First of all, this editorial states some false things. ME3 will have richer RPG elements as it has been confirmed by the dev team. Check the "Confirmed features" thread for more. Also, if the game becomes more of a FPS and more of an RPG it will have a wider fan base. It doesn't mean that these two genres can't coexist. It is very difficult to keep the balances, yes, but Bioware is the best studio out there (in my opinion) or at least one of the best. I'm sure that they have learnt from the mistakes of DA II and they will not repeat them in ME3. And I believe that's why the postponed the game for 2012. The decision was made after DA II was released.
Not-so-flattering Editorial about ME3 expectations and BioWare in general
Débuté par
wepeel_
, mai 09 2011 10:21
#101
Posté 10 mai 2011 - 11:26
#102
Posté 11 mai 2011 - 02:21
To the blogger: idiot. Having better shooting mechanics makes a game BETTER. If you want the game to be more strategy based, then by all means, play that way, the option is there. If your aim isn't good enough, enable the auto-aim help. Or lower the difficulty. Jeez.
#103
Posté 11 mai 2011 - 02:27
Doesn't matter to me really. Ive invested too much time in the past two games to not get the third. If M3 doesn't do well (which it won't) I'll still enjoy it.
#104
Posté 11 mai 2011 - 02:28
srry for second post, but what happened to DA2 is another different issue since M3 is being made by another team of Bio-Ware.
#105
Posté 11 mai 2011 - 05:54
Paula Deen wrote...
To the blogger: idiot. Having better shooting mechanics makes a game BETTER. If you want the game to be more strategy based, then by all means, play that way, the option is there. If your aim isn't good enough, enable the auto-aim help. Or lower the difficulty. Jeez.
Where were you when ME2 came out?
The option is there for more strategy? Seriously? Since when? Not saying it wasn't a great game, but having better shooting merchanics does not automatically make a better game when the overall package was never meant to simply be another shooter. There are other parts of the game to consider and if you subtract from them, there is always the possibility of having a WORSE game but BETTER combat.
You also have to consider the fact many of the people who were fans of ME1 didn't have to worry about aim or lowering the difficulty. It was a fundamentally different game for a fundamentally different set of gamers. Do not belittle them for something so silly. It's not unreasonable for them to desire the series to take their feelings into consideration when their support of the game is the only reason it was successful enough to warrent a ME2 and ME3.
I loved ME2. But sheesh,some who like it act just like some of the ones who hated it. By belitting the other side.
#106
Posté 11 mai 2011 - 06:14
The Spamming Troll wrote...
ive never seen an enemy trying to flank.
Trying is the right word(one shotgunner out of 10 enemies at best).All of them are dead before they are near shepardt and even if you dont stop them,they didnt advance beyond special points.
Modifié par tonnactus, 11 mai 2011 - 06:15 .
#107
Posté 12 mai 2011 - 08:22
There's no doubt that the dude is jumping to some pretty far-fetched conclusions.
However, I still hate to see publishers getting their grubby little hands into a studio's development process. That quote from EA CEO John Riccitiello near the beginning of the article is fairly disturbing imo. I'm not sure what the hell people in this thread are talking about when they criticize it for being out-of-context. It's a fairly straightforward statement - what sort of context do you need?
However, I still hate to see publishers getting their grubby little hands into a studio's development process. That quote from EA CEO John Riccitiello near the beginning of the article is fairly disturbing imo. I'm not sure what the hell people in this thread are talking about when they criticize it for being out-of-context. It's a fairly straightforward statement - what sort of context do you need?





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