Dnarris wrote...
I'll be very generous and say that Warden's Keep and Stone prisoner provide 10 hours of gameplay. Through two play throughs you get 20 hours of gameplay. With that comparison those two DLC for $22 would provide you with 17% of the retail box content (Rounded up from 16.6%), but costs 44% of the retail box price.
Can you please stop adding The Stone Prisoner DLC into your calculations? You talk about fairness and value, but you and whoever else buys this game retail should be getting this for FREE. I know I did, didn't you? I consider the whole fact that TSP is a DLC, was a way for BioWare/EA to introduce the DLC system to everyone. TWK I got for free since I as a DD buyer, and thus do not get any material goods like a map and a tin box, etc. - so for me, that was a way to weigh up that someone that bought the CE boxed version would get materialistic goods, while I get some extra electronic goodies, that the rest can optionally buy if they want it. Since TWK isn't for everyone, while TSP is (unless you buy it used or are a filthy pirate)--it is in my opinion a great way to try introduce quest content to everyone and how it works (Anyone remember how some people fired up under "a NPC selling DLC"? Did it turn out to be handled that way at all?). Blood Dragon Armor was a way to introduce how you can get equipment through DLC and well, also a gimmick thing to hype up ME2 (wich they cover more on their @dragonage Twitter page than DA itself at times..).
* Every new retail box of DA:O contains a promotional code on a promotional code card which when redeemed provides a free download of The Stone Prisoner. Digital purchases of DA:O will have the code emailed.
Regardless though, if you mean that for $22 I can get 20 hours of gameplay, that is far more than I usually get in most single-player games these days. I loved Batman: Arkham Asylum, but I was done with absolutely everything within 13 hours spent. All achievements, all riddles, 100% Completed. TWK, I would say should potentially give someone 1-3 hours of gameplay, two new abilities, a set of equipment, a blood magic robe, party storage (I agree with statements that this could have been in the main camp instead (but also with 'counter-arguments' that I haven't really experienced having much of a inventory problem with125 slots and kitting out my companions)), a very nice 1H or 2H and extra story and a new area to visit. I find the value of $7 to be fair for that. TSP, adds tons of content, depending on how you play with your companions. If you bring Shale along, you get tons of voiced content, you do get a extra quest as well. There's some decent items to get too. Overall, the value of FREE is well worth what you get in return. In all honesty, I hardly see it as a DLC, but rather as what I wrote above, a way to introduce DLC for everyone.
Anyways, stop saying $22. You should not need to pay $15 for TSP unless you didn't buy it full-price retail. And since you use that price to compare it with, I can only assume you got it for free, like most rest of us. You can complain about $7 providing you with 1-3 hours, a couple quests, some interesting story, decent equipment and a new location together with a party storage and some vendors. (Plus a gift you can steal, nearly forgot that.. try stealing from the dog as a hint.)
And I don't believe
anyone can already say that this DLC will only be 1 hour long and containing little of value. If I have missed some huge detailed written post about it from the devs that says what we get for the reasonable and low price of $5, please point me too it. Even so, I would also like to know that you have already played through it yourself before you can actually say something substantial about it. I can't say it will be great, but I can say that I am excited that they have already announced a new DLC addition. If it continues with monthly DLC downloads, I will be personally very happy with that. I prefer that over feeling like I am grinding a MMO and paying subscription fees there (even though I will keep doing that too

).
bwdevel wrote...
DLC should have the same cost:value ratio. If the game has 30 hours of content at 40 USD (just saying), that's $1.33/hour. None of the content so far has been above an hour. The value simply isn't there in the DLC. Just because it's only $5 doesn't mean it's not a rip-off...
So far the DLC is nothing more than "phat lewtz" with a shallow gameplay wrapper. So seems to me that the DLC is targeting the same people who would buy gold in MMO's.
I don't know what DLC you played, but if you bring Shale along with your group, you get far more than a few hours worth of content. There's a ton of dialogue that Shale has in the various areas in the game, the original quest, an additional twist at a certain plot choice and yet another quest after that twist. Basically I could say since I got Shale as one of the first things after getting access to the world map, that TSP gave me near 50 hours worth of content. I found the story to be interesting enough as well. TWK gave me plenty of story regarding earlier Grey Wardens. The loot was nice, but I enjoyed the whole exploration and story the most. I am fairly sure I clocked in around 3hrs when I did it since I also did the side-quests from the Keep and read up on all the lore. If I count that I also did this early, right after Shale, and have taken use of the extra abilities and the loot since early on, I could in a sense say it has benefitted me for well over 80 hours. I didn't see it as fancy wrappers around loot. I saw it as enjoyable entertainment, with extra story and lore to build under the DA world. I could go as far as to say you seem more like the loot *bleep* who would buy gold in MMO's and don't care about reading lore and story, it goes both ways. The DLC might not have been your fancy, but it sure was mine, and I felt I got content for the value. (I got it for 'free' since I bought the Digital Deluxe, but would gladly have paid for it.)
Modifié par Neil Decurio, 20 novembre 2009 - 08:12 .