She was the laziest and most reactive anti-champion I've ever come across in a video game. Aveline had it right when she accuses Hawke thusly: "[...] you stumbled into becoming a champion." (rival path). How true. No wonder Aveline is one of my favorites. She knew all along. And no, no one will change my mind about this. I feel what I feel. I dislike her enough that I never finished the 2nd playthrough. I uninstalled the game already because I truly don't want to play her again.

DA:O will stay installed. I foresee no uninstalling in the near future. I'm not done with it yet. I've not even started my dwarf noble run. I normally don't play males in RPGs, but I've a dalish warrior lingering at Lothering. Even he might get a shot at being completed. I want to see what Morrigan does to him. Silly boy fell hard for the witch. :devil:

Modifié par Sabriana, 15 mai 2011 - 07:22 .


#368
Serpieri Nei

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Feel free too, my points are for everyone and hopefully the critiques will lead too better DLC's according to Bioware and a better game in DAIII. And, sadly I can't stand Hawke either, I'd rather play as Bethany the Warden, at least I would get to see the world before I died to the taint and at least and I would of had a good reason for missing Aveline's wedding. Sorry Darkspawn, nasty things but I did bring you a nice present I found in a lost Thaig.

Modifié par Serpieri Nei, 15 mai 2011 - 07:54 .


#369
Lumikki

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Drasanil wrote...

Lumikki wrote...

You are right, it's about how people see it. Like I sayed, that's how I see it.


What you see and what was presented are two entirely different things, the non-human Hawke side has demonstrated why Hawke could have easily been a dwarf or elf with out significantly changing the story or game in any remotely relevant way. You guys continue to citing the "story" with out ever proving how that works exactly, especially given we already know Bioware really didn't care about the "story" in the first place given they didn't even make an attempt to have mage-Hawke be treated any diffierent in the most anti-mage city in Thedas!

I think Hawke it self or her sister been apostate has given Hawke very personal view what it really means to be apostate mage. I mean the life what they have to live. Some dwarfs, could not much care in any direction as it has nothing to do with they race directly. Meaning for Hawke the conflict is a lot more personal.


That's how you choose to interpret it, there no basis for this in the game itself given Hawke doesn't seem to give to figs about it, heck blood-mage Hawke will happilly and sincerely lecture about the evils of blood magic before going right back to using it himself.

Futhermore,  there's no difference between playing mage and non-mage Hawke, you still get the mansion, you still become every one's favourite errand boy/girl and being an apostate clearly has no bearing on your life given none of the super zealous templars ever really bother to do anything about it even when you're walking by infront of them with a staff and robe on.

There's nothing personal about the conflict as far as Hawke is concerned given it's pretty much entirely out of his/her hands any ways. The only thing that gets close is your sibling on the "opposite", which doesn't even really matter given how shallow they both were and you barely got to do anything with them any ways.

Actually I disagree and agree. You basicly say here, that what person sees and how it is, is different thing. That's sort of true, but like you self sayed, it's also based how person choose to interpret it.

This means you can make dwarf and elf work fine if you dismiss sertain story elements, like it seem you choose to do. Like I sayed, because you see "only" what you want to see, that's not only way to see it. Also what you suggest as dwarf and elf it does require change of story. Most simple example is from tutorial, why did Hawke choose to go Kirkwall, it's in story.  Also there is a lot of apostate mage stuff hints in story, you or Bethany. They would need to be origing based or changed. That's also change of story. Quest like "New home", "Bightright", "Family history" needs to be replace something else or have origin based choise, what doesn't have nobility or apostate connection in them.

Now don't get me wrong, I don't say it can't be done, I just say it's little different story. In this story it would not work well without some changes. Unless you play the game very steril ways and don't do any role-playing at all. My point is that if you change race you also have to replace or add some origin based situations, it would not other ways work well. How ever, most of the game would work without changes or with very small changes.

I ques what I try to say is that now people complain how been as mage has very little affect in story. Now if you don't change the story based origin (race) enough, then people would complain how they race has no real affect to anything.

Modifié par Lumikki, 15 mai 2011 - 09:16 .


