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So the people who chose not to blow up the base get slapped in the face?


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#26
Rm80

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marshalleck wrote...

Rm80 wrote...

But even so.... we should have known better, TIM is not to be trusted...


Sure, not to be trusted because he may have goals and ambitions of his own and he is not above using people to those ends. But because the story has completely flipped and TIM is now in bed with Harbinger? It's pretty lame writing.  


In my world people who kills other people for their goals and ambitions are not to be trusted...im wierd in that way Image IPB

#27
marshalleck

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Rm80 wrote...

marshalleck wrote...

Rm80 wrote...

But even so.... we should have known better, TIM is not to be trusted...


Sure, not to be trusted because he may have goals and ambitions of his own and he is not above using people to those ends. But because the story has completely flipped and TIM is now in bed with Harbinger? It's pretty lame writing.  


In my world people who kills other people for their goals and ambitions are not to be trusted...im wierd in that way Image IPB


You --------------------------------------------------------------> the point

#28
roflchoppaz

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*reads thread title* Yup, pretty much.

Teaches you not to trust shady people like TIM.

#29
Da Mecca

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You should have seen this coming honestly.

#30
Cheesy Blue

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charmingcharlie wrote...

I don't understand why people never figured out that keeping the collector base was a pretty bad idea ?  Just look at the Citadel and the Relays ohhhhh nice advanced tech ........ oh wait a minute it's actually a honey coated trap to ensure the Reapers can harvest advanced civilisations with the greatest of ease.  There is no telling what fail safes and traps the Collector Base has.  However if you destroy the base you take it out of the equation altogether and deny the Reapers another resource.

Anyway as another person said when you make decisions in the game they will have consequences (hell we have been asking for this for nearly 3 games now).  I have no doubt a fair few paragon choices will come around and bite people in the proverbial rear end as well.  I mainly do Paragon playthroughs and I accept that some of the paragon choices whilst appearing to be "right" at the time may lead to problems in the future.

At the end of the day if you don't like the way a decision plays out then you will be able to alter that decision using the interactive comic that will be included with Mass Effect 3.


Yeah, I always thought that keeping the base will totally backfire in ME3. It's simple logic here people. What happens to every single person who tries to study Reaper technology?

#31
Perfect-Kenshin

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noisecode wrote...

Perfect-Kenshin wrote...

noisecode wrote...

Perfect-Kenshin wrote...

Seriously? I didn't blow up the collecters base, thinking that it was going to be a good decision given that the technology could be used to better mankind and better understand how to take out the Reapers, only to now learn that it''s just going to  be make antagonists stronger in Mass Effect 3. What the hell, Bioware. If you intended to PUNISH players who made a certain decision, why even allow us to make that decision at all?



You havent played the game  =  you have no evidence that you are being punished.......... in other words assumptions.

I haven't played the game, but I have read information which was provided by the develepors.
http://jebelkrong.blogspot.com/

You can read it for yourself. It clearly indicates that those who decided to keep the base are helping their enemies in Mass Effect 3.



YOU HAVE NO IDEA HOW ITS GOING TO TURN OUT....   That's what I'm saying.......... in other words, maybe the cerberus troops in the game will be better equiped but maybe the technology from the base allows you to stop the reapers in a different way towards the end of the game........

The above is speculation, and illustrates how NEITHER YOUR OR ME know whats really going to happen.

so relax.



Miscommunication. The point I'm making is simple. Cerberus is the enemy. Cereberus was given the collecter base (for those who decided to keep it). Therefore, this decision benefits Cerberus. Whereas those who chose to destroy the base didn't benefit Cerberus. I'm not saying that I know whether this decision is actually going to affect gameplay and all Cerberus enemies are going to have higher stats or anything. I'm just pointing out that from an in-game perspective, this is very dissapointing. To see that the fruits of my decision has had a negative result when I expected a positive one. Whereas the fruits of the other decision have a positive result.

Now you're correct in regards to me having no idea how this is going to play out speficially. Nonetheless, I have information to go off when I claim that those who decided to keep the base have been punished.

And I'm relaxed just fine. If your all-caps post serves as an indication, I'd say it's you who needs to calm down.

Modifié par Perfect-Kenshin, 10 mai 2011 - 06:35 .


#32
Someone With Mass

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What's stopping the Reapers from taking back their glorified blender in ME3, anyway?

If I spared it, that is.

#33
Gterror

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Casey said that there are some advantages for renegades who spared the base,so they didnt completely dumped down renegades.

#34
Cheesy Blue

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Someone With Mass wrote...

What's stopping the Reapers from taking back their glorified blender in ME3, anyway?

If I spared it, that is.


Blender? Interesting theory. Maybe the Reapers are trying to turn all organic life into One Massive Delicious Smoothie.  I wonder if the Reapers have a Jamba Juice. 

#35
Seboist

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Da Mecca wrote...

You should have seen this coming honestly.


Yes, we were screwed out of seeing the human dominated council if we sacrificed the old one. It looks like BW is keeping with tradition of screwing over the Renegade end choice.

#36
Ghost Warrior

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Maybe you'll have to defeat TIM before you take on Reapers. With base kept,it will be harder to beat him,but once you do,you'll get more tech and stuff.

