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Punishing Paragons


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#801
Golden Owl

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Mr. Gogeta34 wrote...

Golden Owl wrote...

Sacrificing the Council: I think it's way, way beyond some bureacrats, I didn't care much for them either, saving them = political stability to me....But also importantly there were also a large number of Turian War ships at stake and possibly a Dreadnought of good use in the upcoming battle....As soldiers, I guess I would expect the crew's of the Alliance war ships to expect that....Thats my take anyway.


The problem there is we have a Reaper that could regain control of the station to bring his legion of Reapers and wipe out the galaxy at any moment.  This Reaper is also already at the place where he can call them over.  Joker was talking about sending "the calvary" in to save the Council while Sovereign causes the destruction of everyone including the Council.  Going after the Council put everyone (including the Council) in danger.

Politicians can be replaced, extinction has no backups.  To think that no one understood that in-game is a little far-fetched. 


Though if all we have left are a few Alliance ships and the Reapers come charging through, we are screwed anyway, the more ships saved, Alliance AND Alien, the better.

I put a lot more thought into my decision than whether to save the Councils a**es or not...scoping the bigger picture of the situation at hand.

#802
Golden Owl

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Mr. Gogeta34 wrote...

Golden Owl wrote...

Now that just sucks...:(...pretty much makes my destroying the base null and void....now I am wondering at the point of destroying it.


To reap the benefits and unanimous praise without suffering as many losses (if any) as usual for a Paragon choice.Image IPB


That all depends on whether we give a damn about the renegade/pragon meter or not...:P....^_^

#803
Golden Owl

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Montezuma IV wrote...

DPSSOC wrote...

Golden Owl wrote...

DPSSOC wrote...

Montezuma IV wrote...

Why do you want to punish the Good Guy? You a sadist or something? >_>


Because victory without cost is boring.  What made defeating Saren all the sweeter in ME1 (for me anyway) was that I lost somebody I liked to bring him down.  He took something from me and I was sure as hell going to make him pay for it.


If you feel that is how it plays out for paragons then...don't play paragon, simple.


I don't, and I don't want to play Paragon or Renegade I just want to play, and I'd prefer if there wasn't a massive difference between how one choice I thought was best and another play out.  If I spare the Rachni and hear not a word of disapproval despite the fact I know that people know about it, but hear people going on about the Council as if I'd snuck into their homes and murdered their entire family in their sleep it makes for a rather bizarre universe I'm wondering through.


I agree. I'd rather do away with Paragon and Renegade, too.


The paragon/renegade meter does just get in the way.

#804
Golden Owl

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Mr. Gogeta34 wrote...

For the record, it's also never said how many people are on the Destiny Ascension or how many people will be sent in when making the choice. Liara also says that the fleet would suffer heavy casualties trying to save it and at that time, they were basically the last hope against Sovereign.

Just saying...


10,000 on the DA.

#805
Mr. Gogeta34

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Golden Owl wrote...

Mr. Gogeta34 wrote...

For the record, it's also never said how many people are on the Destiny Ascension or how many people will be sent in when making the choice. Liara also says that the fleet would suffer heavy casualties trying to save it and at that time, they were basically the last hope against Sovereign.

Just saying...


10,000 on the DA.


Yeah, we found that out after the fact I think (same with how many ships were lost in order to save it).  We never heard those hard numbers before-hand.  We just heard "The Council is on board" and "we'll send the calvary in," lolImage IPB

Modifié par Mr. Gogeta34, 08 juin 2011 - 02:31 .


#806
Golden Owl

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Mr. Gogeta34 wrote...

Golden Owl wrote...

Mr. Gogeta34 wrote...

For the record, it's also never said how many people are on the Destiny Ascension or how many people will be sent in when making the choice. Liara also says that the fleet would suffer heavy casualties trying to save it and at that time, they were basically the last hope against Sovereign.

Just saying...


10,000 on the DA.