#370
Serpieri Nei

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None of those quests would need to be changed - New Home is completed upon visiting Gamlen's House (which acts as temporary base of operation), and Birthright/Family History is a companion quest for Bethany. Which is one of the major flaws of the story, the so called family connection is optional and does not affect any of the main quests or plot in DA2.  

Anyways, we're discussing why Hawke needs to be human, not if people would complain if being an elf would have no real effect since that is apparent since even class does not affect it. Which can also be contributed to limited resources/time which once again is the most plausible reason for making Hawke human.

Modifié par Serpieri Nei, 15 mai 2011 - 10:25 .


#371
Lumikki

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So, what you say, it doesn't matter does the quest make any sense to you race and class. Because your race and class has change it, so complaining that it doesn't make any sense is irrelevant to why dwarfs and elfs can't do the current story well without changes?

If that's the case, then I don't think there is nothing to talk about.

PS: I don't think you can even do the main plot without doing "Birthright" quest. Meaning it's forced to players, I think because it's connected to begining of act 2 in the story.

Modifié par Lumikki, 15 mai 2011 - 11:09 .


#372
Skilled Seeker

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Sabriana, there's a patch coming for DA:O?

#373
Serpieri Nei

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Lumikki wrote...

So, what you say, it doesn't matter does the quest make any sense to you race and class. Because your race and class has change it, so complaining that it doesn't make any sense is irrelevant to why dwarfs and elfs can't do the current story well without changes?

If that's the case, then I don't think there is nothing to talk about.

PS: I don't think you can even do the main plot without doing "Birthright" quest. Meaning it's forced to players, I think because it's connected to begining of act 2 in the story.


What I'm saying is the game and its story has absolutely nothing to do with the Amells. The reason that Hawke is human is because of the limited time/resources. Nothing in the story supports that Hawke needed to be human, or have magic in his blood but there is a lot that supports why a mage protaganist wouldn't work. Which explains why the City was made dead, and everyone ignores your robes and magic walking strick. And as I have previously stated Birthright/Family History is a companion quest for Bethany. It is not a main quest.

Modifié par Serpieri Nei, 15 mai 2011 - 06:41 .


#374
TEWR

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ah yes I remember this thread.


Hawke could not be anything other than a human. Not with the current story, and not with the name. Now, you could ask "why did the Champion of Kirkwall need to be a human?" which would be something different. But the story would have to change in certain regards to reflect the fact that you are a dwarf or an elf.


But I still don't understand why people have a problem with some games being about a person from one specific race. Thedas is bound to have important people who came from one race. So long as Bioware doesn't keep doing that in every game, people shouldn't be complaining.

Edit: fixed something that made me look like a fool. Damn dog yelping and whining for no reason distracted me...

Modifié par The Ethereal Writer Redux, 16 mai 2011 - 03:13 .


#375
Serpieri Nei

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The Ethereal Writer Redux wrote...

ah yes I remember this thread.


Hawke could not be a human. Not with the current story, and not with the name. Now, you could ask "why did the Champion of Kirkwall need to be a human?" which would be something different. But the story would have to change in certain regards to reflect the fact that you are a dwarf or an elf.


But I still don't understand why people have a problem with some games being about a person from one specific race. Thedas is bound to have important people who came from one race. So long as Bioware doesn't keep doing that in every game, people shouldn't be complaining.


Yet, you provided nothing to back up why Hawke needed to be human? or attempted to disprove what has been said so far. The so called family connection is optional, it's basically a companion quest for Bethany/Carver. None of main quests bother to even take into account your class, let alone would care what race Hawke is, what your last name is or even if you have magic in your blood.  Heck, they don't even care if your an apostate or even a bloodmage.  So once again for you the story of DA2 is simple, and just as overdone as Origins. "You are one of the few who escaped the destruction of your home. Now, forced to fight for survival in an ever-changing world, you must gather the deadliest of allies, amass fame and fortune, and seal your place in history. This is the story of how the world changed forever. The legend of your Rise to Power begins now." 

You clearly don't understand the problem then. 

Modifié par Serpieri Nei, 16 mai 2011 - 03:43 .