Nothing I post is meant to be against what you say.. which is right and well put.
AoE damage spells, if the non agressive none damage talents had been made right.G00N3R7883 wrote...
All my fights devolved into me just spamming area of effect spells from my Hawke-mage, and Merrill.
I:E Larger AoE, longer duration, lower cooldowns, more effective in ability, made a sustained player activated ability like Miasma in DA:O..
Spirithealer having larger AoE or party wide like Heroic aura, instead if 50 regen have 5 - 10% healing effect...
Basically the wave system removed all options by making them useless for the combat system, apart from damage and AoE damage.
Yes it would have been fun if used sparingly, and off approriate ranks, areas and creature types.The waves thing would have been okay if it was something that happened in say 10% of fights. In that scenario it would have given some nice variety.
Two new things:
1. I don't think combat speed was faulty in DA:O, the amination and poor variation was howver to slow and to few for me.
2. I hate as someone posted above the health and how it's handled, unless you stick a dozen points into it your character stays the same all game.. doing so makes it weaker other areas.
NPC's don't have this they improve across the board, free of charge and have insane levels of health if not of normal rank.
Modifié par Sussurus, 10 mai 2011 - 04:40 .





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