Serpieri Nei wrote...
MyKingdomCold wrote...
Serpieri Nei wrote...
MyKingdomCold wrote...
you're still ignoring the fact that there is magic in your family. your father was a mage. and you or your sister is a mage. with that background, you can't be a dwarf.
I'm not ignoring anything, I have provided several points why the story doesn't require you to be human. Since, you wish to dispute this, it's up to you to show where magic is a driving force in the game.
the story is about how your father was a mage. And you or your sister is a mage. Where is magic a driving force in the game? Since it seems the story seems to revolve around a conflict between the magi and the chantry/templars, I would say magic is a driving force in the game.
It wouldn't be the same if no one in your family was a mage. Why should you care about this conflict if you have no vested interest in it? If everyone in your family was a warrior or a rogue, I don't think the story would be the same.
That's my opinion.
So the blight was caused by the friction created by the mages and templars which lead to the destruction of Lothering and not by the magic in my blood? And the energy created by that friction guided Hawke to Aveline, and somehow summoned Flementh to my aid?
I don't need to be a mage or have a relative that is a mage to understand why the mages and templars are at each other throats. Heck, even my companions didn't require that and each had their own feelings on the matter. I would have several vestige interests. Let's see, One - I live in Kirkwall. Two - Some of my companions are Mages. Three - The City needs a leader. Four - The Blooming Rose or the Tavern may get destroyed. Five - This may effect the profits of mine - and would make hiring new staff hard if everyone is dead. Six - I'm the Champion, things are expected of me. Seven - I never liked Meridith or Orsino. Eight - Just think of all the people I can kill and loot - Hmm, well with my luck it would probably be all junk.
No, the first part of the game wouldn't matter what you were. Whether you were a mage or even a werewolf for that matter. That much is very true.
Yes, you do. The tension practically doesn't do anything to you otherwise. You are simply an onlooker on a problem that in no way relates to you until Act 3 and even then, the game would feel even more forced than Act 3 already feels. Two characters? More like one in a best scenario, and you might not even necessarily like her, and you can make her angry over things that aren't mage things. Your sister on the other hand, unless you plan on being a jerktown, there's a good chance you like your sister. Regardless of that, even if your sister pisses you off, it's probably OVER mage ordeals that made her angry with you in the first place, as it's hard to get her upset overall outside of just saying "mages suck." So even then, the mage ideas are still being placed in your hand.
1. You do live in Kirkwall, but the cirumstances are completely different. As a human, you're ignored. As an elf, you're acively hated. As a dwarf, you are ignored unless you are a merchant or something. The PoV is significantly weaker as a Elf, because you're facing multiple types of discimination. And for Dwarves, it's harder to relate to when your race as a whole can't be mages, and might not even care outside of the lyrium trade.
2. Both of which I'm pretty sure aren't mandatory. Most of Merril's problems for instance, don't even relate to being a mage. Her past does, but her present does not. Anders forces the conflict on you, but you can then choose to IGNORE it after that because you get what you needed from him and then ignore it forever. I can't keep explaining why without spoilers, but at the end of Act 1, it should be obvious why Mage V. Templar is even implied. And if you are a mage, then it's constantly hanging over your head (even if it's poorly done). There had to be some sort of way to involve you in the conflict. This is the same way that Duncan does this in DA:O. It's the reason that you can't just be *anyone* in DA:O, because Duncan has to come and pretty much force
Become a Grey Warden on the player. In this case, the game has to have some fashion of forcing
Mage versus Templar. It simply cannot be optional.
3. Yes. They do need a leader, of which case, HawkeHuman is clearly the best choice. Throwing an Elf, the most hated race in all of Kirkwall outside of the Qunari, would be a political disaster. Dwarf far less so, and would probably be a VERY good idea if the Templar was sided with. As a race that literally could not use magic could be the embodiment of how people should be. But again, the conflict is significantly weaker with a Dwarf than the other races. Don't confuse the lackluster writing at moments with the fact that HumanHawke is not the best choice for telling this story. It clearly can retain focus better... What little was actually done over the course of the game.
4. Perhaps.
5. Isn't optional to even get the mine towards the end? Besides, that'd be a continuity nightmare if you started ignoring that guy later on. I'm pretty sure he's not a storyline quest.
6. I can bet you wouldn't be the champion as an elf. Maybe a dwarf, and definitely a human with noble origins, but an elf!? An elf!? It'd be even more difficult to explain that.
7. Orsino is a jerk that needed more development, and Merideth belongs in Crouching Tiger Hidden Dragon or DBZ.
8. I just can't get enough of junk. The way it just clogs up my inventory space and usually sells for less than just grabbing some silvers from them. Sometimes when I see "inventory full" and realize about 1/3 of it is junk, I immediately stop playing and throw away some of the stuff that I have that could be considered junk. Hey! A good habit formed because of DA2.

Sealing your place in history is "resolving the Mage Versus Templar" part. Before then, Hawke would have been a household name in Kirkwall, and may have been heard outside of Kirkwall on the outskirts, but certainly not a person that sealed their place in history.
Modifié par Youknow, 10 mai 2011 - 04:46 .