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I'm really hoping they make singularity *a lot* more reliable....


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#176
Ahglock

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kstarler wrote...

As an adamant defender of ME2's mechanical superiority over ME1 (I loved both, but ME2 clearly has the better game play of the two), let me chime in and echo how glad I am that the weapon issue is, for the most part, being solved in ME3, especially for our console playing fellows who have a much more difficult time with modding their games.


Not a console player but I agree, being better mechanically than ME1 does not mean they can't continue to improve things.  Given the radical departure from ME1's mechanics, ME2 is more like a first game mechanically and that almost always means there are lots of ways to imrpove things.  Even if the changes are tiny, they sometimes have a large impact on the game play.  

#177
Guest_lightsnow13_*

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Get heavy singularity and it is AMAZING at keeping enemies stunned for a long duration. Otherwise, all other levels of singularity could definitely be improved.

#178
Ahglock

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lightsnow13 wrote...

Get heavy singularity and it is AMAZING at keeping enemies stunned for a long duration. Otherwise, all other levels of singularity could definitely be improved.


it totally is when it works.  But to many times they bounce out of the AoE instead of getting trapped in it, too many random eneimes are immune to the stagger, it flies way to slow to target people well at any range past short.  Also it flies annoyingly slow for when I'm charging a position, it barely gets their before I do which defeats the entire purpose of throwing it while charging a position.