Modifié par Mr.Kusy, 11 mai 2011 - 12:03 .
Do you use snipin' squad members?
#51
Posté 11 mai 2011 - 12:03
#52
Posté 11 mai 2011 - 12:08
Mr.Kusy wrote...
If I remember right that blue rifle (I think it's DLC or exclusive for the digital download) is bugged when used by Garus giving him near 100% accuracy.
The Incisor yeah, it makes allies more accurate and they dont have the damage penalty that they should when using it.
#53
Posté 11 mai 2011 - 01:17
naledgeborn wrote...
<a lot of stuff>
Sorry, I gotta be blunt here. You suck. I play on Insanity. My squadmates maybe die once per mission. I use medigel sparingly. And I probably play ME2 twice a week when I'm not working. If your go to shield droppers like Miranda/Garrus are dying on you, it's either because you don't know how to position them or you don't know how to flank. And honestly I am not even good compared to a lot of the people on this forum so it's not like I'm on a high horse or anything. Common misconceptions like Jacob/Jack/whoever being usless in combat come from people who don't know how to use them properly.
Yeah everyone whose opinion differs, really sucks. And Insanity is all that matters anyway. In addition, all opinions that come from lower difficulties are INVALID.
Not?
On topic however, it boils down to the combination with your class. Point is, Miranda neither gets a power bonus nor a cooldown bonus, but instead increases your weapon damage and health.
If I play caster-classes like Engineer, as an additional shield stripper I usually take Garrus, who gets a power bonus, can use Sniper (M-29 Incisor from Aegis Pack DLC is very good.) Even Kasumi is a better shield stripper than Miranda.
Thane has the same Warp as Miranda, and can use a Sniper. However I do like Mordin's Incinerate versus armored foes even better.
If I play a combat class (Soldier, Vanguard, Infiltrator) I think Miranda is a good choice. However maybe this weapon damage bonus is negligible, so it is actually your personal preference that counts?
The Incisor is so good for squadmates, because they don't spray their fire. If they hit, they hit their full burst. When I played my Infiltrator I found Incisor not so good, because it was a real pain to make all 3 shots hit in the head. Your sniper-squadmates do not have that problem. 3 shots to the head hurt.
If I remember correctly, it was stated by devs somewhere, that clip size of the equipped weapon also plays a role in how much time your squadmates spend out of cover before they reload.
So if this is true, the Mantis is a better squad-sniperrifle than the Viper in regards of survivability. I would always give Legion the Widow, and if it is only for style.
I also think I remember reading somewhere, that squadmates equipped with shotguns tend to be more aggressive, so my krogan pet warrior always switches for his shotgun, just because he can take it. For the same reason, I need to either micromanage Tali or switch her weapon.
Now back to classes:
A Vanguard or Soldier to a degree, will get most of the enemy fire, so no need to care much about survivability of squadmates. As an Infiltrator this is very different, each time you cloak your squadmates will either take a beating and die or need to be in cover. So you see, there's a big difference in how to manage your squad in regards of your class. This is why some players have different viewpoints and preferences. This is also affected by your playstyle.
Conclusion: I love Sniper-squaddies. I love M-29 Incisor on them. And I almost hate kamikaze Tali (but she's too cute).
Btw Sniper-squaddies evolved:
Garrus: 25% bonus weapon damage (+25% power bonus, overload, conc. shot)
Zaeed: 50% bonus weapon damage (Disruptor ammo, conc. shot)
Thane: 50% bonus weapon damage (Warp, Throw)
Legion: 25% bonus weapon damage (Power Recharge bonus, Drone, AI Hack)
Modifié par NackterGolfer, 11 mai 2011 - 01:25 .
#54
Posté 11 mai 2011 - 01:22
I strongly disagree. I notice my squaddies shooting me in the back all the time in ME1.Vena_86 wrote...
Legion with the widow is amazing. Also you notice when and what your squad is shooting at a lot more in ME2 than in ME1.
#55
Posté 11 mai 2011 - 01:27
Black Raptor wrote...
Just to reiterate, Thane is statistically one of the worst squad members. Zaeed and Legion are much better snipers, throw is useless, shredder ammo is useless and if you want warp, just take Miranda (the best squaddy btw)
This is simply not true. Yeah, Shredder Ammo is pretty awful. But you only get 30 squad points with Thane anyways, so spend them on this three abilities that matter: Throw, Warp, and his passive. If you think Throw is useless on anything above Veteran then perhaps you haven't discovered just how quickly defenses can be stripped. Thane's Throw Field (thanks to the LotSB re-spec) nets kills reliably on the DCS mission for me on Insanity. And Warp's effectiveness speaks for itself on all difficulty levels.
I would rank Thane as "statistically" one of the best squad members, tied with Garrus and Zaeed and right behind Miranda and Liara.
Legion might have the Widow going for him, but he's also got a terrible build... unless you're a Sentinel and can instantly recharge his painfully slow Combat Drone cooldown. Zaeed is a monster. He's fantastic on any difficulty level. Like Thane, though, Zaeed has a pretty awful loyalty power.
hc00 wrote...
You say Miranda is one of the best companions? The same Miranda that spouts annoying nonsense for the
first 3 seconds of every firefight before she is almost immediately killed and then I swap her out for zaeed and never use her again until her loyalty mission (which she spends most of unconscious)?
Squadmates all have notoriously bad AI and self-preservation instincts. The only thing that changes their behavior is their equipped weapon. Keep this in mind and equip weapons on your squadmates with small clips so they spend more time in cover reloading. The Shuriken is a good choice for Miranda and will help her stay alive. You can also flag them behind cover, but I personally rarely bother.
Claiming that Miranda is bad is bordering on absurd, though.
