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Punishing Paragons


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#876
Moiaussi

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Mr. Gogeta34 wrote...

The Normandy was likely not equipped to land on Horizon (or go past orbit) and attack the Collector ship.  That's why some planets require you to take a shuttle.

While the Collector vessel was playing possum, the goal was to find out how to get to their homeworld... destroying 1 ship (and their only chance to find out more about the Collectors) was not worth being unable to get to their 'homeworld.' 


The Normandy can actually land (they do so on Vermire), but why would they need to land to fire on an enemy ship as it is taking off?

The primary mission is stopping the Collectors. Gettting to their 'home system' is only one means of doing so. Shooting down their ships whereever they are found is as well. If they had found an actual world with a fleet, they wouldn't have needed the team. They wouldn't have made it to the surface (at least not intact).

#877
Moiaussi

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Mr. Gogeta34 wrote...

And this 'abrupt about face' didn't hurt Paragons at all did it?  So which choice ended up being favored over the other?Image IPB


Garbage like that hurts everyone with brain cells.

#878
Mr. Gogeta34

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lol

#879
Mr. Gogeta34

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Moiaussi wrote...

The Normandy can actually land (they do so on Vermire), but why would they need to land to fire on an enemy ship as it is taking off?

The primary mission is stopping the Collectors. Gettting to their 'home system' is only one means of doing so. Shooting down their ships whereever they are found is as well. If they had found an actual world with a fleet, they wouldn't have needed the team. They wouldn't have made it to the surface (at least not intact).


From what I understand, they can't enter every atmosphere... but the shuttle can.

#880
Moiaussi

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Mr. Gogeta34 wrote...

From what I understand, they can't enter every atmosphere... but the shuttle can.


There are a lot of tactical reasons for staying in orbit and sending the shuttle, but there was nothing about horizon's atmosphere that seemed significantly different than vermire's, and again, why would they need to enter the atmosphere to fire on the collector ship anyway, esp if they were waiting til it was taking off under fire from the ground battery?

#881
ISpeakTheTruth

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The Normandy 2 is twice the mass of the orginal Normandy so what the planets the first Normandy was able to enter isn't relevent here because the gravity may have prevented the Normandy 2 fom doing it. As for why the Normandy didn't just fire on the Collector ship when it was leaving the planet... The Plot Demands It!!!

#882
tjzsf

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Moiaussi wrote...
1) getting the IFF was no cakewalk.
2)
I was responding to the suggestion that avoidable casualties should
always be avoided. You are playing fast and lose with the term
'avoidable.' In RL, if you coddle troops that much they are less likely
to take the actual mission seriously and you might even have more
casualties.

1. Do not see relevancy of difficulty of getting IFF. The point is that goal is better accomplished by small team that sneaks in and surgical strikes than sending a more easily detected fleet.
2. No I am not. Within the framework that it has to be my team that does ths strike, I should do everything in my power to make sure my men are 100% focused. That is not coddling, that is showing a basic understanding of the needs of the men.

But you don't get the IFF from there.
You get it from the reaper derelict that neither TIM nor EDI felt
important enough to tell you about. That there is an IFF or equivalent
on each ship is common sense. Besides, you were talking about avoidable
casualties.

I am in China and do not have access to Youtube to watch that scene. Either way, as far as you knew at the time, you need to gather intel on the empty Collector ship. Blowing it up is a bad idea because you can't study it. You (Shepard) didn't know it was a trap, and given how it blew the crap out of the first Normandy, fighting it after you found out it was a trap is also not a good idea. Really, the progression of "ooh, empty ship, let's study it instead of blowing it up" to "it's a trap, let's gtfo instead of blowing it up" is common sense. I am talking about avoidable casualties from the POV of Shepard.

So you feel that
compassionate leaves should always be granted just because the soldier
asks, regardless of situation or mission, and that the main mission
should always be diverted just because a soldier thinks something about
their personal life is more important at the time? Just because the
Collectors might be planning to hit Earth (which is pure
speculation based solely on the capacity of the Collector ship) doesn't
mean they have stopped hitting colonies. You don't know yet what they
are gathering people for. They could have been a lot closer to finishing
a Reaper than they were. Again, you only know you have time due to
metagaming. You only know that the loyalty missions themselves will have
no casualties due to metagaming.

