tjzsf wrote...
You're *supposed* to backseat admiral. That's the point of having you make that decision in the first place. And you can only judge a decision by what is known at the time, so this talk of "may even be that saving the DA made the most tactical and strategic
sense to experts who know all the stats at the time the decision is
made, but was the worse decision anyway due to luck or some other
factor." is moot because the second half of that sentence is stuff that could not possibly have been known at the time.
tldr: roleplaying means backseat admiraling means it doesn't matter if you know stuff later that makes one decision better by hindsight. The "better decision" as used here and before means the one that's better based on what is currently known.
Command decisions are made on incomplete information all the time. Competent leaders understand the risks they are taking and don't take results for granted.
So yes, we are supposed to make these decisions, but there is a vast difference between justifying decisions based on the information at hand, and trying to claim some sort of magical combat precognition that lets you always predict the outcome of every battle regardless of how little information is available.
This is what's called attacking the analogy in all parts except the parts that are actually cited as analogous. It's often done by targeting the specifics of an analogy, which is easy to do because analogies are generally very general, and beating that analogy like a Roman legionaire initiate on a strawman. It's also not very good at convincing the analogy maker (as well as bystanders) that the rebutter's point is actually legit.
The analogy is purely used to illustrate the concept of mass and economy of force, and just because it's an infantry/cavalry example does not invalidate it's application to space battles (hit less of their guys with more of your guys is a pretty universal principle). All of which go back to my post that it doesn't matter that you the player are given limited information and are not precognitive (unless you're doing a subsequent playthrough and/or metagaming). You have limited info, so you make the best decision possible based on what you know and what Shepard should know. Hell, all those things you don't have access to? Shepard honestly should have just asked for that data - "i read you DA, how many ships on your side, how many geth ships, positions, send it to my omnitool."
IIRC, Shepard had his hands full at the time of the decision, and is a groundling anyway with no naval training or experience.
My point though was that Economy of Force is a great and legitimate concept, but without the information I listed, it can't really be properly utilized. The only context the question made any sense was 'these are two targets that seem equally advantageous, so which has the highest strategic importance?' After all, Joker
does have some naval combat experience as well as extensive training. Some of the other fleet command staff may even have experience from the first contact war. Shepard has none.
Also, Moiaussi, I note that you ahve dropped the earlier points about how paragon decisions all make better sense than renegade ones if you don't metagame. Answer them or concede. Again, "we don't have 100% complete information" isn't an acceptable rebuttal; a decision is judged by what is known at the time. If only 50% of the information is available, with a further 10% being extrapolatable, then the remaining 40% cannot be considered when evaliuating the decision.
Also also - I think you (Moiaussi) take a far too limiting view of what "mission first" renegade actually means. My "mission first" renegade did everyone's loyalty mission because that maximizes their chances of succeeding in the suicide mission. Whether you could get through it by having some unloyal squadmates is irrelevant, as that's not something that could have been known to Shepard at the time.
If RL military action worked the way it does in ME, even the simplest military engagements would have insane casualty rates, since there is no way that standing armies are going to spend most of their time dealing with the personal problems of every soldier. Worrying about everyone's personal problems is paragon, not renegade. Renegades should be saying:
'Suck it up, soldier and be a professional. We are here to do a job and that is what we are going to do. If we lose, none of your other problems matter. Miranda, if we lose, you and your sister will both be DEAD. So will your son, Thane, and your father, Jacob. Zaheed? Your revenge will be pyrhic. Grunt? Krogan need battle to fire up their hormones and this mission is going to make sparring with a Thresher Maw seem boring. Samara? Your daughter will kill a few people if she gets away. If the collectors enable a Reaper victory, everyone dies.
Get your priorities STRAIGHT, people! We are at WAR!
And in fact the reality is that you can win just fine without the loyalty missions, and without even upgrading the Normandy. You just take more casualties.
And what do you mean I dropped metagaming related questions? If you are saying that I have to accept your claims of what is going to happen in ME3 as fact, good luck with that. If we have to agree to disagree fair enough, but I am not obligated to keep repeating myself when neither of us is being persuaded by the other, nor am I obligated to concede anything simply because you or someone else disagrees with me.