Black Raptor wrote...
If you are using a class which relies on biotics (other than warp) on any difficulty above Veteran, then you are playing the game wrong.
All biotics are worthless against shields and only warp has any affect against armour or barriers.
And if you aren't using warp immediately after catching someone in a singularity then you also need to L2p. There is no point keeping them in the air for 6 seconds. Singularity, due to it's slow speed and large radius is great for getting unshielded enemies out from behind cover, and then you use a squad mate to warp them as soon as you can.
Singularity is fine on lower difficulties, but like all biotics in ME2 is impractical and very situational on hardcore or insanity. The issue is with the class in general.
Or an alternative view point (which I've pointed out a few times in another thread), its not the class per se, but the way that Bioware chose to implement the higher difficulty levels. The Rock, Paper, Scissors protection is litterally only an issue for the caster classes, the gun centric ones simply shoot a little more, its no different to them than if the enemies had a bit more health (just some of that health is couloured blue, yellow or purple).
Ideally with Singularity I hope that they remove the x enemies caught before expiration and simply have it duration based. Having an ability that could keep a few enemies staggering for say 10 seconds ain't exactly overpowered, you still need to kill the buggers.
Modifié par Dave666, 11 mai 2011 - 02:11 .





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