So, now your assuming that will be good, but the DLC wont be? Why can't we have both?the_one_54321 wrote...
VanDraegon wrote...
I hope to see and wouldnt be surprised to see, two official expansions for DA.
see, that would be cool. that, i would pay for.
NEW DLC ANNOUNCED -Return to Ostagar
#176
Posté 19 novembre 2009 - 06:22
#177
Posté 19 novembre 2009 - 06:22
If you don't like it, don't buy it. That simple.
But do it without making a big drama out of it.
#178
Posté 19 novembre 2009 - 06:22
I can't wait, game has been amazing so far. I am sure over time we will see what happens to morrigan, new characters and new areas. whether it be from dlc or expansions.
#179
Posté 19 novembre 2009 - 06:23
I guess $5 or $7 bucks for a bit of storyline is okay..... if you're a sucker
#180
Posté 19 novembre 2009 - 06:23
Lowlander wrote...
This kind of DLC is the death of actual content.
If they can sell you a nice sword (Wardens Keep), nice sword and Armor (Return to Ostagar), what financial incentive is there for actual NEW STORY content? None.
Except both Warden's Keep and Return to Ostagar feature new story content. Warden's Keep had a ton of backstory on the history of the Warden's and Return to Ostagar will likely feature quite a bit of new dialogue with Alistair and possibly more.
I would love some more substantial add-on packs, but I don't mind the little tidbits in between. Considering the game has only been out for like 16 days I'm absolutely fine just getting a small tidbit to hold me over until something a bit more substantial.
#181
Posté 19 novembre 2009 - 06:23
If they can sell you a nice sword (Wardens Keep), nice sword and Armor (Return to Ostagar), what financial incentive is there for actual NEW STORY content? None.
/boggle
So you just saw Warden's Keep as nothing but a nice sword?
I personally found the story that was told in the Warden's Keep addon to be rather interesting.
#182
Posté 19 novembre 2009 - 06:23
ItsTakenStopAsking wrote...
Do you really think that Bioware spent 7 years developing this game? *Really*?
IIRC, Dragon Age was announce for the very first time shortly after NWN 1 was released. So , yes, i do think it has been around 7 years.
#183
Posté 19 novembre 2009 - 06:24
the_one_54321 wrote...
mastorofpuppetz wrote...
No real gamer stops gaming because of optional DLC, please.
see, now you're just being an [donkey] and nothing more.
smart people stop doing something when other people start using it to take advantage of them.
The thing is they would only be taking advantage of you if you let them, it's your choice weather or not to buy. What you're basiclly saying is you'd pass on Dragon Age 2 because of DLC despite the fact that the original game gave you a solid 80 hours worth of top quality content.
#184
Posté 19 novembre 2009 - 06:24
Brilliant actually.
#185
Posté 19 novembre 2009 - 06:24
BGFU888 wrote...
I'll say at least this much. Don't the warriors have enough toys and armor already? I want my mage to look cooler yeah? Nothing for mages? Oh well.
I would hope there would be some robes and light armor/weapons as well. Cailan's armor was distinctive though so I can see that as a selling point.
#186
Posté 19 novembre 2009 - 06:25
#187
Posté 19 novembre 2009 - 06:25
RocusPocus wrote...
The reasoning of the supporters is pretty solid as well.the_one_54321 wrote...
mastorofpuppetz wrote...
Exactly, so how do you even pretend to know what they will be like or how long? Your just believing what you want to, you have no way of knowing.
and neither do you. ive at least provided some reasoning for my opinion other than "it's only $5 you tards!"
BioWare is charging five dollars for what will probably be a couple hours worth of entertainment in an area that actually means something to your character, and some members of your party. It was a great game, people enjoy the Shale DLC, which was free. We got ONE ok DLC which people complained about, so BW is releasing a new cheaper one and you're going to refuse to play it, with no knowledge about whether it's worth the time or not.
I personally have yet to be dissapointed by Bioware, and if they want some pocket change in order to entertain me and bring me into a lore-rich area, so be it.
it's not about the time. it's about spending $12 for content that is less than 1/100 of the whole game, after i spend $50 on the game. it simply does not add up. make an expansion isntead. maybe it'll suck anyway, but it's more likely to have decent content than a brief mod that came to completion in less than a month.
#188
Posté 19 novembre 2009 - 06:25
#189
Posté 19 novembre 2009 - 06:26
mastorofpuppetz wrote...
