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Mage specializations


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#1
NocturnalStillness

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At the moment the Mage class has 3 choices; Force Mage, Spirit Healer and Blood Mage.

I like being an offensive mage so I chose Force Mage however I don't like being a blood mage so my only choice for my second choice had to be Spirit Healer.

I think we Mages need to be given at least one more choice for those who want to be offensive but dislike the idea of becoming a blood mage.

I was giving it a thought and have thought up a new option; which I call a Fade Mage and I  curious if anyone else likes the idea or has their own alternative ideas?

Here is a brief explanation for my idea as well as a few possible abilities;

***

Title: Fade Mage

Description: The mage has started to master his access to the fade to give them powerful spells but still with risks.

Abilities:

Fade Rip; an aoe spell that weakens the fade allowing demons to torment any target within its range.

Demon summon; a summon spell to bring a demon into the world the type of demon depends on the level of the mage (downside the Mage has to defeat it after every enemy is defeated)

Fade Blanket; a spell used on the mage themselves, covers them in the fade to make it harder to be hit and briefly giving them unlimited mana and spell castings (ie no recover time) (downside is when the spell wears off the mage loses all their mana and it won't recover for awhile)

***

So what do you think? Good idea? Bad idea? any other class specialization ideas?

#2
brazen_nl

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You don't want to be a Blood Mage but have no problem summoning demons? :blink:

#3
mr_afk

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I vote for a samurai-esque companion. I can already imagine the moves/abilities it would have - it would be like a warrior version of a rogue; Massive single target dps (with slight aoe) with each attack reducing enemy dmg resistance and increasing crit-chance.
There could even be a whole backstory about him/her been a Fex, "the sentient native species of Par Vollen since before the Qunari invasion". You could have that character been some rebel against the qunari/having escaped etc etc etc.

I wrote this huge spiel about the potential for such an idea/specialisation ages ago, back in the day where it was fun to speculate about what DA2 was going to be about (this was on the wikia though I'm sure it happened here too).

As for your idea...I don't know. Having summoning spells probably won't work if the enemies turn on you as that would mean unlimited experience and people exploiting it to get really overpowered. And also if they made it really powerful (such that it could injure enemies) it would make it a pain in the arse to kill if they removed any xp gain from it (e.g. killing an extra elite for no reason).
Fade blanket sounds really overpowered - as that would be the perfect way for a bloodmage to use up their mana before switching to bloodmagic.

I don't know, instead of adding new specialisations I think it would be cool if they allowed some sort of cross-class thing. but maybe that's just me. :)

Modifié par mr_afk, 10 mai 2011 - 06:47 .


#4
NocturnalStillness

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brazen_nl wrote...

You don't want to be a Blood Mage but have no problem summoning demons? :blink:


That is contradictory isn't it lol

The problem I have with Blood mages is they use health instead of a mana, whenether I've tried to use blood magic i end up dying quicker.

But I see your point I am just replacing one evil for another in this scenario

Mr_afk

I was worried about the points you made, it was why I tried to make the more powerful abilities have a downside, but i didn't realise that with the demon summon people could use it to level up easier.

I guess I just want to have another offensive specialization without having to use blood magic as I said earlier it just tends to get my killed quicker lol

#5
Jon abcd

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NocturnalStillness wrote...

brazen_nl wrote...

You don't want to be a Blood Mage but have no problem summoning demons? :blink:


That is contradictory isn't it lol

The problem I have with Blood mages is they use health instead of a mana, whenether I've tried to use blood magic i end up dying quicker.

But I see your point I am just replacing one evil for another in this scenario

Mr_afk

I was worried about the points you made, it was why I tried to make the more powerful abilities have a downside, but i didn't realise that with the demon summon people could use it to level up easier.

I guess I just want to have another offensive specialization without having to use blood magic as I said earlier it just tends to get my killed quicker lol


Maybe what you need is a revamp of some DA:O/A specs, possibly a combination of battlemage and a heavily nerfed Arcane Warrior.

Possible talents:

Combat Magic- passive 
+defense, +armor
upgrade 1 allows a 2:1 ratio of magic vs strength/dex to equip armor/weapons (ex. a 22 str sword would require 44 mag)
upgrade 2 decreases the ratio to 1.5:1 rounded up (ex. a 20 str sword would be 30 mag.)

