Modifié par pokemaughan, 19 novembre 2009 - 11:16 .
Questions about Return to Ostagar? *SPOILERS*
#301
Posté 19 novembre 2009 - 11:05
#302
Posté 19 novembre 2009 - 11:10
Return to Ostagar does include additional items beyond Cailan's arms & armor so, yes, there'll be some lovin' for mages and rogues. Interesting side note, however - from the data we've seen so far, however, approximately half of you out there are playing as Warriors. Mages and Rogues are neck and neck at about 25% each. I haven't looked into the subclasses yet to see how those break down or done any analysis of how that changes on PC vs console.
No new abilities in this one. They proved quite troublesome to develop and test for Stone Prisoner and Warden's Keep and we simply didn't have the right manpower in place to make that happen again for this particular pack.
As for the achievements not working for some of our Day 1 content, that's another long story but the basics are that testing occurs on separate development server and then gets pushed to Microsoft's public servers at time of launch. Unfortunately, we blew the timing on that and there was a window of time when players were playing our Day 1 content yet the achievements hadn't fully propagated to the public servers and therefore didn't trigger successfully. It sucks, we're upset about it, but it's fixed now.
As for the inclusion of achievements in smaller PRC such as this, that's been a subject of internal debate for us actually. We made the decision not to include an achievement for Return to Ostagar but perhaps we'll have to reconsider that for future content. Clearly it's something that a lot of Xbox users in particular consider to be of value.
Regarding the epilogue save and the idea of continuing the Dragon Age storyline beyond the timeframe of the main game, it's one of the many ideas on our plate but not something to be tackled as part of Return to Ostagar. As with any discussion of expansions, etc., I'll just reiterate that we're taking a wide variety of approaches to our PRC for Dragon Age and this is just the beginning.
#303
Posté 19 novembre 2009 - 11:13
Is it a complete adventure within itself? By this, I mean depending on the choices you make while there do you see the whole scope of the story and when you're done with it - it's fully completed?
Reason I ask is while I enjoyed Warden's Keep, albeit rather short, the one thing that really ticked me off about that dlc is pending on your choices you made you were told more would transpire at a later time yet it never does. I would rather avoid content that leaves one feeling it isn't finished or leaves stories unresolved like that again.
Oh...and why isn't this stickied
Modifié par Wickedjelly, 19 novembre 2009 - 11:17 .
#304
Posté 19 novembre 2009 - 11:16
Return to Ostagar does include additional items beyond Cailan's
arms & armor so, yes, there'll be some lovin' for mages and rogues.
Interesting side note, however - from the data we've seen so far,
however, approximately half of you out there are playing as Warriors.
Mages and Rogues are neck and neck at about 25% each. I haven't looked
into the subclasses yet to see how those break down or done any
analysis of how that changes on PC vs console.
Hell, I hope there will be more dress for mages because there are only like 10 out there in the game ^^
So pretty please, make some new dress
Modifié par Walina, 19 novembre 2009 - 11:18 .
#305
Posté 19 novembre 2009 - 11:17
$5 for an hour and a set of armor that is ALREADY in game?
What are you going to do, charge us $20 for a new origin? Get real.
This will end up just like Fallout 3. Everyone will laugh at you and then pirate the content off a torrent.
Modifié par Monstruo696, 19 novembre 2009 - 11:20 .
#306
Posté 19 novembre 2009 - 11:20
Also, thank you for taking the time to respond to the various questions, even if some get missed. It's nice to see that you guys are taking the time to respond to our comments!
#307
Posté 19 novembre 2009 - 11:21
Rob Bartel wrote... when players were playing our Day 1 content yet the achievements hadn't fully propagated to the public servers and therefore didn't trigger successfully. It sucks, we're upset about it, but it's fixed now..
How is that fixed?
Have we got our achievements yet?
No, or are you talking about how its fixed for those who played on day 3 and later?
wow, well that really saved our day who dl at day 1-3 we who got our DLC-achievement messed up.
you guys suck, seriously, how about giving us a reedem code or something for the future DLC, we can never get max gamerpoint/achievement in DAO, EVER.
Unless you guys fix it.
Modifié par Raxtoren, 19 novembre 2009 - 11:23 .
#308
Posté 19 novembre 2009 - 11:23
Le_Mieux wrote...
Disgaea is a Strategy RPG. As in, it's a turn-based strategy game with RPG elements and story...not a true RPG in the sense of RPGs.
It's not like you'd call Warcraft a RPG.
I know quite what it is, it is a silly distinction, especially when you're talking in reference to a RPG wherein it's common and accepted to pause regularly to individually command your characters, and there is an [admittantly hidden] round system setup. Further it really supposes the question as to what 'genre' JRPG means, when you don't rather accept a rather large RPG subset from japan in that genre. Given that the genre itself is pretty whimsically defined, it's a really bizarre distinction to draw, especially when you're more so talking about business decisions from their respective publishers than anything really intrinsic to the genre.
