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Effects of Damage Types


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#1
Darchon_

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Enemies react to elemental damages differently. These
effects happen when the force of your attack is sufficient to overcome
and enemy's resistance to force, much in the same way that AOE attacks
force an enemy out of stealth.

You have your 6 principle damage types:

Physical, Fire, Cold, Electricity, Nature, Spirit

Each of these types have a "Force Effect". These effects interrupt the enemy and prevent retaliation for a short time

Physical - Knockback
Electricity - Stun
Cold - Slow down
Fire - Burning
Nature Causes enemy to stop and clutch at their face for a moment
Spirit - Horror effect (like the result of the spell)

In addition, some elements have an additional bonus that is hidden, or less obvious.


Physical - None
Electricity - Possibly drains Mana/Stamina, but most enemy abilities are on cool-down
Cold - Chance of freezing
Fire - Does damage over time (dot)
Nature Does 25% more elemental force (see quote below)
Spirit - Cuts damage and magic resistance in half.

UPDATE:

Peter Thomas wrote...

Enemies have a reaction to the force
of an attack. For physical damage, that force is being knocked around.
For cold, it's slowing down for a second. Fire is burning. They're of
similar length, but still a reaction that breaks their ability/attack.

Nature
damage does 25% more force than it normally would. This is calculated
when the creature receives damage, so it's after all multipliers.

This is not a secondary stun effect like electricity, rather a rules-based modifier.



These abilities are something to consider when choosing a weapon. Clearly you should change weapon for elemental weaknesses, but personally I'm
a big fan of Electricity staffs and spells (Cold is a close second). I do see Spirit doing a bit more damage, but I prefer the stun effect of
electical and cold since normally the difference is in a mage's staff so
the damage is not large in the first place.

One last thing: When a weapon is buffed by
elemental weapons (or a rune) does the small +X elemental damage create a
similar effect (freeze or stun)?  No one has noticed any effects so I think it's safe to say no.

Modifié par Darchon_, 24 juillet 2011 - 02:27 .


#2
tonnactus

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Dot-->Damage over time.
I also heard that electricity drains stamina,but never saw making it any significant difference(enemy assassins still backflip jump every 3 seconds without beeing crowd controlled)

#3
mr_afk

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Physical is the only attack type that will knock-back. The rest inflict another special effect.
Cold will also slow targets.
Fire catches people alight and you hear them screaming/dying. THen again, pretty much anything makes them scream so i'm not completely sure about that part..
Nature has the special property of making them clutch at their face. Just think at the effect that poisonous spiders inflict. I've seen merrill cause similar effects via ensnare and wrath of the elvhen.
Spirit can also inflict a horror-like status on the enemy.

All of these effects is to do with the amount of force you inflict (the amount of damage multiplied by the force multiplier relative to the targets total health). These effects can be quite useful as they will help in CC. For example my spirit bolts are now powerful enough to horror most enemies, which will stop them from attacking whoever they are attacking.
If you stun an enemy (with electricity or a stun spell) they will also lose their aggro and may stop attacking their original target.

As for the elemental weapons/runes I'm not too sure. It would make sense for elemental weapons (as in weapons which have a base elemental damage) to inflict elemental effects but I don't think the +7 or whatever extra dmg will have any of such effects..

Modifié par mr_afk, 10 mai 2011 - 01:01 .


#4
Darchon_

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I updated the topic a bit to add stuff in that you said.

Do you by chance have a vid of spirit giving a horror effect? I have never seen that before.

#5
mr_afk

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umm it's the same effect/animation your characters get when attacked by an abomination or caught in that weird golem explosion thing. I checked my uploaded videos and there aren't really any clear demonstrations of it. I'll see if I can record and include an example in my next upload.

Might be a little while though since i;m pretty busy (even though I'm still on these forums.. which says something about my l33t skills at procrastination). You could just get one of your mages to get spirit bolt and zap some low levelled critter (if it doesn't one-shot it you should see it get knocked back slightly and be somewhat horrored for a second or so). It's not the same as the spell horror though (no additional damage anyway).

#6
Darchon_

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I updates this with some new info from Peter Thomas.
Also, I did finally notice the horror effect that mr_afk was talking about.

#7
Peter Thomas

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Fire doesn't have a special effect, but fire based abilities tend to do more damage than others.

Extra damage from weapon enchantments count as minor hits, so they don't do things like secondary effects or redirection.

Electrical damage doesn't drain stamina in DA2, but it does have a chance to stun the target (actual stun, not just a force reaction, so it clears threat as well).

#8
R2s Muse

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I'm sorry to dredge up an old post, but I've been desperately looking for an answer about whether or how spirit damage affects mana. I could swear I saw an in-game tip that said spirit damage drains mana, so I was assuming that would be one of big side effects of holy smite, for example. But I can't find a good description of what the DA2-version of spirit damage is supposed to do anywhere except here. I see here that electricity no longer drains mana. But, does spirit? Thanks in advance if anyone knows!

#9
thendcomes

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I'm pretty sure it does not. I personally have never seen the in-game tip you mention.

#10
spiritofretribution

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The effects of all the damage types:

Physical: it kills the enemy
Fire: it kills the enemy
Nature: it kills the enemy
Cold: it kills the enemy
Spirit: it kills the enemy
Electricity: it kills the enemy

More you don't need to know :P