Enchantment!
NEW DLC ANNOUNCED -Return to Ostagar
#426
Posté 19 novembre 2009 - 09:42
Enchantment!
#427
Posté 19 novembre 2009 - 09:42
Would any of you care to send me $5 for my modded sword, daggers, robes, and staves?
#428
Posté 19 novembre 2009 - 09:43
#429
Posté 19 novembre 2009 - 09:47
The price required to make a DLC that is one hour long is ALOT less then a expansion for many reasons. First of all there is no new features, textures, creatures or ideas. Its just plain allready in game things reused and sold for a price higher then a expansion. Now someone here will yell at me OMG THE DLC IS LIKE 5$ U SUCKS AT MATH.
But lets say they make 20 DLC for 5-15$. There will be no new features, textures, creatures or anything in these. If you buy all 20 of them thats on a average 200$ for (max 20 hours of content).
While a expansion is alot more expensive to make. It require, higher quality, new features, textures, creatures, ideas and alot more play time then DLC. And this is for the price of 30-60$.
So why pay for less?
People seem so happy to spend money on throwing away quality now days its just sad
#430
Posté 19 novembre 2009 - 09:49
Piracy is why no one bothers with PC games these days and DLC is the best counter to it they can currently think of. If you truely enjoyed DA:O without DLC, then it's almost worth giving the paultry some of $5 to help them progress. If you want a sequel, then one will only come if the DLC hits off, it's just a really bad business decision to rely on core sales alone.
Those who are saying that these things should of been released with the core game are missing the point. Yes it could have, but they are not integral to the plot. They are not essential areas to be visited and are inactual fact a slight detraction from the main story, so there is no reason for continuity to include them. Holding these pieces back is there way to get a bit more profit to counter piracy. Simple as that.
Another consideration is that there would have been a seperate team working on the DLC a long time ago. The decisions would of been made to include these new areas long ago and thus the DLC team would of set to work and had these done a while back, so that is why we have see a flurry of things to purchase. Again, they can't give it all away these days, they simply have to have another cash influx to keep long term projects like these alive.
Is it great value for money? No, no DLC is. What a lot of people are failing to realise is that DLC keeps teams like Bioware afloat or at least able to go straight to work on their next project. The reason you buy it, is almost a curtosy for the guys who built an incredible game for you. I am yet to decide if I will buy them, but if I do, I am not looking for value for money as I am happy to pay them for a quality experience I have already enjoyed. The only reasoning I will be thinking of is if I genuinely need any more to the game, which is already dominating my spare time.
Those harping on about community DLC are mad. These developers at Bioware created the lore, story and characters from the ground up to create a believable world. Anyone wanting to take DLC from people who do not know all the intricies of the world are mad, as you would be experiencing the world and lore from two different sources. that just makes no sense. Textures, gameplay fixes and added extras are understanable, but to get story driven DLC from anyone other than the creators of the world are fooling themselves. These two DLCs from Bioware are all story. I have NO problem with that.
#431
Posté 19 novembre 2009 - 09:49
#432
Posté 19 novembre 2009 - 09:52
KalDurenik wrote...
People that compare expansions and DLC and say "Hey DLC IS A EXPANSION" need to understand one simple thing.
The price required to make a DLC that is one hour long is ALOT less then a expansion for many reasons. First of all there is no new features, textures, creatures or ideas. Its just plain allready in game things reused and sold for a price higher then a expansion. Now someone here will yell at me OMG THE DLC IS LIKE 5$ U SUCKS AT MATH.
But lets say they make 20 DLC for 5-15$. There will be no new features, textures, creatures or anything in these. If you buy all 20 of them thats on a average 200$ for (max 20 hours of content).
While a expansion is alot more expensive to make. It require, higher quality, new features, textures, creatures, ideas and alot more play time then DLC. And this is for the price of 30-60$.
So why pay for less?
People seem so happy to spend money on throwing away quality now days its just sad
Correct me if I am wrong, but it has been a long long time since a genuine expansion has been released for ANY game. The longest ones that could be considered that are 6 hours tops. The simple fact is that expansion packs are pretty much dead as they take a long time to produce and are FORCED to come in cheaper than the core game. So if they are guarenteed to make a loss on any expansion pack, why would any developer make them?
DLC is pretty much the only type of expansion you will see in the modern world. It is the only financial way developers can actually progress the game they made.