Who said "regardless of situation or mission"? Are you one of those people who respond to "ground officers should be able to refuse stupid orders" with "we can't have LTs refusing every order"? Here, the sacrifice for getting one of your specialists' personal issues that *affects their overall performance* is a few more colonies. It's not a might that the Collectors will hit Earth, it's more or less explicit after the Collector ship and you are told they have to hit Earth to fill up the pods. BULL**** that I only know these things due to metagaming. The fact that I can argue this without making any reference to future events means that's not the case.

And travel is not near-instantaneous. You still have to fly to and from the relays.

It's also not the "WE HAVE NO TIME FOR YOUR SHENANIGANS" scenario you seem to be making it out to be.

Moiaussi wrote...
So you would like to buy some stock then? It is a sure thing, honest.

Doesn't have to be a sure thing. Technically 51% should be enough in the absence of any reason not to.

How about the part where Shepard held off ground troops on Elysium or escaped Thresher Maws on Akuze, or ruthless on the surface of Torfan depending on origin, and the complete lack of any mention of any naval posting or training whatsoever before the Normandy? As for being XO of the Normandy, it is a brand new ship, and Shepard's mission (his first mission) is to lead a ground team to oversee the recovery of the Prothean artifact. An XO would normally be coordinating that from on board ship. The Normandy has a marine contingent for such duties, of which Jenkins is one.

That merely suggests Shep has additional ground combat experience on top of being a naval officer. And that was only his first mission in-game. It is a given that he has had plenty of other naval experiences beforehand by virtue of him being a freaking naval officer. Normandy being a new ship or lack of mentin of Shep's previous naval postings is irrelevant, as if that were the case, then someone like Pressly or Adams or Chakwas or freaking Joker would have been a better XO for a naval vessel.

So you are arguing that your version of renegades is to take a less realistic approach? Without metagaming, you don't know in advance how many humans the Collectors need. Their ship is older than human civilization so it wasn't built for whatever they are up to now and we don't yet know what they are up to now anyway.

Completing loyalty missions = soft coddled crew and unneccessary risk. You only know the missions are risk free because of metagaming.

No it's not. You see the pods in the Collector ship mission, and are explicitly shown that they'd have to go to Earth to fill up all those pods. It is sufficiently far off into the future that the realistic renegade is "screw the boondock colonies, I got time before their plan finishes, and my crew is more important." It is also not less realistic  - unless you think leading a squad of specialists is done the same way as leading a company of mooks, in which case I'd have to question your leadership abilities/credentials.

You are assuming though that it is 99%/1% and that your assessment wasn't based on false value judgements somewhere. Moreover, you are insisting the outcome will turn out a certain way and that paragon decisions are all logicly the right ones, despite other renegades arguing that they seemed like foolish decisions to them and that at least some key renegade decisions should turn out better.

Other renegades != me. I am not insisting the outcome will turn out a certain way, merely that thinking through them logically you have a lean towards paragon. Those "other renegades" are but short-sighted or didn't think thigns through enough - ever notice how the decision to kill the rachni generally all boils down to quoting the mantra of "nope, cynical renegade, can't trust 'em" as opposed to proper application of game theory (reapers want to kill all organics. rachni interest better served by helping Shepard than not)? Therein lies the problem - more and better justifications for paragon than for renegade (iow, paragon decisions make better sense than renegade ones).

But that not 50/50 is merely an assumption you are making on insufficient data. You are assuming that your own assessments are 100%. Without spoilers, did you predict that Shepard would be gratuitously kllled at the start of ME2 and that the Council would suddenly stop believing in Reapers and that we would all be working for Cerberus whether we wanted to or not?

Be honest now.

That 50/50 is an ideal that the game should be trying to reach. You *should* be able to roughly make a 50/50 case for either paragon or renegade. You cannot. I am also not assuming my own assessments are 100%. Without spoilers, we could not have predicted those things. But AGAIN, those things are IRRELEVANT.