Yeah, we found that out after the fact I think (same with how many ships were lost in order to save it).  We never heard those hard numbers before-hand.  We just heard "The Council is on board" and "we'll send the calvary in," lolImage IPB


I am in the middle of playing ME1 again, will give you the heads up on when what comes up when I reach that point if you would like?... I'm not sure now either.

Modifié par Golden Owl, 08 juin 2011 - 02:33 .


#807
Mr. Gogeta34

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Sure, please yeah let me know.  I know that if you take Liara with you, she says that you'll lose a lot of life trying to save the Council.

Modifié par Mr. Gogeta34, 08 juin 2011 - 02:35 .


#808
Golden Owl

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Mr. Gogeta34 wrote...

Sure, please yeah let me know.  I know that if you take Liara with you, she says that you'll lose a lot of life trying to save the Council.


A few of them make similar comments....will do, I should be there by the end of today or tommorrow....I took Liara once, she was entertaining in Ilos...^_^

#809
Moiaussi

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Seboist wrote...

I don't see why Renegades shouldn't be getting praise for their actions as there's a whole bunch of them that benefit somebody.

Sacrificed the Council? The Alliance brass, human led council or sailors on those ships praise Shep for refusing to sacrifice human lives for alien bureaucrats.


If those are really the ideals of Alliance brass, why is Cerberus needed? There has been nothing to suggest any such political bias against other empires.

Killed the Rachni Queen? Have Krogans praising Shep for honoring the sacrifice and memory of their ancestors.


Somehow I can't see the Krogan being particularly impressed with a victory that consisted of killing a completely helpless opponent with the push of a button, when you didn't even put the Queen in the tank in the first place. Even though it is the Rachni, that sounds like something a warrior race like the Krogan would actually not think impressive at all. It would be like defeating the Thresher Maw in Grunt's test with the Normandy's main gun while safe on the ship's bridge.

Killed criminals like Helena Blake and Fist? Have Captain Bailey mention that crime has gone down since their deaths.


Helena's operations were off world. I could see Helena thanking you though if you let her stay in business. She does end up working for Aria regardless though, and given Aria is competent and reasonable that result is arguably pro renegade.  And NOTE: while paragons can charm Helena into giving up crime, renegades can intimidate her into doing the same, in which case you get the same encounter in ME2 that paragons get.

As for Fist, he moves to Omega and becomes a dockworker if spared, so crime goes down in both cases. There doesn't seem to be any paragon points for sparing him though, so is sparing him really a paragon decision? If Wrex is with you, Fist dies even if you were trying to spare him.

Instead we get less references, less content and hardly any indicator that our choices had any real benefit. It's as if none of those sub-plots ever happened.


Of the situations discussed, the Rachni remain the only one which looks like it will have any meaningful benefit.
Even then we don't know for certain how it will all play out.

#810
Seboist

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My responses in bold.

Moiaussi wrote...

If those are really the ideals of Alliance brass, why is Cerberus needed? There has been nothing to suggest any such political bias against other empires.

It's about praising Shepard for concentrating on the main threat and not "needlessly" sacrificing human lives to save a ship that's dead in the water,not a politically charged "regime change". It's interesting to note that Paragon Shepard never gets scolded for saving the Council neither from Alliance brass, people back home or relatives of those "needlessly" lost in those eight ships.

Somehow I can't see the Krogan being particularly impressed with a victory that consisted of killing a completely helpless opponent with the push of a button, when you didn't even put the Queen in the tank in the first place. Even though it is the Rachni, that sounds like something a warrior race like the Krogan would actually not think impressive at all. It would be like defeating the Thresher Maw in Grunt's test with the Normandy's main gun while safe on the ship's bridge.

Shepard had to battle a horde of Rachni soldiers, Asari Commandos, An Asari Matriach and Geth to reach the Queen hardly an "unimpressive" feat. Naturally for Paragons Wrex completely forgets about the whole situation and no Krogans are upset for Shepard pissing on the graves of their ancestors by bringing back the Rachni.