So, now your assuming that will be good, but the DLC wont be? Why can't we have both?the_one_54321 wrote...
VanDraegon wrote...
I hope to see and wouldnt be surprised to see, two official expansions for DA.
see, that would be cool. that, i would pay for.
Going by the bullet points, i don't think i'll be spending money on this. 2 out of 3 of them do not interest me in the slightest, and it is quite questionable that one of the main bulletpoints is even a set of loot to begin with. Wardens keep was a 30 minute blowthrough, and that was with the loading times being 1-2+ minute bug.
#190
Posté 19 novembre 2009 - 06:27
VeeVito wrote...
Pretty shrewd new gaming business model... Take the game you have, chop out as much as you can without doing too much damage to the original. Then sell the original for full price. And then sell what you chopped out in bits and increments every few weeks for $5-$10. Steady "after launch" money flow for content that could have been in the original.
Brilliant actually.
Yes, that 60+ hour vanilla game really looks chopped up and unfinished.
#191
Posté 19 novembre 2009 - 06:27
osito de peluche wrote...
If it doesn't advance the plot, what's the point?
But isn't the "Return to Ostgar" a plot in it's own? I mean, there's another survivor with some story to tell. There's the story of who he was, how he survived the battle, escaped the Darkspawn, etc. Sure, it won't be as epic as the main storyline, but it's a story nonetheless.
To each his own, I'm sure, but I just don't see why I should care about somebody ELSE's story. IMO DA is already way too long and bloated with pointless side stuff to the point that it starts to overshadow the main plot. I honestly think that they could've cut close to 30-50% of the content from the middle and it would've been a better game for it. I would much rather see something that's more intimately connected to my character and the main plot.
#192
Posté 19 novembre 2009 - 06:27
TheMadCat wrote...
the_one_54321 wrote...
mastorofpuppetz wrote...
No real gamer stops gaming because of optional DLC, please.
see, now you're just being an [donkey] and nothing more.
smart people stop doing something when other people start using it to take advantage of them.
The thing is they would only be taking advantage of you if you let them, it's your choice weather or not to buy. What you're basiclly saying is you'd pass on Dragon Age 2 because of DLC despite the fact that the original game gave you a solid 80 hours worth of top quality content.
well, i might just not buy the DLC. im not a sucker, after all. but, buying more games depends on what the developers do from here on out. i will not be a sucker, ever. so if they make the regular games into games for suckers as well, then i'll just have to opt out.
#193
Posté 19 novembre 2009 - 06:27
VeeVito wrote...
Pretty shrewd new gaming business model... Take the game you have, chop out as much as you can without doing too much damage to the original. Then sell the original for full price. And then sell what you chopped out in bits and increments every few weeks for $5-$10. Steady "after launch" money flow for content that could have been in the original.
Brilliant actually.
Oh ffs the only content you can argue was cut from the maingame was Stone Prisoner, because it was. The DLC team picked it up off the cutting room floor and polished it up in time for release. Warden's Keep and Return to Ostagar are both structured as DLC, the way they are implemented in the game and the content itself screams "designed for premium sale".
#194
Posté 19 novembre 2009 - 06:30
I really don't like this trend of having several DLC available shortly after launch, and I think they are trying to milk things already, but that doesn't mean I'm going to insult people that feel it's a worthwhile purchase. As others have said, if they keep this up, you might end up paying ~$50 for like 6-10 hours of gameplay, and I don't want to support that model at this time. If things change and the DLC becomes better or cheaper, then obviously I will re-evaluate my position.
#195
Posté 19 novembre 2009 - 06:30
VeeVito wrote...
Pretty shrewd new gaming business model... Take the game you have, chop out as much as you can without doing too much damage to the original. Then sell the original for full price. And then sell what you chopped out in bits and increments every few weeks for $5-$10. Steady "after launch" money flow for content that could have been in the original.
Brilliant actually.
I don't think this is what is going on here, I truely believe Bioware designed and delivered a complete package. It is just as complete as Baldur's Gate 2 was in my opinion. (I am, honestly, still partial to BG2).
Nonetheless, if companies did conduct business this way and it worked, well... good on them. If you offer something for sale and people buy it, nothing wrong with that.
#196
Posté 19 novembre 2009 - 06:31
Ryukahn wrote...
