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I'm really hoping they make singularity *a lot* more reliable....


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#1
JaegerBane

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I'm currently going through a playthrough of ME2 to ready up for save for import into ME3... and my god, I'd forgotten how downright flakey and unreliable Singularity was. Slow projectile, pot luck whether it hits a defended opponent in such a way that it'll do something useful, no effect on dogs, tiny radius, unpredictable duration... and this is supposed to be a class power?

Bioware, please, be a bit more robust in your testing of this thing in ME3. I'd like to at least make a playthrough of a single level where it works more often than it screws up..... I'm on my 4th try of grunt's recruitment, each time Singularity
has managed to screw up in an epic fashion......

Modifié par JaegerBane, 10 mai 2011 - 07:48 .


#2
Cheesy Blue

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Are you talking about singularity power or singularity launcher?

#3
JaegerBane

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JaegerBane wrote...
...and this is supposed to be a class power?...


Take a wild guess :P

#4
Cheesy Blue

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JaegerBane wrote...

JaegerBane wrote...
...and this is supposed to be a class power?...


Take a wild guess :P


Damnit, I need to start completly reading post.

#5
Vez04

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''He agrees''

Image IPB

I vote this thread 5 for the reason OP explained.

Modifié par Vez04, 10 mai 2011 - 07:56 .


#6
Dexi

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I love Singularity... :-S

#7
Aumata

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Levels are suppose to be bigger, so I can't imagine the current usage of Singularity radius being useful in ME3. I hope to get a upgrade in similar fashion of ME1. Such a small radius that only effect 6 people but can rarely ever get more than 3.

#8
Gterror

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 http://t2.gstatic.co...Igr92n1vxRU&t=1

#9
Ghost Warrior

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What are you talking about? There is nothing wrong with singularity if you know how to use it.

#10
Aumata

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Ghost Warrior wrote...

What are you talking about? There is nothing wrong with singularity if you know how to use it.

The levels are suppose to be bigger though so seeing upgrades in Singularity would be nice.

#11
JaegerBane

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Aumata wrote...

Levels are suppose to be bigger, so I can't imagine the current usage of Singularity radius being useful in ME3. I hope to get a upgrade in similar fashion of ME1. Such a small radius that only effect 6 people but can rarely ever get more than 3.


Honestly, I wouldn't even mind of the radius stayed the same, so long as the effect was a little more consistent. If I'd hadn't immediately quit out of sheer disgust I would have taken a screenshot of one of the blue suns Heavies freely firing missiles with a singularity centimetres away on the opposite side of the thin metal cover.

Oh yeah, and the Krogan who sort of bounced off the singularity I've thrown. Seriously bioware, how much testing did this thing go through?

#12
Locutus_of_BORG

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Singularity flies too slow and its AoE will be too small if ME3's battlefields are getting bigger and presumably faster.

Actually, powers in general may need to be tweaked a bit to fit ME3's new environment. Power projectiles may all possibly be a bit too slow, if they remain as they are in ME2.

Modifié par Locutus_of_BORG, 10 mai 2011 - 08:13 .


#13
JaegerBane

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Ghost Warrior wrote...

What are you talking about? There is nothing wrong with singularity if you know how to use it.


*sigh*

I figured 'l2p' would get mentioned at some point.

Unless you;re claiming to be able to predict the future, it isn't possible to judge in advance whether an opponent will be hit by it in such a way that it'll CC them, as movement can determine whether it hits an area that won't grab them. Sometimes it works, sometimes it doesn't. Whether you 'know how to use it' is irrelevant.

Modifié par JaegerBane, 10 mai 2011 - 08:13 .


#14
marshalleck

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JaegerBane wrote...

Ghost Warrior wrote...

What are you talking about? There is nothing wrong with singularity if you know how to use it.


*sigh*

I figured 'l2p' would get mentioned at some point.

Unless you;re claiming to be able to predict the future, it isn't possible to judge in advance whether an opponent will be hit by it in such a way that it'll CC them, as movement can determine whether it hits an area that won't grab them. Sometimes it works, sometimes it doesn't. Whether you 'know how to use it' is irrelevant.


Obviously you just need to L2P when your singularities blink out of existence less than a second after hitting their target!

#15
Destroydacre

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Ghost Warrior wrote...

What are you talking about? There is nothing wrong with singularity if you know how to use it.



I thought singularity was a tough power to "learn" for lack of a better word, but yeah I agree once you figure out it's quirks, it is very effective. Yeah sometimes it hits something you don't want it to, but that happens with all attack powers. You never get them to hit 100% of the time. Singularity's has a short cooldown time so if you miss, just fire off another one.

I'll be honest I've never understood where the singularity doesn't work on dogs comes from. I don't know if people are talking about specific scenarios or what, but in my game singularity picked up both fenris mechs and varren.

#16
Malanek

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Singularity is awesome, its the best long range power in the game. It has a massive duration and can stagger protected enemies for many seconds. You are talking about Heavy Singularity right? My only other conclusion is that you expect biotics to behave like they do in me1 in which it was vastly overpowered.

