
just reiterates adding depth - particularly rpg depth - back in, confirms there will be sex (if that helps anything). Casey is pretty elusive on details and, obviously, spoilers etc. at this stage. for those talking about renegades (people who kept the ship) he does say that it won't necc. be a disadvantage - merely some things will be different the whole game.
UPDATE:
ok, OXM video summary (for the 2nd time as my laptop internet crashed just as i posted 1st time - grr!), i'll also update the OP in my dedicated thread:
Interviewer: ME3 reapers are coming?
CH: Actually Reapers are here. beginning ME3 they take the earth, shep narrowly escapes and the game is about full-scale galactic war and, eventually, taking back the earth.
I: new characters?
CH: not saying much because people got so upset when all new characters were announced for ME2, but some will be back and there may well be some new ones. (Casey was evasive for spoilers obviously).
I: RPG elements?
CH: BW have a loose definition of RPG so they can focus on evolution and what actually matters for the games as long as they observe the 4 pillars of: strong story, combat, exploration and great production. Feedback is important so things like the deepening of rpg elements are a response to that.
I: ME2 was perfect, how can you top it?
CH: well obviously not, so they look at feedback to see what they can improve - deeper space exploration systems, deeper rpg systems, a more customised experience overall.
I: ME2 end, cerberus enemies in ME3, punishing renegades?
CH: not punishing but you will see different results of that, as TIM obviously benefits from that resource, but it doesn't punish renegades, it just means some end-scenarious may be different or harder to get.
I: sex?
CH: not right now, but in the game: definitely.
Modifié par Jebel Krong, 09 mai 2011 - 09:18 .





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