Do you use snipin' squad members?
#26
Posté 09 mai 2011 - 09:05
#27
Posté 09 mai 2011 - 09:08
Nashiktal wrote...
If you play any difficulty above normal Garrus becomes a liability. Boy just dies too much, even with babysitting.
Not if he's in the back using the Mantis.
Mattock, Avenger, and Viper will get him killed.
#28
Posté 09 mai 2011 - 09:12
The Viper is his best weapon.naledgeborn wrote...
Nashiktal wrote...
If you play any difficulty above normal Garrus becomes a liability. Boy just dies too much, even with babysitting.
Not if he's in the back using the Mantis.
Mattock, Avenger, and Viper will get him killed.
He is best in a support sniper role if you are up against Blue suns or Geth at low levels as overload is very useful and he does a fair bit of damage with any sniper.
Modifié par Black Raptor, 09 mai 2011 - 09:21 .
#29
Posté 09 mai 2011 - 09:13
However if I am fighting the enemy up close, I can't babysit Garrus to keep him in cover. If he leaves cover for any reason at all... He dies due to the uselessness of normal shields in game.
#30
Posté 09 mai 2011 - 09:13
This is why you should use Grunt. Let him be your bullet sponge while Garrus sits back and occasionally use overload.Nashiktal wrote...
Distance never seems to matter when I use him. He always dies unless I can somehow force the enemies to target me.
However if I am fighting the enemy up close, I can't babysit Garrus to keep him in cover. If he leaves cover for any reason at all... He dies due to the uselessness of normal shields in game.
Modifié par Black Raptor, 09 mai 2011 - 09:22 .
#31
Posté 09 mai 2011 - 09:16
With the Widow, Legion can sometimes one-shot Harbinger on Normal.
#32
Posté 09 mai 2011 - 09:17
Xerxes52 wrote...
With the Incisor, your sniper squad members (Garrus, Zaeed, Thane, Legion) are insane.
With the Widow, Legion can sometimes one-shot Harbinger on Normal.
and two to three shot him on insanity.
#33
Posté 09 mai 2011 - 09:19
#34
Posté 09 mai 2011 - 09:22
#35
Posté 09 mai 2011 - 09:28
And both Garrus and Thane are fine for sepcific missions. Not in general Tier 1, but on the right missions they are.
Modifié par Malanek999, 09 mai 2011 - 09:29 .
#36
Posté 09 mai 2011 - 10:54
Black Raptor wrote...
You crazy.
Thane has what? Throw, warp and shredder ammo? Well that's 2 things imediately useless if you play on any difficulty above veteran. Garrus has overload which is much better, almost crucial to take at least 1 squadie with that on insanity (for most missions) and AP ammo is better than Shredder at the very least.
All squad members have the same accuracy. This accuracy is also quite high so its always best to give them the fastest shooting weapon availible. (unless they are able to use Widow or Claymore) ie Geth Pulse rifle and Tempest SMG are the best choice for squad members even though the Mattock and Locust are statistically better for you to use.
Just to reiterate, Thane is statistically one of the worst squad members. Zaeed and Legion are much better snipers, throw is useless, shredder ammo is useless and if you want warp, just take Miranda (the best squaddy btw)
Thane gets a +50% dmg passive evolution, which means that with the amount of fire
he is putting out defence breaking skills like overload are redundant, add to this the fact he uses SMGs which provide more dps than ARs, and he doesnt have any weapons spread due to being AI.
Also, im pretty sure that all squad members dont have the same accuracy (they all have the same weapon spread (ie none)) but the amount of thier shots that actually hit targets seems to vary. It may be pure luck but for me personally Jack never hits a damned thing.
I have played through insanity 11 times now, and have never used an overload in my life, I have a gun, it breaks shields, why do I need to use a skill
**EDIT**
Actually no, you use overload in the tutorial, I have never used one in anger that should read.
Also, as for ammo powers, Thanes is crap yes, but I take Zaeed with squad disruptor or grunt with squad incendiary along with him depending on what is being faced. Well I dont actually because a soldier can play the game without allies, but if I cared overly about thier damage output, that is what I would do.
**EDIT2**
You say Miranda is one of the best companions? The same Miranda that spouts annoying nonsense for the first 3 seconds of every firefight before she is almost immediately killed and then I swap her out for zaeed and never use her again until her loyalty mission (which she spends most of unconscious)?
Modifié par hc00, 09 mai 2011 - 11:03 .
#37
Posté 10 mai 2011 - 12:27
Boom-boom, a bad guy's shield goes down, or Garrus hits them with overload. Then Zaeed burns off armor with an inferno grenade. Barriers? Everybody, including my Shep, has concussive shot.
Shep pops up from behind cover, using adrenaline, and kills what's left with his Revenant or Maddox, or sometimes a sniper rifle or even a Phalanx pistol.
Why not Thane or Legion? Only because I don't get Thane until later and Legion until it's very late.
And yes, I play on Insanity.
Modifié par Thompson family, 10 mai 2011 - 02:28 .
#38
Posté 10 mai 2011 - 12:30
Nashiktal wrote...
If you play any difficulty above normal Garrus becomes a liability. Boy just dies too much, even with babysitting.
I havn't found this to be the case, and I've brought Garrus on pretty much every mission that involved shields over 7 insanity playthroughs with every class. He's not as durable as Grunt, but nobody is. He seems to die as much as most anyone else.
#39
Posté 10 mai 2011 - 12:39
hc00 wrote...
Black Raptor wrote...
You crazy.
Thane has what? Throw, warp and shredder ammo? Well that's 2 things imediately useless if you play on any difficulty above veteran. Garrus has overload which is much better, almost crucial to take at least 1 squadie with that on insanity (for most missions) and AP ammo is better than Shredder at the very least.
