why are people complaining about the combat i dont see whats wrong with it
#76
Posté 11 mai 2011 - 06:27
#77
Posté 11 mai 2011 - 06:34
tmp7704 wrote...
"fetch me X" is a quest. "Bring X to Y" is a quest. "kill Y" is a quest. Even "Z happened, A may know who did it, go talk with them (and then talk with B and then maybe with C)" is a quest too. But just "go talk with D" isn't. Does it really make sense to you?
Semantics.
Call it a quest. Doesn't matter.
Point is, other than that (which is really the bare minimum), Hawke does nothing else. There is not a single sidequest other than basic convos that do not involve killing waves of enemies, many times for no reason at all. Nor are there ones that give you the option to avoid fighting completely, like Major Kyle in ME1.
Well, i thought the point was that Hawke had only killing and pointless errands with no backstory, and you desired alternatives, like relaxing and talking with companions. Since you didn't specify all the extra conditions which had to be met by these alternative activities, i've indeed gotten a wrong idea of what you were after.
Indeed you did.
And I think the example I provided was much more elaborate than what we have in DA2 and in a previous post, I suggested Hawke throwing a party for instance (with possibly choices in there, like breaking off fights), to further elaborate on my point.
Modifié par KnightofPhoenix, 11 mai 2011 - 06:36 .
#78
Posté 11 mai 2011 - 06:42
wildannie wrote...
fetch quests are okay for getting xp and gold if they were given as a quest. These fetch quests should have been on a job board (like they were in origins).
See then I would actually have beef with it.
It would be: "Talk to Y about Item X, Go to Location B to grab item X, return to Y for the reward."
Right now it's a simple, "Find X take to Y" which is so easy and fast that I have no complaints. But just having the 30-50 fetch quests DA2 had with 3 step seperate steps that must be performed...that would get on my nerves and have me complaining about them.
As is, it's easy XP and gold. It's almost like selling something to merchant....who buys it with awesome and experience.
#79
Posté 11 mai 2011 - 06:42
Yes, like i said i misread your point. I thought it's about the spirit of alternative activity (socializing) with the implementation being secondary, rather than about following specific case of it.KnightofPhoenix wrote...
And I think the example I provided was much more elaborate than what we have in DA2 and in a previous post, I suggested Hawke throwing a party for instance (with possibly choices in there, like breaking off fights), to further elaborate on my point.
Modifié par tmp7704, 11 mai 2011 - 06:44 .
#80
Posté 11 mai 2011 - 06:49
Foolsfolly wrote...
wildannie wrote...
fetch quests are okay for getting xp and gold if they were given as a quest. These fetch quests should have been on a job board (like they were in origins).
See then I would actually have beef with it.
It would be: "Talk to Y about Item X, Go to Location B to grab item X, return to Y for the reward."
Right now it's a simple, "Find X take to Y" which is so easy and fast that I have no complaints. But just having the 30-50 fetch quests DA2 had with 3 step seperate steps that must be performed...that would get on my nerves and have me complaining about them.
As is, it's easy XP and gold. It's almost like selling something to merchant....who buys it with awesome and experience.
different strokes i guess, I'm all for quests making some kind of sense...
If I'm out and I find see a pair of knickers on the ground... I'm *really really* not going to pick them up. However, IF I had read in the paper that there was a £1000 reward for returning knickers that fitted the description... I probably would...
#81
Posté 11 mai 2011 - 06:53
Foolsfolly wrote...
wildannie wrote...
fetch quests are okay for getting xp and gold if they were given as a quest. These fetch quests should have been on a job board (like they were in origins).
See then I would actually have beef with it.
It would be: "Talk to Y about Item X, Go to Location B to grab item X, return to Y for the reward."
Right now it's a simple, "Find X take to Y" which is so easy and fast that I have no complaints. But just having the 30-50 fetch quests DA2 had with 3 step seperate steps that must be performed...that would get on my nerves and have me complaining about them.
As is, it's easy XP and gold. It's almost like selling something to merchant....who buys it with awesome and experience.
I think ME2 did it better.
"Find item for X. Give it to X. Have a convo with X actually explaining what's so important about that item. Get money and exp"
I was actually touched by that single tear the Asari gave when I gave her the pic of her human husband.
In DA2, we get a "Oh thanks, I've been looking for that". Oreally?
I'd much rather have 3 well made sidequests with adequate amount of exp and money, than do a couple of dozen meaningless fetch quests.
#82
Posté 11 mai 2011 - 06:54
But for the massive amount in DA2, I'd much rather have the psychic Hawke experience of just run to the owner, click, and run off with the reward while the character spouts out some nonsense I never listen to.
But if there were only a dozen throughout the game, yeah I'm fine with three steps.
#83
Posté 11 mai 2011 - 06:57
Foolsfolly wrote...
I understand your view and if there were less fetch quests and those three steps, I'm cool as cucumber.
But for the massive amount in DA2, I'd much rather have the psychic Hawke experience of just run to the owner, click, and run off with the reward while the character spouts out some nonsense I never listen to.
But if there were only a dozen throughout the game, yeah I'm fine with three steps.
