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I Don't Care What The Dice Roll Said...


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#1
RampantBeaver

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... A blind, deaf, old women with arthritis couldn't miss!!!

Anyone who has played this game through will no doubt have timelessly seen their character swipe through a monster only to see the infamous 'MISS'  word magically pop up above their head.

This is by far the most frustrating thing about this game and i often cannot find a reason as to why its happening.

I am a golem with fists the size of boulders and a strength exeeding 50 fighting it out with another golem. Im swiping at a enemy the size of a barn door, "you can't miss!" i hear you say, but no, low and behold the magical 4 letters that make me want to cry repeatedly pop up and turn a fight into a bore fest.

Seriously im practically throwing a house at the guy!

Another example is my rogue character with 30+ dex is perhaps 2 metres away from a chap standing in a door way. "He draws his bow.... HE SHOOTS.... HE SCO.... hits the ceiling..."

I could have just as simply stabbed him with the arrow!

I would just like to state at no point in the above examples was i under the influence of spells (misdirection hex), abilities and nor had i consumed any level of alcohol.

Now i know DA:O has rules and that theres a lot of dice rolling going on behind the curtains, but this is a step too far. You're a grey warden for god sake not a limp miget child with atrophy in both arms trying to shoot a longbow.

More powerful enemies should be dodging and parrying your blows or perhaps you only get a glancing blow for a reduced amount of damage and only in the very rare occasions, like 5% of all your attacks, should you actually miss. If so make it obvious i've missed. Let me see it on screen, don't cheat me and stick some words up saying i have.

Well enough said, perhaps not everyone feels as strongly about this as I do. Seeing this happen countless amounts of times, often in struggling battles, makes me want to hate an amazing game.

On a side note, for what its worth, this is my only real reservation about the game, otherwise i love it.

Modifié par RampantBeaver, 19 novembre 2009 - 10:16 .


#2
SheffSteel

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In that situation a glancing blow would be better than a miss. You know, like 1-2 points of damage. It wouldn't make much difference to the combat but it would be a lot more fun for the player.



My pet peeve is the character who's running away and gets "hit" after they're out of range. If the damage could've somehow been applied earlier I wouldn't have minded, but it's awful to think you've got your mage out of trouble only to be flattened.

#3
Oliver Sudden

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So I guess you cannot imagine reasons for missing that weren't animated. I usually just assume the target ducked or something.

#4
JSchnurr

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Well, try to imagine it not as a "miss" per se, but rather as a blow that glances off or is ineffectual. Perhaps in the heat of battle you struck with the flat of your blade? Maybe your golem's fist struck a particularly smooth part of that opposing golem and was deflected harmlessly? Maybe that arrow suddenly felt extreme tidal effects from the moon and was pulled into the ceiling?

#5
Romeriez Galenar

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Character animations during combat are sorely lacking. This trend started somewhat with NWN2 (I know Obsidian are the ones that screwed up that franchise) but seem to have continued with DA:O.



I miss the battle dance animations from NWN. At least a deflection looked like a deflection and your character and your sword didn't just pass through the enemy with no effect. The arrows have always been like that though for the most part.

#6
Eurypterid

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I just chalk it up to a similar thing as the D&D games (NWN, NWN2). Your character stumbled, was jostled, whiffed, etc.. Sucks to have an animation that makes you think you hit, but I don't find it all that annoying.

#7
RampantBeaver

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Well i think what i'm calling for is these animations! I think its not too much to ask in a modern game to see a character duck a blow. It would make the combat so much more appealing! KOTOR didn't do a bad job, although that was all set-choreographed animations, its a darn sight more enjoyable to look at.

Having said that im certainly not asking for the creators to revert back to how fighting was done in KOTOR, i think we have moved on from that. Just add these little animations. Make combat, which takes up arguably most of the game a wonder to behold.

Is another few animations to exclude the word 'MISS' too much to ask for?

Modifié par RampantBeaver, 19 novembre 2009 - 05:26 .


#8
rikkles

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Actually what I do like about shooting arrows and missing from longer distances is that I can see right away if I'm going to miss at the moment the arrow leaves the bow. It's not like other games where the arrow hits the guy and it says "Miss" because the dice say so.

#9
Romeriez Galenar

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and while we're at it...lets get some ripples in the water while you're walking through it....NWN had it...


(edited for spelling)

Modifié par Romeriez Galenar, 19 novembre 2009 - 05:24 .


#10
marshalleck

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yeah wtf is this an rpg or something

#11
Damar Stiehl

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I have to say I get a bit hot under the collar when I manage to MISS a frozen-solid enemy with a melee attack. My grandmother could've landed a hit, and she's dead!

#12
INMATEofARKHAM

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Eurypterid wrote...

I just chalk it up to a similar thing as the D&D games (NWN, NWN2). Your character stumbled, was jostled, whiffed, etc.. Sucks to have an animation that makes you think you hit, but I don't find it all that annoying.

