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So the people who chose not to blow up the base get slapped in the face?


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#201
Seboist

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88mphSlayer wrote...

really everybody got slapped in the face

if you blew up the base to weaken Cerberus you got screwed because Cerberus got stronger (way stronger) anyways

if you kept the base to strengthen Cerberus you got screwed because Cerberus hates your face regardless of what you do

say what you will about Dragon Age 2, at least they finally dropped the multiple endings facade because it never gets followed up on in any meaningful way, Bioware should follow the CD Projekt RED route and have a central story that doesn't change that provides the potential writers are asking for and then have side stories that can more easily be followed up upon in a sequel


True, players don't even get the dignity to choose whether to align with them or not.

#202
nickkcin11

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The sad thing is I bet all of the pro Cerberus people here hate Ashley. Cerberus is a manipulative organization. I think they want to preserve humanity which is why they resurrect you in ME2 but the alterior motive to that is that they are using you to strengthen themselves. Who knows what caused the TIM to join the Reapers but I bet it was power. Hell maybe he just got indoctrinated. The point is that all this arguing about Cerberus and BW screwing you over has got to stop. You don't even know the reason yet or what happened as a result of your decision. BW is usually pretty good about looking for ways a decision can have a positive outcome. In ME1 for example your decisions at the end are pretty straight forward with the paragon decision looking like a dumb choice. But ME2 comes around and the galaxy feels thankful that Shep did this if he/she did.

Modifié par nickkcin11, 11 mai 2011 - 12:15 .


#203
88mphSlayer

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nickkcin11 wrote...

The sad thing is I bet all of the pro Cerberus people here hate Ashley. Cerberus is a manipulative organization. I think they want to preserve humanity which is why they resurrect you in ME2 but the alterior motive to that is that they are using you to strengthen themselves. Who knows what caused the TIM to join the Reapers but I bet it was power. Hell maybe he just got indoctrinated. The point is that all this arguing about Cerberus and BW screwing you over has got to stop. You don't even know the reason yet or what happened as a result of your decision. BW is usually pretty good about looking for ways a decision can have a positive outcome. In ME1 for example your decisions at the end are pretty straight forward with the paragon decision looking like a dumb choice. But ME2 comes around and the galaxy feels thankful that Shep did this if he/she did.


TIM is basically Meredith

and i don't hate ashley, everybody called her a racist in ME1 and a lot of people said they left her to die on Virmire

that she doesn't trust Cerberus is pretty petty compared to being called a racist or easy to kill, i'm sure the pro-Cerberus folks would sooner let Ashley live than Kaiden

#204
kiti.the.great

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I don't care about neither Ashley nor Kaidan and I don't want VS in my squad in ME3, but my HATRED is reserved for Tali.

#205
aimlessgun

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Let's look at exactly what all this furor is over.

I: ME2 end, cerberus enemies in ME3, punishing renegades?
CH: not
punishing but you will see different results of that, as TIM obviously
benefits from that resource, but it doesn't punish renegades, it just
means some end-scenarious may be different or harder to get.


From the summary of the recent Hudson interview.

Wow. Clearly this means that renegades will be screwed. Yup.

And clearly it means all the basekillers were totally right, and the basekeepers are blind idiots. Uh huh.

Wait...different results? That sounds...completely non-commital and neutral! Almost as if we can't draw any conclusions from it at all!

It is incredibly easy to think of a situation where keeping the base is a good thing. For example, you fight a stronger Cerberus at the start, but after you kill TIM and take over, you get superCerberus, while basekillers just get crappy normal Cerberus.

Bam: different results, consequences, and pros and cons for each side.

#206
tjzsf

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aimlessgun wrote...

Let's look at exactly what all this furor is over.

I: ME2 end, cerberus enemies in ME3, punishing renegades?
CH: not
punishing but you will see different results of that, as TIM obviously
benefits from that resource, but it doesn't punish renegades, it just
means some end-scenarious may be different or harder to get.


From the summary of the recent Hudson interview.

"Different or harder to get"
Implies equal or greater difficulty.
Nope. Not a punishment. At all.

