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Questions about Return to Ostagar? *SPOILERS*


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#251
Frumyfrenzy

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Lord_Saulot wrote...

Overall, I would however like to see full expansion packs.  My ideal situation would be seeing a real expansion planned for the future, and a couple of shorter DLC modules to fill out the main game and maintain interest in the game while waiting for the epxansions.


That sounds like a perfectly good idea to me. Is that maybe Bioware's plan? If so, It is advisable to Bioware to announce a roadmap as early as possible to keep the interest high! So, what's Bioware's plan? Any word on this?

#252
Blessed Silence

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Hm ...



* To find the survivor play through Dragon Age: Origins until after the village of Lothering and Journey to Bann Loren's Lands along the Bannorn's northwest border



So does this mean another areas is opened up? (Too lazy to read through all the pages sorry)



A second chance to get Dog ... well if you didn't want him the first time ...

And I don't want the armor of the king...



I WANT DUNCAN!!!! *wails*

#253
macayle

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So I gather there is no love for rogues as to armor in this new DLC since the King was in plate and duncan was in some sort of heavy armor

#254
Jassper

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Didn't feel like reading all 11 pages so don't know if this was asked -

Will this take place after the OC, or can it be done anytime during?


#255
KilrB

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Will there be griffons?

#256
Raxtoren

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macayle wrote...

So I gather there is no love for rogues as to armor in this new DLC since the King was in plate and duncan was in some sort of heavy armor


Mayby not, but even if you play as rogue/mage im sure you must have some tank, who is tehre to keep your enemies occupied, he could need some armor boost, atleast for people who doesnt abuse AOE-magic and win in 10 sec.

#257
Fester Pot

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Jassper wrote...

Didn't feel like reading all 11 pages so don't know if this was asked -
Will this take place after the OC, or can it be done anytime during?


You can access it after the events have passed in Lothering.

#258
eyesofastorm

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Lord_Saulot wrote...

eyesofastorm wrote...

Lord_Valderin wrote...

$5.00 isn't much for an hr's worth of playing time. ( sure I would like to see longer content ie 5-10 hr's worth or more but who wouldn't. ) You would be paying the same amount if you rented a movie from a video store that would take up anywhere from 65 mins - 3hr's ( including the previews ) for 5 buck's + tax & that doesnt include the snacks you might buy. So what's the big deal ?


Because:

The problem, I think, is that in the past, we have been able to expect true expansions with full, coherent stories. If we are willing to pay $5 for one hour chunks, then we are giving the game industry the green light to never again make REAL expansion packs. I have no doubt that 1 hour chunks at $5 per pop is easier and cheaper and way more profitable for devs. Consumers determine the market value of this content. Demand more and you'll get more if the devs can swing it. Demand less and you'll get less whether the devs can swing more or not. Don't be sheep people.



Do you have any numbers on the subject?  I'm actually somewhat interested in this subject.  As it appears to me, doing short DLC like this means that they have to re-contract voice actors (Mr. Bartel mentioned they have the companion voiceovers in this module) and incur other expenses repeatedly for small amounts of work.  On the other hand, with a larger content release, such as a traditional expansion, economies of scale would probably allow them to get more for their money from the various other people they have to work with.  On the other hand, I'm sure they wouldn't be using this model if it were not profitable to them.  But how/why it is cheaper is non-obvious from an economic point of view.

Overall, I would however like to see full expansion packs.  My ideal situation would be seeing a real expansion planned for the future, and a couple of shorter DLC modules to fill out the main game and maintain interest in the game while waiting for the epxansions.


