Raxxman wrote...
Can people stop with the 5 bucks is a McDonalds arguement.
1. Why are you comparing a game which you clearly profess to enjoy with the worst fast food chain in existence?
2. It's more like paying $5 for a Mars bar, sure Mars bars are good, but they're $1 and not worth $5.
3. Food has nutritional value, try living off computer games alone, no seriously please do.
Anyway, logic fallacy arguments aside, my question is:
With the apparent success of episodic content breathing life back into the point and click adventure genre, as shown by 2 seasons of sam and max, and a new monkey island campaign by telltale, why is it that Bioware hasn't adopted a similar DLC strategy?
Dragon Age lives and dies by it's story, yet excluding the stone prisoner, which has openly been admitted that it was going to be part of the game in the first place, the two DLCs announced have distilled down to a short dungeon romp with scraps of plot and some reskinned armour sets.
Surely a game like Dragon Age should be playing to it's strength. And a mini arc campaign spanning a 6 month release schedule in say 3 - 3-6 hour packets is a much more palatable proposition and plays to the companies strength, story telling, over it's weakness, combat.
Not expecting an answer mind.
Have to agree with Raxx here.
After purchasing Wardens keep I dont feel these DLC's seem to be worth it at all. Sure 5 bucks is nothing, but I would rather I spent it on something then reused art sets and a hack and slash dungeon rump.
Had this DLC completely new visuals and engaging plot (even for an hour) and something different/interesting to it I would have no problems. The only thing that seems to be new from the information presented is some new voice overs which while great I can't justify spending 5 bucks for them.
Are we going to see DLC thats longer then an hour or two?
Personally I would rather pay $5 for some of the game balancing, such as some mages spells. Force Field on a warrior with taunt almost always means a win with no damage taken. Heck I fought a dragon with this combo and the warrior didnt take more then a quarter damage, Then theres CoC and crushing prison which makes combat a laugh.
Then theres the templar class which I think of everyone agrees is terrible. Dog with his overwhelm skill is a far better mage killar then the templars could ever hope for. Theres also the 2handed warriors who wouldnt be so bad except for the fact that Rogues and Mages do a far greater DPS then them and also have better defense.
While I havent played with archers they also seem rather underpowered and the arrows I find are more fitting to be sold then actually used.
I love this game but it seems Bioware is to quick going for the buck instead of implementing more meaninful and lasting changes and that makes me sad