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Thoughts on DA2 now that over a month has passed since we've finished it...


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#126
Serpieri Nei

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So many gameplay elements were streamlined out, even with a heavily modded game I still can’t get past act 1 on my second play through before boredom sets in. On top of that you have several flaws and missed opportunities ranging from no Isometic camera to a poorly executed frame narrative, followed by a heavy reuse of recycled content, and the list goes on. Who knows maybe patch 1.03 will help but I doubt it. Any hopes I have for this title will be left to the modders to make up for all the deficits this game has.

#127
Persephone

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neppakyo wrote...

MonkeyLungs wrote...

Mr.House wrote...

I'm still enjoying the game, it's hard to go back to DAO since there are three lengthy areas I can't stand and really hurt the game for me.


Thiose so called 'lenghty areas' aren't even long. They are at least lobger than THAT CAVE but it's complaints like yours that created the super fast quests and recycled areas.

DAO is superior to Da2 in EVERY way except maybe armor graphiocs and character models and that's just maybe.


So people's short attention span is the reason for DA2's short ass quests? Sad.


I for one was GLAD to see stuff like DAO's DR and The Fade GONE. (The "Skip The Fade" Mod is popular for a reason) 

So how about not twisting everything into a generalization? Enjoy the DR grinding. I'll enjoy the faster paced quests DAII has to offer. (And those that DAO has to offer, mind you) B)

#128
Esbatty

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People do realize the console gamers didn't have the luxury of the option to mod out the Deep Roads or Skip the Fade right? It was the PC gamers who had that option and thus not only got to b*tch about the length of those sections but also daintily be able to just skip 'em entirely. While everyone else just had to suck it up and slog through.

#129
Persephone

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Esbatty wrote...

People do realize the console gamers didn't have the luxury of the option to mod out the Deep Roads or Skip the Fade right? It was the PC gamers who had that option and thus not only got to b*tch about the length of those sections but also daintily be able to just skip 'em entirely. While everyone else just had to suck it up and slog through.


Sadly true. My sister played DAO on the PS3. She hated the DR and the Fade even the first time around. The constant level grinding, the utter bore called Lothering (Now THOSE are Fedex quests!) and the dozens upon dozens of dialogue bugs are what kept her from playing DAO again. I gave her my copy for the PC but even then, once she had played through every origin story, she quit once Ostagar reared it catastrophic head. She made saves for each decision and did them all via reloading & read the epilogue slides she missed on the Wiki. (Since there aren't many IN GAME differences....and I agree)

#130
Dr. rotinaj

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Persephone wrote...

I for one was GLAD to see stuff like DAO's DR and The Fade GONE. (The "Skip The Fade" Mod is popular for a reason) 

So how about not twisting everything into a generalization? Enjoy the DR grinding. I'll enjoy the faster paced quests DAII has to offer. (And those that DAO has to offer, mind you) B)


Really? I liked the DR. The Fade was a pain in the ass though, though I didn't hate it because it was a large area but because it was just filler content. 

#131
Persephone

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Dr. rotinaj wrote...

Persephone wrote...

I for one was GLAD to see stuff like DAO's DR and The Fade GONE. (The "Skip The Fade" Mod is popular for a reason) 

So how about not twisting everything into a generalization? Enjoy the DR grinding. I'll enjoy the faster paced quests DAII has to offer. (And those that DAO has to offer, mind you) B)


Really? I liked the DR. The Fade was a pain in the ass though, though I didn't hate it because it was a large area but because it was just filler content. 


I was fine with them (If slightly annoyed just the same) the first time around. Afterwards it was...."Egads, not THIS again!". The DR killed many of my attempted playthroughs. I hate them. :devil:

#132
brigantine

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I did not mind the DR at all. I enjoyed most of DAO (and DAII) with the exception of the Fade. The Fade portion of DAO was one of the worst gaming experiences I can remember. I played it on the 360 so I had not choice but to go through it. It is one of the main reasons I never played the game through a second time. I played different races starting quests but never any further because I knew I would never do the Fade again. I'm currently on my 4th play-through of DAII.

