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Do you use snipin' squad members?


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#26
Nashiktal

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If you play any difficulty above normal Garrus becomes a liability. Boy just dies too much, even with babysitting.

#27
naledgeborn

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Nashiktal wrote...

If you play any difficulty above normal Garrus becomes a liability. Boy just dies too much, even with babysitting.


Not if he's in the back using the Mantis.
Mattock, Avenger, and Viper will get him killed.

#28
Black Raptor

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naledgeborn wrote...

Nashiktal wrote...

If you play any difficulty above normal Garrus becomes a liability. Boy just dies too much, even with babysitting.


Not if he's in the back using the Mantis.
Mattock, Avenger, and Viper will get him killed.

The Viper is his best weapon. 
He is best in a support sniper role if you are up against Blue suns or Geth at low levels as overload is very useful and he does a fair bit of damage with any sniper. 

Modifié par Black Raptor, 09 mai 2011 - 09:21 .


#29
Nashiktal

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Distance never seems to matter when I use him. He always dies unless I can somehow force the enemies to target me.

However if I am fighting the enemy up close, I can't babysit Garrus to keep him in cover. If he leaves cover for any reason at all... He dies due to the uselessness of normal shields in game.

#30
Black Raptor

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Nashiktal wrote...

Distance never seems to matter when I use him. He always dies unless I can somehow force the enemies to target me. 

However if I am fighting the enemy up close, I can't babysit Garrus to keep him in cover. If he leaves cover for any reason at all... He dies due to the uselessness of normal shields in game.

This is why you should use Grunt. Let him be your bullet sponge while Garrus sits back and occasionally use overload. 

Modifié par Black Raptor, 09 mai 2011 - 09:22 .


#31
Xerxes52

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With the Incisor, your sniper squad members (Garrus, Zaeed, Thane, Legion) are insane.

With the Widow, Legion can sometimes one-shot Harbinger on Normal.

#32
Nashiktal

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Xerxes52 wrote...

With the Incisor, your sniper squad members (Garrus, Zaeed, Thane, Legion) are insane.

With the Widow, Legion can sometimes one-shot Harbinger on Normal.


and two to three shot him on insanity.

#33
Rolling Flame

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I use Garrus mostly for his quotes.

#34
Nashiktal

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Yeah I love Garrus as a companion, but as a squadmate he needs an overhaul badly for ME3.

#35
Malanek

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I find the damage output your squadmates do with weapons to be almost negilgible. You are going to be dealing 90%+ of the damage yourself and the damage your squadmates do deal is rarely what you want when you want. So I always pick squadmates for waht powers they have.

And both Garrus and Thane are fine for sepcific missions. Not in general Tier 1, but on the right missions they are.

Modifié par Malanek999, 09 mai 2011 - 09:29 .


#36
hc00

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Black Raptor wrote...
You crazy.

Thane has what? Throw, warp and shredder ammo? Well that's 2 things imediately useless if you play on any difficulty above veteran. Garrus has overload which is much better, almost crucial to take at least 1 squadie with that on insanity (for most missions) and AP ammo is better than Shredder at the very least. 

All squad members have the same accuracy. This accuracy is also quite high so its always best to give them the fastest shooting weapon availible. (unless they are able to use Widow or Claymore) ie Geth Pulse rifle and Tempest SMG are the best choice for squad members even though the Mattock and Locust are statistically better for you to use. 

Just to reiterate, Thane is statistically one of the worst squad members. Zaeed and Legion are much better snipers, throw is useless, shredder ammo is useless and if you want warp, just take Miranda (the best squaddy btw)


Thane gets a +50% dmg passive evolution, which means that with the amount of fire
he is putting out defence breaking skills like overload are redundant, add to this the fact he uses SMGs which provide more dps than ARs, and he doesnt have any weapons spread due to being AI.

Also, im pretty sure that all squad members dont have the same accuracy (they all have the same weapon spread (ie none)) but the amount of thier shots that actually hit targets seems to vary.  It may be pure luck but for me personally Jack never hits a damned thing.

I have played through insanity 11 times now, and have never used an overload in my life, I have a gun, it breaks shields, why do I need to use a skill :P

**EDIT**

Actually no, you use overload in the tutorial, I have never used one in anger that should read.

Also, as for ammo powers, Thanes is crap yes, but I take Zaeed with squad disruptor or grunt with squad incendiary along with him depending on what is being faced.  Well I dont actually because a soldier can play the game without allies, but if I cared overly about thier damage output, that is what I would do.

