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So the people who chose not to blow up the base get slapped in the face?


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#151
JaegerBane

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ExtremeOne wrote...
At the end of ME 2 the renegade ending it clearly implies that Shepard would remain working with Cerberus and he would lead Cerberus's fight against the reapers . Now in ME 3 we are told thats bull sh*t and Cerberus is after Shepard . It makes no sense since the renegade ending is keeping the base . Oh and we are forced to work with the alliance . So who the f**k are the ones who gain the paragons . Bioware clearly made ME 3 with the idea of serving the anti Cerberus and paragon fans . 


No offence, but if you managed to miss Cerberus' track record of burning anyone they wish whenever it was expedient than it's your own fault.

#152
Thompson family

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RE: OP

1. You'll still be able to win.

2. Sometimes people make bad choices for good reasons.

3. You handed a Reaper factory to an extremely well-funded meglomaniac.

4. If you're not "PUNISH"ed for making a bad call, it's really never much of a decision, is it?

Modifié par Thompson family, 10 mai 2011 - 10:02 .


#153
SilentNukee

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I'm sure Paragon choices are going to bite us in the ass sooner or later. Most of them consists of not killing dangerous people...

#154
JaegerBane

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Thompson family wrote...
4. If you're not "PUNISH"ed for making a bad call, it was really nver much of a decision, is it?


Excellent point.

#155
ExtremeOne

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Shadowrun1177 wrote...

ExtremeOne wrote...

Oh you want to know why we are pissed its real simple . At the end of ME 2 the renegade ending it clearly implies that Shepard would remain working with Cerberus and he would lead Cerberus's fight against the reapers . Now in ME 3 we are told thats bull sh*t and Cerberus is after Shepard . It makes no sense since the renegade ending is keeping the base . Oh and we are forced to work with the alliance . So who the f**k are the ones who gain the paragons . Bioware clearly made ME 3 with the idea of serving the anti Cerberus and paragon fans . 


You know what I find funny about your complaint it's the exact same as the one your saying paragon players made about being forced to work with Cerberus in ME 2. So it could be said paragon choices didn't matter from ME1 to ME 2 so why should renegade choices matter from ME 2 to ME 3. Bioware clearly made ME 2 with the idea of serving the pro-Cerberus and renegade fans.

  









I call it like I see and if that pisses off the alliance and paragon fans on here so what . As a renegade player I am so sick and tired of paragons getting away with no effects on their choices .  The Cerberus turning evil in 3 is a F U to us renegade players as well .. Thats fine My Shepard will never be a alliance b*tch in ME 3 

#156
PanzerDivision

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You really thought giving the base to cerberus was a good idea?

But you're right, all decision should lead to rainbows and cake.

Modifié par PanzerDivision, 10 mai 2011 - 10:07 .


#157
Seboist

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PanzerDivision wrote...

You really though giving the base to cerberus was a good idea?

But you're right, all decision should lead to rainbows and cake.


Cerberus revived Shepard and lead him to victory against the Collectors, DAMN STRAIGHT they should have gotten the base.

#158
wepeel_

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Deciding to keep the base could hardly even be called a "renegade" decision, it's just a result of being thoroughly played by the Illusive Man. Can't see why there should be any payoff in that.

#159
aimlessgun

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aimlessgun wrote...

I like all the people coming in here douching it up with "Duhhrr keeping base was obviously a bad idea. I told you so lololol."

Nobody knows how it will turn out. Freaking out is dumb. Seizing this as an opportunity to make fun of basekeepers is also dumb.


Since I made this post, 12 more basekillers assumed this information is right just so they could stick their tongues out and type unjustified "I told you so's".

Seriously guys. It's embarrassing to watch. I know it's human nature to just assume everything that supports your 'side' is true...but come on.

Modifié par aimlessgun, 10 mai 2011 - 10:12 .


#160
Bozorgmehr

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Who cares about getting slapped in the face anyway? More pissed off characters = more enemies to kill = loads of fun imo! I never skip an opportunity to ****** someone off or hurt em :)

#161
JaegerBane

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Seboist wrote...

PanzerDivision wrote...

You really though giving the base to cerberus was a good idea?

But you're right, all decision should lead to rainbows and cake.


Cerberus revived Shepard and lead him to victory against the Collectors, DAMN STRAIGHT they should have gotten the base.


Actually, it was Shepard who did the 'leading to Victory'. The only place that Cerberus lead Shepard was into a trap.

On a damn battleship, of all things. If you're willing to trust someone after that, I'm afraid that the consequences are yours to deal with.

#162
TheOtherTheoG

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Personally, I don't feel any decisions should 'bite us in the ass', in my opinion that's just a cheap way of raliroading people down one particular path. They should just have different outcomes - for example, if you keep the collector base, Cerberus are more powerful, and will be more difficult to take down, but once you do, you have access to a **** tonne of Reaper tech, or, if you destroy the base, it's easier, but there's less reward for it.

#163
ExtremeOne

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destroying the base should punish paragon players as well

#164
Thompson family

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Why is it that people who enjoy role-playing a hard-boiled character get so upset?

Chill out, folks. Think of all the great renegade lines Shep will give when the payback comes. You've hit the murderous sarcasm mother-lode here.