Modifié par lazuli, 11 mai 2011 - 01:31 .
#56
Posté 11 mai 2011 - 01:42
You're also the first person I've heard who equips the Shuriken on Miranda besides myself.*tips hat* I find that if you give her anything else she's face down most of the time on any difficulty above veteran.
#57
Posté 11 mai 2011 - 02:40
#58
Posté 11 mai 2011 - 03:00
lazuli wrote...
Squadmates all have notoriously bad AI and self-preservation instincts. The only thing that changes their behavior is their equipped weapon. Keep this in mind and equip weapons on your squadmates with small clips so they spend more time in cover reloading. The Shuriken is a good choice for Miranda and will help her stay alive. You can also flag them behind cover, but I personally rarely bother.
Claiming that Miranda is bad is bordering on absurd, though.
I know all that
Seriously though, for me Miranda has AI buffoonery issues FAR more often than any other character, is it not the same for you?
I mean hell if I had a pound for every time she got in my way in the last playthrough (I mean literally left cover to purposefully stand in my way while I was moving) in just the Mordin recruitment mission I would have more than £132.
Plus the fact that I hate her character and voice, and think that she is frighteningly ugly (which is odd as the person who she is based on, while not pretty, isnt that ugly, maybe its something with the transition to digital graphics.)
#59
Posté 11 mai 2011 - 06:22
#60
Posté 11 mai 2011 - 06:26
Other times, it's usually just AR and shotguns.
#61
Posté 11 mai 2011 - 06:29
But I usually play biotic classes so I'm cool with one or two snipers in my squad most of the time.
#62
Posté 11 mai 2011 - 11:21
#63
Posté 11 mai 2011 - 11:35
#64
Posté 12 mai 2011 - 12:45
sy7ar wrote...
one thing annoying about snipin squaddies is that u have to pause the game to change their weapons to SR, and every time u load u need to do it again, with the exception of Thane. so basically thane's awesome, then legion then garrus/zaeed.
It would be beyond awesome if we get the ability to edit default loadouts in ME3. For instance, Zaeed will always start with his sniper rifle equipped and have Disruptor Ammo applied to all of his weaponry.
#65
Posté 12 mai 2011 - 12:46
That would make me very happy.lazuli wrote...
It would be beyond awesome if we get the ability to edit default loadouts in ME3. For instance, Zaeed will always start with his sniper rifle equipped and have Disruptor Ammo applied to all of his weaponry.
Also, it'd be great if squad ammo powers were sticky so I didn't have to reapply squad cryo every time I enter a new sub-level.
#66
Posté 12 mai 2011 - 12:47
AdmiralCheez wrote...
Sniping is good. Very good. And not just because it's stylish. I pretty much always have a sniper on my squad.
Anyway, as a general rule, the chattier your squadmates are, the more stuff they're killing. They each have a few lines they'll spout off when they make a kill. When Garrus, for example, goes "YESZ!" a la Captain Falcon or proclaims his love for his rifle, he just killed something.
And he does the Captain Falcon thing a lot, just like Captain Falcon.
#67
Posté 12 mai 2011 - 12:51
Garrus rocks with the Incisor.
Oh, and on Zaeed's loyalty mission, I have Garrus running Tungsten ammo on his Incisor, Zaeed with Heavy Disruptor on his Incisor, and the two of them snipe everyone so fast that I can't even get a kill.
When I played Insanity, Thane rocking a sniper rifle was a huge aid for me. Legion does wonders with them as well.
So snipers are definitely worth putting on your team, especially if you play a Vanguard as I do.
#68
Posté 12 mai 2011 - 12:52
Suffice to say, I hear "Sniped that one!" a LOT... hence, seems to work well.
#69
Posté 12 mai 2011 - 01:16
Modifié par laudable11, 12 mai 2011 - 01:51 .
#70
Posté 12 mai 2011 - 01:22
Harbinger:THIS IS TRUE POW-"
*BOOM HEADSHOT*
Legion:"Target eliminated."
#71
Posté 12 mai 2011 - 02:17
Nashiktal wrote...
Distance never seems to matter when I use him. He always dies unless I can somehow force the enemies to target me.
However if I am fighting the enemy up close, I can't babysit Garrus to keep him in cover. If he leaves cover for any reason at all... He dies due to the uselessness of normal shields in game.
Garrus has a few easter eggs though, if you just happen to position him just right with his snipers rifle (I use Incisor with him)....My best example, he proved a boon for me on the Collector Ship on my insanity play through....in the heaviest fight (mook number) after the platforms, I had him positioned pretty far back behind a pillar, he found a gap between the pillar and wall to shoot through, he did the mooks huge, consistent damage, kept the heat off me and took absolutley no damage himself, it was pretty awesome and unexpected....now I know where to put him :-)
#72
Posté 12 mai 2011 - 02:19
#73
Posté 12 mai 2011 - 02:29
#74
Posté 12 mai 2011 - 02:50
#75
Posté 12 mai 2011 - 03:01
The reason I tend to focus on the Incisor is that it does something like 53 base damage a shot from a three-round burst every time, it doesn't suffer the damage reduction penalties all other weapons receive, it's frighteningly accurate in the hands of your squad mates (many head shots), and your squad mates receive a 25-50% damage bonus on top of that. Of course, Shep should never use it: Viper or Widow, nothing else.
Get the right ammo, position your squad mates right, and always make sure the enemy is focusing their fire on you (this means kill everything that gets too close to them), then watch as your team tears things apart.
My favorite three-sniper team has traditionally been Zaeed (squad disruptor) and Thane (heavy warp): shields simply do not exist with this combo. Against armor, I take Garrus instead of Zaeed, and if I need to break barriers, I respec to squad warp ammo.





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