#207
aimlessgun

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tjzsf wrote...

aimlessgun wrote...

Let's look at exactly what all this furor is over.

I: ME2 end, cerberus enemies in ME3, punishing renegades?
CH: not
punishing but you will see different results of that, as TIM obviously
benefits from that resource, but it doesn't punish renegades, it just
means some end-scenarious may be different or harder to get.


From the summary of the recent Hudson interview.

"Different or harder to get"
Implies equal or greater difficulty.
Nope. Not a punishment. At all.


"some end-scenarious may be different or harder to get"

Some, not all.

Easy to imagine Hudson was thinking of certain paragon type outcomes. Is it so farfetched to believe there are (good) renegade outcomes that are easier to get by keeping the base?

#208
The Elite Elite

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Ugh, why is it assumed that because Cerberus will be fighting us that means keeping the Collector Base is the "wrong" choice? The game isn't out yet, so we don't know what is going to happen. And, as someone who keeps the base in almost every playthrough, I'd be perfectly happy with keeping the base being a negative. That would mean there are actually consequences. Much more preferable to what we got so far. Killed Fist? You don't have to worry about him. Let him go? He's no longer a criminal but a dockworker. Let the council live? They dismiss claims about "Reapers." Let them die? You get a new council (possibly all human) that is no better. Yup, actually differences between Paragon and Renegade choices would be nice, even if it is simply as obvious as paragon choice = good, renegade choice = bad.

Modifié par The Elite Elite, 11 mai 2011 - 01:41 .


#209
seta66

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This thread is a perfect example of why the dev's are so illusive and afraid to speak before the game comes out. :o

#210
Bluko

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 So everybody is on the same footing regardless of the end decision in ME2?

Wow that like totally didn't happen in ME1!

Seriously the end decisions in these games are meant to be purely cosmetic, fluff, etc. You guys read way too much into the value of such things. It's the journey that ultimately matters, hence all the decisions that you make along the way are the ones that actually matter. Bioware isn't going to punish those for not making the right "end decision". That'd be stupid. The end of the games are so frantic in nature you really can't give a lot of thought to them and you more or less end up going with your gut instinct most of the time.

#211
Black-Xero

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...Wouldn't they just make a choice to retake the base or something? If Cerberus uses the technology to advance their equipment,Shepard should also be able to use those equipment that he's able to take throughout his battles with him.

#212
ObserverStatus

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Does this site really need anymore "Bioware hates me" threads? Seriously, if none of the choices you make in Mass Effect had consequences, it would be boring. My Shepard has taken a lot of gambles in his career, and I know that not all of them are going to pay off. I'm just going to deal with the consequences instead of griping about Bioware "invalidating" my choices.

Modifié par bobobo878, 11 mai 2011 - 01:42 .


#213
Spartanburger

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bobobo878 wrote...

Does this site really need anymore "Bioware hates me" threads? Seriously, if none of the choices you make in Mass Effect had consequences, it would be boring. My Shepard has taken a lot of gambles in his career, and I know that not all of them are going to pay off. I'm just going to deal with the consequences instead of griping about Bioware "invalidating" your choices.

^This.
To quote the game: "Deal with it."
You made your decision. Either replay the game and make a different one or learn to take the consequences of your actions, regardless of what they may be. 

#214
marshalleck

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Sure, I'm all for consequences. So when are paragons going to be punished for risky decisions, like letting psychotic batarian terrorists who want (and have already attempted!) to drop meteors on human colonies get away?

Consequences are cool, let's just be even-handed about it. As it stands now, Paragons get to see the most content AND have the most ideal outcomes to every single situation, even in cases such as letting Balak (a well-connected, funded, and determined terrorist) escape to save the lives of like five scientists.

Hell, the way things have been playing out if Balak ever comes back into the story we'll probably find out that his encounter with Shepard has led to a religious/spiritual conversion and he's going around helping the poor, the sick, rebuilding colonies, freeing batarian slaves, so on and so on. It's absurd. 

Modifié par marshalleck, 11 mai 2011 - 02:20 .