**EDIT2**

You say Miranda is one of the best companions?  The same Miranda that spouts annoying nonsense for the first 3 seconds of every firefight before she is almost immediately killed and then I swap her out for zaeed and never use her again until her loyalty mission (which she spends most of unconscious)?

Modifié par hc00, 09 mai 2011 - 11:03 .


#37
Thompson family

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I call Garrus and Zaeed "the Incisor Brothers." Granted, the Incisor comes with a DLC weapons pack, but they're deadly with it. I just put them behind good cover and put my soldier Shep to one side, his line of fire perpendicular to the "brothers" line of fire.

Boom-boom, a bad guy's shield goes down, or Garrus hits them with overload. Then Zaeed burns off armor with an inferno grenade. Barriers? Everybody, including my Shep, has concussive shot.

Shep pops up from behind cover, using adrenaline, and kills what's left with his Revenant or Maddox, or sometimes a sniper rifle or even a Phalanx pistol.

Why not Thane or Legion? Only because I don't get Thane until later and Legion until it's very late.

And yes, I play on Insanity.

Modifié par Thompson family, 10 mai 2011 - 02:28 .


#38
aimlessgun

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Nashiktal wrote...

If you play any difficulty above normal Garrus becomes a liability. Boy just dies too much, even with babysitting.


I havn't found this to be the case, and I've brought Garrus on pretty much every mission that involved shields over 7 insanity playthroughs with every class. He's not as durable as Grunt, but nobody is. He seems to die as much as most anyone else.

#39
naledgeborn

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hc00 wrote...

Black Raptor wrote...
You crazy.

Thane has what? Throw, warp and shredder ammo? Well that's 2 things imediately useless if you play on any difficulty above veteran. Garrus has overload which is much better, almost crucial to take at least 1 squadie with that on insanity (for most missions) and AP ammo is better than Shredder at the very least. 

All squad members have the same accuracy. This accuracy is also quite high so its always best to give them the fastest shooting weapon availible. (unless they are able to use Widow or Claymore) ie Geth Pulse rifle and Tempest SMG are the best choice for squad members even though the Mattock and Locust are statistically better for you to use. 

Just to reiterate, Thane is statistically one of the worst squad members. Zaeed and Legion are much better snipers, throw is useless, shredder ammo is useless and if you want warp, just take Miranda (the best squaddy btw)


Thane gets a +50% dmg passive evolution, which means that with the amount of fire
he is putting out defence breaking skills like overload are redundant, add to this the fact he uses SMGs which provide more dps than ARs, and he doesnt have any weapons spread due to being AI.

Also, im pretty sure that all squad members dont have the same accuracy (they all have the same weapon spread (ie none)) but the amount of thier shots that actually hit targets seems to vary.  It may be pure luck but for me personally Jack never hits a damned thing.

I have played through insanity 11 times now, and have never used an overload in my life, I have a gun, it breaks shields, why do I need to use a skill :P

**EDIT**

Actually no, you use overload in the tutorial, I have never used one in anger that should read.

Also, as for ammo powers, Thanes is crap yes, but I take Zaeed with squad disruptor or grunt with squad incendiary along with him depending on what is being faced.  Well I dont actually because a soldier can play the game without allies, but if I cared overly about thier damage output, that is what I would do.

**EDIT2**

You say Miranda is one of the best companions?  The same Miranda that spouts annoying nonsense for the first 3 seconds of every firefight before she is almost immediately killed and then I swap her out for zaeed and never use her again until her loyalty mission (which she spends most of unconscious)?


Sorry, I gotta be blunt here. You suck. I play on Insanity. My squadmates maybe die once per mission. I use medigel sparingly. And I probably play ME2 twice a week when I'm not working. If your go to shield droppers like Miranda/Garrus are dying on you, it's either because you don't know how to position them or you don't know how to flank. And honestly I am not even good compared to a lot of the people on this forum so it's not like I'm on a high horse or anything. Common misconceptions like Jacob/Jack/whoever being usless in combat come from people who don't know how to use them properly.

#40
habitat 67

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All snipers all the time.
BTW, Garrus is my toughest squaddie, and he proves to be invaluable on insanity. Only person I ever had to babysit was Jack, and Miranda when she constantly sticks her butt in my face instead of going behind cover.