#133
Esbatty

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For me once I understood that once you picked up a new form in the Fade it was time to get the hell outta that section, it became more intuitive. But some of those fights, while solo, UGH... crazy harsh if you forgot to save at a proper spot. But the nightmares of your companions encouraged me to bring different sets of companions each time I ran that gauntlet.

Deep Roads was okay the first couple of times, then you realize it doesn't get any better, and even with exploiting stealth toggles it wasn't much of a shortcut. But Hespith's creepiness was the best damn part. Hell even after the Spider Queen fight, ugh, and you realize your reward for beating it was to meet Branka who demanded you fight ... dun-dun-dun... WAVE after WAVE of Darkspawn to clear a path. Yeah... not cool.

#134
Ravenmyste

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wow you guys are really either totally not liking how they made the fade or you complain about how short and reused certain things are if you cut one aspect of the game, you will  have to reuse other things

if dragonage1 didn't have the fade you do realize that game would been shorter then dragonage2

i loved the puzzle quests in dragon age 1 fade quests and the fade in da2 was some what fun but there was only 3 puzzles to solve the barrels and catch the book i wanted more fade it was lacking all the mage things that made dragonage orgins what it was..

BRING back the thinking quests. and i think people that complain about on the pc should  try playing on the xbox console..or ps3{dont know if there are cheat codes for ps3} these are to me a more hardcore way to play no cheating, no moding a game to skip a areas that you dont want to play..
and no this isnt a a post to call out pc owners and console users to start a war its basically i think the consoles are alot more advanced playing field..

and yes i also play it on the computer too..

Modifié par Ravenmyste, 13 mai 2011 - 11:37 .


#135
Ismelda

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I just don't understand why they reuse same locations over and over again and not once the location of DAO. It is their game, so why not add some variety in using some of the settings of the previous game instead of the same caverns, same house, same underground... I just can't figure what can be stopping them from adding more content with existing content from the previous game.

#136
Cutlasskiwi

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MonkeyLungs wrote...

Mr.House wrote...

I'm still enjoying the game, it's hard to go back to DAO since there are three lengthy areas I can't stand and really hurt the game for me.


Thiose so called 'lenghty areas' aren't even long. They are at least lobger than THAT CAVE but it's complaints like yours that created the super fast quests and recycled areas.

DAO is superior to Da2 in EVERY way except maybe armor graphiocs and character models and that's just maybe.


I do hope that this isn't a serious post.

Not everyone who didn't like the deep road and the fade in DAO is against longer quests. I would like more longer quests but I just didn't find fade and the deep road fun. I think Baldur's Gate is one of the best examples when it comes to long quests that is fun.

#137
Kilshrek

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What made the Deep Roads and Fade sequences tedious? Was it the samey environment for such a long time? Or was it the actual length of time spent in the dungeon? I seem to recall getting through the Fade sequence in roughly an hour. Of course I never really timed myself but once you got the hang of the area it was easy as pie to go through, and I explored every nook and cranny for stat boosters. One area I'd call slightly tedious is the ginormous cave during the Urn of Sacred Ashes. Just because it took forever to get anywhere, and I missed the Drake fork the first time because I wasn't sure which way to go first, then gave up on it after I'd finished the quest because it would be another long journey.

#138
hoorayforicecream

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Kilshrek wrote...

What made the Deep Roads and Fade sequences tedious? Was it the samey environment for such a long time? Or was it the actual length of time spent in the dungeon? I seem to recall getting through the Fade sequence in roughly an hour. Of course I never really timed myself but once you got the hang of the area it was easy as pie to go through, and I explored every nook and cranny for stat boosters. One area I'd call slightly tedious is the ginormous cave during the Urn of Sacred Ashes. Just because it took forever to get anywhere, and I missed the Drake fork the first time because I wasn't sure which way to go first, then gave up on it after I'd finished the quest because it would be another long journey.