No, I have no hard figures.  If that is a failing of my argument in the minds of some, then so be it, but I'll try to answer anyway.  One benefit of the DLC model Bioware is currently following (I would think) is a more consistent revenue stream.  Instead of spending months working on an expansion and earning nothing in than time and wondering if there will still be an interest and a market for the expansion when it is finally finished, they get a new cash infusion every few weeks or months and "theoretically" maintain some level of interest in the game.  Also, I have to argue against your point that it is more profitable to do a large expansion.  A large expansion might encompass 20 or 30 hours of gameplay... at least that's what we've come to expect from RPG's in the past.  If there is any kind of scale between the hours of gameplay produced and the hours and money spent on development, then profit, and probably revenue will be much lower because... if 1 hour equals $5 of revenue, then you would expect 20 hours to equale $100 dollars of revenue.  Obviously, the market will not support a $100 expansion pack.  But in smaller chunks, many gamers do not consider what the cost REALLY is.

#259
Lord_Saulot

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Frumyfrenzy wrote...

Lord_Saulot wrote...

Overall, I would however like to see full expansion packs.  My ideal situation would be seeing a real expansion planned for the future, and a couple of shorter DLC modules to fill out the main game and maintain interest in the game while waiting for the epxansions.


That sounds like a perfectly good idea to me. Is that maybe Bioware's plan? If so, It is advisable to Bioware to announce a roadmap as early as possible to keep the interest high! So, what's Bioware's plan? Any word on this?


I hope it is their plan.  In an earlier post in this thread, I had also asked whether Bioware would be willing to tell us what their schedule/plans for DLC look like.  I do hope they will release a roadmap, like you said, ASAP, because it would make it a lot easier to decide how much I want to invest in this game. 

#260
Blessed Silence

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Crawling_Chaos wrote...

SonvarTheMighty wrote...

I seriously hope if it's an only an hour playthrough this isn't more than 2 dollars.


You know what was 2 dollars?  Horse armor


And they STILL died for me .. meh ..

#261
Klimy

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Will there be more unique armor and weapons?

There is not so much stuff for high level rouges or mages. Like there are lots of it, but they do not go any further for high level chars. So its better to use usual tier 7 swords with runes rather than any cool unique ones.

And also mage stuff do look very similar and at least me (and many others) didn't find it pretty ^_^

So can you please place more items scattered around the map?

#262
Matt125

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Hi Rob. I remember you made a few modules for NWN; good to see you are still at Bioware.



Can you play this DLC while in Post-Coronation? Will there be a way to open up the world map, say, and fast travel there?

#263
eyesofastorm

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Lord_Saulot wrote...

Frumyfrenzy wrote...

Lord_Saulot wrote...

Overall, I would however like to see full expansion packs.  My ideal situation would be seeing a real expansion planned for the future, and a couple of shorter DLC modules to fill out the main game and maintain interest in the game while waiting for the epxansions.


That sounds like a perfectly good idea to me. Is that maybe Bioware's plan? If so, It is advisable to Bioware to announce a roadmap as early as possible to keep the interest high! So, what's Bioware's plan? Any word on this?


I hope it is their plan.  In an earlier post in this thread, I had also asked whether Bioware would be willing to tell us what their schedule/plans for DLC look like.  I do hope they will release a roadmap, like you said, ASAP, because it would make it a lot easier to decide how much I want to invest in this game. 


They won't tell us their roadmap because I expect they aren't entirely sure of what their roadmap looks like.  They are probably, as we speak, gauging the success of the game and the DLC and profitbility of both to determine how much of their own resources to invest in the future of the franchise and this iteration of the franchise.  That's why it is important that we, as consumers and gamers do NOT send the wrong message about what we are willing to accept now.  If we are happy with little, they will be happy to provide us with little.

#264
eyesofastorm

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And btw, Bioware, if you are reading, I would have paid 100 USD for DA:O, but I will not pay 7 USD for Warden's Keep or anything of the like again.

#265
Lord_Saulot

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eyesofastorm wrote...

Lord_Saulot wrote...

eyesofastorm wrote...

Lord_Valderin wrote...

