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So the people who chose not to blow up the base get slapped in the face?


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#126
Someone With Mass

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kiti.the.great wrote...

Ah, paragons, your understanding is limited. For you it's only black and white.
Renegades have the greyscale.


Right. Is that why you're giving the equivalent of a nuclear bomb to a criminal organization which isn't bound by any law or order? That later turns on you? Yeah, have fun with that one.

#127
kiti.the.great

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Big stupid jellyfish wrote...

I love how we have just paragons and renegades now, without any paragades or renegons or 'I-don't-care-about-points-I-roleplay' in the middle.

/sarcasm


Okay, good point, but think how the lack of those f*cking points affects the game and the choices you can make.

#128
ExtremeOne

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Feanor_II wrote...

This decisions presents two different scenarios for ME3, in my opinion that's something good!!!

  

Oh yeah paragons get their little wish granted because they all b*tched about working with Cerberus in 2 so look good ol daddy Bioware comes rolling to the paragon's rescue with ME 3 . Nah its a bunch of stupid garbage but hey at  least in Star Wars games you have  a choice between the Sith or Jedi . Unlike in ME 3 where us renegade players are forced to work with the alliance . when we clearly made a choice in 2 to remain working with Cerberus by keeping the base 

#129
JaegerBane

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ExtremeOne wrote...

AdmiralCheez wrote...

Cerberus are the bad guys now =/= keeping the base has no benefits. Keep your pants on.

   


yeah and Bioware just keeps butt hugging the paragon players . Player choice in ME games is a f**king joke 


Yeah, who'd have thought being cautious would avoid disaster. :whistle:

#130
rabidhanar

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Let's see...
Paragon advantages throughout the series: any "bad guy" you unrealistically ask to become good actually does so, council is fine with you joining citadel, ascension saved, Rachni to join fight against reapers (should have been apathetic/hostile, no I do not count 1 extra enemy type as a big deal), Base destroyed Cerberus Enemy anyway, Less geth in Quarian Geth war, Maybe no war at all? Genephage cure kept (Salarians to argue over curing genaphage)

Renegade Advantages: Collector Base Kept (large chance of disadvantage) numerous side characters dead, Balek dead, Project Overlord?

Advantages both sides: Lair of the Shadow Broker DLC, Arrival DLC

I wonder why some of us renegades are upset...

#131
kiti.the.great

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Someone With Mass wrote...

kiti.the.great wrote...

Ah, paragons, your understanding is limited. For you it's only black and white.
Renegades have the greyscale.


Right. Is that why you're giving the equivalent of a nuclear bomb to a criminal organization which isn't bound by any law or order? That later turns on you? Yeah, have fun with that one.


Naaaah, you're right, I should be another asslicking Alliance lapdog with no pride. Just look what they have done to protect humanity from Collectors! VS was send to Horizon only to capture Cerberus, not to deal with the real threat. And oooh, how those Alliance pricks bravely defends the truth about Sovereign!
Soooo yesss, I kept that damn base and I do not regret, I'm sorry.

(Yeeeaaah, Alliance is so bounded they cannot even backlash against Councils Sovereign propaganda)

Modifié par kiti.the.great, 10 mai 2011 - 09:03 .


#132
Homey C-Dawg

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Keeping the base just sounded like it would bite me in the ass. It would be a powerful weapon, but there are more factors than just that, like the fact that TIM has no loyalty to anything but his own ambitions. Personally I never fell for that whole "humanities interests" BS that TIM was laying on me. He was full of **** and I knew it from the first meeting. Never trust manipulators.

Of course none of that means that the base will be a liability if you kept it. As someone with numerous Shepards who did both choices, I'm interested in how they play out differently. Maybe the base ends up causing Cerberus' downfall somehow, maybe they do all the dangerous research and then you go in, kill the husk science team thats left, and use the data. So many possibilities.

#133
Guest_Arcian_*

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Seboist wrote...

TIM hate stems from envy and jealousy. It's true.

I've heard Neo****s say the very same thing about Hitler-hate.

#134
rabidhanar

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Sorry, I meant that the council is fine with Shepard joining Cerberus, even going sonar to reinstating your specter status...FTR (for the record) that is another bonus for paragons.