Shimmering Shield- sustained, reserved 10%
attacks go to mana rather than health (ratio 2 mana:1 health)
upgrade 1 does moderate spirit damage +knockback to surrounding enemies when the shield is broken
upgrade 2 changes the ratio to 1 mana: 1 health

Arcane blast- activated
Read: Holy smite

Last resort- personal, cost ALL MANA
adds every point of mana as damage to the next attack, physical force 8x, immune to mana regen for 20 secs, 120 sec cooldown
upgrade 1 gives 100% crit chance and 400% damage against disoriented enemies
upgrade 2 shortens cooldown by 20 secs and regen immunity to 10 secs


Definetely more I could do, but these are just some ideas. Posted Image
BTW I was thinking of starting a thread for some ideas like this. Anyone think I should, or am I just a lunatic who needs to be silenced?

Modifié par Jon abcd, 10 mai 2011 - 09:53 .


#6
frustratemyself

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mr_afk wrote...

I vote for a samurai-esque companion. 


Isn't this Isabela with her gravity defying magic? Posted Image

Some cross-class specialisations would be interesting to have. Like the old arcane warrior in DAO or spellsword in Oblivion.

#7
Lumikki

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Summoning doesn't interest me, it's too passive way to be mage. Transformation would have been better, but without need of anything else than combat based gameplay, it has very little use for mage.

Modifié par Lumikki, 11 mai 2011 - 04:09 .


#8
godlike13

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I wouldn't mind seeing Battlemage back. Give Mage's something to make their ability to melee more useful and enticing.

Modifié par godlike13, 11 mai 2011 - 04:42 .


#9
MrProliferation

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I thought someone already found that there was an item in the game, not implemented, to grant the "Archmage" specialization which currently doesn't exist. Although I"m sure that's DLC material. It's on the Dragon Age Wiki, along with Juggernaut and Bard. Maybe that was just something that was cut, though, and is never going to be implemented.

#10
Apathy1989

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MrProliferation wrote...

I thought someone already found that there was an item in the game, not implemented, to grant the "Archmage" specialization which currently doesn't exist. Although I"m sure that's DLC material. It's on the Dragon Age Wiki, along with Juggernaut and Bard. Maybe that was just something that was cut, though, and is never going to be implemented.


hm I wonder what archmage would have. Probably alot of passives that buff normal skills from the vague name. Maybe battlemage skills from DAA like stoic and hand in winter too.

#11
turian councilor Knockout

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Specialization, Elementalist: Passive ability all elemental spells gets 10% extra damage and 5X elemental force.
Spells: Heavens Fury, the mage calls down a tornado of swirling lightning causing 80 damage every 3 seconds and 50% chance to stun them, Ice storm freezes all enemies and 100% chance to brittle and increase brittle damage with 30% but causes no damage and Combust all enemies within 10 M radius take 100 fire damage over 5 seconds.

Modifié par turian councilor Knockout, 11 mai 2011 - 01:26 .


#12
Anyrandomname

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Didnt read all the comments but I love both the samuri and the fade mage ideas! But maybe if, instead of having to kill the demon after your out of the fight, there was a mana drain the longer you kept the demon in this reality? As it would not be easy to sustain such a mighty creature for large lengths of time. And if you ran out of mana before you dispelled it, there was a health backlash to represent you losing control of the spell and THEN it would turn hostile. The samuri idea would b very awesome! his personal skill tree would b amazing! I would say he would have to be a single weapon swords man. NOt with a huge weapon but with a medium length Katana. Give it a slight AOE. A samuri is supposed to be the master of singe combat so give him an ability that forces an enemy to engage him. Make him graceefull, low health but with high defence like a rogue but with high enough armor to survive a hit (unlike most rogues) This guy would be more of a rogue then a warrior but maybe to keep things even, take him out of either catergory Dont give hi the stealth or lockpicking choices to make sure hes fair and dont give him the tank option of a warrior or the huge aoe. I think this would make for a fun and quite fair new companion! This has been a long post and im alomost done! Finally, make him come into the game either during the attack on the Par vallen (or whatever they r called) Qunari when you have to go into the cave on the coast and make him be a prisoner that you have a choice to rescue, if you dare face his mighty guard. or make him be a left behind after killing the qunari leader at the end of act2.

#13
naledgeborn

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I miss Battlemage from Awakenings. It really was a great tree. Too bad they threw it away. If they (re)introduce new specializations in a possible expansion I hope that Battlemage is one of them.

#14
ripstrawberry

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I'd love to have more world-flavored specializations added for each class or something d&d related.

mage: keeper (like marethari), elemental savant
rogue: bard (like leliana), arcane archer
warrior: champion (err... hawke?), weapon master