Autolycus wrote...
More importantly...when did Bioware become a 'her' ????
When I started shopping smart. Shopping S-Mart!
Guest_Alistairlover94_*
Autolycus wrote...
More importantly...when did Bioware become a 'her' ????
Guest_Autolycus_*
Not at all.Alistairlover94 wrote...
Really? BG1? I thought it would be BG2.
Modifié par Apollo Starflare, 10 mai 2011 - 11:31 .
Modifié par Abispa, 10 mai 2011 - 11:32 .
That's because of Mike(who was also part of the JE team). EA can be blamed for the rushness of the game, but the design issues and the "streamlinnig" can be put on Mike,.Apollo Starflare wrote...
The EA argument makes no sense to me. Jade Empire featured many elements that a lot of people around here would seemingly consider 'dumbed down' (etc), but it came out pre-EA. BioWare just like to try different things now and then? I agree that DA2 was rushed, but we can't know the details surrounding that and it obviously isn't the new rule (see: ME3).
What of the games where there are no story decisions to be made? Would you be content to play a character of the writers' design with no input into who he was or what he was doing things?Upsettingshorts wrote...
Wheras to me the game reacting to a story decision is key to what I want out of BioWare gameplay.
Guest_Alistairlover94_*
Sylvius the Mad wrote...
Not at all.Alistairlover94 wrote...
Really? BG1? I thought it would be BG2.
BG1 allowed far more freedom in designing the PC's personality, the quests were revealed far more organically, and the game allowed free exploration. It also had a shallower power curve, which itself solved many of the exploration/scaling problems that plague modern games.
Not to mention that I think AD&D rules just work better at low levels.
On that open exploration, BG2 was the first BioWare game to establish the pattern of only letting the player go where the game thought he had a reason to go, and BG2 actually did it fairly badly. NWN felt more open because there were in-setting reasons why you couldn't leave Neverwinter, and then when you did you could literally wander off in any direction. But we didn't get back the ability to just take off somewhere for no reason at all until Mass Effect, which granted open exploration to and of the Uncharted Worlds. Sadly, that "throw-back", as UpsettingShorts would call it, lasted just the one game.
Modifié par Alistairlover94, 10 mai 2011 - 11:35 .
I was 24 when BG came out.Alistairlover94 wrote...
Actually, now that I think about it, BG1 DID have more exploration than BG2. I forgot that. Guess it's because I haven't played either BG game(nor the expansions) since I was 16.
I did like the Mako, but that's not what I'm talking about. I'm talking about the ability to visit a planet for no reason of which the game is aware, and then land and wander about as you see fit. Mako or not, that's a good feature, and one I want to see in pretty much every game all of the time.And the Mako was terrible! Shame on you for liking it!
ishmaeltheforsaken wrote...
Alistairlover94 wrote...
And how is DA2's story not cliche? And the "rise to power" story has been done far, far better in other stuff. At least Origins executed its cliches well.
You may have missed it, but "rise to power" is not DAII's story.
Sylvius the Mad wrote...
What of the games where there are no story decisions to be made? Would you be content to play a character of the writers' design with no input into who he was or what he was doing things?
Sylvius the Mad wrote...
I certainly wouldn't. Some games have really linear stories (Jade Empire), but that doesn't mean they lack roleplaying opportunities. Why you do something is as important (I might even say moreso) as what you do.
Sylvius the Mad wrote...
You seem to be asking for the ability to have the game react to what you do, and that makes perfect sense. But beyond that, if the game doesn't ask you what to do (as the new BioWare games don't, for example), I'm saying they should give you the space to determine for yourself why you're doing that thing.
Modifié par Upsettingshorts, 10 mai 2011 - 11:42 .
Guest_Alistairlover94_*
neppakyo wrote...
... I didn't mind the Mako..
So you don't have opinions?Alistairlover94 wrote...
neppakyo wrote...
... I didn't mind the Mako..
Opinions are like testicles: Everyone has a pair(except for me), you kick them hard enough, it doesn't matter how many you got.
Alistairlover94 wrote...
neppakyo wrote...
... I didn't mind the Mako..
Opinions are like testicles: Everyone has a pair(except for me), you kick them hard enough, it doesn't matter how many you got.
Mr.House wrote...
So you don't have opinions?Alistairlover94 wrote...
neppakyo wrote...
... I didn't mind the Mako..
Opinions are like testicles: Everyone has a pair(except for me), you kick them hard enough, it doesn't matter how many you got.
Guest_Alistairlover94_*
Mr.House wrote...
So you don't have opinions?Alistairlover94 wrote...
neppakyo wrote...
... I didn't mind the Mako..
Opinions are like testicles: Everyone has a pair(except for me), you kick them hard enough, it doesn't matter how many you got.
Modifié par Alistairlover94, 10 mai 2011 - 11:47 .
Alistairlover94 wrote...
Mr.House wrote...
So you don't have opinions?Alistairlover94 wrote...
neppakyo wrote...
... I didn't mind the Mako..
Opinions are like testicles: Everyone has a pair(except for me), you kick them hard enough, it doesn't matter how many you got.
No. Only assumptions. On a good day, cold hard facts.
Guest_Alistairlover94_*
mrcrusty wrote...
Alistairlover94 wrote...
Mr.House wrote...
So you don't have opinions?Alistairlover94 wrote...
neppakyo wrote...
... I didn't mind the Mako..
Opinions are like testicles: Everyone has a pair(except for me), you kick them hard enough, it doesn't matter how many you got.
No. Only assumptions. On a good day, cold hard facts.
I bow to your constant impartiality.
Guest_Alistairlover94_*
Upsettingshorts wrote...
Hey, I'm the expert on affecting impartiality around here.