But, I think you'd have a good chance of calling Rexxar's campaign in Warcraft a rpg, and there were decided rpg-esque modules with it
#309
Posté 19 novembre 2009 - 11:29
Rob Bartel wrote...
As for the inclusion of achievements in smaller PRC such as this, that's been a subject of internal debate for us actually. We made the decision not to include an achievement for Return to Ostagar but perhaps we'll have to reconsider that for future content. Clearly it's something that a lot of Xbox users in particular consider to be of value.
That sucks. Can you say why you guys decided against it?
#310
Posté 19 novembre 2009 - 11:30
No rogue armor in this particular pack although there are some gloves and weapons that will likely be of interest to you. Also, Maric's sword is a longsword and can be dual-wielded which will be of value for some rogue builds.
As for our overall schedule of future content, there's been a lot of volatility as we postpone some content due to technical challenges or to make room for something of higher priority. It's a juggling act and, while we'd love it if everything always fell into place like clockwork, that's just not the reality we're faced with. As we find our footing, however, the volatility should decrease and we'll be able to provide a clearer road map of where we're headed. If I had the choice, I would love to be releasing new content every single day. On the PC, we'll definitely get there (like we did with Neverwinter Nights) once the builder community ramps up with the toolset and starts churning out cool content faster than we can actually consume it.
#311
Posté 19 novembre 2009 - 11:31
Rob Bartel wrote...
Return to Ostagar does include additional items beyond Cailan's arms & armor so, yes, there'll be some lovin' for mages and rogues. Interesting side note, however - from the data we've seen so far, however, approximately half of you out there are playing as Warriors. Mages and Rogues are neck and neck at about 25% each. I haven't looked into the subclasses yet to see how those break down or done any analysis of how that changes on PC vs console.
sweet ty
#312
Posté 19 novembre 2009 - 11:33
#313
Posté 19 novembre 2009 - 11:34
Rob Bartel wrote...
How much XP does Return to Ostagar contain? Hrrm, that's a good question and I'm afraid I don't have a good answer for. I'll have to pay closer attention to that next time I do a completionist run.
No rogue armor in this particular pack although there are some gloves and weapons that will likely be of interest to you. Also, Maric's sword is a longsword and can be dual-wielded which will be of value for some rogue builds.
As for our overall schedule of future content, there's been a lot of volatility as we postpone some content due to technical challenges or to make room for something of higher priority. It's a juggling act and, while we'd love it if everything always fell into place like clockwork, that's just not the reality we're faced with. As we find our footing, however, the volatility should decrease and we'll be able to provide a clearer road map of where we're headed. If I had the choice, I would love to be releasing new content every single day. On the PC, we'll definitely get there (like we did with Neverwinter Nights) once the builder community ramps up with the toolset and starts churning out cool content faster than we can actually consume it.
What basis are you using for pricing DLC? Play time? Amount of Content (Equipment/Creatures/Characters)? Amount of Quests?
I'm rather curious as I have a hard time figuring out how:
~1h Gameplay + Recycled Armor Set + Misc. Items = $5
Modifié par Monstruo696, 19 novembre 2009 - 11:36 .
#314
Posté 19 novembre 2009 - 11:35
To charge content for something day 1 and then it doesnt even work properly in fact it messed up everything for you.
Gj.
#315
Posté 19 novembre 2009 - 11:37
Eurypterid wrote...
Le_Mieux wrote...
Would much appreciate a yes or no answer if any expansions are planned at all for Dragon Age, or if it's all planned to be DLC.
You're probably not going to get an answer to that. BioWare has a policy of neither confriming nor denying anything until the time is right. My personal feeling is if the sales of the game are good enough to warrant it, they'll do an expansion.
Correct. This is "I can neither confirm nor deny" territory. Sorry for the, uh... waffle.
#316
Posté 19 novembre 2009 - 11:37
I applaud the decision to make an action/combat oriented DLC because I felt that Warden's Keep while very cool was a little lacking in combat. But that was probably due to the size of the Keep itself, Ostagar, being a huge field, broken down fort, and large woods should not have any similar constraints and I am hoping has plenty of battles.
Will there be any challenging fights? I think the DLC so far has been lacking in challenging fights, some fights that I found very challenging and rewarding in the main adventure were-
*SPOILERS********************************************************************************************
Gaxkang, High Dragon, Flemeth, The Revenants, The Werewolves w/ Swiftrunner and Witherfang, Ser Cauthren in Howe's Estate, and The Pride Demon, The Dragon in the ruins(He was tough simply because I couldn't see some of the traps around him to disarm them and hitting one took my party to halfhealth, very satisfying when I did finally beat him)
*END SPOILERS**************************************************************8
Even if it has to be in the form of Optional Bosses please add more stuff like this. I love good tactical fights and I love the reward I feel after finally achieving victory. The story makes Dragon Age but these encounters are what really made up my mind that it was the best game I've played in 10 years. The encounters I mentioned above really pushed me to my tactical limits.
