CaptainBlackGold wrote...
billy the squid wrote...
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[/i]Sadly, I won't get my hopes up for DA3 even if it is released, particularly if Laidlaw is the lead designer as his views on DAO are largely the opposite of mine. I don't think he's a bad chap, I just think he is wrong in the direction he took the game. Luckily CDProjekt with Witcher2 looks to have filled the gap, though I will wait and see if it does deliver.
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First, to your entire post may I say, "Hallelujah - preach it brother!" with no sarcasm intended.
*snip* I tend to ramble somewhat so to prevent huge blocks of text on a page for a singe post...
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I am unsure as to what extent he actually believed that the direction that was taken was correct or not, but I suspect that many of the games designs and art concepts of the game would be made at the developer level rather than by EA, it is more likely that EA gives broad strokes as to what they expect from their development studios rather than controlling every aspect of a game's development, so a Mr. Laidlaw had control even if it was within paramiters set by EA. The EA board themselves have bigger things to worry about, particularly the financial stability of the company, losses, shareholder meetings, cuts and reinvestment etc.
Regarding the interviews, I agree that he couldn't bash DA2 even if he wanted to, although I don't think he would want to, without his career comming to a short drop and a sudden stop as the legal department at EA get involved and I don't think many employers would take on designers who lay the balme at the publisher's door, even if it belongs there. In short I don't envy his position and to some extent I can sympathise even if I don't condone the approach that the design team took in both terms of game design at the basic level and art concepts all the way through to story and implementation.
As an added point EA's method of operation seems to be to acquire a development studio and its IPs who have some good will attatched to the name before cashing in and attempting to force mainstream concepts into all projects by the developer irrespective of whether it works or not, without understanding the draw to a particular developer is composed of different core markets eg: RPG style for bioware etc. rather than a single amorphous blob which the company seems to view the game market. Its baffling that EA doesn't acquire seperate developers and keeps each one distinct for each genre in an attempt to dominate the seperate game genre markets rather than shift all developers into the main stream and so come into competition in an already over crowded market.
I will continue a little later, but i must be off. tata
Back again!Anyway regarding EA's business strategy, I'm not stating this as gospel, rather it's some of my musings on the subject. It appears to rather short term in its outlook, as acquiring development studios is an expensive affair, so the desire to crank as much cash out of the asset in as quick a time possible is understandable. But, ultimately misguided in its approach, as it destroys any credibility and market share that the developer had and damages future revenue streams for EA as a publisher, rendering the asset value lower than the initial face value at purchase, should EA choose to sell the developer off at a later date, possibly why westwood was closed down rather than hived off.
I think looking at EA fiscal reports certainly a large portion of its acquisitions are going to be via leverage hence the debt has to be serviced from earnings over the period, like many PLCs , but considering that it has posted losses for I believe at least the last 3 years, the acquisition of Bioware looks like a quest to
"find the goose that lays the golden egg" i.e developer with a well respected barnd name, good track record and lucrative IPs, potentially not over leveraged and has a core base different genres and will provide revenue to bring EA back into profit.
But as I have stated earlier, it misses the strengths of each developer/asset in what they do best and tosses them into the mainstream where the majority of the potential revenue is located, but is never realised as the developer either A) doesn't design games to appeal to it

produces something like DA2, which flops or C) doesn't have the necessary staying power or core base to boost/ support sales and revenue figure
Finally as to the possibility of DA3 it is uncertain that EA may cancel it as the potential revenue/ market remains, but a question, with refrence to the above, is, will EA actually learn from the mistake and be content to leave Bioware as its key asset within the RPG market rather than forcing it to try and turn out a "golden egg" (game) which appeals to the mainstream and sells several millions. This I don't know, but the current approach and comments regarding multiplayer(in general) and ME3 dictates caution.
Regarding a single named character, Its rather a double edged, sword. The potential for the player to love or hate it is very real, for instance I liked Shepherd, prefered multiple unnamed PCs in Origins, but hated Hawke, infact I wanted to cave his smug head in, when it came to certain dialogues, such as on sundermount, "I want to be a dragon" really? this is what passes for dialoge choices, come on.
I think what I'm getting at is named characters can be very good if they are well done and implemented, if they aren't or you don't like the voice etc. it becomes very irritating.
Sorry for Babbling.
Modifié par billy the squid, 14 mai 2011 - 09:50 .