[quote]Silrian wrote...
[quote]Drachasor wrote...
[quote]Silrian wrote...
@Drachasor
If Human's are simply organic machines, they are the result of an accumulating chemical process in what we would usually call "lifeless matter". There is then no pointable boundary between lifeless and living matter leading to conclude that ALL matter, no 'matter' how complex, is at the core lifeless.[/quote]
Not true at all. Stuff that is alive is a lot more organized (a well-defined term) than non-living stuff. It also works to maintain its organization againsts forces in the environment that would otherwise damage its order.
In more simple terms, living stuff is organized matter that behaves differently than non-living stuff.[/quote]
That may well be true, but there is no INTRINSIC difference between the two, just how and by what powers they are (re)structured. It is eventually unmaintainable to that the state in which something is in is part of their material identity. The simple fact that one can become the other to such an extent that one is completely composed out of the other (living composed of lifeless) means that separate IDENTICAL properties can't be maintained. Thus I remain of the opinion that any form of 'materialism' in this way leads to ANY ethical judgment being (sometimes indirectly) completely arbitrary. To say it a bit less 'academical' (though obscuring the argumentation unfortunatly) materialism leads to the conclusion that any form of ethics is nothing more then an agreement (which could be the actual case, if materialism is indeed true).[/quote]
The intrinsic difference is IN the organization of the matter. An organization that is wrecked if you kill someone, for instance. Sure, the same atoms might be there, but it is the particular order they are in that makes them have value. By ignoring this fact, you ignore what makes living things alive, so yeah, if you ignore the essential difference between what is alive and what isn't, then you can't have a decent ethic system. However, the problem you have isn't that such a thing is impossible, but because you are ignoring salient facts.
[quote]nelly21 wrote...
[quote]Drachasor wrote...
Emotion is indicated about the armor, about the Morning War, and about the Creators in general. [/quote]
How are any of these examples indicative of emotion? [/quote]
Legion claims he doesn't have emotions. Therefore he can't say why he patched himself with a sentimental item (Shepherd's Armor). He expresses that the Geth in general regret the Morning War and are also are confused by
it. The Geth also seem to hold respect for the Creators and are even maintaining Quarian's former planets for them. There are other things that place them above simple machines like a toaster or VI, such as their ability for abstract though, sense of values (self-determination), desire to surive, etc. Some of those are strongly related to emotions/feelings.
[quote]Dean_the_Young wrote...
[quote]lolwut666 wrote...
[quote]Dean_the_Young wrote...
No, programs writing programs is entirely programmable. Infact, it's the established basis of the Geth development: even before the Geth considered themselves as having achieved sentienced, they were self-modifying and improving themselves. Because they were programmed to do just that.
If you program a machine to make a decision when various inputs are present, the decision making process is still pre-programed. The output may not have been intended, but the machine's processes for coming to its output are a result of its internal processes, and there's no way around that.[/quote]
Right. That's just how the brain works, except that it's made of a different material.
Humans have ideas in the same way geth write a new program. Not literally in the same way, but the result is the same.[/quote]
Not all people, not even all scientists, agree with that.
Moreover, even if we accept it's true, that in and of itself opens up entire new aspects of morality to questioning. If we are all deterministic reactions, organic free will is an illusion. Machines don't have it, and neither does chemistry: that calls almost
everything of our cultures and ideas into question, from the matter of 'justice' (What is the logical basis of hurting someone for something they had not choice but to obey their programming?) to basic morality (If our choices are chemical reactions, then our moralities are also just the product of chemical processes and stimuli, and have no underlying truth behind them).[/quote]
I agree Free Will is an illusion in a deterministic (+ quantum effects) universe, and I think that's the universe we live in. And a proper justice system is there to fix people that are behaving poorly (or worse-case, keep them from harming others). Lack of free will doesn't really invalidate much. We still make decisions (that doesn't require free will), and there's still things that are true and false (2+2=5 is false, for instance). Eschewing the concept of Free Will doesn't change much, really. It doesn't undercut the value of happiness, the joy of being a parent or falling in love, the valuing of art, creativity, science, etc.
