What is this extremist bull**** I keep reading (although I must note, towards the end of this board it isn't as bad)? As if either renegade or paragon options are more legitimate than the other. If they are both included in the game, they should both be considered completely viable and BALANCED paths. The argument that players should not be "rewarded" for being dicks doesn't make sense to me, since each path is presented as EQUAL in the game. The problem is that there really aren't any consequences to being Paragon, effectively dumbing down the decisions you make in the game. It shouldn't be as obvious as it is in ME2. Why? Forget gameplay for a moment - it's bad writing. If you play 100% of either, you should NOT be able to please EVERYONE, which seems to be the case with what we've been given so far in the series.
Also, while ME3 might bring about consequences for paragon decisions, it is just no fun to not see any significant, repeat: significant, benefits for renegades in an entire THIRD of the series. To ask an entire section of players to just wait-to-get-theirs doesn't make sense to me. Perhaps if it were a movie or something, but as a gaming experience, it doesn't make sense. You cannot NEGLECT one side for an entire game. Some could even argue that paragons are neglected for the lack of consequences for their decisions.
I question the argument that paragon is canon, as well. I mean, sure, there are choices that have been made that are canon in the eyes of developers. Yes, there is a canon path, but in a game like this, I do not think it matters as much. Because saves are imported from previous games, the world changes in response to those decisions. So, is the argument that paragon is canon and therefore better or more legitimate (in a gamer's perception of the world) correct? Does it really matter? In the sense of gameplay and the lack of balance, obviously yes, but in terms of this arguing back and forth over which choice is right, not really, right? The personal perception of the gamer is what really matters in a game where choices can carry over. If you have always perceived Shep as female and the game allows you to choose that, thenthat is the "truth" in the gamer's experience. Really, ANY portrayal of the gaming world (that carries over and is allowed by the game) is the "truth". Why? Because it happens in the game and that is the beauty of this game. It is not like a movie or a book. The player gets to decide.
On another note, what the hell is with the senseless insults on a renegade or paragon player's character, as if their decisions in-game ACTUALLY determines their personality and morality in real life. It clearly isn't the case, since a good number of paragon players have displayed dickish qualities in their flaming and outright inability to actually discuss the issue (and that isn't to say renegade players have not been dicks). Although, I have to acknowledge the nature of internet forums... but wtf? Really? Ugh, I suppose I shouldn't expect anything of the internet, but god damn it is irritating. Are people seriously playing through the game only choosing one side? Why would you even do that to yourself (though everyone is allowed to play how they want), since you are CUTTING OUT parts of the game for yourself. I love going through the game as both, just to see what happens.
One last note on the cameos and the complaint about lack of content. I think it is legitimate request to see that your decisions, paragon or renegade, create reactions. Because renegade actions often lead to the death of the cameo character, then the reaction should not come in the form of a character, and I don't mean emails. The reaction does not need to come from a character we have met before (a cameo), but could easily be someone related to the decision. What if renegade Shep was attacked or berated for a decision to kill someone by the victims family or friends. This has been said before, but I think people on the opposing arguments are getting caught up on the word "cameo". This renegade confrontation would not be a cameo because the character would not be from the first game. Ultimately, it's not about cameos - it is about REACTION. You can argue that emails are reaction enough, but who doesn't love to see the character and hear the voice acting? Are you really telling me that emails are better than character interactions? It is not about REWARD or PUNISHMENT for either side. Neither are good for the gaming experience and as I said (as well as many others), there should be a balance between the two. When it comes to roleplaying/writing, I think reactions can be a little less balanced. Does renegade Shep act like a dick? Yeah, and it would be nice to see a reaction from that, if not in the same places as paragon cameos, then at least in the same quantity.
Oof, well, I think I said everything I needed to say...
Modifié par lerpumpkinzero, 17 mai 2011 - 06:48 .