Zjarcal wrote...
Besides, the really good stuff happened at Viscount's Keep and the Hanged Man, where there was no fighting at all.
What quests happened there again? I don't recall any that didn't involve killing.
Zjarcal wrote...
Besides, the really good stuff happened at Viscount's Keep and the Hanged Man, where there was no fighting at all.
KnightofPhoenix wrote...
Zjarcal wrote...
Besides, the really good stuff happened at Viscount's Keep and the Hanged Man, where there was no fighting at all.
What quests happened there again? I don't recall any that didn't involve killing.
No, i mean the ones where you'd get told to just go visit the companion and there you'd have a brief exchange of maybe three sentences tops and that was that, quest done. The gift quests were along these lines, too.KnightofPhoenix wrote...
I remember all of them involved killing in some way or the other. whether in Bartrand's house (coul have been interesting, but instead we get an ethereal golem). Fenris with the Magister. Isabela with Castillon and his right hand. Merril with the demon and then potentially her entire clan. Heck even Anders' plan to blow up the chantry involved fighting when looking for dragon ******.
It's just the gifts that may have prompted cutscenes like that.
Zjarcal wrote...
KnightofPhoenix wrote...
Zjarcal wrote...
Besides, the really good stuff happened at Viscount's Keep and the Hanged Man, where there was no fighting at all.
What quests happened there again? I don't recall any that didn't involve killing.
Eh, I meant the good stuff from Aveline's quest.
tmp7704 wrote...
No, i mean the ones where you'd get told to just go visit the companion and there you'd have a brief exchange of maybe three sentences tops and that was that, quest done. The gift quests were along these lines, too.KnightofPhoenix wrote...
I remember all of them involved killing in some way or the other. whether in Bartrand's house (coul have been interesting, but instead we get an ethereal golem). Fenris with the Magister. Isabela with Castillon and his right hand. Merril with the demon and then potentially her entire clan. Heck even Anders' plan to blow up the chantry involved fighting when looking for dragon ******.
It's just the gifts that may have prompted cutscenes like that.
I'll readily admit these were so stripped down from anything interesting they're very easy to forget, but nevertheless they did have them.
Modifié par KnightofPhoenix, 11 mai 2011 - 05:19 .
KnightofPhoenix wrote...
And I loved those parts. Until I was slapped in the face and was reminded that the only thing Hawke can do right is slaughter everything that breathes.
Zjarcal wrote...
KnightofPhoenix wrote...
And I loved those parts. Until I was slapped in the face and was reminded that the only thing Hawke can do right is slaughter everything that breathes.
I think you need some alone time with Hawke to work out your issues...
Well, but you have just brought up example of the kind of quest you had on mind, and that's basically the same thing -- you get some dialogue with friends, except you'd get told to buy the wine beforehand and there was some extra bits added.KnightofPhoenix wrote...
But those are not quests. Those are companion dialogues.
Modifié par tmp7704, 11 mai 2011 - 05:26 .
tmp7704 wrote...
Well, but you have just brought up example of the kind of quest you had on mind, and that's basically the same thing -- you get some dialogue, except you'd get told to buy the wine beforehand and there was some extra bits added.KnightofPhoenix wrote...
But those are not quests. Those are companion dialogues.
It's a bit silly to first complain that "there's no quests without killing, i just want the PC to do something else" and when you do get that different thing (socialize with the NPC) you complain "that's no quest, that's a dialogue so it doesn't count". If Hawke was told to bring a bottle of wine with him/her would it suddenly make it a quest then? Does it make so huge difference?
Modifié par KnightofPhoenix, 11 mai 2011 - 05:36 .
Myusha wrote...
There's the fetch sidequests.
Myusha wrote...
There's the fetch sidequests.
But those are the WORST sidequests.
I miss item codexs. Would've made those sidequests a tiny bit more fun if they came with codexs.
Modifié par Deztyn, 11 mai 2011 - 05:46 .
Zjarcal wrote...
KnightofPhoenix wrote...
Zjarcal wrote...
Besides, the really good stuff happened at Viscount's Keep and the Hanged Man, where there was no fighting at all.
What quests happened there again? I don't recall any that didn't involve killing.
Eh, I meant the good stuff from Aveline's quest.
Foolsfolly wrote...
Myusha wrote...
There's the fetch sidequests.
But those are the WORST sidequests.
I miss item codexs. Would've made those sidequests a tiny bit more fun if they came with codexs.
I like the fetch quests for these reasons and these reasons alone:
They give me easy gold.
They give me decent experience.
It takes no time at all to do them.
In those respects I don't hate them. However, there simply aren't enough meaningful side quests so it's easy to pick on these nice money/xp cows. If there were more voiced side quests, exploration, and NPC reactivity to those quests then no one could pick on them. But since they're not there I feel people pick on these money makers unjustly.
