kstarler wrote...
As an adamant defender of ME2's mechanical superiority over ME1 (I loved both, but ME2 clearly has the better game play of the two), let me chime in and echo how glad I am that the weapon issue is, for the most part, being solved in ME3, especially for our console playing fellows who have a much more difficult time with modding their games.
Not a console player but I agree, being better mechanically than ME1 does not mean they can't continue to improve things. Given the radical departure from ME1's mechanics, ME2 is more like a first game mechanically and that almost always means there are lots of ways to imrpove things. Even if the changes are tiny, they sometimes have a large impact on the game play.





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