Helena's operations were off world. I could see Helena thanking you though if you let her stay in business. She does end up working for Aria regardless though, and given Aria is competent and reasonable that result is arguably pro renegade.  And NOTE: while paragons can charm Helena into giving up crime, renegades can intimidate her into doing the same, in which case you get the same encounter in ME2 that paragons get.

As for Fist, he moves to Omega and becomes a dockworker if spared, so crime goes down in both cases. There doesn't seem to be any paragon points for sparing him though, so is sparing him really a paragon decision? If Wrex is with you, Fist dies even if you were trying to spare him.

All I'm asking is for a brief mention in a news report or Bailey that my decision did something, ANYTHING. In ME2 it's as if these sub-plots never happened.

Oh and it's the non-charm Paragon option that leads to Blake's death btw.



Of the situations discussed, the Rachni remain the only one which looks like it will have any meaningful benefit.
Even then we don't know for certain how it will all play out.



#811
Moiaussi

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Mr. Gogeta34 wrote...

If you suspect everything I bring up is "twisting it somehow to serve my purposes" then by all means, look it up yourself and tell me what they say and the context that they say it in.  We can cut through the song and dance of this if you want.  Show me where in mandatory choices that Paragon decisions don't currently result in less lives lost/more content/more praise than Renegades.


I just re-watched it. This is the situation where the Council is dead.



At 2:58, Anderson tells Shepard that he will reinstate Shepard's Spectre status, so renegades DO get their status back. He says that the new Council won't like that but Shepard being a war hero there isn't much they can do to prevent it. So Spectre status would keep Alliance off Shepard's back and Shepard's popularity and Anderson's support do the rest. Note that renegades don't get their status use restricted to Terminus. Anderson just says it is easier with Shep operating out of Terminus.

The paragon situation is similar, but Shep is ordered not to use Spectre status outside of Terminus. Other than that, same situation. Spectre status keeps the Alliance off Shep and staying in Terminus keeps the Council off. Interestingly, Shepard's popularity doesn't come up. The closest is Anderson telling the Council that Shepard is a hero and he won't allow Shepard to be whitewashed.

So the net comparason is that renegades have the Council hiding and Anderson walking all over them and paragons have the Council there, but insulting Shepard and accusing him of treason.

What exactly did you expect the Council to do?  Launch a full, public investigation and start an interstellar war?  They're allowing you to investigate as a Spectre (which they could've prevented you from having... given your ties) and allowing you to commit Treason at the time that they did it.  You get to become a Spectre again AFTER confirming that you're working with Cerberus ("an avowed enemy of the Council, a capital offense.")

You left there with the Coucil's blessing... no two-ways about it.


Nice straw man. How about do exactly what Cerberus did? Send Shepard on a quiet not-so-public investigation with proper intel backup. Treating Shepard as being on the same need-to-know as he is with Cerberus would protect state secrets.

And renegades also get spectre status, so that isn't paragon only.

Shepard was on an Alliance base... a secret Alliance base I think it was.. that base is what flew into the Relay and massacred a bunch of Batarians that hate humans.  Prior to this, Shepard raided a Batarian base (in Batarian space) and freed an Alliance deep-cover agent.  The Council is unaware of Shepard's involvement in any of this as of the end of ME2 and Arrival (that's been documented).  Admiral Hackett asked Shepard to go to a hearing on Earth (because the Batarians hate humans already and they'll be out for blood) and Shepard agrees.

If the Council knew of this, it's likely that it would become Council business... however since apparently the VS is also a Spectre (according to the wiki), they too will find out what's going on at the Earth hearing without personally involving themselves.


I am pretty sure that detaining a Spectre without informing the Council is very much against Council law. And to claim it was Alliance soil would require that they admit it was an Alliance installation, which would open them up to a lot more accusations. That would likely be politicly unwise. It would also lend credence to Shepard being asked to go there.

