]Mesina2 wrote...
That's like 25th time you done that?
There's been a startling increase in the level of disturbing stuff I witness/read/hear lately. So yeah.
]Mesina2 wrote...
That's like 25th time you done that?
Guest_Saphra Deden_*
Guest_Saphra Deden_*
AdmiralCheez wrote...
@Saph: It doesn't.
Saphra Deden wrote...
I didn't realize Mass Effect existed to preach Bioware's ethics.
Modifié par Mr. Gogeta34, 13 mai 2011 - 06:43 .
Guest_Saphra Deden_*
DeadLetterBox wrote...
I think part of the issue may be that the backlash for a renegade decision is immediate, whereas the backlash for paragon choices might take a while.
Guest_Saphra Deden_*
CulturalGeekGirl wrote...
...paladins...
Modifié par CulturalGeekGirl, 13 mai 2011 - 07:03 .
And that is why ASoIaF is one of my favourite series.CulturalGeekGirl wrote...
A friend of mine who is reading Game of Thrones for the first time confronted me with this explanation of why the books are infuriating to him:
"{George R. R. Martin seems} like he believes that anyone who does anything but looks out for their own skin will be {screwed} for it. That seems to be the constant in his books."
I effin love the series as well. Mostly because no one is safe. I like the random arbitrariness of it all, the lack of plot armor on anyone, all that stuff.GodWood wrote...
And that is whyCulturalGeekGirl wrote...
A
friend of mine who is reading Game of Thrones for the first time
confronted me with this explanation of why the books are infuriating to
him:
"{George R. R. Martin seems} like he believes that anyone who
does anything but looks out for their own skin will be {screwed} for it.
That seems to be the constant in his books."
ASoIaF is one of my favourite series.
Cut out Daenerys and the setting is perfect.
Modifié par CulturalGeekGirl, 13 mai 2011 - 07:10 .
Mesina2 wrote...
Dead people not coming as cameo? What a shock!
And how the hell sacrificing Council was made into a joke.
My canon might be Paragon, but I killed them with him and I did not felt punished in ME2.
Saphra Deden wrote...
AdmiralCheez wrote...
@Saph: It doesn't.
Of-course not. Bioware is a for-profit company. It has no ethics.
The thing is, it WAS overly obvious that keeping the base was to be taken as the Wrong decision, since ALL team members complain about it back on the Normandy if you do that. Even so, in 37% of all games Shepard was made to do exactly that.Pride Demon wrote...
Take the Collector Base question, if it was overly obvious the game is going to be MORE difficult for handing it to Cerberus, then no one would keep it (unless you are a masochist... Or just a completionist roleplayer... ;P)
Actually, it WAS always obvious that we would gain an ally if we spared her, and that an overall advantage would result if we didn't kill her. Everyone knew Bioware wouldn't make this decision backfire in a major way. Still, some players killed her because they were convinced that their Shepard, not knowing metagaming and not knowing he was in a story one-sidedly favoring Paragons, would make that decision because of his personality and knowledge at the time.On the other side, taking the example of the rachni question, if it was overly obvious saving her would make the game MORE easy, then no one would kill her (except the above mentioned groups)
Modifié par Ieldra2, 13 mai 2011 - 11:39 .
Ieldra2 wrote...
The thing is, it WAS overly obvious that keeping the base was to be taken as the Wrong decision, since ALL team members complain about it back on the Normandy if you do that. Even so, in 37% of all games Shepard was made to do exactly that.
Which makes me think that I'm not alone in this: no, if ME3 will be one-sidedly more difficult for players who kept the base, that will annoy me and make me rant about Bioware punishing my perfectly logical decision, but it won't make me take a different one since from what Shepard knows at the time when he takes the decision, it is perfectly clear to me that keeping the base is at least a viable, if not the strategically superior decision to take.
I won't metagame in this. Game difficulty is a minor consideration compared to story and my protagonist's integrity.
It's called "roleplaying", you know.
Actually, it WAS always obvious that we would gain an ally if we spared her, and that an overall advantage would result if we didn't kill her.On the other side, taking the example of the rachni question, if it was overly obvious saving her would make the game MORE easy, then no one would kill her (except the above mentioned groups)
As for what will happen in ME3 - it's quite possible, and very desirable, that Bioware will back off from the earlier games' one-sidedness and give us more balanced consequences.
Guest_Saphra Deden_*
Saphra Deden wrote...
The Renegade interrupts are available to every character and they have absolutely no effect on the story.
Modifié par Ieldra2, 13 mai 2011 - 02:04 .