tjzsf wrote...
Existiing situation not being misrepresented. Your rebuttals consist entirely of "you don't know that, it might be different", which while technicially true, is unlikely to be so. Overall, you bring up too many hypotheticals and pay not enough attention to the most likely/logical results of the player's actions.
Unlikely based on what? You were wrong about the Racnhi. Given that, why do you insist you are right in predicting all other outcomes?
Long-term for rewriting geth - the exact same as rachni. I shouldn't have to reexplain this. You have a subset of a race of beings who can help you in the future. It makes absolutely no sense to kill them off. If you're a paragon, it'd be because you think they have a right to live. If you're a renegade, it's because you've read enough Sun Tzu to know that it's always better to capture enemy equipment than it is to destroy it.
Then by that logic, saving the base has to be the best decision in the end. It is only better to capture than to destroy if you can hold and use what you capture. That is uncertain in both situations.
DA - the tradeoff as presented in-game is between either sacrificing the council to have a marginally better chance at taking down Soverign (rendered moot by both methods being able to kill Sovvy,but saving the DA being the more sound choice both tactically and strategically), or between preserving the galactic status quo or being able to catapult humans to the top (rendered moot by the latter being unobtainable). Thus, only paragon rewards, no renegade
There is insufficient data to determine which had the better result. There are no actual comparative figures in that we don't know the actual casualty figures nor the full stategic effects. We only know some of the casualty figures, but not enough to draw meaningful conclusions.
There is some suggestion that there might be a stategic advantage (since the Asari hand their naval responsibilities off to the Turians if the DA was destroyed), but we don't know for certain if that is a good thing or a bad thing.
Also for any Pro-Cerberus/human supremist players, it might end up best for humanity. If the other races end up hit harder but we win anyway, it could improve the Alliance's position at the expense of everyone else. Just because that doesn't happen instantly doesn't mean it won't play out that way.
There is also the possiblilty that the original Council were at least partially indoctrinated, which means that their being out of the way could easily end up a benefit.
It would be best to stop using labels like "major result" simply because that word means different things to different people. I get the vibe that for you it means something that affects how the gameplay segments of the story - it is true that none of these things affect where and when you start shooting stuff. In my (and the renegade complainers') case, it means that all the major decisions (the ones that get you like 30something morality points) and in a lot of the minor ones, the paragon choice is almost always better than the renegade choice.
Then we shouldn't discuss this at all, since they have different results and those results are going to mean different things to different people.
Legion leads you to believe that rewriting has a reasonable chance of success, enough to be an equal alternative to destroying the heretics. In the absence of other information, the PC must necessarily accept this as true, so the only logical conclusion is that rewriting -> more assets, destroying -> less assets.
"A reasonable chance of success" does not equal "sure thing." Again, you are assuming that we will get those 'more assets' in the end and they won't end up on the wrong side of the war. Worst case would be that we would lose both the heretics and some or all of the mainstream Geth.
WRT Tali's trial, Renegades believe mission comes first - that means taking care of their crew's needs so that everyone is focused 100% towards stopping the Reapers, which means in game terms getting everyone's loyalty. Tali's loyalty is a subset of mission first, simple as that. There is no inconsistency here, the only problem is that it's far more paragon to submit the evidence than it is to commit perjury, yet the game presents these choices in reverse because apparently renegade half the time is just another word for "jerkface." As for the scenario you mentioned, here's an alternate one - the quarians try to reenslave the geth and it blows up in their face, and now you have another war on your hands.
And yet the mission is winnable without her loyalty. Personally I think destroying or concieling evidence is renegade anyway. Also, isn't there a renegade 'rile the crowd' option that also doesn't involve handing over the evidence? I might be misremembering but I seem to recall one.
The Cerberus base? Perhaps equal content. But the point with the base hasn't ever been about content, but about how no one in your crew agrees with the decision to keep it, even the ones who thought it was a good idea when the possibility was brought up (like Mordin) or the ones who should be in favor of keeping it (like Miranda or Jacob), as well as how the established fact that you will be fighting cerberus in ME3 means that in-verse this decision blows up in the renegades' face because they ended up strengthening an enemy.
Many of the crew don't say that until after the decision though. Also the Council seemed to believe in Reapers at the end of ME1. As such I don't take such comments as meaning anything. And again, even if the base ends up in the hands of the enemy, it may just mean you get to retake it in ME3. Presumably that would count as more content...
On top of all this (not "this leaves only"), the rachni is one of many major decisions where top right -> best outcome, bottom right -> punishment for being a jerkface.
tldr: paragons are never punished for trusting everyone they meet (with the sole exception of Elnora) and renegades are never rewarded for making the morally ambiguous tough choices (like re-genociding the rapidly multiplying bug swarm or sacrificing 10000 civilians to take out space-cthulhu)
Depends on what happens with the Feros survivors too. Paragons deserve it if that comes back to bite them (although that would mean renegades would whine about content). We had a chance to deal with them in ME1 and again in ME2. The 'basic tests' didn't reveal any answers but the Colonists still have obvious after effects. The more invasive tests might have been the right answer, and that is a renegade decision. Just because the lab rep was prejudiced against humans doesn't mean the tests were a bad idea.
There are a lot of other decisions that could go pro renegade, and Bioware tends to like twists (even when the seem questionable, such as having us forced to work with Cerberus in ME2 and then Cerberus is guaranteed our enemy in ME3).
Modifié par Moiaussi, 07 juin 2011 - 06:54 .