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Not-so-flattering Editorial about ME3 expectations and BioWare in general


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#51
Leonia

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AlexRmF wrote...

javierabegazo wrote...

It's remarkable how some of the so called "RPG hardcore fanbase" seems to think that improvements such as Audio FX that are generated based on where the gun is shot, and how far,

This "editorial" is nothing more than a gamer who's obviously firmly in "RPG is teh bestest" land and refuses to acknowledge that Mass Effect has never been just an RPG. This heavy bias towards RPG's can only hurt RPG's in the long run. How many Elder Scrolls clones will it take before they realize that inspiration and trying new things is a good thing?


you should start playing ME1 on hardcore or insanity and see what RPG really means... anyone can shoot, but unless you know what to hit your enemies with, you won't make it through the first half of the game.
ME1 was a great RPG... ME2 was an action-RPG with a great story and nothing else (in ME1 I actually felt better the more levels I had, on the other hand, no matter the level my character had in ME2 if I got hit 2 times by the lowliest enemy, I'd be close to death... this is opposite to every RPG anywhere).
I'm still hoping they'll get back to the basics. mainstream is the death of creativity
the article is dead-on and we should keep the pressure on EA in order for them to stop ****in' up Bioware's products:police:


What's your definition of RPG?

#52
Nashiktal

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DA2 was a mess, but for its execution not its direction. ME3 will be fine.

#53
Someone With Mass

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Until these so-called "critics" can show me that they've played the game for themselves or seen the game in action first-hand to back up their arguments, I have only one thing to say:

You are made out of stupid.

#54
Exia001

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You know the person who wrote the article and the haters on this board are still going to cream their pants when the game is out anyway, the reason they are doing this is because ME3 doesnt have the one or two things the are looking for...Still gonna leak everywhere release day

Want ME1? Play ME1

#55
Vez04

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I hate when you hear these articles about an Man/Or women posting info that is like talking garbage of a game......

#56
Captain_Obvious_au

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Let's be honest - no-one here has any idea of what ME3 is going to play like, and we also have no idea what changes are being made.

It could be that EA wants a refinement to the shooter aspect whilst keeping the RPG system as originally designed for ME3.

Actually how about this for a possibility - EA wants Bioware to introduce an optional First-Person view so it can be played like CoD etc rather than only having the third-person view? That certainly wouldn't be a bad thing IMHO.

#57
Hennex

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Really, ME3 is not an FPS yet?  Well I'll be damned.  I always thought the third-person camera indicated your were close to playing a first-person shooter.  Posted Image

Modifié par Avian005, 10 mai 2011 - 09:51 .


#58
Someone With Mass

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Captain_Obvious_au wrote...

Let's be honest - no-one here has any idea of what ME3 is going to play like, and we also have no idea what changes are being made.

It could be that EA wants a refinement to the shooter aspect whilst keeping the RPG system as originally designed for ME3.

Actually how about this for a possibility - EA wants Bioware to introduce an optional First-Person view so it can be played like CoD etc rather than only having the third-person view? That certainly wouldn't be a bad thing IMHO.


I have read about the new mechanics and seen screenshots. I think I have a fair idea of how it'll be, while the idiots in the article are making baseless assumptions.

Like "They're getting help from DICE with the sound effects, so ME3 will lean towards the shooter side", which is just ****ing retarded to say. 

#59
Captain_Obvious_au

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Avian005 wrote...

Really, ME3 is not an FPS yet?  Well I'll be damned.  I always thought the third-person camera indicated your were close to playing a first-person shooter.  Posted Image

Um...yeah - 'third person shooter', 'first person shooter'. Notice the difference?

SWM - absolutely. Better gun sounds could not possibly be a negative thing, and they probably know much more about it than Bioware does.