Modifié par Malanek999, 10 mai 2011 - 08:22 .


#17
Malanek

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Destroydacre wrote...
I'll be honest I've never understood where the singularity doesn't work on dogs comes from. I don't know if people are talking about specific scenarios or what, but in my game singularity picked up both fenris mechs and varren.

It doesn't stagger them when they still have armour.

#18
JaegerBane

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marshalleck wrote...

Obviously you just need to L2P when your singularities blink out of existence less than a second after hitting their target!


They don't. L2Read.

#19
Bozorgmehr

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The problem is you need to arc Singularity. Not only is it the slowest traveling power, it's also the core reason why the exact destination is kinda random. Protected enemies have to be inside the sphere otherwise they're likely pushed out of the Singularity (fortunately enemies are stupid enough to try to get back in again :)

Liara's Singularity is much better because it's insta-cast and when targeting an enemy will make the (core of the) Singularity appear 'inside' the target. This ensures target is completely trapped for the full duration. Giving Shep an instant version would solve most issues imo.

Modifié par Bozorgmehr, 10 mai 2011 - 08:28 .


#20
JaegerBane

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Malanek999 wrote...

Singularity is awesome, its the best long range power in the game. It has a massive duration and can stagger protected enemies for many seconds. You are talking about Heavy Singularity right? My only other conclusion is that you expect biotics to behave like they do in me1 in which it was vastly overpowered.


Why is it that the second anyone questions any biotic ability they're instantly regarded as wanting ME1's biotics back?

#21
marshalleck

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JaegerBane wrote...

marshalleck wrote...

Obviously you just need to L2P when your singularities blink out of existence less than a second after hitting their target!


They don't. L2Read.

Sarcasm, learn to recognize it. And if you've never experienced that fun little glitch you haven't really seen just how unreliable singularity in ME2 can be. 

Modifié par marshalleck, 10 mai 2011 - 08:29 .


#22
Aumata

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Bozorgmehr wrote...

The problem is you need to arc Singularity. Not only has it the slowest traveling power, it's also the core reason why the exact destination is kinda random. Protected enemies have to be inside the sphere otherwise they're likely pushed out of the Singularity (fortunately enemies are stupid enough to try to get in again :)

Liara's Singularity is much better because it's insta-cast and when targeting an enemy will make the (core of the) Singularity appear 'inside' the target. This ensures target is completely trapped for the full duration. Giving Shep an instant version would solve most issues imo.

That and bigger raidus in ME3, serisouly I can't imagine keeping the same radius as ME2 in ME3 especailly when the levels are bigger and multilayer,  with smarter AI.  Might need a more potent Singularity 

#23
JaegerBane

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Destroydacre wrote...

Ghost Warrior wrote...

What are you talking about? There is nothing wrong with singularity if you know how to use it.



I thought singularity was a tough power to "learn" for lack of a better word, but yeah I agree once you figure out it's quirks, it is very effective. Yeah sometimes it hits something you don't want it to, but that happens with all attack powers. You never get them to hit 100% of the time. Singularity's has a short cooldown time so if you miss, just fire off another one.


I don't doubt it's effectiveness, my issue is it's reliability. The fact that it's slower, and isn't guaranteed to CC an opponent depending on how it hits, means that it's pot luck if it does what it's supposed to. Pull, Throw, Warp and Stasis are, by contrast, a *lot* more reliable.

Come to think of it, why is Singualrity so slow?

I'll be honest I've never understood where the singularity doesn't work on dogs comes from. I don't know if people are talking about specific scenarios or what, but in my game singularity picked up both fenris mechs and varren.


Defended dogs. On undefended dogs it works just fine.... but Pull is virtually always better in that scenario.

#24
Malanek

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JaegerBane wrote...

Malanek999 wrote...

Singularity is awesome, its the best long range power in the game. It has a massive duration and can stagger protected enemies for many seconds. You are talking about Heavy Singularity right? My only other conclusion is that you expect biotics to behave like they do in me1 in which it was vastly overpowered.


Why is it that the second anyone questions any biotic ability they're instantly regarded as wanting ME1's biotics back?

Because what you are saying doesn't make a lot of sense. Singularity is NOT underpowered. It is better than other biotics. If I had one gripe about the adept it would be that Pull, Throw and Shockwave are all a little similar and somewhat redundant together. While a Singularity is active you may want to use a different power, but the class would be better with a bit more variety on its other powers.

#25
JaegerBane

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marshalleck wrote...

JaegerBane wrote...

marshalleck wrote...

Obviously you just need to L2P when your singularities blink out of existence less than a second after hitting their target!


They don't. L2Read.

Sarcasm, learn to recognize it. And if you've never experienced that fun little glitch you haven't really seen just how unreliable singularity in ME2 can be. 


My sincere apologies Marshall - sarcasm doesn't translate well in text ;)