#215
Randy1012

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Wait, Cerberus is evil? I am shocked. Shocked!

#216
marshalleck

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Randy1083 wrote...

Wait, Cerberus is evil? I am shocked. Shocked!

They were in ME1. They were pointless stupid evil. Then Bioware made an entire game dedicated to showing that there were two sides to the coin; now that's all being scrapped because TIM has decided he wants to go ahead and work with Harbinger in ME3. 

Do you consider that good character development? It looks to me like more retarded Mac Walters comic book villain bull****. The same kind of thing he pulled with Liara before all the other writers had to fix his poor judgement with Lair of the Shadow Broker. 

Modifié par marshalleck, 11 mai 2011 - 02:23 .


#217
Seboist

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Bluko wrote...

 So everybody is on the same footing regardless of the end decision in ME2?

Wow that like totally didn't happen in ME1!

Seriously the end decisions in these games are meant to be purely cosmetic, fluff, etc. You guys read way too much into the value of such things. It's the journey that ultimately matters, hence all the decisions that you make along the way are the ones that actually matter. Bioware isn't going to punish those for not making the right "end decision". That'd be stupid. The end of the games are so frantic in nature you really can't give a lot of thought to them and you more or less end up going with your gut instinct most of the time.


That's not exactly a ringing endorsement of a series that's sold on the basis on player choice and imported saves.

#218
Guest_Arcian_*

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You know the Alliance can use that base too, right?

Right?

#219
aimlessgun

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Arcian wrote...

You know the Alliance can use that base too, right?

Right?


Exactly. Just because Cerberus starts the game with the base, doesn't mean they'll still have it at the end :)

#220
Seboist

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marshalleck wrote...

Randy1083 wrote...

Wait, Cerberus is evil? I am shocked. Shocked!

They were in ME1. They were pointless stupid evil. Then Bioware made an entire game dedicated to showing that there were two sides to the coin; now that's all being scrapped because TIM has decided he wants to go ahead and work with Harbinger in ME3. 

Do you consider that good character development? It looks to me like more retarded Mac Walters comic book villain bull****. The same kind of thing he pulled with Liara before all the other writers had to fix his poor judgement with Lair of the Shadow Broker. 


It's quite clear BW never knew what to do with Cerberus. In the first game they were some vague entity that represented the dark side of the Alliance,then they became a James Bond criminal organization with bases all over the place and the capability to build top of the line ships in ME2 and now they're devolving back into ME1 disposable mooks.

#221
marshalleck

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Seboist wrote...

marshalleck wrote...

Randy1083 wrote...

Wait, Cerberus is evil? I am shocked. Shocked!

They were in ME1. They were pointless stupid evil. Then Bioware made an entire game dedicated to showing that there were two sides to the coin; now that's all being scrapped because TIM has decided he wants to go ahead and work with Harbinger in ME3. 

Do you consider that good character development? It looks to me like more retarded Mac Walters comic book villain bull****. The same kind of thing he pulled with Liara before all the other writers had to fix his poor judgement with Lair of the Shadow Broker. 


It's quite clear BW never knew what to do with Cerberus. In the first game they were some vague entity that represented the dark side of the Alliance,then they became a James Bond criminal organization with bases all over the place and the capability to build top of the line ships in ME2 and now they're devolving back into ME1 disposable mooks.





They can't even follow their own canon. In Retribution, Cerberus pretty much gets wiped out by Anderson, Sanders, and a turian task force. Then in ME3, which takes place like what a few months later, Cerberus has a fleet and a private army again? WTF?

Somebody needs to muzzle Mac Walters. This guy is out of control. 

Modifié par marshalleck, 11 mai 2011 - 02:36 .


#222
Seboist

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marshalleck wrote...

Seboist wrote...

marshalleck wrote...

Randy1083 wrote...

Wait, Cerberus is evil? I am shocked. Shocked!

They were in ME1. They were pointless stupid evil. Then Bioware made an entire game dedicated to showing that there were two sides to the coin; now that's all being scrapped because TIM has decided he wants to go ahead and work with Harbinger in ME3. 

