Modifié par Perfect-Kenshin, 10 mai 2011 - 06:06 .
So the people who chose not to blow up the base get slapped in the face?
#1
Posté 10 mai 2011 - 06:05
#2
Posté 10 mai 2011 - 06:07
Incoming Wall of Text responses
#3
Posté 10 mai 2011 - 06:07
also. this is nonspoilers area dude.
#4
Posté 10 mai 2011 - 06:09
Clonedzero wrote...
yeah, choices should never have consquences. that'd be CRAZYYYYYYYYYYY
also. this is nonspoilers area dude.
Because TIM doing a 180 and allying with the ****ing Reapers after expending most of his organization's resources to resurrect Shepard for the purpose of fighting the Reapers is a totally forseeable and obvious consequence, amirite?
This is Bioware giving it to renegade players right in the ass without even the decency of a reacharound.
You can pretty much assume Paragons will never have one of their decisions subverted like this. And don't start with the Rachni, because they're almost certain to be an enemy in Renegade games too.
Modifié par marshalleck, 10 mai 2011 - 06:14 .
#5
Posté 10 mai 2011 - 06:15
#6
Posté 10 mai 2011 - 06:15
This is something I learned in a stickied thread on this forum and seems to be something Bioware felt comfortable mentioning. If you can direct me to a better place to post it though, I'd be grateful.Clonedzero wrote...
yeah, choices should never have consquences. that'd be CRAZYYYYYYYYYYY
also. this is nonspoilers area dude.
#7
Posté 10 mai 2011 - 06:17
Elite Midget wrote...
You're in with thos that romanced or saved anyone other than Tali or Garrus in ME2. You aren't alone!
MASSIVE CONTENT!!!!!!!!! GARGANTUAN CONTENT!!!!!!!!!!!!!!!!!!!!!!!!!!!
#8
Posté 10 mai 2011 - 06:17
#9
Posté 10 mai 2011 - 06:17
Perfect-Kenshin wrote...
Seriously? I didn't blow up the collecters base, thinking that it was going to be a good decision given that the technology could be used to better mankind and better understand how to take out the Reapers, only to now learn that it''s just going to be make antagonists stronger in Mass Effect 3. What the hell, Bioware. If you intended to PUNISH players who made a certain decision, why even allow us to make that decision at all?
You havent played the game = you have no evidence that you are being punished.......... in other words assumptions.
#10
Posté 10 mai 2011 - 06:17
AdmiralCheez wrote...
Keep your pants on.
How dare you, oppressor
Modifié par marshalleck, 10 mai 2011 - 06:18 .
#11
Posté 10 mai 2011 - 06:18
Okay, fine. Take them off. I never wear mine, anyway.marshalleck wrote...
How dare you, opressor
#12
Posté 10 mai 2011 - 06:20
Exactly. It's as if they have a strong preference towards the players who seek to make that their Shepard unreasonable mary sues of the highest order. Don't get me wrong. I made some paragon decisions, but I also made decisions which I felt were logical and that was from the Renegade perspective most of the time. Keeping the base is the most logical course of action and with all the effort T.I.M placed into ressucecting Shepard and opposing the Collectors/Reapers, betrayal is the LAST THING one would expect, thinking logically anyway. It's as if someone decide to go behind closed doors and rewrite his charicteristics while downplaying on plot Mass Effect 2 storyline.marshalleck wrote...
Clonedzero wrote...
yeah, choices should never have consquences. that'd be CRAZYYYYYYYYYYY
also. this is nonspoilers area dude.
Because TIM doing a 180 and allying with the ****ing Reapers after expending most of his organization's resources to resurrect Shepard for the purpose of fighting the Reapers is a totally forseeable and obvious consequence, amirite?
This is Bioware giving it to renegade players right in the ass without even the decency of a reacharound.
You can pretty much assume Paragons will never have one of their decisions subverted like this. And don't start with the Rachni, because they're almost certain to be an enemy in Renegade games too.
Modifié par Perfect-Kenshin, 10 mai 2011 - 06:27 .
#13
Posté 10 mai 2011 - 06:20
Perfect-Kenshin wrote...
Seriously? I didn't blow up the collecters base, thinking that it was going to be a good decision given that the technology could be used to better mankind and better understand how to take out the Reapers, only to now learn that it''s just going to be make antagonists stronger in Mass Effect 3. What the hell, Bioware. If you intended to PUNISH players who made a certain decision, why even allow us to make that decision at all?
Did you not talk to all of your teammates after the suicide mission? They all tell you it was a bad idea. Even Miranda, Jacob, and Grunt. I took that as a hint this was a bad decision.
#14
Posté 10 mai 2011 - 06:21
But since that wasn't an option, I thought that I'd rather deal with the problem now than later.