All that needs to be honest are these statements:
1. decisions can only be judged "good/bad" by what is known at the time.
2. the actual outcome of a decision is irrelevant to whether it was a good/bad one, because you do not know the outcome at the time.
3. based on what we know at the time, paragon decisions generally make more sense that renegade ones.

#883
Guest_Saphra Deden_*

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tjzsf wrote...

3. based on what we know at the time, paragon decisions generally make more sense that renegade ones.


No, it's the opposite. Paragon decisions only make sense when you know the outcome ahead of time. When you meta-game.

It is more prudent to minimize risk, which is what Renegade decisions generally do.

#884
Mr. Gogeta34

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Paragon decisions are always the short-term moral "right" of the time.

"Needs help? Help it." "Is it bad? Get rid of it" "People in danger? Save them"

No external factors, circumstances, or odds matter and Paragons never compromise or sacrifice this.

#885
Seboist

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Mr. Gogeta34 wrote...

Paragon decisions are always the short-term moral "right" of the time.

"Needs help? Help it." "Is it bad? Get rid of it" "People in danger? Save them"

No external factors, circumstances, or odds matter and Paragons never compromise or sacrifice this.


I wish a lot of Paragon options didn't involve blind leaps of faith like letting criminals go instead of capturing them.

#886
Moiaussi

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Mr. Gogeta34 wrote...

"Needs help? Help it." "Is it bad? Get rid of it" ".


Conveniently ignoring and oversimplifying situations like the Rachni where the Rachni 'need help' but 'might be bad' and ignoring concepts like 'potental future benefits (such as the Rachni as allies)......

#887
Moiaussi

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Seboist wrote...

I wish a lot of Paragon options didn't involve blind leaps of faith like letting criminals go instead of capturing them.


Which criminals are let go simply for the sake of letting them go (as opposed to the sake of hostages)?

#888
tjzsf

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Saphra Deden wrote...

No, it's the opposite. Paragon decisions only make sense when you know the outcome ahead of time. When you meta-game.

It is more prudent to minimize risk, which is what Renegade decisions generally do.

The fact that I can construct a non-meta-gamey rationale to pick Paragon indicates that is not the case.

Renegade often end up seeming overly dogmatically adherent to the mantra of "CAN'T TAKE THAT CHANCE". Thinking through it, it benefits the rachni more to help you against the Reapers (worst-case scenario we sic krogans, turians, and humanity on a rachni population that's not nearly what it once was), and saving the DA is using proper mass/econ of force to sic all your guys on part of their guys instead of letting part of your guys take on part of their guys. Feros is more eh, and exposing Tali's father really should be more paragon than renegade.

it's well and good to minimzie risk, except when there isn't really all that much risk in the first place. A lot of the paragon decisions can be justified through a renegade framework, but the reverse isn't really true.

#889
tjzsf

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Moiaussi wrote...
Which criminals are let go simply for the sake of letting them go (as opposed to the sake of hostages)?

Off the top of my head, Helena Blake and Elnora. I do not have access to the scenes with Biotic Terrorists and the Chairman, with Toombs/Dr. Wayne, with the batarian bartender on Omega, or the ExoGeni scientists, so I can't verify whether the paragon (not the charm, but the upper right) options has you letting them go, but the others are pretty much just letting them go.

Also, letting them go for hostages is also foolish, as that just encourages others that taking hostages is an effective means of getting what they want. Better to save the hostages if able, and demonstrate the willingness to kill the hostages if it means nailing the bad guys.

#890
Mr. Gogeta34

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Moiaussi wrote...

Mr. Gogeta34 wrote...

"Needs help? Help it." "Is it bad? Get rid of it" ".


Conveniently ignoring and oversimplifying situations like the Rachni where the Rachni 'need help' but 'might be bad' and ignoring concepts like 'potental future benefits (such as the Rachni as allies)......


If you quoted the rest of that post you'd probably see that I was saying that the Paragon choice also ignores and oversimplifies the situation.  It doesn't matter whether they 'might be bad' or 'were bad before' or 'what's at stake.'