#37
Guest_Arcian_*

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marshalleck wrote...

You can pretty much assume Paragons will never have one of their decisions subverted like this. And don't start with the Rachni, because they're almost certain to be an enemy in Renegade games too.

What are you, daft? They're extinct in renegade playthroughs. You can't huskify ghosts.

#38
Narosian

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 I blew up the base because I figured it would somehow come back to bit me in the butt in ME3 if I didn't.

Modifié par Narosian, 10 mai 2011 - 06:44 .


#39
Perfect-Kenshin

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Cheesy Blue wrote...

Perfect-Kenshin wrote...
If you intended to PUNISH players who made a certain decision, why even allow us to make that decision at all?


Well, if decisions didn't have consequences it wouldn't be very exciting would it? As for keeping the base, some decisions are right and wrong. You just made the wrong decision and you will feel the Reapercussions of that in ME3. Best solution, go back in another playthrough and blow that base up!

That's fully understandable. I agree that decisions should have consequences. I just dislike this trend where one kind of decision generally lacks consequences (i.e. Paragon decisions are the "correct"  decisions to make). When I replay Mass Effect 2, I'm going to be blowing up the base. It's unfortunate that I have to game the system rather than simply be content with the decision I wanted to make.

Modifié par Perfect-Kenshin, 10 mai 2011 - 06:46 .


#40
noisecode

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Perfect-Kenshin wrote...


And I'm relaxed just fine. If your all-caps post serves as an indication, I'd say it's you who needs to calm down.


Sometimes ya got to shout at people who are being foolish / childish.....

#41
Seboist

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Arcian wrote...

marshalleck wrote...

You can pretty much assume Paragons will never have one of their decisions subverted like this. And don't start with the Rachni, because they're almost certain to be an enemy in Renegade games too.

What are you, daft? They're extinct in renegade playthroughs. You can't huskify ghosts.


No but you can clone those Cerberus Rachni from the ME1 side missions. I don't doubt they'll appear one way or another given BW's track record of "choice" in ME2.

#42
CroGamer002

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Seboist wrote...

Arcian wrote...

marshalleck wrote...

You can pretty much assume Paragons will never have one of their decisions subverted like this. And don't start with the Rachni, because they're almost certain to be an enemy in Renegade games too.

What are you, daft? They're extinct in renegade playthroughs. You can't huskify ghosts.


No but you can clone those Cerberus Rachni from the ME1 side missions. I don't doubt they'll appear one way or another given BW's track record of "choice" in ME2.


This is a last game.

They have no reason not to go with the back with choices.

#43
ianmcdonald

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Image IPB

Chill out.

#44
noisecode

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This is real simple..... the narrative is not turning out in favor of the original poster.

Your companions even say, seconds before arming the collector bases's reactor to blow up "Are you sure Shepard? It might not be a good idea to give the base to cerberus."

Your actions did have consequences..... just not the ones you wanted

Modifié par noisecode, 10 mai 2011 - 06:56 .


#45
aimlessgun

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I like all the people coming in here douching it up with "Duhhrr keeping base was obviously a bad idea. I told you so lololol."

Nobody knows how it will turn out. Freaking out is dumb. Seizing this as an opportunity to make fun of basekeepers is also dumb.

Modifié par aimlessgun, 10 mai 2011 - 06:57 .


#46
Chuvvy

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Renegade choices always come back to bite you in the ass. Bioware apparently thinks renegade is another way of saying "wrong".

#47
baryonic member

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No spoilers in this forum please, god damnit.

#48
Seboist

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Slidell505 wrote...

Renegade choices always come back to bite you in the ass. Bioware apparently thinks renegade is another way of saying "wrong".


Yeah, as evidenced by the lack of the human dominated council showing up and every criminal turning out reformed after Paragon Shepard "talk-jutsued" them into submission.

#49
Cheesy Blue

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Seboist wrote...

Slidell505 wrote...

Renegade choices always come back to bite you in the ass. Bioware apparently thinks renegade is another way of saying "wrong".


Yeah, as evidenced by the lack of the human dominated council showing up and every criminal turning out reformed after Paragon Shepard "talk-jutsued" them into submission.


Their is a diffrent way of looking at this. The way I see it is Renegade choices benefit Shepard in the short term while Paragon decisions benefit him in the long term.

#50
kiti.the.great

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OK, maybe I'm an idiot, but for me, according to the novels (esp. Retribution), it's pretty clear that Illusive Man is honest with his hatred towards Reapers along with his will to protect humanity from this threat, he is even considering further cooperation with Shepard. So why the heck such a cheap plot twist? He knew Saren and he knew what happened to those, who tried to make some stupid dealings with Reapers. SO WHYYYY THE HEEEEEEELLLLLLLLLLLLLLL!!!!!!!!???????
Indoctrination thing? No, I won't buy it, it's DAMN CHEAP and OBVIOUS.
Really, that is that shocking plot twist of "Luke, I am your father"-calibre?
No shhhiiiittt.
Please, no shhhhhiiiiiiit!

(probably because Mac W.=/= Drew K.)

Yes, furious Cerberus fangirl is furious Cerberus fangirl.