Modifié par Moiaussi, 08 juin 2011 - 04:31 .


#812
Moiaussi

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Seboist wrote...

It's about praising Shepard for concentrating on the main threat and not "needlessly" sacrificing human lives to save a ship that's dead in the water,not a politically charged "regime change". It's interesting to note that Paragon Shepard never gets scolded for saving the Council neither from Alliance brass, people back home or relatives of those "needlessly" lost in those eight ships.


Both civilian and military brass tend to look at results first. Concentrating on Sovereign made no noticable difference to the taking down of Sovereign. It is like the charge of the light brigade, sending your forces at a target that may have vast importance, but is not immediately achievable with the force you are sending.

Shepard had to battle a horde of Rachni soldiers, Asari Commandos, An Asari Matriach and Geth to reach the Queen hardly an "unimpressive" feat. Naturally for Paragons Wrex completely forgets about the whole situation and no Krogans are upset for Shepard pissing on the graves of their ancestors by bringing back the Rachni.


The goal was Benezia, not the Queen. The Queen was incidental and a complete non-combatant.

All I'm asking is for a brief mention in a news report or Bailey that my decision did something, ANYTHING. In ME2 it's as if these sub-plots never happened.

Oh and it's the non-charm Paragon option that leads to Blake's death btw.


In that case it is actually paragons that kill Helena and get less content. Other than that, both paragons and renegades can get Helena to reform, in which case you learn in ME2 she is working with orphanages.

Or Helena can end up working for Aria, which is arguably a renegade friendly result.

#813
Ultai

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Montezuma IV wrote...

If you do good things...it only makes sense good things comeback to you.


Bad things happen to good people.

#814
Mr. Gogeta34

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Moiaussi wrote...

I just re-watched it. This is the situation where the Council is dead.



At 2:58, Anderson tells Shepard that he will reinstate Shepard's Spectre status, so renegades DO get their status back. He says that the new Council won't like that but Shepard being a war hero there isn't much they can do to prevent it. So Spectre status would keep Alliance off Shepard's back and Shepard's popularity and Anderson's support do the rest. Note that renegades don't get their status use restricted to Terminus. Anderson just says it is easier with Shep operating out of Terminus.

The paragon situation is similar, but Shep is ordered not to use Spectre status outside of Terminus. Other than that, same situation. Spectre status keeps the Alliance off Shep and staying in Terminus keeps the Council off. Interestingly, Shepard's popularity doesn't come up. The closest is Anderson telling the Council that Shepard is a hero and he won't allow Shepard to be whitewashed.

So the net comparason is that renegades have the Council hiding and Anderson walking all over them and paragons have the Council there, but insulting Shepard and accusing him of treason.


Anderson vouches for you no matter what you do (and is the only one that believes the Reaper threat).  You still get a better scenario with the old Council alive.  And you technically are committing treason by working with Cerberus.  But even in the face of this, they actually let you do it with their blessing (but they don't want you parading this fact around Citadel space as an official Spectre). 

Nice straw man. How about do exactly what Cerberus did? Send Shepard on a quiet not-so-public investigation with proper intel backup. Treating Shepard as being on the same need-to-know as he is with Cerberus would protect state secrets.

And renegades also get spectre status, so that isn't paragon only.


Cerberus operates out in the Terminus Systems, it's no big deal for them.  The Council always strives to be politically correct (to a sometimes annoying degree, but they've grown since ME1).  They've sent you, and permitted you to work with Cerberus.. and that's the best they feel they can do.  Plus if working with Cerberus is a capital offense, something tells me that effectively engaging in direct 3-way cooperation with Cerberus is a line too far away to expect the Council to cross.

Renegades on the other hand, don't get to see the Council at all.  Consequently the Council does nothing and endorses nothing.  But Anderson always has your back and is able to circumvent their absence.  The reasoning is even funnier, they feel Shepard will "always put human interests before galactic concerns" when in actuality they "put galactic concerns in front of political interests."


