Dnarris wrote...
ITSSEXYTIME wrote...
Also for the last ****ing time: Gameplay hours don't translate into monetary value. Retail game prices are effectively fixed afterall. Do you think Bioware is going to release 0.10 cent DLC's just because they only include that amount of content compared to the base game?
learn some economics before you whine.
I'd like to hear an intelligent explaination of consumer value in relation to DLC, retail game prices, and standardized pricing from you. Rather than a complaint about other posts.
I just think it's silly to say "I spent $50 on Dragon Age and got X hours out of it, therefore a $5 DLC should give me Y". However, it simply doesn't scale like that. The retail prices are set at $49.99 for PC gamers regardless of the amount of content, and there are plenty of games that have less gameplay hours to the dollar than Dragon Age. Instead of measuring the value of a DLC or a game by the amount of gameplay hours you get (which vary depending on player skill and other variables) you should weigh it based on whether or not you would enjoy the content itself, regardless of length.
I enjoyed Warden's Keep a fair bit, and my entire game experience benefited from playing through that because of the additional skills and items. Some people were a bit disappointed by it though, and for them it wouldn't have been worth the money. (probably because they were expecting something like Oblivion's DLC where you get your own place and upgrade it and what not) The value of warden's keep isn't measured by playtime but by the raw quality of the content experience and a personal, subjective value or worth.
The monetary value is determined by what Bioware will think people will pay. For the majority of people, $5 is a fine price for Return to Ostagar. If you're really hesitant, just wait until a couple of reviews come out for it and people say what they think about it. Ultimately though people just need to stop looking at it was a "Gameplay hours = X amount of money" and rather a "Am I fine with spending $5 for this content and supporting the game developer?"
The only time people should be concerned about playtime is with a retail game, because the prices are fixed and thus when deciding to purchase one game over another then the gameplay hours can be a pretty important decision factor. When it comes to DLC it's an entirely different issue, because the purpose of DLC is to support the developers of your favourite games and to get a little bit of content in return. The reason expansion packs have ceased to exist isn't because of DLC but because of development cost. DLC is the solution to this problem, because when people buy DLC the developer has both the resources and the demand to develop a full on expansion pack.
In short: Buy DLC if you want to support the developers, don't worry so much about whether or not you're getting the bang for your buck in content because the purpose of DLC isn't to replace expansion packs but to enable developers to pursue the idea of expansion packs and sequels in the future. Between Second-hand sales (you'll notice stone prisoner is designed to combat this) and piracy as well as the cut services like Steam take, development cost are quite substantial and hard to pay for. With big titles like Dragon Age this is less of an issue as it has been selling very well.