#891
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tjzsf wrote...

The fact that I can construct a non-meta-gamey rationale to pick Paragon indicates that is not the case.


You can construct any rationale you like, but that doesn't mean it is logical, well thought out, or that it stands on equal terms with the Renegade rationale. Sorry, I've never read a Paragon rationale for (the majority anyway) of these decisiosn and seen them to be equal to their Renegade counterparts. They almost always make dangeorus assumptions, ignore potential consequences, or have entirely misplaced emphasis/priorities.

#892
Bailyn242

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tjzsf wrote...

Moiaussi wrote...
Which criminals are let go simply for the sake of letting them go (as opposed to the sake of hostages)?

Off the top of my head, Helena Blake and Elnora. I do not have access to the scenes with Biotic Terrorists and the Chairman, with Toombs/Dr. Wayne, with the batarian bartender on Omega, or the ExoGeni scientists, so I can't verify whether the paragon (not the charm, but the upper right) options has you letting them go, but the others are pretty much just letting them go.

Also, letting them go for hostages is also foolish, as that just encourages others that taking hostages is an effective means of getting what they want. Better to save the hostages if able, and demonstrate the willingness to kill the hostages if it means nailing the bad guys.


Balak didn't get "what he wanted" and neither did his people. No slaves, no asteroid hitting Terra Nova. All he did is get away, alone. Everyone else was dead or had left him behind.

#893
Moiaussi

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tjzsf wrote...

Moiaussi wrote...
Which criminals are let go simply for the sake of letting them go (as opposed to the sake of hostages)?

Off the top of my head, Helena Blake and Elnora. I do not have access to the scenes with Biotic Terrorists and the Chairman, with Toombs/Dr. Wayne, with the batarian bartender on Omega, or the ExoGeni scientists, so I can't verify whether the paragon (not the charm, but the upper right) options has you letting them go, but the others are pretty much just letting them go.

Also, letting them go for hostages is also foolish, as that just encourages others that taking hostages is an effective means of getting what they want. Better to save the hostages if able, and demonstrate the willingness to kill the hostages if it means nailing the bad guys.


Helena is convinced to reform and that can be done by paragons or renegades (via charm or intimidation), so that one isn't just paragon.

Elnora tends to get shot in my playthroughs, but she isn't just unarmed when you meet her. She is hiding rather than out with the other mercs trying to kill you. Keep in mind that the merc agencies do have piracy operations but they also have many legitimate operations (or did in ME1), so it isn't entirely clear that she is a criminal other than one of the Volus (who are pretty obviously criminals) claiming all eclipse are. Samara isn't even there investigating the murder. She is there just to get information regarding her daughter. The murder investigation is actually incidental.

Paragons sic the crowd on the omega bartender rather than shooting him themselves, but he goes down either way. The deal with the biotic terrorists involves the politician who has responsibility over their situation, and IIRC, they are surrendering to authorities on his word he will investigate

The exogeni rep is a paragon decision I definately cannot stand, and I really hope that does end up with negative reprocussions. Rewarding Exogeni just to avoid shooting an obviously guilty man who is threatening your life at the time is idiocy.

Dr Wayne gets arrested. He turns state's evidence against Cerberus, which helps considerably in implicating them.

We do know that paragons letting eclipse girl go end up feeling like idiots since we learn later she was the murderer.

#894
tjzsf

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Saphra Deden wrote...

You can construct any rationale you like, but that doesn't mean it is logical, well thought out, or that it stands on equal terms with the Renegade rationale. Sorry, I've never read a Paragon rationale for (the majority anyway) of these decisiosn and seen them to be equal to their Renegade counterparts. They almost always make dangeorus assumptions, ignore potential consequences, or have entirely misplaced emphasis/priorities.

Consequences analysis
Premise: Saren/Sovereign is a galaxy-spanning threat to organics
Fact: rachni are organics
Fact: rachni have self-preservation instinct
Conclusion: Saren/Sovereign is a threat to rachni
Conclusion: rachni self-interest is better served helping Shepard

Risk analysis
Premise: rachni might be aggressive
Premise: krogans > rachni at their height
Premise: turians fought krogan to temporary standstill before genophage used
Fact: current rachni decimated at fraction of their rachni wars power level
Fact: current council includes humanity
Conclusion: turians + humans + Shepard > rachni
Conclusion: unlikely event of rachni threat controllable

Wherein lies danger or misplaced priority?

