
The Border Kingdoms project is looking for a motivated, talented scripter who is interested in aiding the development of the most unique persistent world server to date.
We are on the lookout for a talented lead scripter, who is looking to join a team of driven, determined builders, and help craft this ambitious project. The Border Kingdoms will have many unique and dynamic systems never truly seen before on a Neverwinter Nights persistent world.
The highlight of this will be an interactive battle system, where player-generals can directly control the actions of his troops on the battlefield from a riskesque style war room. The battles will be simultaneously lived out in real time as part of a larger DM event, as their NPC armies fight a glorious battle, supported by any player soldiers who wish to take part. This system will allow the kingdoms to truly live up to their reputation as being a constantly changing place with nations rising and falling. We feel that this will provide a breath of a fresh air to the rather stale and unchanging worlds that have been seen before. Other systems will include an integrated fame/reputation system, which will track each player-character's in-game decisions through a numeric system and will effect how DM'd NPCs will react to them.
Knowledge of work with NWNX2 is ideal, as it will grant us greater freedom in bringing our design ideas to life.
The current project is well under way, and a plethora of high-quality content is already available.
Why join the Border Kingdoms team, and what makes this project unique?
• Philosophy towards player dynamics and interaction with the world, a system that allows player groups to form real kingdoms with subservient NPCs to act as 'extras' rather than overshadowing PCs, which are the real focus. Political roleplay will be a large part of the server, and various player-created factions and player-ruled factions will interact to create a living, organic world.
• Our philosophy towards DMing: Favoritism is anathema, DMs exist to serve player arcs and support player storylines. Rather than being rule-enforcers, they are 99% focused on interactive narrative. Player factions will be a key source of roleplay and gameplay, and DMs will do their utmost to support their growth and existence.
• Influences from real-world history, high fantasy, and various low-fantasy settings such as A SONG OF ICE AND FIRE
• A unique adaptation of the Forgotten Realms campaign setting: Magic and the gods are mysterious, and the world is gritty and organic. A significant 'darkening' of the setting.
• 'Spellcaster' classes will be a rare sight, as will magical items and consumables. With this in mind, the server will be balanced to support the martial classes such as Archers, Rogues, Fighters, Barbarians, Monks, et cetera, with a strong focus on these classes.
• A large, carefully chosen soundtrack, entirely sourced from renaissance and medieval music from a variety of cultures around the world.
• A focus on regional culture. While travelling across our many vast, carefully-crafted areas, players will experience significant cultural changes and really feel that they are in a different part of the realm.
• State-of-the-art Hakpaks and the freshest, newest content from the vault, making for a visually enticing server, paired with an extremely high standard for area design and overall consistency with regards to geography.
Visit our forums at:
http://borderkingdoms.hyperboards.com/
Modifié par Azador, 10 mai 2011 - 11:18 .





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