I am pretty sure that detaining a Spectre without informing the Council is very much against Council law. And to claim it was Alliance soil would require that they admit it was an Alliance installation, which would open them up to a lot more accusations. That would likely be politicly unwise. It would also lend credence to Shepard being asked to go there.


Yeah, they'd have to tread carefully, and that's likely why the trial is on Earth.  Fortunately for this line of thinking, Shepard was never detained, he was requested to be there and agreed to be there.

#815
tjzsf

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Moiaussi wrote...
Unlikely based on what? You were wrong about the Racnhi. Given that, why do you insist you are right in predicting all other outcomes?

Unlikely based on what you can extrapolated based on basic knowledge of how rational beings work.  Where am I wrong about the rachni? They ar a bug swarm type species that multiply rapidly. It is almost inevitable that real-estate squabbles will happen. However, within the context of the Reaper threat, the reapers being opposed to all organics means that it benefits rachni far more to cooperate with you than it does for them to keep being aggressive, which renders the renegade option of gassing the queen utterly unnecessary. Note that this conclusion is derived from explicitly stated material in-game as well as basic economics and game theory knowledge that someone from a decent American high school can acquire, so it's perfectly in-character for Shepard to come to this conclusion. Also note the utter lack of any justification along the lines of "there's still another game in the series, so you don't know how it'll turn out then", aka metagaming.

Then by that logic, saving the base has to be the best decision in the end. It is only better to capture than to destroy if you can hold and use what you capture. That is uncertain in both situations.


Yes. It is. There is no indication that you won't be able to use the CB. As for the inevtiable "studying reaper tech is always bad", keep in mind that mass relays themselves are reaper tech, and that the Thanix cannon thet let you kill the crap out of the Collector ship in the first place was derived from reaper tech, and that mass accelerators (also reaper tech) is what killed the derelict reaper in the first place. More evidence indicates the base can actually be studied than not, and the only real concern Shepard should have is whether TIM would be trying to grow his own Reaper, not some slop about "the soul of the species" and "letting fear compromise who he is." Sun Tzu's The Art of War - good book. More should read it.

There is insufficient data to determine which had the better result. There are no actual comparative figures in that we don't know the actual casualty figures nor the full stategic effects. We only know some of the casualty figures, but not enough to draw meaningful conclusions.

There is some suggestion that there might be a stategic advantage (since the Asari hand their naval responsibilities off to the Turians if the DA was destroyed), but we don't know for certain if that is a good thing or a bad thing.

Data is pretty sufficient. You have a very powerful dreadnought plus other support vessels (cruisers and frigates and the like) that can be kept. The human fleet would have to wait until the Citadel's arms are open to attack Sovereign anyway, so your real choices are between having the human fleet do nothing at that point and hope the Citadel fleet can wipe out the geth fleet so that none of them are around to stop you from attacing Sovereign, or sending the human fleet in for a surprise flank attack on the geth to take full advantage of the fact that all the organics' forces can be brought to bear in one instant on part of the synthetics' forces, with little to no chance of intervention by the other part of the synthetics' forces. The principle of mass and shock are covered in basic officer training. Commander (rank of O5) Shepard should know this, regardless of Paragon or Renegade.

Also for any Pro-Cerberus/human supremist players, it might end up best for humanity. If the other races end up hit harder but we win anyway, it could improve the Alliance's position at the expense of everyone else. Just because that doesn't happen instantly doesn't mean it won't play out that way.

It's supposed to. It's pretty clear it doesn't. From what I understand, if you killed off the council, the other races remilitarize, with the turians declaring the Treaty of Farixen null and void and building more dreadnoughts.

There is also the possiblilty that the original Council were at least partially indoctrinated, which means that their being out of the way could easily end up a benefit.

Clutching at straws much? Purely WMG.

Then we shouldn't discuss this at all, since they have different results and those results are going to mean different things to different people.

