VanDraegon wrote...
Osiris49 wrote...
5$ for a dungeon, 1 hour maximum play, a dog and armor king is not too expensive, it is theft.
If we add the lie of BioWare about the decrease in the price and the sell part of the game + DLC instead of the whole game starts to do too much for me to continue to accept that !
We can not complain later if the game quality decreases
I must have missed the part where we are required to purchase this DLC...
Ohhhh but my dear sir you don't get it... no one is saying anyone is required to purchase the DLC. At issue is VALUE: price vs. content. If you read the gentleman's post more carefully you'd realize that he is making an assertion about value that is related to the future of Bioware's product and to the gaming industry in general.
Let's say when Dragon Age was first released the retail price was doubled... $100. That's a lot for a game. Too much, many would say. Some people had been looking forward to the game for YEARS, and the argument could be made the game is worth 100's of hours of playing time, etc., that it isn't actually a BAD value. But while some hardcore gamers may pay that, most would not. The price wouldn't fly because there is an industry standard for what a game "should" cost, and pricing above that is going to come off as unreasonable to a large percentage of gamers.
BUT, the "dowloadable content" market is a relatively NEW one, pricing hasn't been regularized and there aren't easily accepted industry standards. It's all in flux. So the discussion of VALUE, and what gamers consider a decent value for DLC's, is an important one.
The point of the discussion is to influence game developers to set prices that we find reasonable, so that we both win - we get the DLC, which we WANT TO PLAY, and we get an acceptable value. Not buying the DLC may send a message, but it isn't really a victory because we don't get the thing we want, the thing we are discussing, which is the DLC.
Personally I don't know if $5 is unreasonable. I will pay it and find out. But it is important to think about how much value we're actually getting... if $5 = 1 hour of content, then why didn't Dragon Age cost $500? (assuming Dragon Age the game provides 100 hours of content). Alternatively, if Dragon Age cost $50 and provides 100 hours of content, and the DLC provides 1 hour of content, why doesn't the DLC cost 50 cents?
Obviously determining how much content is in a given game isn't a precise science, but the question of value itself is an important one, and "if you don't think it's good value don't buy it" is irrelevant to the discussion.