#41
Guest_Aotearas_*

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And I want to add that Thane's Throw is not useless at all on any difficulty. Even if the target has defences on, Throw WILL stall and topple him off and you can use it to deprive enemies off cover when utilizing its instant hit on a covering enemy that you can target. And as the enemy AI is not so bright, chances are good it will not just get back to cover but start running around instead, making potshots possible all the time. Combined with the low cooldown and the possibility to environment-kill defenseless enemies AND topple nearby troops with Throw Field makes this power pretty handy in conjuntion with his Warp and the insane damage he can dish out with the Incisor.

Seriously, Zaeed and Thane with Incisor or alternatively with Mattock/Tempest and Squad Cryo Ammo is THE team for my Vanguard. I have to deal with only about 66% of all enemies on average on insanity with times I could just sit back and enjoy the show if the positioning is right.

#42
mineralica

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For me, all the squadmates rarely shoot - but only in case of snipers it isn't a problem. Special love they get from my Vanguards when even Garrus with his wonderful tradition to break the cover have nothing to worry about - he won't be the primary target.
Hm, funny thing - the only person I usually give AR to is Samara

#43
mikems22

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On insanity I always take Zaeed with me. Usually I'm taking second sniper too, but sometimes its Grunt or Miranda (depends on mission). Most of the time its Zaeed + Garrus/Thane.With good position they can kill everybody (maybe heavy mechs are the problem). Once I remember, I took Jacob and Grunt for suicide mission against final boss, and they sucked badly. I couldn't finish with them, playing as sentinel. But with Zaeed and Garrus/Thane( he is good because of warp for boss) I didnt even bother with enemy, I just kept shooting at the reaper and mission was too easy.

#44
Elite Midget

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No.

Squaddies suck at getting Headshots.

#45
Guest_Aotearas_*

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Elite Midget wrote...

No.

Squaddies suck at getting Headshots.


What.?

Unless they are using shotguns, my squadmates practically headshot all the time Image IPB

#46
Elite Midget

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My Squaddies died. I played on insanity. It was Shepard vs the Collectors alone because my allies can't hit the broadside of a castle or remain under cover.

#47
Thompson family

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Elite Midget wrote...

My Squaddies died. I played on insanity. It was Shepard vs the Collectors alone because my allies can't hit the broadside of a castle or remain under cover.


I play on Insanity and and find my squadies very useful, even shotgunners, when a little bother is expended on them. Admittedly, you have to place them carefully and Shep usually has to place them in safety and then go into danger him/herself, but it's worth the trouble.

My biggest probem was getting them into the exact spot I wanted. The Phalanx pistol, of all things, solved that. I use it as a laser pointer to point out exacty where they are supposed to go. Then I switch Shep to something else and move forward.

There's the one spot when you're escaping the Collector ship and they are pretty useless, but I put them completely out of sight and use their powers.

#48
el expl0siv0

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Elite Midget wrote...

My Squaddies died. I played on insanity. It was Shepard vs the Collectors alone because my allies can't hit the broadside of a castle or remain under cover.


As a converted user of squaddie snipers I disagree with you, but I agree that squad mates don't properly get in cover at least 50% of the time and they just end up shooting the wall in front of them.

#49
habitat 67

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They don't properly get in cover because you have to direct them with the arrow buttons, a must if you play insanity.

#50
hc00

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naledgeborn wrote...

(Paraphrased in order to conserve space)

I R TEH UBAR!  YOU LOW SKILL NOOB!


So what your saying is that I am crap because Miranda thinks how you use a chest high wall for cover is to vault over it, then vault back, then vault over it again, then vault back again, then collapse ontop of it unconscious?

Or how you use a corner for cover is to stand out of it firing off bursts of your smg incredibly slowly (about 1 every 2 seconds maybe)?

Now while I could pause the game every couple of seconds to tell her to get back in the god damned cover, or to stop ****ing jumping over that goddamn box, or to move away from that enemy, I shouldnt have to.

It breaks immersion in so many ways, IE why am I having to babysit someone who is supposedly ultra intelligent and a superior soldier?  Why does time keep freezing and strange arrows keep pointing to the floor?  Why is she spinning in place rather than running to cover?  Why does she think the best way to deal with a Krogan is to bury her head in his chest rather than shooting it?  Why does she stand out of cover for about 6 seconds after every spell she casts?

I could go on.