...no, that means we have a difference in opinion of what a word means. I have given you my definition (decisions that result in changes to the main story). All it takes is confirmation of whether you can work with this definition of "major result," or whether you agree that for my def of "major result" (or, hell, we can even call it something else, like "major storyline event"), the paragon option is always better or makes more sense than the renegade option.

"A reasonable chance of success" does not equal "sure thing." Again, you are assuming that we will get those 'more assets' in the end and they won't end up on the wrong side of the war. Worst case would be that we would lose both the heretics and some or all of the mainstream Geth.

In the absence of more information, all Shepard can do is assume the information he has is true. Now, if it turns out that rewriting the geth and allowing the maintstream geth to try to achieve concensus using the heretics' views makes the geth conclude that Reapers are the future, then awesome, paragon choice that finally bites you in the ass. But it still doesn't invalidate rewriting being the better choice based on what you know at the time.

And yet the mission is winnable without her loyalty. Personally I think destroying or concieling evidence is renegade anyway. Also, isn't there a renegade 'rile the crowd' option that also doesn't involve handing over the evidence? I might be misremembering but I seem to recall one.

Rally the crowd is paragon. The suicide mission is winnable without her loyalty, but some of us prefer to roleplay - that is, "what would this Shepard do" instead of "what would the game allow me to do", and it's perfectly within a renegade Shepard's actions to make sure his crew doesn't have emotional baggage. The point with this, again, is that story-wise, paragon options tend to have more reward, and renegade options tend to fall more under jackassery than making the tough but necessary choice.

Many of the crew don't say that until after the decision though. Also  the Council seemed to believe in Reapers at the end of ME1. As such I don't take such comments as meaning anything. And again, even if the base ends up in the hands of the enemy, it may just mean you get to retake it in ME3. Presumably that would count as more content...

And....the crew in favor of keeping the base changing tunes mere minutes after you chose to keep it makes sense how? If you don't take character comments/dialogue as meaning anything, I daresay you're not quite hitting the whole point of a story-heavy RPG. Again, CB is not about more or less content, but rather about a renegade option that no one approves of (even the people who approved of it minutes prior), contrasted with the DA decision where you had one in favor of saving the ship and one in favor of holding the fleet back.

Depends on what happens with the Feros survivors too. Paragons deserve it if that comes back to bite them (although that would mean renegades would whine about content). We had a chance to deal with them in ME1 and again in ME2. The 'basic tests' didn't reveal any answers but the Colonists still have obvious after effects. The more invasive tests might have been the right answer, and that is a renegade decision. Just because the lab rep was prejudiced against humans doesn't mean the tests were a bad idea.

There are a lot of other decisions that could go pro renegade, and Bioware tends to like twists (even when the seem questionable, such as having us forced to work with Cerberus in ME2 and then Cerberus is guaranteed our enemy in ME3).

Feros - not really? Both charm and intimidate on Erinya gets her to call off the tests, and in either case that sidequest was about contracts, not whether the tests were a good idea. A lot of decisions *could* go pro-renegade - but that's meaningless to this discussion, which is about the track record of how none of the "tough" choices you had to make as a renegade actually get you anything, and how being a paragon means you get both a short term moral plus and a long term strategic plus. And also about how what makes an action exclusively paragon/renegade doesn't make sense sometimes.

tldr: stop using "this could happen in ME3" as a rebuttal, because decisions can only be judged by what is known at the time, and in all the major storyline-affecting decisions, paragon choices either have better results or make more sense than renegade ones.

#816
Moiaussi

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Mr. Gogeta34 wrote...

Anderson vouches for you no matter what you do (and is the only one that believes the Reaper threat).  You still get a better scenario with the old Council alive.  And you technically are committing treason by working with Cerberus.  But even in the face of this, they actually let you do it with their blessing (but they don't want you parading this fact around Citadel space as an official Spectre). 