#433
Posté 19 novembre 2009 - 09:53
Hmmm, people do realise that DLC is pretty much the only reason games can be in development for as long as DA:O has been in
BS
EA spends 2 to 3 times more marketing games than they do developing them. Notice all of those TV ads for the game? It's not cheap. Developers can make take years to make games and make a solid profit on them.
You've fallen into their bs marketing strategy telling gamers they can't continue to make games unless they nickle and dime you at every corner.
Read this you might learn how video games aren't for gamers and aren't made by gamers any longer. It's numbers, they'll tell "gamers" anything and these gamers are dumb enough to believe them.
EA now typically spends two or three times as much on marketing and advertising as it does on developing a game. That’s because advertising is critical to getting a game in the top ten rankings. If you have a $10 million game, don’t be surprised if the the TV advertising costs drive the ad budget to $30 million. If a $60 game yields revenue of $35 for EA, then (according to my math) the company has to sell 1.1 million copies just to break even.
http://games.venture...re-engineering/
#434
Posté 19 novembre 2009 - 09:54
KalDurenik wrote...
People that compare expansions and DLC and say "Hey DLC IS A EXPANSION" need to understand one simple thing.
The price required to make a DLC that is one hour long is ALOT less then a expansion for many reasons. First of all there is no new features, textures, creatures or ideas. Its just plain allready in game things reused and sold for a price higher then a expansion. Now someone here will yell at me OMG THE DLC IS LIKE 5$ U SUCKS AT MATH.
But lets say they make 20 DLC for 5-15$. There will be no new features, textures, creatures or anything in these. If you buy all 20 of them thats on a average 200$ for (max 20 hours of content).
While a expansion is alot more expensive to make. It require, higher quality, new features, textures, creatures, ideas and alot more play time then DLC. And this is for the price of 30-60$.
So why pay for less?
People seem so happy to spend money on throwing away quality now days its just sad
Pure BS, I've seen DLC add in new textures, models, creatures, locations (Fallout 3 Point Lookout alone had all these as an example) and I've seen expansions do nothing but add a few extra hours to the story and give a few new loot items which are just previous items with differnt names and stats. It can go either way, I've seen terrible expansions and great expansions just as I've seen terrbile DLC and great DLC. There is no cardinal rule that one will always be better then the other content wise.
#435
Posté 19 novembre 2009 - 09:54
murrymonster wrote...
Hmmm, people do realise that DLC is pretty much the only reason games can be in development for as long as DA:O has been in? The sales of the game alone will not make them profit and believe it or not, profit is as important to us as it is them. Without profit you would of seen this get scrapped two or three years into the development cycle.
i dont want them to be in development for ever...i want them to sell me a complete game for 59.99 , possibly an expansion that adds 30-60hrs more, and then sell me Dragon Age II.
are you going to sell me dated content and industry old graphics like NWN2 and expect me to pay? or will you find me buying the latest game on the market, the newest flavor of the month.
put out a good game (DA is a good game) and get on with it, dont tell me later you level designers and artists had made a few cool items and features, but you decided to hold them back for DLC content later....that just isnt the way to do it.
#436
Posté 19 novembre 2009 - 10:00
#437
Posté 19 novembre 2009 - 10:01
KalDurenik wrote...
But lets say they make 20 DLC for 5-15$. There will be no new features, textures, creatures or anything in these.
You have no proof of that. Quit trying to pass opinion as fact.
#438
Posté 19 novembre 2009 - 10:02
#439
Posté 19 novembre 2009 - 10:03
#440
Posté 19 novembre 2009 - 10:03
Enchantment?
Enchantment!
[/quote
LOL!!!
#441
Posté 19 novembre 2009 - 10:05
In the end DLC is bad for gamers. Paying More for less and worse quality is bad.
#442
Posté 19 novembre 2009 - 10:05
Red-Cell wrote...
Hmmm, people do realise that DLC is pretty much the only reason games can be in development for as long as DA:O has been in
BS
EA spends 2 to 3 times more marketing games than they do developing them. Notice all of those TV ads for the game? It's not cheap. Developers can make take years to make games and make a solid profit on them.
You've fallen into their bs marketing strategy telling gamers they can't continue to make games unless they nickle and dime you at every corner.