All squad members have the same accuracy. This accuracy is also quite high so its always best to give them the fastest shooting weapon availible. (unless they are able to use Widow or Claymore) ie Geth Pulse rifle and Tempest SMG are the best choice for squad members even though the Mattock and Locust are statistically better for you to use.
Just to reiterate, Thane is statistically one of the worst squad members. Zaeed and Legion are much better snipers, throw is useless, shredder ammo is useless and if you want warp, just take Miranda (the best squaddy btw)
Thane gets a +50% dmg passive evolution, which means that with the amount of fire
he is putting out defence breaking skills like overload are redundant, add to this the fact he uses SMGs which provide more dps than ARs, and he doesnt have any weapons spread due to being AI.
Also, im pretty sure that all squad members dont have the same accuracy (they all have the same weapon spread (ie none)) but the amount of thier shots that actually hit targets seems to vary. It may be pure luck but for me personally Jack never hits a damned thing.
I have played through insanity 11 times now, and have never used an overload in my life, I have a gun, it breaks shields, why do I need to use a skill
**EDIT**
Actually no, you use overload in the tutorial, I have never used one in anger that should read.
Also, as for ammo powers, Thanes is crap yes, but I take Zaeed with squad disruptor or grunt with squad incendiary along with him depending on what is being faced. Well I dont actually because a soldier can play the game without allies, but if I cared overly about thier damage output, that is what I would do.
**EDIT2**
You say Miranda is one of the best companions? The same Miranda that spouts annoying nonsense for the first 3 seconds of every firefight before she is almost immediately killed and then I swap her out for zaeed and never use her again until her loyalty mission (which she spends most of unconscious)?
Sorry, I gotta be blunt here. You suck. I play on Insanity. My squadmates maybe die once per mission. I use medigel sparingly. And I probably play ME2 twice a week when I'm not working. If your go to shield droppers like Miranda/Garrus are dying on you, it's either because you don't know how to position them or you don't know how to flank. And honestly I am not even good compared to a lot of the people on this forum so it's not like I'm on a high horse or anything. Common misconceptions like Jacob/Jack/whoever being usless in combat come from people who don't know how to use them properly.
#40
Posté 10 mai 2011 - 12:40
BTW, Garrus is my toughest squaddie, and he proves to be invaluable on insanity. Only person I ever had to babysit was Jack, and Miranda when she constantly sticks her butt in my face instead of going behind cover.
#41
Guest_Aotearas_*
Posté 10 mai 2011 - 10:33
Guest_Aotearas_*
Seriously, Zaeed and Thane with Incisor or alternatively with Mattock/Tempest and Squad Cryo Ammo is THE team for my Vanguard. I have to deal with only about 66% of all enemies on average on insanity with times I could just sit back and enjoy the show if the positioning is right.
#42
Posté 10 mai 2011 - 11:44
Hm, funny thing - the only person I usually give AR to is Samara
#43
Posté 10 mai 2011 - 12:16
#44
Posté 10 mai 2011 - 12:19
Squaddies suck at getting Headshots.
#45
Guest_Aotearas_*
Posté 10 mai 2011 - 12:34
Guest_Aotearas_*
Elite Midget wrote...
No.
Squaddies suck at getting Headshots.
What.?
Unless they are using shotguns, my squadmates practically headshot all the time
#46
Posté 10 mai 2011 - 12:52
#47
Posté 10 mai 2011 - 01:39
Elite Midget wrote...
My Squaddies died. I played on insanity. It was Shepard vs the Collectors alone because my allies can't hit the broadside of a castle or remain under cover.
I play on Insanity and and find my squadies very useful, even shotgunners, when a little bother is expended on them. Admittedly, you have to place them carefully and Shep usually has to place them in safety and then go into danger him/herself, but it's worth the trouble.
My biggest probem was getting them into the exact spot I wanted. The Phalanx pistol, of all things, solved that. I use it as a laser pointer to point out exacty where they are supposed to go. Then I switch Shep to something else and move forward.
There's the one spot when you're escaping the Collector ship and they are pretty useless, but I put them completely out of sight and use their powers.
#48
Posté 11 mai 2011 - 05:53
Elite Midget wrote...
My Squaddies died. I played on insanity. It was Shepard vs the Collectors alone because my allies can't hit the broadside of a castle or remain under cover.
As a converted user of squaddie snipers I disagree with you, but I agree that squad mates don't properly get in cover at least 50% of the time and they just end up shooting the wall in front of them.
#49
Posté 11 mai 2011 - 11:46
#50
Posté 11 mai 2011 - 12:02
naledgeborn wrote...
(Paraphrased in order to conserve space)
I R TEH UBAR! YOU LOW SKILL NOOB!
So what your saying is that I am crap because Miranda thinks how you use a chest high wall for cover is to vault over it, then vault back, then vault over it again, then vault back again, then collapse ontop of it unconscious?
Or how you use a corner for cover is to stand out of it firing off bursts of your smg incredibly slowly (about 1 every 2 seconds maybe)?
Now while I could pause the game every couple of seconds to tell her to get back in the god damned cover, or to stop ****ing jumping over that goddamn box, or to move away from that enemy, I shouldnt have to.
It breaks immersion in so many ways, IE why am I having to babysit someone who is supposedly ultra intelligent and a superior soldier? Why does time keep freezing and strange arrows keep pointing to the floor? Why is she spinning in place rather than running to cover? Why does she think the best way to deal with a Krogan is to bury her head in his chest rather than shooting it? Why does she stand out of cover for about 6 seconds after every spell she casts?
I could go on.





Retour en haut







