JaegerBane wrote...
Ahglock wrote...
I kind of think its bad. Sure you can mop up using it, but I suspect most the people who make videos could mop up the opposition on any difficulty with a rusty spork as their only weapon. Yeah it has a super big straight line AoE that bypasses cover. But what it does is entirely uninspiring. In bumps them in the air where they fall in relatively random spots and then they get up. Sure that is useful, but pull will keepo that group out of your hair for 9 seconds before they fall, and you can throw 2 of them in the same time and outside some really perfect situations that will handle the sam enumber of targets as shockwave will. If it was more like what Jack/Samara did at the end of their biotic field thing at the collector base it would be worth the long cooldown. Long AoE throws them back, hits them for decent damage.
I think the main thing is the sheer number of enemies it'll knock over. Sure, Pull and Singlarity will CC undefended enemies longer within their AoE.... which is about 3 metres at best (and the best Evo of it will have less than 2 metre AoE) while the effective AoE of Shockwave is eveything within a corridor of radius x ~10-15 metres. That's a *lot* of enemies if it's timed right.
I think the issue is while it has a huge number of potential enemies, the number of places where that potential is realised to a degree that makes it more useful than pull is few and far between. A couple spots in Husk missions and Tahne RM are about the only place I can think of where it is worth it and then only on lower difficulties, because I only strip defenses in roughly the same araa of a throw or a pull AoE.
Anyways we are going OT from your thread, which I agree with by the way, Yeah its a good power, but far too many times due to its slow speed etc targets will stagger out fo the effect that shold be pulling them in closer after the first stagger or 2. There are plenty of places where it is awesome, but it is probably the most finicky class powers in the game.





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