This quote of mine makes total sense if you realize I played Diablo 2 online off and on for like 8-9 years. I'm totally fine with running into town, click, and running off.
#84
Posté 11 mai 2011 - 07:02
I mean these were fun quests mostly for exp and money.
I still do not quite understand why they did not show us that entire year with Hawke working with mercs or smugglers. That would have been more interesting than fetch quests.
#85
Posté 11 mai 2011 - 07:04
Hawke working for mercs: a string of kill quests.KnightofPhoenix wrote...
I still do not quite understand why they did not show us that entire year with Hawke working with mercs or smugglers. That would have been more interesting than fetch quests.
Hawke working for smugglers: a string of fetch quests.
#86
Posté 11 mai 2011 - 07:11
tmp7704 wrote...
Hawke working for mercs: a string of kill quests.KnightofPhoenix wrote...
I still do not quite understand why they did not show us that entire year with Hawke working with mercs or smugglers. That would have been more interesting than fetch quests.
Hawke working for smugglers: a string of fetch quests.
Potentially, they could have had choices (with consequences), several methods of reaching an objective including negotations and bartering. And just interesting scenarios with actual context and meaning.
But yea seeing how DA2 was made, then it's just as well come to think of it.
I am not sure what I dislike more. Pointless fetching or constantly massacring waves of hostiles. Of course, you rarely found those fetch items without a fight anyways, so meh.
Modifié par KnightofPhoenix, 11 mai 2011 - 07:12 .
#87
Posté 11 mai 2011 - 07:12
KnightofPhoenix wrote...
Or something like playing Pazaak (or dice poker), going into tournament matches on Taris (or fist fights), bounting hunting, swoop racing...etc
I mean these were fun quests mostly for exp and money.
I still do not quite understand why they did not show us that entire year with Hawke working with mercs or smugglers. That would have been more interesting than fetch quests.
I would rather have any of those things, especially bounty hunting and arena fighting, for XP and gold.
All I was saying before was that I don't mind easy one-step fetch quests, but would actively complain about dozens of 3 step fetch quests.
#88
Posté 11 mai 2011 - 07:13
just to finally understand that i generally hate changes to stuff i like and that i need to give it time to settle for me. (had 16 DAO playthroughs, 7 on nightmare so i was quite used to DAO pacing).
Now i find it totally addictive and is one of the driver for me beside the emersive story and character.
Love Mage combat pacing and animations (feels like Ultima Online back in PK days when we used to kill raid and loot entire roleplayer guilds in 1 min <eg> )
And Rogue is just a living praedator on the battlefield. (After ACT1 its like roleplaying that 90ties movie "Death Machine" on the battlefield). Pure fun.
If you play in Hard or Nightmare the tactics are different than DAO, but you definately need a lot of understanding for the game mechanics and tactics.
I just hate one thing: the exploding lego bodies. That is an suspense breaker.. as its always triggering a "LOL?" on my side.
Modifié par Woodstock-TC, 11 mai 2011 - 07:15 .
#89
Posté 11 mai 2011 - 07:54
KnightofPhoenix wrote...
tmp7704 wrote...
Hawke working for mercs: a string of kill quests.KnightofPhoenix wrote...
I still do not quite understand why they did not show us that entire year with Hawke working with mercs or smugglers. That would have been more interesting than fetch quests.
Hawke working for smugglers: a string of fetch quests.
Potentially, they could have had choices (with consequences), several methods of reaching an objective including negotations and bartering. And just interesting scenarios with actual context and meaning.
But yea seeing how DA2 was made, then it's just as well come to think of it.
I am not sure what I dislike more. Pointless fetching or constantly massacring waves of hostiles. Of course, you rarely found those fetch items without a fight anyways, so meh.
I agree Kop. I got so mad with those fetching quests...
It made me think that the game developers automatically assume gamers are stupid. <_<
I would have liked to see these quests affect rivalry and friendship. Like Isabela may have had a problem for working for a rival smuggler.
I actually liked the magistrates orders quest where you save the elven girl and later on when your champion, you get a cutscene where she thanks you and you learn your actions inspired her to join the City Guard.
Sure those fetch quests give xp but they are immersion breaking and I would rather work for my XP then have it handed it to me.
#90
Posté 11 mai 2011 - 10:22
Is places like the Underground section in the Dock district at night, or that bloodmage ambush in chapter three in hightown.
Where you fight more party based encounters and no waves.
The oddly imensely powerful abilities and extreme health of the foes does not bother me as much then.
As I know they'll throw everything at me, and I can do so as well without worrying about my cooldowns, spell list not being able to cope with three - four waves of hordes.. etc.
Modifié par Sussurus, 11 mai 2011 - 10:22 .
#91
Posté 11 mai 2011 - 03:27
In BG and NWN, enemies were built like your characters and followed the same rules, equipment and abilities. Enemies are more varied because they can be as complex as your characters. Encounters are more challenging because enemies can be as powerful as you without resorting to 'ANOTHER WAVE'.
Modifié par clozada, 11 mai 2011 - 03:28 .





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