Golden Owl wrote...
Mecha Tengu wrote...
metagaming morality pansies always win the day in video games
Why is it so often bl**dy assumed that just because someone with strong moral standards is meta gaming? That p*sses me off...<_<...
It's the accusation thrown out by some extremist Renegade players that Paragon decisions are stupid and Paragon players merely pick them because they know the game won't make them pay for said stupidity. Now while letting career criminals run free because they pinky swore not to be a nuisance again doesn't strike me as the most intelligent of options I wouldn't consider it stupid, admittedly with one exception these criminals aren't particularly dangerous. As for the decisions that actually matter (those that have the potential to effect the plot of the game) I think Bioware did a great job of making them each equally reasonable dependent on your (or your Shepard's) value system.
The problem is they didn't do such a good job carrying that over into ME2. If we look at the Renegade outcomes (and I love how Bioware did the Renegade outcomes) we get the desired outcome of our decisions as well as an undesired or unexpected outcome. With the Council we ensured the defeat of Sovereign, saved human lives, increased humanity's power, whatever your reasons may have been we got it, but as a result the aliens are hostile not only to Shepard but all humanity making it hard for the Alliance to convince them to work together and causing problems in interspecies communities (like the Citadel).
That is good storytelling.
Paragons however don't appear to have the same balance. Paragons get their desired outcome but don't seem to suffer the exclusive undesired, unexpected one (Council not helping doesn't count as that's universal). Council again you save the Council, civilians, DA, help strengthen galactic unity, etc. whatever you wanted out of it chances are you got, but then you don't see anything go wrong from your choice. There's no indication that humanity is any worse off for the loss of 8 cruisers, nobody back home seems bothered that human lives were thrown away to save a bunch of alien bureaucrats, etc.
That is bad storytelling, when every choice you make turns out perfectly you rob the choice of value or weight.
Someone With Mass wrote...
Why should the human council waste their time with Shepard?
Because they owe him/her their jobs?/joke