AlexRmF wrote...
javierabegazo wrote...
It's remarkable how some of the so called "RPG hardcore fanbase" seems to think that improvements such as Audio FX that are generated based on where the gun is shot, and how far,
This "editorial" is nothing more than a gamer who's obviously firmly in "RPG is teh bestest" land and refuses to acknowledge that Mass Effect has never been just an RPG. This heavy bias towards RPG's can only hurt RPG's in the long run. How many Elder Scrolls clones will it take before they realize that inspiration and trying new things is a good thing?
you should start playing ME1 on hardcore or insanity and see what RPG really means... anyone can shoot, but unless you know what to hit your enemies with, you won't make it through the first half of the game.
ME1 was a great RPG... ME2 was an action-RPG with a great story and nothing else (in ME1 I actually felt better the more levels I had, on the other hand, no matter the level my character had in ME2 if I got hit 2 times by the lowliest enemy, I'd be close to death... this is opposite to every RPG anywhere).
I'm still hoping they'll get back to the basics. mainstream is the death of creativity
the article is dead-on and we should keep the pressure on EA in order for them to stop ****in' up Bioware's products:police:
What's your definition of RPG?





Retour en haut