$5.00 isn't much for an hr's worth of playing time. ( sure I would like to see longer content ie 5-10 hr's worth or more but who wouldn't. ) You would be paying the same amount if you rented a movie from a video store that would take up anywhere from 65 mins - 3hr's ( including the previews ) for 5 buck's + tax & that doesnt include the snacks you might buy. So what's the big deal ?


Because:

The problem, I think, is that in the past, we have been able to expect true expansions with full, coherent stories. If we are willing to pay $5 for one hour chunks, then we are giving the game industry the green light to never again make REAL expansion packs. I have no doubt that 1 hour chunks at $5 per pop is easier and cheaper and way more profitable for devs. Consumers determine the market value of this content. Demand more and you'll get more if the devs can swing it. Demand less and you'll get less whether the devs can swing more or not. Don't be sheep people.



Do you have any numbers on the subject?  I'm actually somewhat interested in this subject.  As it appears to me, doing short DLC like this means that they have to re-contract voice actors (Mr. Bartel mentioned they have the companion voiceovers in this module) and incur other expenses repeatedly for small amounts of work.  On the other hand, with a larger content release, such as a traditional expansion, economies of scale would probably allow them to get more for their money from the various other people they have to work with.  On the other hand, I'm sure they wouldn't be using this model if it were not profitable to them.  But how/why it is cheaper is non-obvious from an economic point of view.

Overall, I would however like to see full expansion packs.  My ideal situation would be seeing a real expansion planned for the future, and a couple of shorter DLC modules to fill out the main game and maintain interest in the game while waiting for the epxansions.


No, I have no hard figures.  If that is a failing of my argument in the minds of some, then so be it, but I'll try to answer anyway.  One benefit of the DLC model Bioware is currently following (I would think) is a more consistent revenue stream.  Instead of spending months working on an expansion and earning nothing in than time and wondering if there will still be an interest and a market for the expansion when it is finally finished, they get a new cash infusion every few weeks or months and "theoretically" maintain some level of interest in the game.  Also, I have to argue against your point that it is more profitable to do a large expansion.  A large expansion might encompass 20 or 30 hours of gameplay... at least that's what we've come to expect from RPG's in the past.  If there is any kind of scale between the hours of gameplay produced and the hours and money spent on development, then profit, and probably revenue will be much lower because... if 1 hour equals $5 of revenue, then you would expect 20 hours to equale $100 dollars of revenue.  Obviously, the market will not support a $100 expansion pack.  But in smaller chunks, many gamers do not consider what the cost REALLY is.


Thanks for the reply.  I don't think that not having hard numbers is necessarily a failing, since I was interested in your theoretical explanation, but ulitimately you and I can only speculate, while Bioware/EA will have those numbers, and will put them to use.  I think you make good points about the constant stream of revenue, but I doubt that there is a constant scale between hours of gameplay produced and hours and money spent on development.  Unless, they are able to reuse material from the original game,  I would imagine that there are base costs and marginal costs, and that the fixed costs would dominate when the number of hours of gameplay produced are small, while subsequent hours of gameplay produced would come at lower average cost to them.  On the other hand, I think you are right that its easier for them to charge more for the smaller purchases, but I'm not certain that DLC reflects a cost/benefit optimum for them.  But then, its still a fairly new model, and they are probably experimenting with it to a certain degree.  That is where the numbers would benefit it us; I'm a fairly math-headed person, and I just understand things better with numbers.

I suspect that DLC prices are being finetuned with successive releases.  That is nice, but I still would like to see regular expansions.  All in all, what I want to see before I decide to purchase further DLC is more information about what Bioware's plans regarding DLC are, so that I can make a better decision.

#266
Le_Mieux

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Would much appreciate a yes or no answer if any expansions are planned at all for Dragon Age, or if it's all planned to be DLC.

#267
Nemostor

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Which of the main companions were the most invoved ar ostagar?

I can think of: your character, Alistair, Morrigan possibly and Wynne. Am I missing anyone?

#268
Lord_Saulot

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eyesofastorm wrote...