#60
moilami

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I lolled. Another RPG killed xD

#61
Tripedius

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As an hardcore, old skool rpg fan (Baldur's Gate and Planescape Torment are still the best rpg's in my opinion) I can onlyy applaude the changes that we're made from ME1 to ME2. The inventory system that was stripped was a gigantic mess and it's good that it's gone. The only perk that was kind of fun was the addons to a weapon and guess what's coming back to ME3?

The leveling in ME1 was also very meh. Sure you got better and it showed, but in the end adding extra points really didn't do that much and skills as decryption/charm etc. we're pointless and frustrating. It was not like playing a rogue for instance where lockpicking skills define a class (more or less). The one thing that was better in ME1 in the levelling was the feel of becoming more powerfull. As someone before me said, it's kind of strange that at the end of ME2 you can still get killed in a couple of shots from even the lowliest merc while your preparing to take on far more powerfull foes. For me in ME2 there wasn't a big difference between killing collectors and killing crazed guards. That difference would idealy be there, since collectors are suppossed to be more powerfull that humans without biotics, shields or armor. It would be nice if in ME3 this difference was empahized again and leveling actually has meaning (in shooters this leveling is mostly replaced by gaining more powerfull weapons, but that doesn't hold up for ME).

Also, the Mako and exploration. Please don't ever do that to the player again. How godawefull was that, getting from point to point while bouncing this way and that over mountains and every plain having a thresher maw. The shuttle or even the hammerhead was much better. A combination of both would be nice, some planets you know were to land, others you have to search. But again not a crucial rpg-element for a shooter.

All in all ME does a great job of being a form of rpg. The strongest points of ME are its story, details, choices and immergence. If BW keeps those ME3 will be a great game (esp if choices actually mean something).

One thing does concern me though, I'm not a shooterfan and I fail at every FPS. Can't play Doom3 and couldn;t finish transformers, war for cybertron (not the most difficult shooter). I did however finish ME1 & ME2 and enjoyed myself, mostly with story but also in the fights. However if BW makes ME3 faster and more FPS I could become unable to finish the game. In ME1 & 2 I have esp problems with enemies that close in on you and this is exactly what BW is enhancing. So my ONE request to BW would be, please keep it playable (casual/normal) for shooter noobs.

#62
AlexRmF

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leonia42 wrote...

AlexRmF wrote...

javierabegazo wrote...

It's remarkable how some of the so called "RPG hardcore fanbase" seems to think that improvements such as Audio FX that are generated based on where the gun is shot, and how far,

This "editorial" is nothing more than a gamer who's obviously firmly in "RPG is teh bestest" land and refuses to acknowledge that Mass Effect has never been just an RPG. This heavy bias towards RPG's can only hurt RPG's in the long run. How many Elder Scrolls clones will it take before they realize that inspiration and trying new things is a good thing?


you should start playing ME1 on hardcore or insanity and see what RPG really means... anyone can shoot, but unless you know what to hit your enemies with, you won't make it through the first half of the game.
ME1 was a great RPG... ME2 was an action-RPG with a great story and nothing else (in ME1 I actually felt better the more levels I had, on the other hand, no matter the level my character had in ME2 if I got hit 2 times by the lowliest enemy, I'd be close to death... this is opposite to every RPG anywhere).
I'm still hoping they'll get back to the basics. mainstream is the death of creativity
the article is dead-on and we should keep the pressure on EA in order for them to stop ****in' up Bioware's products:police:


What's your definition of RPG?




the type of game that lets me roleplay my character based on some stats and the skills derived from those stats.
in traditional RPGs you had all the physical and mental attributes, but since ME wasn't the traditional type of RPG, I let that slide... even though, the first game still had a lot or RPG elements, while missing the stats.

now, does your question have a purpose or you actually don't know what an RPG is?:police:

#63
Someone With Mass

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The enemies in ME2 levels up when you do. Just FYI.

#64
byzantine horse

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CEO's of publishers say stupid things all the time. Whatever EA can say however, it will never beat this.

"The goal that I had in bringing a lot of the packaged goods folks into Activision about ten years ago was to take all the fun out of making video games." - Bobby Kotick, Activision CEO.