#165
Thompson family

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ExtremeOne wrote...

destroying the base should punish paragon players as well


The flaw in that logic is the idea that the base can be of any benefit.

#166
Seboist

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JaegerBane wrote...

Seboist wrote...

PanzerDivision wrote...

You really though giving the base to cerberus was a good idea?

But you're right, all decision should lead to rainbows and cake.


Cerberus revived Shepard and lead him to victory against the Collectors, DAMN STRAIGHT they should have gotten the base.


Actually, it was Shepard who did the 'leading to Victory'. The only place that Cerberus lead Shepard was into a trap.

On a damn battleship, of all things. If you're willing to trust someone after that, I'm afraid that the consequences are yours to deal with.



Shepard was relying on TIM's intel and strategic planning the whole time. That whole Collector ship mission provided great intel that lead to the final victory.

TIM and Cerberus are the heroes of the story.

#167
Thompson family

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TheOtherTheoG wrote...

Personally, I don't feel any decisions should 'bite us in the ass', in my opinion that's just a cheap way of raliroading people down one particular path. They should just have different outcomes - for example, if you keep the collector base, Cerberus are more powerful, and will be more difficult to take down, but once you do, you have access to a **** tonne of Reaper tech, or, if you destroy the base, it's easier, but there's less reward for it.


That point about the Reaper tech is valid. For all we know, that's exactly what will happen.

#168
shep82

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I swear I wonder about this forum sometimes. If you gave the base to TIM and didn't expect consequences all I can say is DUH! Bioware has also said Renegades won't be punished the game will be different. THey have done a great job so far with the morality system so I'm not worried.

#169
ExtremeOne

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Thompson family wrote...

ExtremeOne wrote...

destroying the base should punish paragon players as well


The flaw in that logic is the idea that the base can be of any benefit.   






  



Oh I know paragon players do not want to be punished but its fine for us renegade players to get punished . 

#170
Bio Addict

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Wouldn't it be more accurate to say those who didn't blow up the base are getting slapped in the balls for it rather then on the face, just because?

#171
JaegerBane

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Seboist wrote...
Shepard was relying on TIM's intel and strategic planning the whole time. That whole Collector ship mission provided great intel that lead to the final victory.


What strategic planning? 'Here are some dossiers, go fetch, here is location of a MacGuffin, go fetch'?

The whole Collector ship mission was an exercise in lunacy. Let's risk the entire ship and crew to confirm something we already strongly suspected... yeah, genius.

#172
JaegerBane

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ExtremeOne wrote...

Oh I know paragon players do not want to be punished but its fine for us renegade players to get punished . 


This is what tends to happen when you use common sense. You avoid problems.

If you want to make bad decisions then the game allows that. But there's no point blaming the game for the decisions you made.

#173
Jexx21

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Guys. Your arguing about a game. A GAME.

Seboist, your bordering on TIM/Cerberus worship. Just so you know, they aren't a real organization. ExtremeOne, we aren't renegade or paragon players, we are just players of the game. No need to segregate the two, as we are all people who make our own decisions.

The game will play out as the writers want it to, and you really shouldn't feel entitled to have it play out as you want it to. Your just playing the game, you don't get to choose how your decisions in it turn out. But, I would suggest not going only with renegade choices.

If you guys ever get this angry about games like this, I really would suggest going out with a friend or something and having a good time. Or maybe playing a different game with a friend. Like co-op in Portal 2, that's good fun. Just don't make a big deal over the simple things in life. Only make this big of a deal when you get screwed over in real life.

#174
nickkcin11

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Perfect-Kenshin wrote...

Seriously? I didn't blow up the collecters base, thinking that it was going to be a good decision given that the technology could be used to better mankind and better understand how to take out the Reapers, only to now learn that it''s just going to  be make antagonists stronger in Mass Effect 3. What the hell, Bioware. If you intended to PUNISH players who made a certain decision, why even allow us to make that decision at all?

No offense but it is kind of your fault for thinking that. It was obviously a mistake waiting to happen (what happened to all other people near Reaper tech.) I thought everyone would be indoctrinated if left intact but instead Cerberus turns out to be truly evil and work with the Reapers (remains to be seen why). Cerberus was always a terrorist group so I never helped them. If I was doing a Renegade playthrough I would but that would be the only reason. They are bad people and have been since the beginning.

The short and sweet and not poorly worded version: There were many things that could go wrong from that decision. If you genuinely thought that was the right choice, you need to think about the back story more.

#175
Seboist

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JaegerBane wrote...

Seboist wrote...
Shepard was relying on TIM's intel and strategic planning the whole time. That whole Collector ship mission provided great intel that lead to the final victory.


What strategic planning? 'Here are some dossiers, go fetch, here is location of a MacGuffin, go fetch'?

The whole Collector ship mission was an exercise in lunacy. Let's risk the entire ship and crew to confirm something we already strongly suspected... yeah, genius.


His planning lead to the ressurection of Shepard, the construction of the SR-2, the confirmation of Collector involvement, ambushing the Collectors and various intel gathering among other things.

Sorry bro but without TIM and his group Shepard would just be a corpse and the Collectors would have harvested every human in the Terminus Systems.

*Applauds Cerberus*