Cerberus operates out in the Terminus Systems, it's no big deal for them.  The Council always strives to be politically correct (to a sometimes annoying degree, but they've grown since ME1).  They've sent you, and permitted you to work with Cerberus.. and that's the best they feel they can do.  Plus if working with Cerberus is a capital offense, something tells me that effectively engaging in direct 3-way cooperation with Cerberus is a line too far away to expect the Council to cross.

Renegades on the other hand, don't get to see the Council at all.  Consequently the Council does nothing and endorses nothing.  But Anderson always has your back and is able to circumvent their absence.  The reasoning is even funnier, they feel Shepard will "always put human interests before galactic concerns" when in actuality they "put galactic concerns in front of political interests."


Instead of seeing a Council who insults you, you get essentially the same dialogue with Anderson who supports you. And you end up with Spectre status either way. In what way is having 3 politicians insult you a benefit? If the dialogue with the Council counts as 'extra content' then the similar dialogue with Anderson counts as content paragons don't get.

Yeah, they'd have to tread carefully, and that's likely why the trial is on Earth.  Fortunately for this line of thinking, Shepard was never detained, he was requested to be there and agreed to be there.


It is a safe bet that he isn't allowed to walk out of the court room any time he pleases. Precisely how do you put someone on trial without arresting or charging them? Someone turning themselves in to authorities voluntarily is still detained.

#817
Moiaussi

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Golden Owl wrote...

Mr. Gogeta34 wrote...

For the record, it's also never said how many people are on the Destiny Ascension or how many people will be sent in when making the choice. Liara also says that the fleet would suffer heavy casualties trying to save it and at that time, they were basically the last hope against Sovereign.

Just saying...


10,000 on the DA.


The DA has a crew of 10,000, but it was badly damaged by the time the Alliance shows up. It is unclear how many of the crew was saved, and it is likewise unclear if all hands are lost if the DA goes down, or if some make it off in escape pods.

It is also unclear what he effects of each scenario are on the entire battle. It is possible that concentrating on Sovereign results in Geth breaking off to try to protect their god, or if the battle just happens to play out differently in ways that we simply don't know about. The Alliance fleet might realize quickly they aren't harming Sovereign and break off against the Geth sooner rather than later.

Since the two sitiations are effectively alternate realities, there is no reason or ability for anyone to try to compare outcomes. We simply don't have enough information to determine which was better.

#818
tjzsf

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wrt Destiny Ascension: http://l-clausewitz....com/263863.html
Regardless of casualty numbers, it's very clear to anyone with a smattering of elementary strategy and tactics that saving the DA is the better option. The situation is almost exactly as the first scenario, except Sovereign being the enemy cavalry can't come to the geth fleet's rescue, and the human fleet being the friendly cavalry can't get at Sovereign until the arms open anyway. Basic Mass and Economy of Force (two concepts that military officer Shepard SHOULD know) tells you this.

It is NOT a case of "you don't know what's going to happen." C'est la guerre.

#819
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No, if you save the DA you sacrifice several of your own ships and gain nothing. The geth ships attacking the DA won't suddenly come at your rear. They are about to be hit by the rest of the Citadel fleet which is one its way to save the DA but won't make it in time. This same fleet will NOT help with Sovereign because even once the DA is saved from destruction it is still badly damaged, basically dead in space, and needs to be protected.

So you wind up going against Sovereign with fewer forces.

#820
Arijharn

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Changing tack a bit, I don't think the Alliance trialling Shephard is nearly as much of a problem as many people make it out to be.

Has anyone considered that the Alliance could be trialling Spectre Shephard at the behest/order of the Council? Choosing the homeworld for Shephard's trial is as much a political gambit than anything else imo. I think that trialling Shephard on Earth means that the trial isn't so much about Shephard, but Humanity and humanity's role within interstellar politics.

Shephard is as much a political symbol as anything else imo (being the first human Spectre), which I think inevitably makes Shephard's trial a proxy statement about humanity's perceived maturity on the galactic stage.