On the other hand, the most ill-thought-out rationales derive from dogmatic adherence to a slogan, be it "XENOCIDE IS WRONG" or "I CAN'T TAKE THAT RISK." In the words of Mao Zedong, the difference between dogma and dog**** is that the latter can at least be used to fertilize crops.

#895
tjzsf

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paragon/renegade as defined by the right side of the screen. Charm/Intimdate tend to have the same result, the only difference being the verbal manner in which the result is achieved. So, WRT all those criminals, which ones do the upper right choices have you trusting them not to be criminal again?

If you cannot stand the exogeni rep, then that indicates an example of paragons trusting criminals to be good.

Also, Moiaussi, you are flat-out wrong in stating that Shep is purely a groundling, or that fulfilling loyalty missions is at odds with the renegade definition of "successful fulfillment of the mission first"

Hit me with that stock. Best decision that could be made at the time.

Modifié par tjzsf, 13 juin 2011 - 06:21 .


#896
tjzsf

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Bailyn242 wrote...

Balak didn't get "what he wanted" and neither did his people. No slaves, no asteroid hitting Terra Nova. All he did is get away, alone. Everyone else was dead or had left him behind.

But he's alive to try again.
The paragon option with his 2IC was to let that guy go, IIRC. That guy is certain to start "routine slave grabs" again.
Letting Balak goes means he gets to try again, and you're not always going to be there to stop him.
Which is why I liked that decision, and think more of the other decisions need to be like it - it's a very clearly delineated what you're sacrificing with the P/R choices, and if he reappears in ME3 the likely consequences match up with what you could have predicted.

Cerberus as enemies being a twist consequence for keeping the Collector Base not so much, because you really could not have put that into your cost/benefits analysis of the situation.

#897
Seboist

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tjzsf wrote...

Saphra Deden wrote...

You can construct any rationale you like, but that doesn't mean it is logical, well thought out, or that it stands on equal terms with the Renegade rationale. Sorry, I've never read a Paragon rationale for (the majority anyway) of these decisiosn and seen them to be equal to their Renegade counterparts. They almost always make dangeorus assumptions, ignore potential consequences, or have entirely misplaced emphasis/priorities.

Consequences analysis
Premise: Saren/Sovereign is a galaxy-spanning threat to organics
Fact: rachni are organics
Fact: rachni have self-preservation instinct
Conclusion: Saren/Sovereign is a threat to rachni
Conclusion: rachni self-interest is better served helping Shepard

Risk analysis
Premise: rachni might be aggressive
Premise: krogans > rachni at their height
Premise: turians fought krogan to temporary standstill before genophage used
Fact: current rachni decimated at fraction of their rachni wars power level
Fact: current council includes humanity
Conclusion: turians + humans + Shepard > rachni
Conclusion: unlikely event of rachni threat controllable

Wherein lies danger or misplaced priority?

On the other hand, the most ill-thought-out rationales derive from dogmatic adherence to a slogan, be it "XENOCIDE IS WRONG" or "I CAN'T TAKE THAT RISK." In the words of Mao Zedong, the difference between dogma and dog**** is that the latter can at least be used to fertilize crops.


Unfortunately, the in-game rationale for saving the Rachni Queen boils down to "xenocide is bad!". The Queen doesn't even offer any future assistance to make the Paragon decision easier to accept, granted it'd still be a blind leap of faith but at least Shepard is working on something more than just his petty morality.

#898
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tjzsf wrote...