Read this you might learn how video games aren't for gamers and aren't made by gamers any longer. It's numbers, they'll tell "gamers" anything and these gamers are dumb enough to believe them.EA now typically spends two or three times as much on marketing and advertising as it does on developing a game. That’s because advertising is critical to getting a game in the top ten rankings. If you have a $10 million game, don’t be surprised if the the TV advertising costs drive the ad budget to $30 million. If a $60 game yields revenue of $35 for EA, then (according to my math) the company has to sell 1.1 million copies just to break even.
http://games.venture...re-engineering/
And?
All that points out is that they generally do not make money on games from core sales anymore. Just how well would games sell without marketing? Imposible to answer, but the point still remains that there HAS to be extra revenue somewhere. Yes they spend more on marketing, but a seven year project takes a heavy financial toll. Not many games have been that long in production and actually been released.
So you have a long production time on a game which is fundamentally a non mass market game, which needs marketing to help boost sales to cover costs. How was this project ever going to make money without DLC?
#443
Posté 19 novembre 2009 - 10:07
I'll be the first one to say I ragged on BW extensively for their broken promises on Mass Effect DLC. So on that front I have to commend them on the fast release of DA:O DLC.
If, and I said if, this DLC offering is only one hour of real gameplay? Then I will probably pass. Thats not really enough content for me to justify getting it.
I am certainly not telling anyone else that they should or shouldn't buy it. That is for each to decide on their own. I do find myself less and less likely to read these forums due to the excessive flaming that seems to be more and more the norm around here. Calling people retards or other low budget terms does not sway people to your side. It only proves you are one.
#444
Posté 19 novembre 2009 - 10:08
Survalli wrote...
murrymonster wrote...
Hmmm, people do realise that DLC is pretty much the only reason games can be in development for as long as DA:O has been in? The sales of the game alone will not make them profit and believe it or not, profit is as important to us as it is them. Without profit you would of seen this get scrapped two or three years into the development cycle.
i dont want them to be in development for ever...i want them to sell me a complete game for 59.99 , possibly an expansion that adds 30-60hrs more, and then sell me Dragon Age II.
are you going to sell me dated content and industry old graphics like NWN2 and expect me to pay? or will you find me buying the latest game on the market, the newest flavor of the month.
put out a good game (DA is a good game) and get on with it, dont tell me later you level designers and artists had made a few cool items and features, but you decided to hold them back for DLC content later....that just isnt the way to do it.
Of course in an ideal world we would have a complete game with everything included in the final release. Due to the economy and piracy, game sales can no longer cover the costs of long term projects and the other associated costs with developing games.
DLC is the only way they actually end up making money these days. Expansions don't. If you want a sequel you will need the DLC to do well. Simple as that.
#445
Posté 19 novembre 2009 - 10:09
KalDurenik wrote...
Sadly i still stand correct. Why should they make a expansion when they can just milk money with nothing new from DLC? It cost ALOT less to make. They **** lots of money for nothing.
You still stand correct despite the fact I showed you were wrong? Interesting.
I think it's premature to say this is what all of Bioware's DLC will be, which is something you factored into your "equation". This is number 2, still early in the release cycle. Let's wait a few more months and see if the size and quality increases overall before jumping up and down screaming bloody murder.
#446
Posté 19 novembre 2009 - 10:09
erm, yeah... Enchantment!
Modifié par tinfish, 19 novembre 2009 - 10:15 .
#447
Posté 19 novembre 2009 - 10:09
VanDraegon wrote...
KalDurenik wrote...
But lets say they make 20 DLC for 5-15$. There will be no new features, textures, creatures or anything in these.
You have no proof of that. Quit trying to pass opinion as fact.
i worked in the industry for a number of years..its not opinion. the type of DLC they have added was near effortless.
#448
Posté 19 novembre 2009 - 10:10
KalDurenik wrote...
true... they could make a new feature... For example Combat log! For only 8$... Go go go... But wait! If they would have made a expansion they could have added it there + you would get more things!
In the end DLC is bad for gamers. Paying More for less and worse quality is bad.
But it is the only way companies can actually survive long term. Hate it or not, DLC is the future of gaming. Why do you think it has become so prevelant? The developers create the games because they love creating them, the guys that employ them though want to make money.
#449
Posté 19 novembre 2009 - 10:13
What are we meant to do with his arms ?
Start building a new King ?
I wonder if the kings legs will be in the next addon..
*ponders*
#450
Posté 19 novembre 2009 - 10:13
TheRealIncarnal wrote...
Great, I've been wanting to go back to Ostagar. Looks like I'll pick this up!
What he said.




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