It's pretty funny reading all of the insults that each side is tossing around. Why can't you guys just voice your opinions without name calling and insults?
I really don't like this trend of having several DLC available shortly after launch, and I think they are trying to milk things already, but that doesn't mean I'm going to insult people that feel it's a worthwhile purchase. As others have said, if they keep this up, you might end up paying ~$50 for like 6-10 hours of gameplay, and I don't want to support that model at this time. If things change and the DLC becomes better or cheaper, then obviously I will re-evaluate my position.
Someone buy this man a brew.
#197
Posté 19 novembre 2009 - 06:32
Now the people complaining about this before we even have any details whatsoever are just being silly. You don't know how long this is, or if it doesn't have some story elements in it. If you consider it such a waste of money, then don't buy it?
Now as for the dlc itself, I'm hoping that the king's most likely massive armor isn't the only one in there. I have a good 5 sets of massive armor and 1 or 2 decent sets of mage or light armor.
#198
Posté 19 novembre 2009 - 06:32
Personally, I'm buying this because I thought I would revisit Ostagar in the game. It's somewhere I wanted to take my character, possibly fulfil the promise you make to Ailistair about Duncan. I would love a full expansion made, and I'm sure there will be one, I'm not going to turn down a cheap DLC while I'm waiting though.the_one_54321 wrote...
RocusPocus wrote...
The reasoning of the supporters is pretty solid as well.the_one_54321 wrote...
mastorofpuppetz wrote...
Exactly, so how do you even pretend to know what they will be like or how long? Your just believing what you want to, you have no way of knowing.
and neither do you. ive at least provided some reasoning for my opinion other than "it's only $5 you tards!"
BioWare is charging five dollars for what will probably be a couple hours worth of entertainment in an area that actually means something to your character, and some members of your party. It was a great game, people enjoy the Shale DLC, which was free. We got ONE ok DLC which people complained about, so BW is releasing a new cheaper one and you're going to refuse to play it, with no knowledge about whether it's worth the time or not.
I personally have yet to be dissapointed by Bioware, and if they want some pocket change in order to entertain me and bring me into a lore-rich area, so be it.
it's not about the time. it's about spending $12 for content that is less than 1/100 of the whole game, after i spend $50 on the game. it simply does not add up. make an expansion isntead. maybe it'll suck anyway, but it's more likely to have decent content than a brief mod that came to completion in less than a month.
The reason BioWare touts the armor thing in their announcement is because sadly, that's why most people are going to buy it, it's sound advertisement. They also don't want to reveal too much about it, but I'm sure there will be far more than just a pretty set of armor.
I choose to support a company that has never done me wrong, and has consistently enthralled me with great story telling, and I'm not ashamed to express my love by tossing money at them,
#199
Posté 19 novembre 2009 - 06:32
mastorofpuppetz wrote...
No real gamer stops gaming because of optional DLC, please.
No, but many of us old hats are starting to give up the ghost because there isn't really any story to be had.
You pay 5$, get a retextured sword, and some armour with maybe a half-hour dungeon walk through. If you're lucky maybe some closure as to what happened to Duncan.
This, in itself is not really that bad of a deal. It's 5$...I spend more than that on apples in a week. The issue here is that it's not new content. It's extrapolated content.
The Yahtzee review rang true to me, he called me on exactly what I did. I created a Human Noble, played through the game...then played the 5 other origins and was done. There's no appreciable difference to the game to warrant playing the same storyline 6 times in a row. And there's no real incentive either. There aren't 'good' or 'evil' ways to play through the game either...just right and wrong. The game makes it painfully clear which direction is right and which is wrong. Those aren't choices, Bioware, those are problems. Choices are ambiguous with no clear right or wrong answer. As in, have a banana or have an apple. Problems are what you present us with...with an obviously right and wrong answer. In example the Arl Eamon bit. There are three ways to handle it, but the third is the painfully 'correct' answer. It takes the bite out of the decision. There is no choice...it's just a problem to be solved.
Anyway...I digress.
Just because you unfold a hidden corner of a map, doesn't make it new. It's just information that existed, but you didn't know.
New content would be exactly that...new...a progression of the storyline. Not an extrapolation of the existing one.
#200
Posté 19 novembre 2009 - 06:32
ItsTakenStopAsking wrote...
Someone buy this man a brew.
Beer garden diplomacy.




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