I also think that the nature of the trial will be that Shephard will be 'losing' it as well (paragon or renegade; it'll be so stacked against you that no paragon/renegade points will 'save' you) and the staple 'trial by combat' response is fulfilled by well... the rest of the game.

This may not be directly relevant to the topic at hand I admit, but I'm pretty sure I recently read someone on this thread make an offhand comment that the Alliance putting (Spectre) Shephard on trial is a flagrant disregard of the lore that suggests that the Spectre's are 'above the law.' While that may be true, Shephard is a public figure basically, meaning that through him humanity is accountable.

It's like if you wear your company's shirt out during your lunch break and you flip out and punch someone breaking their nose, your actions would cast a negative light not just on yourself, but also the company whose shirt your wearing.

#821
Guest_Saphra Deden_*

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Spectres are "above the law" so long as they are useful to the Council.

#822
tjzsf

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Saphra Deden wrote...

No, if you save the DA you sacrifice several of your own ships and gain nothing. The geth ships attacking the DA won't suddenly come at your rear. They are about to be hit by the rest of the Citadel fleet which is one its way to save the DA but won't make it in time. This same fleet will NOT help with Sovereign because even once the DA is saved from destruction it is still badly damaged, basically dead in space, and needs to be protected.

So you wind up going against Sovereign with fewer forces.

Not true. If the DA is as dead in the water as you imply (mission-killed), then the geth ships will immediately attack you because you're now a more important target than the DA. If it is not quite mission-killed, then sparing it means you can still count on its guns against Sovereign. The rest of the Citadel fleet is also useful in that regard, as they all have ranged weapons so sitting back and shooting at the Reaper is perfectly achievable at the same time as protecting the DA. And even if that fleet was coming too slow to save the DA but fast enough to get there once the Citadel's arms open so the geth don't get at your rear, that's still doing the equivalent of sending your cav to attack their cav and your inf to attack their inf when you could send both your cav and inf to attack their inf before the cav gets there. You may have sac'ed a few human ships, but that just means more Citadel fleet ships to attack Sovereign as well.

#823
Moiaussi

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I just love these backseat admirals providing expert commentary on a battle we only see a brief clip of in a cut scene.

We don't know the positioning, we don't know the actual numbers or ship capabilities, we don't know the relative tactical ability, and more importantly, we don't know the outcome.

The Geth could finish incapacitated ships or they could ignore them. We don't know. Only the Turians and Alliance have been to war remotely recently and that was a brief engagement that provided little tactical experience to anyone. It is therefore safe to assume all crews and officers are green and unpredictable. Even to the extent there are Asari still in service who fought against the Rachni and/or Krogan, we know for a fact from the First Contact war that those tactics are very much out of date. We don't even know what he Geth's rules of engagement were. The could have been ordered to win the battle, or the could have been ordered to ensure no survivors, or they could have been ordered just to shoot any non-geth in line of sight. We don't know.

Given how little we know, it is impossible to make any claims on the results. It may even be that saving the DA made the most tactical and strategic sense to experts who know all the stats at the time the decision is made, but was the worse decision anyway due to luck or some other factor.

#824
Moiaussi

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Arijharn wrote...

Changing tack a bit, I don't think the Alliance trialling Shephard is nearly as much of a problem as many people make it out to be.


It isn't, provided that the Council wave their protection of the Spectre. The context within this thread has been that Spectre status was not a reward to paragons in that it provided no benefits.

It has since been determined that those who let the DA die also get their Spectre status back so the point turns out to be moot either way.

#825
Guest_Saphra Deden_*

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tjzsf wrote...


Not true. If the DA is as dead in the water as you imply (mission-killed), then the geth ships will immediately attack you because you're now a more important target than the DA.


No they won't because they are still being attacked by the Citadel fleet. If you let the DA blow up you see more Citadel ships approaching it right after. Those ships will keep the geth occupied. The geth can't just turn and attack you because then they leave themselves exposed.