So I want to say thank you Bioware for making this wonderful game and doing everything right. Thank you for providing a wide variety of DLC for all of your fans. I want to say it again though, please add more challenging content and optional bosses in a future dlc or multiple dlcs for those of us that truly want to be pushed to our tactical limits. Maybe borrow another idea from FF12 the 12 million hp boss, the name eludes me but it's a dragon in an arena, and it takes the better part of an hour to take down. This would seriously be fun to me. I had a blast in the High Dragon fight, it took my party about 10 minutes to take it down.
Thank you for answering all the questions so far Rob, $5 is reasonable and I will be getting it the first minute it is available, with 120+ hours sunk into Dragon Age already the game has already paid for itself many times over anyways.
#317
Posté 19 novembre 2009 - 11:37
Fact is, I need to compare buying DA DLC to, say, paying a subscription for an MMO. You get a lot more game time out of the latter. Heck - if they made an entirely new region akin to Orzamar in length, and charged £10 for it, I'd buy that.
Edit: Not sure what £10 is in $. Dragon Age for the XBox was £40, if that gives you an idea. What is it in $?
Modifié par ShifteBoy, 19 novembre 2009 - 11:41 .
#318
Posté 19 novembre 2009 - 11:38
Ovietski wrote...
Don't know if this question has been asked before ( I just read the BIOWARE pots in pages like this ) but will this DLC give good things to mages? I understand you said there'd be some "lovin' for mages" but what does that mean exactly? It sounds like warriors will get new armor but will mages get new armor to, or maybe unique looking staves?
Shoot, I would just settle for a damn hat that doesn't make me look like I just jumped out of a clown car or just got back from a Saturday Night Live tribute to the Coneheads convention.
Modifié par Wickedjelly, 19 novembre 2009 - 11:40 .
#319
Posté 19 novembre 2009 - 11:39
Chamucks Deluxe wrote...
joeblob2 wrote...
your a bad troll.Skellimancer wrote...
YAY LETS GO LOOT DUNCAN FOR EPIC WIN ITEMS!1111!ONEELEVEN!!
Quite disappointing really.
As i said to Sten; "I am not here to impress you."
In all seriousness this sounds like an Phat Lewt DLC and nothing more..
Mr Devs, did you add an option to give Duncan a burial? anything like that?
#320
Posté 19 novembre 2009 - 11:40
Foxd1e wrote...
$5 is reasonable
Please elaborate.
#321
Posté 19 novembre 2009 - 11:43
Monstruo696 wrote...
Foxd1e wrote...
$5 is reasonable
Please elaborate.
its pointless, anything is relative, apparently todays developer (nvm Bioware/EA )can NEVER EVER give something for free, even if they screw us over as with Wardens Keep.
#322
Posté 19 novembre 2009 - 11:44
Monstruo696 wrote...
Foxd1e wrote...
$5 is reasonable
Please elaborate.
I've paid 5 dollars on XBL to make my avatar a clone trooper, I can definately spend 5 dollars on Dragon Age to get at least an hour more of gameplay plus a bunch of new items for all my characters and some closure on King Cailan and Duncan, who although spent little time with me, touched me deeply when he was betrayed and killed
#323
Posté 19 novembre 2009 - 11:47
I do wonder if there may ever be slightly larger scale DLCs, rather than small scale battles. I really enjoyed the confined stories each major region had to tell. Much more so than, say, the Warden's Keep. Which, while fun, wasn't ideal. I actually had a cool idea about such things, but I suppose I'll leave that for another thread!
#324
Posté 19 novembre 2009 - 11:48
Modifié par Foxd1e, 19 novembre 2009 - 11:53 .
#325
Posté 19 novembre 2009 - 11:49
Foxd1e wrote...
I've paid 5 dollars on XBL to make my avatar a clone trooper
That's a pretty bad example.
Foxd1e wrote...
Although if everyone else wants to
complain about the price go right ahead, it's your complaining that
causes companies to bring prices down while I get to play the
goodie-two-shoes fanboy who gets to reap all the rewards and not put in
anything effort, while consoling the companies that you vent about.
It's because of you guys and all the complaining over Warden's Keep
that Return to Ostagar is $5 and not $7, to all you complainers I
salute you.
I don't know what to say.
Truly, I don't.
Modifié par Monstruo696, 19 novembre 2009 - 11:53 .




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