The tedium set in when you went from quest to quest, from fight to fight, without a real change in what was going on, or any advancement in the story. It was badly paced, because there were a lot of maps and fights and encounters, but there wasn't as much conversation, story advancement, or general feeling that what the Warden is doing matters. When I was in Redcliffe, finding the passage into the keep mattered. Fighting off the waves of undead at night mattered. Discovering Jowan in there, and having to make a decision about Connor mattered.

When I was in the Deep Roads, there weren't many decisions to be made, and most of them didn't feel like they mattered. Sure, I can bring the pieces of that unknown soldier back together, or I can go from this place to that place, but when this place and that place look almost identical, when the enemies I fight are the same over and over, but it felt like the story just wasn't progressing, and I was just trying to get through it to get to the good part.

It was much the same with the Fade, it just felt like it was too long. Finishing a puzzle section was kind of cool, but it didn't hold much meaning when the reward for finishing isn't story advancement, but just... more puzzle on another similar-looking map.

Don't get me wrong, I loved the end of the Deep Roads. Dealing with Hespith and Branka's craziness was pretty awesome. I just wish I hadn't needed to slog through so much of the generic Deep Roads to get to the awesome.

Modifié par hoorayforicecream, 13 mai 2011 - 03:24 .


#139
Kilshrek

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Different folks, different strokes I suppose. DAO as a whole now I have to take in bite sized pieces because there's nothing new, but no one individual section is more "tedious" than another, to me that is.

Modifié par Kilshrek, 13 mai 2011 - 04:24 .


#140
Dormiglione

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Even after 2 month im still disappointed and angry about DA2. Normally time should heal wounds, but it will take much more time to get me calm. 

I thought long about "why am i that disappointed?". I remember when the first informations were available on different sites, there i read that DA2 will not be about the warden. Not cool, but i waited for new infos about DA2, the story, its feature and who is Hawke. So i read a lot of the news and more than once it was stated that you will pass through a decade, you will see how your decisions would shape Kirkwall, Hawke's story would take place at the same as the story of the warden took place and so on. I thought "Wow, now i understand why its limited on a human protagonist", it will be a game that "shapes" around your decisions. 

Ok, after the first playthrough i realized that it was "only" a streamlined product that cant be really called a RPG. Just read through the "constructive criticism" thread. Lot of people explains there what i mean. 

So i got a streamlined product that "copy - paste" over and over again the same Cave, same Mansion, same Dungeons without even to change the textures, sorry, but this is just lazyness. 
And while nothing changed at all, the three acts didnt need to be interrupted by a short cinematics telling me that now 3 years past and Hawke did .... what? nothing! it changed ..... nothing. 

So the story of the warden was sacrificed for what? For a better combat system? Ok, and what else? 
Let me just throw a Hypothesis: 
How much apprecation did Mass Effect 2 had if it had not carried on Shepard's story. Let say, you played as the Mass Effect "Hawke". Your Shepard would just be mentioned as "the hero who defeated Saren and his Geth army" and in the middle of the game you did meet Liara but had just a short conversation like you had with Leliana.
I hope that you understand why im still disappointed and angry. I really hope that the upcoming story DLC is really a "story" DLC and not just waves of combat with a few cinematics.

#141
Sylvius the Mad

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Esbatty wrote...

People do realize the console gamers didn't have the luxury of the option to mod out the Deep Roads or Skip the Fade right? It was the PC gamers who had that option and thus not only got to b*tch about the length of those sections but also daintily be able to just skip 'em entirely. While everyone else just had to suck it up and slog through.

Two things:

First, that's a limitation the console players wilfully chose, so I don't have any sympathy.

Second, I think the Fade and the Deep Roads were the best parts of DAO.

#142
tanerb123

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Fade is my favorite part in the entire DA:O. Playing with burning man and golem was very fun.

#143
Tommy6860

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Sylvius the Mad wrote...

Esbatty wrote...

People do realize the console gamers didn't have the luxury of the option to mod out the Deep Roads or Skip the Fade right? It was the PC gamers who had that option and thus not only got to b*tch about the length of those sections but also daintily be able to just skip 'em entirely. While everyone else just had to suck it up and slog through.

