ComputerEnthusiast wrote...
Boz, you fail to see that most people choose to play adept because of different ways to take down enemies without so much the use of guns.Otherwise, they would choose a gun-centric class.
Shepard is a soldier first and foremost; ME is a shooter, you're not meant to be able to play the game without using weapons. Choosing the Adept class only means you're equipped with powers which boost overall combat potential. Biotics are and ought to be powerful tools in combat, but they are not meant to replace weapons altogether.
That's the problem. I saw your vids. You must be hardcore player. In many cases, you pressed defense - stripping power, biotics power buttons in quick succession so that viewer has a feeling that biotics works through defense.
Having an extra keystroke is not a problem for me, and not your so-called tatic in my term, either. The problem is, you are forced to bring a squadmate that has defense - stripping power, otherwise, you end up shooting your way out first before your biotics has its use. Since most enemies we encouter is shielded enemies, that means you must bring Miranda/Tali/Garrus with Overload. But wait, Overload has cooldown of 12 secs, and if you try to limit your guns as much as possible, pressing Overload key and then biotic power key is just equal to pressing a biotic key that work through defense and has a cooldown of 12 secs, isnt it?
And if i want to bring someone without Overload, the only thing I could do now is either shooting myself or let my buggy squadmates shoot enemies first.
And what I really dont understand is that for combat classes, it is fine that they can OSOK enemies, but for caster classes (Adept, Engineer), they canot disable one enemy at a time without the help of defense-stripping power??? Remember OSOK is by far superior than disabling enemy, which you still have to shoot enemies who has full health bar and one layer of protection anyway and try not to expose your self much to get killed by thier friends.
Well, anyone who plays on Casual, Normal, or Veteran difficulty will meet very few enemies with some form of protection - only on Hardcore and Insanity everyone's using defenses. Anyone looking for an all out biotic party can have one, I don't consider that an issue really. That's what difficulty levels are for.
Increasing cooldown is not a good option imo. Having Pull on a 12 second cooldown will make the Adept a lesser caster and more gun focused class. ME is also a squadbased game, it only makes sense that a good squad setup - working as a team - increases combat prowess.
I agree with the difference between the OSOK potential of the combat classes; though I don't want to take away the option to OSOK, I do believe it should be a little harder to accomplish. A little more specializing and/or teamwork cannot hurt imo. I don't agree with OSOK ing being really better than CC. Having the power to completely disable one (or a couple) enemies for a reasonable amount of time is just as useful as OSOK ing. Enemies who can't / don't fight back are no threat - CC can be just as potent as OSOKs, quickly removing one enemy from the fight is what really matters.
I do believe the Adept power loadout should be tweaked a little to improve their CC abilities a bit. An slightly improved and more reliable Singularity and a (no damage bonus, no falling down) version of Stasis would be sufficient imo.
Of couse biotics should never affects elites, bosses, or any enemies with two layers of protection.
Why did you say that?
Because that's how the system works. There is no distinction between enemy ranks except they have multiple (defensive) layers. The color determines powers' effectiveness - enemy rank only affects power duration.