Same here. I've spent too many years at the tabletop (seeing the underlining system at work and only the underlining system, minus imagination of course) to get carried away by the on screen animation.

Modifié par INMATEofARKHAM, 19 novembre 2009 - 05:29 .


#13
RampantBeaver

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INMATEofARKHAM wrote...

   


Eurypterid wrote...

I just chalk it up to a similar thing as the D&D games (NWN, NWN2). Your character stumbled, was jostled, whiffed, etc.. Sucks to have an animation that makes you think you hit, but I don't find it all that annoying.

Same here. I've spent too many years at the tabletop (seeing the underlining system at work and only the underlining system, minus imagination of course) to get carried away by the on screen animation.






Yes i understand your not gona be too miffed about it but its not a tabletop game. Its a modern day, action adventure, rpg where we should be going forward with animations not two steps back.

I am just assuming that for everyone who isn't fluent with the D&D ruleset its seen as highly frustrating.

I thought we were at an age where CG did the imagining for us?

#14
Wyllith

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SheffSteel wrote...
My pet peeve is the character who's running away and gets "hit" after they're out of range. If the damage could've somehow been applied earlier I wouldn't have minded, but it's awful to think you've got your mage out of trouble only to be flattened.


This! Really irritates me. I run my mage away from a huge ogre and it still hits her from half way across the screen.

And what I hate is having a rogue in stealth walk up behind a guy who's completely oblivious and he MISSES. /facepalm

#15
blackwolf1981

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Damar Stiehl wrote...

I have to say I get a bit hot under the collar when I manage to MISS a frozen-solid enemy with a melee attack. My grandmother could've landed a hit, and she's dead!


I agree completely with this one. Stands to reason that frozen or stunned enemies should be automatic hits.

#16
Guest_Crawling_Chaos_*

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Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa...

Whoa

Are you telling me this is an RPG?

Modifié par Crawling_Chaos, 19 novembre 2009 - 06:32 .


#17
addiction21

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SheffSteel wrote...

In that situation a glancing blow would be better than a miss. You know, like 1-2 points of damage. It wouldn't make much difference to the combat but it would be a lot more fun for the player.

My pet peeve is the character who's running away and gets "hit" after they're out of range. If the damage could've somehow been applied earlier I wouldn't have minded, but it's awful to think you've got your mage out of trouble only to be flattened.


WTF HOW DID THAT OVERPOWER HIT ME? I BLINKED 4 SECONDS AGO RAWWWWWWWWRRRRR!!!!!!

Ya been there, done that, usually needs a new mouse/keyboard/headset afterwards :)

Edit: Oh lord I mentioned the devil what have a done...

Crawling_Chaos wrote...

Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa...

Whoa

Are you telling me this is an RPG?


If I told you it was a waffle would that make things better?

Modifié par addiction21, 19 novembre 2009 - 06:40 .


#18
BloodsongVengeance

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i always thought 'missing' was dumb.



i understand hitting a guy wearing armor, and his armor prevents you from damaging him. i dont understand swinging and missing a guy right in front of you. when i was in an rp game on irc, i used to rp it like that: like i hit him, but it glanced off the armor or something. and my dm got ticked, he said, no, you MISSED. just can't visualize it in some circumstances, sorry.

besides, how does a guy wearing two tons of armor make it harder to hit him? he can't bloody duck or jump around in all that iron! imma HIT him easy enough. it aint gonna DO crap, but it ain't hard to hit.



at any rate, i was at least happy to see that armor in dao does not contribute to 'miss percentile' or whatever, but only to damage reduction. now that makes more sense.


#19
jBookey

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I guess they leave it up to our imagination!



I missed, so I'm just gonna assume that the enemy dodged out of the way, or I lost control of my blade... ~patheticoptimisticexcuse.

#20
Leetabix

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yeah it sucks , in nwn , you know , the game bioware made in 2002. the animations are far better , they block arrows with shields , parry and block.

#21
addiction21

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Leetabix wrote...

yeah it sucks , in nwn , you know , the game bioware made in 2002. the animations are far better , they block arrows with shields , parry and block.


I've seen my warrior raise his shield and my rogue use her two swords to block arrows...  of course I see a lot of things others tell me they dont.

#22
Ickabod27

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some times those spearmen beat tanks too. Even if it's 99.9% impossible.

#23
sugasugaki

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My biggest annoyance is when the guy is frozen stiff and you miss. How can you miss when the guy is completely still? Fail.

#24
Guest_Crawling_Chaos_*

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Leetabix wrote...

yeah it sucks , in nwn , you know , the game bioware made in 2002. the animations are far better , they block arrows with shields , parry and block.


Maybe you're too busy using your mage rather than bothering with looking for animations.

#25
Aidunno

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Used to be a pen and paper game called car wars.. you could miss the ground with a machine gun 50% of the time :)