Lord_Saulot wrote...

Frumyfrenzy wrote...

Lord_Saulot wrote...

Overall, I would however like to see full expansion packs.  My ideal situation would be seeing a real expansion planned for the future, and a couple of shorter DLC modules to fill out the main game and maintain interest in the game while waiting for the epxansions.


That sounds like a perfectly good idea to me. Is that maybe Bioware's plan? If so, It is advisable to Bioware to announce a roadmap as early as possible to keep the interest high! So, what's Bioware's plan? Any word on this?


I hope it is their plan.  In an earlier post in this thread, I had also asked whether Bioware would be willing to tell us what their schedule/plans for DLC look like.  I do hope they will release a roadmap, like you said, ASAP, because it would make it a lot easier to decide how much I want to invest in this game. 


They won't tell us their roadmap because I expect they aren't entirely sure of what their roadmap looks like.  They are probably, as we speak, gauging the success of the game and the DLC and profitbility of both to determine how much of their own resources to invest in the future of the franchise and this iteration of the franchise.  That's why it is important that we, as consumers and gamers do NOT send the wrong message about what we are willing to accept now.  If we are happy with little, they will be happy to provide us with little.


True.  They are probably experimenting and fine-tuning their pricing model as we speak.  The problem for someone like me is that what I am willing to accept now depends quite a bit on what the roadmap looks like.  I hope that Mr. Bartel will answer my earlier questions about what they currently are planning because that makes a big difference as to what I am willing to spend, and how I spend it.

#269
Le_Mieux

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Nemostor wrote...

Which of the main companions were the most invoved ar ostagar?
I can think of: your character, Alistair, Morrigan possibly and Wynne. Am I missing anyone?


Loghain.

#270
I Valente I

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I'd imagine Dog would be pretty traumatized if you just left him there :P

#271
Reiella

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Raxtoren wrote...

Reiella wrote...
Doesn't Disgaea count as a JRPG?


No, its a SRPG.  and Tales of Vesperia was longer then DAO also, put all the content in their game, no cheap DLC charging afterwards at launch day.


So, because it's strategic, Nippon Ichi isn't a japanese company?  Or is it simply using the JRPG distinction to refer to a specific set of RPG that emulate a certain style?  To which I'd question as to what you would consider Infinite Undiscovery or Lost Odyssey?

#272
NetBeansAndJava

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I Valente I wrote...

I'd imagine Dog would be pretty traumatized if you just left him there :P


Maybe then you can make use of all of those dog gifts like an ox bone... heh.

#273
Le_Mieux

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Reiella wrote...

Raxtoren wrote...

Reiella wrote...
Doesn't Disgaea count as a JRPG?


No, its a SRPG.  and Tales of Vesperia was longer then DAO also, put all the content in their game, no cheap DLC charging afterwards at launch day.


So, because it's strategic, Nippon Ichi isn't a japanese company?  Or is it simply using the JRPG distinction to refer to a specific set of RPG that emulate a certain style?  To which I'd question as to what you would consider Infinite Undiscovery or Lost Odyssey?


Disgaea is a Strategy RPG.  As in, it's a turn-based strategy game with RPG elements and story...not a true RPG in the sense of RPGs.

It's not like you'd call Warcraft a RPG.

Modifié par Le_Mieux, 19 novembre 2009 - 09:54 .


#274
addiction21

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I Valente I wrote...

I'd imagine Dog would be pretty traumatized if you just left him there :P


You should be beaten with a bag filled with frozen waffles for doing such a horrible thing.

#275
Eurypterid

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Le_Mieux wrote...

Would much appreciate a yes or no answer if any expansions are planned at all for Dragon Age, or if it's all planned to be DLC.


You're probably not going to get an answer to that. BioWare has a policy of neither confriming nor denying anything until the time is right. My personal feeling is if the sales of the game are good enough to warrant it, they'll do an expansion.