[quote]Dean_the_Young wrote...
[quote]Drachasor wrote...
There's never been a program designed that can consistently pass the Turing Test. While it is true that in a very limited time frame with particualr conditions (say 5 minutes, via texting) human can fail, that's not the same thing is saying there exists even 1 human who can't consistently pass it.[/quote]
Programming has also only existed for the better part of a human lifetime, and much of that has been in times in which the physical capacity for programming was incredibly limited. Complexity of programs has grown exponentially over the decades, just like the computers that allow them to run. Arguing that because programs to date have inconsistent in their ability to fool repeated applications of the Turing Test misses the point that our programs this day and age are, still, incredibly basic. Complexity is a difficulty, not an impossiblity, and with each year the ability for more complex, capable programs go.
You might as well argue that because a child doesn't reach a certain test score repeatedly, that test score is sufficient. Children, and programming, grow in ability and complexity. Once you get a program that can fool the Turing Test, it doesn't mean the Program is sentient: only that the Turing Test is insufficient.
Given the existence of trolls, organic spammers, and simply the young and/or stupid, there are plenty of people online who, from the observor, can be separated from a script engine or not. That person may not be trying to pass the test... but they don't need to. It's everyone else's evaluations that matter to whether they recognize the person or not.[/quote]
It is my contention that any program that consistently pass the Turing Test over a very extended duration (years) and in close contact to a person throughout that time would be sentient. I might be wrong there however.
It's a rather moot poot. Legion can do more than pass that Turing Test within the ME universe.
[quote]Dean_the_Young wrote...
[quote]Silrian wrote...
Oh and for argument's sake, I think it's best to stop comparing technology from our present day to ME's universe (because believe me, mass effect violates a LOT of laws of physics) and just assume that the Quarians are unfathomable programmers. BTW does anybody know what the status of a Virtual Intelligence is compared to an A.I.? Because that could have a major impact on what computers are able to do in the ME universe and therefor also on our perspective of the Geth, being, possibly, mere computers.[/quote]
A VI is roughly equivalent to one Geth program. (Source: Legion.) The Geth are fundamentally a lot of non-disputed 'dumb' programs that are made to interact with eachother in more complex patterns.[/quote]
The comparison is very rough, imho. A VI in the ME universe can't be creative or do a lot of the things the Geth can do. Based on what is said, while it might have started with the Geth being a VI, the Quarians kepts adding bells and whistles to the VI interface until it wasn't really a VI anymore. The individual Geth programs are capable of having opinions on moral dilemmas among other things, something no VI we have seen is capable of.
[quote]Dean_the_Young wrote...
[quote]eye basher wrote...
there's no proof that says the geth are sentient and no one should really take anything they say as true because for all we know some quarian built some programing into them to make them think they are sentient.[/quote]It doesn't even have to be as basic as that. It can be an example of self-categorization gone amuck: the Geth (for various pre-designed influences) consider 'sentience' to mean one thing, whether or not anyone else shares the same interpretation, and conclude that they meet the requirements for it.
Concluding that they do, however, doesn't mean they are: I remember a demonstration lecture in college about how you could program a computer to recognize animals by identifying parameters (number of legs, proportions of heads, etc.). The ability to identify was only as accurate as the quality of the programming, however, as was demonstrated when a picture of a t-rex was classified as a kangaroo: by the parameters of the computer's programming, the t-rex best fit the classification for kangaroo as opposed to other animals (two legs, tail, small forearms, etc.). Did that mean the t-rex was a kangaroo? No. But that computer thought it was... because it was programmed to make that sort of wrong conclusion.[/quote]
Except the Geth were smart enough to out-think and out-fight the entire Quarian civilizations. They are smart enough to develop new technology and decide upon goals for their species. They are smart enough to come up with novel ways to solve problems (Legion). They can dislike entities (Sovereign), and like entities (Shepherd). They can have mixed feeling about other entities (their Creators). Pretending they are just a simple computer program is really rather silly given the wide range of activities they are capable of. Might as well say the same thing of any other intelligent race in the game, including humans.
Modifié par Drachasor, 09 mai 2011 - 10:05 .