Do you consider that good character development? It looks to me like more retarded Mac Walters comic book villain bull****. The same kind of thing he pulled with Liara before all the other writers had to fix his poor judgement with Lair of the Shadow Broker. 


It's quite clear BW never knew what to do with Cerberus. In the first game they were some vague entity that represented the dark side of the Alliance,then they became a James Bond criminal organization with bases all over the place and the capability to build top of the line ships in ME2 and now they're devolving back into ME1 disposable mooks.





They can't even follow their own canon. In Retribution, Cerberus pretty much gets wiped out by Anderson, Sanders, and a turian task force. Then in ME3, which takes place like what a few months later, Cerberus has a fleet and a private army again? WTF?

Somebody needs to muzzle Mac Walters. This guy is out of control. 




The BW weirdness doesn't end there,by the looks of things I don't think they originally intended on Cerberus appearing beyond ME1. If you do the Tombs mission after completing the Kahoku related campaign he says "someone destroyed Cerberus".

They obviously can't keep their story on Cerberus straight. They completely retconned their Alliance origin as evidenced by that one hologram in Jack's loyalty mission saying "we're going to hitch on the Alliance's Ascension program" and that happened when they were supposedly still a part of it.

#223
DAT ASARI

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I called TIM being a Reaper slave or whatever first time I played Mass Effect 2. Played it MANY times since. I'm pretty sure that if you go through all 3 games Renegade, you're going to see Earth get destroyed.

If you're paragon, you will save the planet.

#224
Guest_Saphra Deden_*

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lovgreno wrote...

To OP: That remains to be seen. There are no reason to cry "BioWare hates us renegades!" before the game is finished. I got the feeling there won't be any big advantage or disadvantage with any of the decisions regarding the base.


I feel the same.

#225
Guest_laecraft_*

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No one is being punished or rewarded for keeping or destroying the base. That end choice simply doesn't matter. Cerberus is your enemy regardless. What you do with the base doesn't impact the story in any major way.

We know that some minor things are going to be different, and it might be harder to get certain endings. That's not a punishment: it's more of a reward. The base has nothing to do with this.

It would be more accurate to say that we're being punished for our emotional investment in Cerberus. We worked together with them for the whole game; we shared failures and triumphs, and we had some nasty arguments, and still worked together through this. But we trusted each other in one thing - that we have common enemy. That trust was betrayed. A punishment? Yes.

But it carries more drama and meaning than for those who never trusted Cerberus in the first place. So, in this regard, it is also a reward - story-wise, for the enjoyment of a reader. Of course, if Shepard is allowed at all to express any surprise or dissatisfaction in ME3 about what happened. (I know he saw it coming at the end of ME2, so I'm afraid he won't be at all surprised, or worse yet, it won't even give him a pause.)

Or it might have been a reward, if the writers could give a plausible reason for Cerberus' betrayal. As it stands, I can't imagine one. I fear the worst. I fear it's not a story-related reason. I fear it's a gameplay-related one.

Fighting husks is just not all that fun. You've got to fire bullets at humans. How to manage this when your enemy is the giant machines? Well, in ME2 we had to fight a lot of mercenaries. In fact, we fought more mercenaries than Collectors or husks all combined.

But in ME3, the Reapers are coming. We're at war. How to justify fighting humans in these circumstances? What kind of twisted, sick human beings would even fight their own savior when the survival of their kind is at stake?

Hmm, what's the most evil humans that we have around? I know, Cerberus! The majority of players hate them with passion. They'd be so happy at the chance to fire bullets at them that they'd never even question their motives. Who cares about explanation? Cerberus is evil! And we get to shoot them at last! Immense satisfaction.

Good antagonist is hard to come by. You've got to build them up, introduce them properly, make players hate them, give plausible motives, preferably better than "because I'm evil." Cerberus just was unfortunate enough to fit the description of the job the best. Being villain is the unpleasant job, but someone has to do it.

I mourn TIM, though. He's such a well-written character. I don't want to see him being reduced to that. I'm not sure he's entirely pleased about this either.