#65
moilami

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The thing is that ME2 was never an RPG to start with. It was interactive shooter. And a good game, yes. I just prefer more streamlined serious stuff like Brothers in Arms when going into shooters.

#66
Chaos Gate

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"Mass Dragon Battlefield 3."

This writer speaks truth.

#67
Tripedius

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Chaos Gate wrote...

"Mass Dragon Battlefield 3."

This writer speaks truth.


Mass Dragon Battefield, ya know this actually sounds good or ofc this could turn out as bad as ****'s and dino's.

Edit: Didn't know it was a censored word, but I was referring to a WOII shooter in which the allies also have to defeat dino's who are working with the enemy.

Modifié par Tripedius, 10 mai 2011 - 12:10 .


#68
Elite Midget

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javierabegazo wrote...

It's remarkable how some of the so called "RPG hardcore fanbase" seems to think that improvements such as Audio FX that are generated based on where the gun is shot, and how far,

This "editorial" is nothing more than a gamer who's obviously firmly in "RPG is teh bestest" land and refuses to acknowledge that Mass Effect has never been just an RPG. This heavy bias towards RPG's can only hurt RPG's in the long run. How many Elder Scrolls clones will it take before they realize that inspiration and trying new things is a good thing?


This comment doesn't help matters.

#69
termokanden

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Editorial? Bah. My guess is the guy is trying to start exactly this type of argument. Flamebait.

It's very hard to take this amount of negativity seriously when we don't actually know what the game will be like.

Modifié par termokanden, 10 mai 2011 - 12:20 .


#70
HTTP 404

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can editorials be written by trolls?

#71
tonnactus

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Mesina2 wrote...

Oh noes, DICE gave some tips to Bioware how to make realistic sound effects for guns.



Yeees!!!!!!!"

"Realistic" gun sounds for sci fi weapons.(i actually would prefer" realistic" armor for squadmates,without cleavages,gas masks and high heals,but that just me)

Does Dice know what sound a railgun produce?

Modifié par tonnactus, 10 mai 2011 - 02:40 .


#72
tonnactus

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Faerlyte wrote...

What exactly is so hard about the concept of combat mechanics that are comparable to your best shooters incorporated into one of the most epic RPGs ever? All it does is make the game stronger. It doesn't make it into a shooter...
 


Companies have budget constraints and bioware isnt rockstar that could spend 100 million dollars to develop a game.So it isnt a strange assumption that one of this,rpg elements or shooter ones have to suffer.

Modifié par tonnactus, 10 mai 2011 - 02:49 .


#73
Walker White

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AlexRmF wrote...


you should start playing ME1 on hardcore or insanity and see what RPG really means... anyone can shoot, but unless you know what to hit your enemies with, you won't make it through the first half of the game.


An Adept in ME1 is push-button-to-win, no matter the difficulty.  There is little-to-no-tactics beyond spamming singularity and lift.  ME1 has some definite advantages over ME2, but I do not see combat as one of them.

#74
Walker White

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Tripedius wrote...

One thing does concern me though, I'm not a shooterfan and I fail at every FPS. Can't play Doom3 and couldn;t finish transformers, war for cybertron (not the most difficult shooter). I did however finish ME1 & ME2 and enjoyed myself, mostly with story but also in the fights. However if BW makes ME3 faster and more FPS I could become unable to finish the game.


I feel your pain.  Fortunately, tactical pause is your friend.  That simple feature is one of the things that makes me such a major fan of this series.  As much as I want to play games like BioShock, my reaction time is simply not fast enough.
I also hated Fallout 3 for this (VATS was an awful substitute). But BioWare has the pause-and-look-around feature that makes it all good.

#75
tonnactus

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Walker White wrote...
 There is little-to-no-tactics beyond spamming singularity and lift. 


Yes,because lift and singularity are available,strong enough and spammable in the first half of the game...