They're just there for money and xp and I can dig that.
I know (i've played the Witcher) but it still feels much like just splitting hair -- a conversation with one companion is "just conversation" even when marked as a quest, but similar conversation also marked as a quest is actually a quest when there's more than one NPC in it. What if it was a date instead of a party, would it also be "just conversation so not a quest" if it actually boiled down to talking with single NPC rather than a group of them? And would it require freedom in picking who you want to invite to that date to count as a quest, or would a pre-arranged date be ok?KnightofPhoenix wrote...
No, because in the Witcher, it was not a basic one on one dialogue (..)
There actually was a hint of sorts for these deliveries if i rememeber right -- the description would just mention in some manner the area where you could find the owner (like the Alienage or the Hightown). Obviously, if the player had the quest markers enabled and relied on them then it pretty much removed the need to read these descriptions/hints, and could leave an impression there wasn't any to begin with...erynnar wrote...
But I would prefer a subtle hint of where to turn it in, a short little story or reason, so I know where to go. I also noticed those Fed ex quests more because of the stupid arrows I think.
tmp7704 wrote...
What if it was a date instead of a party, would it also be "just conversation so not a quest" if it actually boiled down to talking with single NPC rather than a group of them? And would it require freedom in picking who you want to invite to that date to count as a quest, or would a pre-arranged date be ok?
Finally, is it actually about having specifically quests other than killing, or simply about having things to do other than killing, no matter if these are called quests or not? What's so important about "doing quests" anyway?
Modifié par KnightofPhoenix, 11 mai 2011 - 06:05 .
Foolsfolly wrote...
Myusha wrote...
There's the fetch sidequests.
But those are the WORST sidequests.
I miss item codexs. Would've made those sidequests a tiny bit more fun if they came with codexs.
I like the fetch quests for these reasons and these reasons alone:
They give me easy gold.
They give me decent experience.
It takes no time at all to do them.
In those respects I don't hate them. However, there simply aren't enough meaningful side quests so it's easy to pick on these nice money/xp cows. If there were more voiced side quests, exploration, and NPC reactivity to those quests then no one could pick on them. But since they're not there I feel people pick on these money makers unjustly.
They're just there for money and xp and I can dig that.
Melca36 wrote...
Foolsfolly wrote...
Myusha wrote...
There's the fetch sidequests.
But those are the WORST sidequests.
I miss item codexs. Would've made those sidequests a tiny bit more fun if they came with codexs.
I like the fetch quests for these reasons and these reasons alone:
They give me easy gold.
They give me decent experience.
It takes no time at all to do them.
In those respects I don't hate them. However, there simply aren't enough meaningful side quests so it's easy to pick on these nice money/xp cows. If there were more voiced side quests, exploration, and NPC reactivity to those quests then no one could pick on them. But since they're not there I feel people pick on these money makers unjustly.
They're just there for money and xp and I can dig that.
Sorry but for $60 some of us would like a bit more substance to them. Its an insult to my intelligence to find an item and automatically deliver to the specific person.
Am I supposed to assume that all these items have "Property of " stickers on them?
They ruin the immersion of the game.
Modifié par Foolsfolly, 11 mai 2011 - 06:19 .
And if you don't get to choose then it doesn't count? Why is the protagonist being more proactive suddenly of importance, when every other quest in the game is considered perfectly quest-like even though it tells you exactly what to bring and where, or who to talk with and where you can find them, and your character gets no say about these?KnightofPhoenix wrote...
If you get to choose, for instance, where to have that date (with possible consequences), then yea, it would be something other than a basic one on one dialogue. Because the protagonist is being more proactive.
Well, i thought the point was that Hawke had only killing and pointless errands with no backstory, and you desired alternatives, like relaxing and talking with companions. Since you didn't specify all the extra conditions which had to be met by these alternative activities, i've indeed gotten a wrong idea of what you were after.Semantics and missing the point completely (some thing with the first part of your post). Other than basic one on one convos that for some reason get to be considered quests in DA2 and no where else in the Bioware games, what does Hawke do other than killing and doing pointless errands with no backstory to them?
That's my main point.
Don't forget sneaking past grandma to get pickles and lard!KnightofPhoenix wrote...
No, because in the Witcher, it was not a basic one on one dialogue (which the game also has, but not on the same level as Bioware, because the game does not have companions). It's a party, where you choose who to invite (you have 3 options, that lead to very different scenarios), you talk with several people about several topics (politics, past, whatever)..etc. It's much more proactive and much more developped than listening to one person talk about x (which should be there, but have quests to expand on it).
Modifié par AngryFrozenWater, 11 mai 2011 - 06:45 .