#135
ExtremeOne

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Oh I am keeping that dam base for sure. Bioware wants to butt hug the pargaon players and force my Shepard to be a slave the same group that has him and her on trail . yeah in your dreams Bioware . If I get the chance Ashley and Hackett and any alliance ****** who thinks my Shepard is their lapdog will die in ME 3 .

#136
Bad King

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Arcian wrote...

Seboist wrote...

TIM hate stems from envy and jealousy. It's true.

I've heard Neo****s say the very same thing about Hitler-hate.


Godwin's law! :o

#137
ExtremeOne

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rabidhanar wrote...

Sorry, I meant that the council is fine with Shepard joining Cerberus, even going sonar to reinstating your specter status...FTR (for the record) that is another bonus for paragons.

   

I knew when heard the bull sh*t about Cerberus that paragon players are getting the rewards so its not a shock . Bioware's idea of player choice is a joke since paragon players get all the rewards  

#138
Seboist

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Arcian wrote...

Seboist wrote...

TIM hate stems from envy and jealousy. It's true.

I've heard Neo****s say the very same thing about Hitler-hate.


Don't worry TIM is looking out for for the interests and security of ungrateful humans like you too.

#139
Big stupid jellyfish

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kiti.the.great wrote...

Big stupid jellyfish wrote...

I love how we have just paragons and renegades now, without any paragades or renegons or 'I-don't-care-about-points-I-roleplay' in the middle.

/sarcasm


Okay, good point, but think how the lack of those f*cking points affects the game and the choices you can make.


Yes, that is pretty sad; I do not like how P/R metres affect the dialogue choices either.

Anyways, I managed it somehow, and my Shepard made almost all of her choices in character. While she might believe X and Y were the right things to do, I as a player secretly wish these choces to backfire. (And here we go, seems that executing Rachni was a better decision. Oh, delicious irony!)

I don't quite like the 'TIM and Cerberus are against Shepard' plot twist because it seems kinda flat to me (though we should have probably seen indoctrination coming). Be you paragon or renegade, poor story is bad. I would've preferred TIM to remain a morally gray figure in ME3. Still, I'm waiting for ME3 because I hope there's more than just INDOCTRINATION!111! goin' on.

...Though tbh I'm not quite sure what may be goin' on -- if not indoctrination -- to make TIM oppose the Galaxy's last hope and all that. -_-

#140
Seboist

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Someone With Mass wrote...

kiti.the.great wrote...

Ah, paragons, your understanding is limited. For you it's only black and white.
Renegades have the greyscale.


Right. Is that why you're giving the equivalent of a nuclear bomb to a criminal organization which isn't bound by any law or order? That later turns on you? Yeah, have fun with that one.


You do realize that Shepard was/is a member of a secret police force who was allowed to do almost anything right?

#141
wright1978

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Keeping base seemed wrong too me. Seemed third time the TIM had lied to me about a mission. There were a number of much trickier decisions which i'm interested to see if my judgements were right.

#142
Seboist

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Big stupid jellyfish wrote...

kiti.the.great wrote...

Big stupid jellyfish wrote...

I love how we have just paragons and renegades now, without any paragades or renegons or 'I-don't-care-about-points-I-roleplay' in the middle.

/sarcasm


Okay, good point, but think how the lack of those f*cking points affects the game and the choices you can make.


Yes, that is pretty sad; I do not like how P/R metres affect the dialogue choices either.

Anyways, I managed it somehow, and my Shepard made almost all of her choices in character. While she might believe X and Y were the right things to do, I as a player secretly wish these choces to backfire. (And here we go, seems that executing Rachni was a better decision. Oh, delicious irony!)

I don't quite like the 'TIM and Cerberus are against Shepard' plot twist because it seems kinda flat to me (though we should have probably seen indoctrination coming). Be you paragon or renegade, poor story is bad. I would've preferred TIM to remain a morally gray figure in ME3. Still, I'm waiting for ME3 because I hope there's more than just INDOCTRINATION!111! goin' on.

...Though tbh I'm not quite sure what may be goin' on -- if not indoctrination -- to make TIM oppose the Galaxy's last hope and all that. -_-


At this point I'm half-expecting TIM to be smoking,drinking and playing poker with Harbinger in between sessions where they scheme against Shepard.

#143
ExtremeOne

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rabidhanar wrote...