Consequences analysis
Premise: Saren/Sovereign is a galaxy-spanning threat to organics
Fact: rachni are organics
Fact: rachni have self-preservation instinct
Conclusion: Saren/Sovereign is a threat to rachni
Conclusion: rachni self-interest is better served helping Shepard


Only if the rachni believe you about the Reapers. If they don't they may become hostile before any show up. If you release the queen she sould easily have had her offspring overrun Noveria. Noveria I remind you is a valuable research world for many corporations. It's also unlikely that the rachni can build up a sizable fleet in time to be useful in a galactic war and if they can then that's all the more reason to be fearful of them. They might have self preservation, but they are also extremely aggressive and territorial. They might decide they can beat the Reapers WIHOUT YOU.

They are a variable we don't need.

tjzfs wrote...

Risk analysis
Premise: rachni might be aggressive
Premise: krogans > rachni at their height
Premise: turians fought krogan to temporary standstill before genophage used
Fact: current rachni decimated at fraction of their rachni wars power level
Fact: current council includes humanity
Conclusion: turians + humans + Shepard > rachni
Conclusion: unlikely event of rachni threat controllable


Do you understand the kind of costs that were incurred stopping the rachni and the krogan? You should think twice about putting the galaxy through that. Even if victory is assured a second time that doesn't mean the war won't be destructive to the galaxy. This is not something we want to repeat.

#899
Dean_the_Young

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tjzsf wrote...

Who said "regardless of situation or mission"? Are you one of those people who respond to "ground officers should be able to refuse stupid orders" with "we can't have LTs refusing every order"?

Yes.

Yes he (she?) is.

#900
Dean_the_Young

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tjzsf wrote...

Saphra Deden wrote...

You can construct any rationale you like, but that doesn't mean it is logical, well thought out, or that it stands on equal terms with the Renegade rationale. Sorry, I've never read a Paragon rationale for (the majority anyway) of these decisiosn and seen them to be equal to their Renegade counterparts. They almost always make dangeorus assumptions, ignore potential consequences, or have entirely misplaced emphasis/priorities.

Consequences analysis
Premise: Saren/Sovereign is a galaxy-spanning threat to organics
Fact: rachni are organics
Fact: rachni have self-preservation instinct
Conclusion: Saren/Sovereign is a threat to rachni
Conclusion: rachni self-interest is better served helping Shepard

Risk analysis
Premise: rachni might be aggressive
Premise: krogans > rachni at their height
Premise: turians fought krogan to temporary standstill before genophage used
Fact: current rachni decimated at fraction of their rachni wars power level
Fact: current council includes humanity
Conclusion: turians + humans + Shepard > rachni
Conclusion: unlikely event of rachni threat controllable

Wherein lies danger or misplaced priority?

On the other hand, the most ill-thought-out rationales derive from dogmatic adherence to a slogan, be it "XENOCIDE IS WRONG" or "I CAN'T TAKE THAT RISK." In the words of Mao Zedong, the difference between dogma and dog**** is that the latter can at least be used to fertilize crops.

I'd say there are a few unwaranted assumptions in there... like that the Rachni have that sort of survival instinct. Indoctrinated organics being an excellent case-in-point as to why organic =/= opposed to Reaper, and the Rachni Queen has already made an implicit claim to such a defense. Moreover, there can also be political factors being freely ignorred: simply because the Terminus and Council could both be better if they cooperated doesn't mean they can or will, any more than the mutual gains of a Batarian/Human reconciliation have inevitably led to that detente.

It also assumes that the Rachni have the same viewpoint as you, and that you understand their interests: the Rachni could see both the Reapers AND Shepard/the Council as critical threats. The enemy of my enemy, after all, is simply my enemy's enemy. Game theory recognizes its own greatest limitation in that it often breaks down if both sides aren't following it in similar ways. The quickest route to destabilizing any equilibrium, after all, is deception of means and ends... or just irrationality.

There's also the matter of costs associated with control: Turians + Humans + Shepard > Rachni, but then Turians + Humans + Shepard - Significant Hostile Rachni >> Turians + Humans + Shepard - No Rachni.

Now, whether Turians + Humans + Shepard - No Rachni > Reapers is already the greatest matter of concern... but we can already be pretty sure that any victory would already be narrow enough at the best of alliances. Any action B that could significantly alter an alliance so that Alliance A (default) >> Alliance B should be, for very obvious reasons, be looked at with much suspicion for other benefits.