Two things:

First, that's a limitation the console players wilfully chose, so I don't have any sympathy.

Second, I think the Fade and the Deep Roads were the best parts of DAO.


This^ and I agree. The whole deep roads mission felt like the length it was depcited in the map travel animations as well. Besides, the Anvil of the Void had to be deep and far away considering its intended use. And it was also a bit of a homefront for the darkspawn, it would have to be expansive. The DRs in DA2 felt like small neighborhood for the DS and lacked the grandeur in scope. The fade was great because it fits in with the abomination' and desire demon realms of control when people were possessed under their spell.  When playing any mage Origin, one started off there and that made, for me anyway, any other fade venture worthwhile and relevant.

#144
Dormiglione

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I didnt like the Fade in DAO, but i went through on every playthrough because you could level up. The deep roads are my favorites. I loved them.

#145
tonnactus

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Dormiglione wrote...

How much apprecation did Mass Effect 2 had if it had not carried on Shepard's story.


It would be better because shepardt wasnt really important for the plot of the game anyway(good leader /symbol where most of the aliens even didnt know who he was,sure) ,unlike in the first game with the prothean visions.
Mordin and the illusive man were,of course,more important for Mass Effect 2 then shepardt.

Modifié par tonnactus, 13 mai 2011 - 07:04 .


#146
Sylvius the Mad

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If I have a complaint about the Deep Roads in DAO, I think they were too short.

I liked the amount of content in them - I just think it would have offered a better atmosphere if those same encounters were spread out over twice as much area.

#147
Guest_simfamUP_*

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Sylvius the Mad wrote...

Esbatty wrote...

People do realize the console gamers didn't have the luxury of the option to mod out the Deep Roads or Skip the Fade right? It was the PC gamers who had that option and thus not only got to b*tch about the length of those sections but also daintily be able to just skip 'em entirely. While everyone else just had to suck it up and slog through.

Two things:

First, that's a limitation the console players wilfully chose, so I don't have any sympathy.

Second, I think the Fade and the Deep Roads were the best parts of DAO.


They were great. But after a few playthroughs the combat becomes tideious. But it's like anything really. I wish the Deep Roads had more encounters such as the one with the Legion.

#148
tonnactus

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Sylvius the Mad wrote...

If I have a complaint about the Deep Roads in DAO, I think they were too short.


The spider queen battle was somehow annoying,Because even if frozen,her escape was still trigered after falling below a certain percentage of health.
But the fight with Branka and her golems was just great.(especially the cutscene before)

#149
Haexpane

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Serpieri Nei wrote...

So many gameplay elements were streamlined out, even with a heavily modded game I still can’t get past act 1 on my second play through before boredom sets in. On top of that you have several flaws and missed opportunities ranging from no Isometic camera to a poorly executed frame narrative, followed by a heavy reuse of recycled content, and the list goes on. Who knows maybe patch 1.03 will help but I doubt it. Any hopes I have for this title will be left to the modders to make up for all the deficits this game has.


no mods for me, PS3 player so I guess I'll go cry now :(

#150
Haexpane

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Sylvius the Mad wrote...

Esbatty wrote...

People do realize the console gamers didn't have the luxury of the option to mod out the Deep Roads or Skip the Fade right? It was the PC gamers who had that option and thus not only got to b*tch about the length of those sections but also daintily be able to just skip 'em entirely. While everyone else just had to suck it up and slog through.

Two things:

First, that's a limitation the console players wilfully chose, so I don't have any sympathy.

Second, I think the Fade and the Deep Roads were the best parts of DAO.


NO !  Console gamers do not "willfully choose" not having mods for games.  That is the Sony/Microsoft decision.

I bought my PS3 with the vague hint/promise of a more "open" network and there were even games "announced" that would allow user mods.

Even Sony published games like Infamous 2 and Lil Big Planet 2 allow user created content, entire GAMES in LBP2

So both the technology to do mods and the will to do mods is there, and it's real.