#15
Posté 10 mai 2011 - 06:22
I haven't played the game, but I have read information which was provided by the develepors.noisecode wrote...
Perfect-Kenshin wrote...
Seriously? I didn't blow up the collecters base, thinking that it was going to be a good decision given that the technology could be used to better mankind and better understand how to take out the Reapers, only to now learn that it''s just going to be make antagonists stronger in Mass Effect 3. What the hell, Bioware. If you intended to PUNISH players who made a certain decision, why even allow us to make that decision at all?
You havent played the game = you have no evidence that you are being punished.......... in other words assumptions.
http://jebelkrong.blogspot.com/
You can read it for yourself. It clearly indicates that those who decided to keep the base are helping their enemies in Mass Effect 3.
#16
Posté 10 mai 2011 - 06:22
#17
Posté 10 mai 2011 - 06:23
Modifié par Ghost Warrior, 10 mai 2011 - 06:25 .
#18
Posté 10 mai 2011 - 06:23
AdmiralCheez wrote...
Okay, fine. Take them off. I never wear mine, anyway.marshalleck wrote...
How dare you, opressor
Modifié par Mesina2, 10 mai 2011 - 06:24 .
#19
Posté 10 mai 2011 - 06:24
But even so.... we should have known better, TIM is not to be trusted...
#20
Posté 10 mai 2011 - 06:24
Ghost Warrior wrote...
I'd just like that not every Renegade decision is a bad one.
Right. Just the endgame pivotal decision of ME2, but who's counting?
#21
Posté 10 mai 2011 - 06:24
I talked to them, but always dimissed it, believing that they weren't thinking logically. Bad move on my part it would seem.Walker White wrote...
Perfect-Kenshin wrote...
Seriously? I didn't blow up the collecters base, thinking that it was going to be a good decision given that the technology could be used to better mankind and better understand how to take out the Reapers, only to now learn that it''s just going to be make antagonists stronger in Mass Effect 3. What the hell, Bioware. If you intended to PUNISH players who made a certain decision, why even allow us to make that decision at all?
Did you not talk to all of your teammates after the suicide mission? They all tell you it was a bad idea. Even Miranda, Jacob, and Grunt. I took that as a hint this was a bad decision.
#22
Posté 10 mai 2011 - 06:26
Rm80 wrote...
But even so.... we should have known better, TIM is not to be trusted...
Sure, not to be trusted because he may have goals and ambitions of his own and he is not above using people to those ends. But because the story has completely flipped and TIM is now in bed with Harbinger? It's pretty lame writing.
Modifié par marshalleck, 10 mai 2011 - 06:27 .
#23
Posté 10 mai 2011 - 06:28
Perfect-Kenshin wrote...
I haven't played the game, but I have read information which was provided by the develepors.noisecode wrote...
Perfect-Kenshin wrote...
Seriously? I didn't blow up the collecters base, thinking that it was going to be a good decision given that the technology could be used to better mankind and better understand how to take out the Reapers, only to now learn that it''s just going to be make antagonists stronger in Mass Effect 3. What the hell, Bioware. If you intended to PUNISH players who made a certain decision, why even allow us to make that decision at all?
You havent played the game = you have no evidence that you are being punished.......... in other words assumptions.
http://jebelkrong.blogspot.com/
You can read it for yourself. It clearly indicates that those who decided to keep the base are helping their enemies in Mass Effect 3.
YOU HAVE NO IDEA HOW ITS GOING TO TURN OUT.... That's what I'm saying.......... in other words, maybe the cerberus troops in the game will be better equiped but maybe the technology from the base allows you to stop the reapers in a different way towards the end of the game........
The above is speculation, and illustrates how NEITHER YOUR OR ME know whats really going to happen.
so relax.
#24
Posté 10 mai 2011 - 06:29
Perfect-Kenshin wrote...
If you intended to PUNISH players who made a certain decision, why even allow us to make that decision at all?
Well, if decisions didn't have consequences it wouldn't be very exciting would it? As for keeping the base, some decisions are right and wrong. You just made the wrong decision and you will feel the Reapercussions of that in ME3. Best solution, go back in another playthrough and blow that base up!
#25
Posté 10 mai 2011 - 06:30
Anyway as another person said when you make decisions in the game they will have consequences (hell we have been asking for this for nearly 3 games now). I have no doubt a fair few paragon choices will come around and bite people in the proverbial rear end as well. I mainly do Paragon playthroughs and I accept that some of the paragon choices whilst appearing to be "right" at the time may lead to problems in the future.
At the end of the day if you don't like the way a decision plays out then you will be able to alter that decision using the interactive comic that will be included with Mass Effect 3.





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