Let's see...
Paragon advantages throughout the series: any "bad guy" you unrealistically ask to become good actually does so, council is fine with you joining citadel, ascension saved, Rachni to join fight against reapers (should have been apathetic/hostile, no I do not count 1 extra enemy type as a big deal), Base destroyed Cerberus Enemy anyway, Less geth in Quarian Geth war, Maybe no war at all? Genephage cure kept (Salarians to argue over curing genaphage)

Renegade Advantages: Collector Base Kept (large chance of disadvantage) numerous side characters dead, Balek dead, Project Overlord?

Advantages both sides: Lair of the Shadow Broker DLC, Arrival DLC

I wonder why some of us renegades are upset...

    





Oh you want to know why we are pissed its real simple . At the end of ME 2 the renegade ending it clearly implies that Shepard would remain working with Cerberus and he would lead Cerberus's fight against the reapers . Now in ME 3 we are told thats bull sh*t and Cerberus is after Shepard . It makes no sense since the renegade ending is keeping the base . Oh and we are forced to work with the alliance . So who the f**k are the ones who gain the paragons . Bioware clearly made ME 3 with the idea of serving the anti Cerberus and paragon fans . 

#144
rabidhanar

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Extreme

You -----------------------> point of my post

I was remarking about all the advantages Paragons got in comparison to us renegades.

#145
Guest_Arcian_*

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ExtremeOne wrote...

Oh I am keeping that dam base for sure. Bioware wants to butt hug the pargaon players and force my Shepard to be a slave the same group that has him and her on trail . yeah in your dreams Bioware . If I get the chance Ashley and Hackett and any alliance ****** who thinks my Shepard is their lapdog will die in ME 3 .

Image IPB

#146
bearcat22

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And it's official: aimlessgun is a troll.

#147
Hathur

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Um, topic title has a massive spoiler. I know the vast majority of us have finished ME2 several times over, but there are people who visit here who have just started playing (I.e. the thousands who likely bought ME2 off steam for 10 bucks last week).

This forum clearly states: " (NO SPOILERS ALLOWED) "

Modifié par Hathur, 10 mai 2011 - 09:28 .


#148
thatguy212

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I'm expecting that saving the base is going to end up give more content to the people that saved it, so like a mission to take it from Cerberus, fancy tech from it, etc

#149
Spartanburger

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So people are complaining that they are adding further repercussions to your decisions, specifically the Renegade options?

When my blue, Paragon arse first played ME2, I was annoyed that doing renegade interrupts made some battles easier (Garrus recruitment, Miranda loyalty). Where were the Paragon options that got stuff like that?

And why is it that you assume that the limited information we have been given = butthurt renegades?

It appears that Paragons who saved the Rachni will have to deal with Rachni husks of a kind that is not only disadvantageous to those with arachnophobia, but also harder to kill. Sure, we may get a limited ally in the final battle, but just getting to the final battle will be harder.

I can see why you would be angry about the base decision. But I'm not surprised if my azure ass gets handed to me for some decisions I've made. Sometimes you have to just buck up and deal with it.


Now, my inner ultramarine do-gooder wants to believe that Cerberus being an enemy is a result of keeping the base, but I highly doubt that.

As of now, we have no idea how the base will involve itself into the game. It may actually be a long-term benefit for those who kept it. We just don't know right now.
There is no reason to stress until we actually have confirmation that it will / will not screw us over.

#150
Shadowrun1177

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ExtremeOne wrote...

Oh you want to know why we are pissed its real simple . At the end of ME 2 the renegade ending it clearly implies that Shepard would remain working with Cerberus and he would lead Cerberus's fight against the reapers . Now in ME 3 we are told thats bull sh*t and Cerberus is after Shepard . It makes no sense since the renegade ending is keeping the base . Oh and we are forced to work with the alliance . So who the f**k are the ones who gain the paragons . Bioware clearly made ME 3 with the idea of serving the anti Cerberus and paragon fans . 


You know what I find funny about your complaint it's the exact same as the one your saying paragon players made about being forced to work with Cerberus in ME 2. So it could be said paragon choices didn't matter from ME1 to ME 2 so why should renegade choices matter from ME 2 to ME 3. Bioware clearly made ME 2 with the idea of serving the pro-Cerberus and renegade fans.