SuicidialBaby wrote...
To clarify:
1. Enemy: Attacking Merrill -- Jump to: 8
2. Enemy: Attacking Hawke -- Jump to: 8
3. Enemy: Attacking Varric -- Jump to: 8
4. Enemy: Attacking Merrill -- Attack
5. Enemy: Attacking Hawke -- Attack
6. Enemy: Attacking Varric -- Attack
7. Enemy: Nearest -- Attack
8. Enemy: Short Range -- Taunt
If jump to tactic worked as intended:
tactics 4-7 are dead as you are constantly jumping past them.
As it is you just spent 8 tactics to attack nearest forever.
Oh, I see what you are saying. What about this?
1. Enemy: Attacking Merrill -- Jump to: 5
2. Enemy: Attacking Hawke -- Jump to: 5
3. Enemy: Attacking Varric -- Jump to: 5
4. Enemy: Nearest -- Attack
5. Enemy: Short Range -- Taunt
6. Enemy: Attacking Merrill -- Attack
7. Enemy: Attacking Hawke -- Attack
8. Enemy: Attacking Varric -- Attack
What I'm not sure about is if tactic 5 would check for ANY enemy in short range, or if it would retain the target from tactics 1, 2 or 3 and check range against that.
If it is the former, she would Taunt, run over, attack and Taunt again once the cooldown was up. Which wouldn't be so awful, but not idea either.
AreleX wrote...
Try simply:
Enemy: Attacking (squishy here) - Attack
Self: Surrounded by at least three enemies - Taunt
With this, she would only Taunt if no enemies are attacking the squishy, which is the opposite of what we want.
Lumikki wrote...
Base
idea is that Aveline taunts all the time when there is enemies near.
Now, Avelines attack lines are there as priority as where to go find
enemies. This Avelines movement to enemy happens between taunts. Point
is take care elite first, if there is one. Then after that, try to find
where is most enemies. There is no point to put Aveline run between
companions. Avelines job is taunt as many enemies as she can. Enemies
should follow Aveline even if she moves, because taunt. Also Aveline
doesn't move if there is enough enemies around her. Bolster is there to
make sure Aveline allways have enough stamina to taunt. If you want
stagger your enemies later and you have enough tactics lines, you can
add same line as the attack one, before all attacks with example shield
bash.
Varric lines are there to show how you companion "Varric"
can reduse the enemy aggro. Also as most the time other companions are
range attackers, they can togather take care each others attackers,
range or melee, by using they own range attacks and controls.
If Aveline taunts every time it comes off CD, she is going to run out of stamina fairly quickly. Though I'm sure Bolster helps a lot, she just hasn't gotten it yet in my game. But shouldn't it be used if stamina is < 100%? As I recall the gain isn't very much and the cooldown is pretty short, so you want to use it early and often.
And yeah, that Rogue tree is awesome for controlling agro. But again, he doesn't have it yet in my game. I wanted to get all the cross-class combo abilities first, just, well, because.
Yeah, the other squishies can focus fire for one another, and usually that works OK. It really falls apart though if more than one of them are being attacked at the same time.
I don't get why you wouldn't want Aveline chasing down enemies she doesn't have agro on. I don't know if you've ever played an MMO, but a tank who says "Hey, at least I've got most of them!" isn't going to find very many groups in the future. I wish we still had Threaten from DA:O, but I guess stuns can help just as well now.