Modifié par Sordal, 22 novembre 2009 - 07:36 .
Questions about Return to Ostagar? *SPOILERS*
#601
Posté 22 novembre 2009 - 07:34
#602
Posté 22 novembre 2009 - 07:48
#603
Posté 22 novembre 2009 - 08:30
#604
Posté 22 novembre 2009 - 08:32
what i really want is another few hour long story like orzammar, brecilian forrest, or circle tower...
complete with another 2 choices of who to side with =).
*hopes*
#605
Posté 22 novembre 2009 - 08:51
And if I may, when should we expect the next version of this game to complete the story line with the final extinction of Darkspawn and un-finished story lines like with Morrigan? Its pretty cruel to just leave us hanging like that! =P
#606
Posté 22 novembre 2009 - 09:11
leewells wrote...
Just a quick question, what part of game play exactly is this supposed to occur in? After the arch-demon kill or before?
And if I may, when should we expect the next version of this game to complete the story line with the final extinction of Darkspawn and un-finished story lines like with Morrigan? Its pretty cruel to just leave us hanging like that! =P
if you read it, it will be accesable right after you do the lothering area. its supposed to be after the battle at ostagar, not after the archdemon. and the morrigan thing is entirely situational and differs depending on how you completed the game, like all the other characters. and i dont think theyll make an "end to the darkspawn" wrap up any time soon, that would pretty much kill one of the main parts of their newest franchise lol.
#607
Posté 22 novembre 2009 - 09:12
#608
Posté 22 novembre 2009 - 09:29
rumination888 wrote...
Wild Maiden wrote...
rumination888 wrote...
You act as if Pong was broken and needed a patch.
If a game didn't have a patch, then maybe, just maybe, it was because the game had nothing to fix.
You're right, every single game produced before 1999 was 100% perfect.
In the 1979 "Asteroids" arcade game would let you hide in your score box and never get hit
In the 1981 "Frogger" arcade game the player can control the computer frog for a moment
In the 1987 NES game "Final Fantasy", there is an invisible woman in one of the castles
In the 1991 SNES game "Street Fighter II - The World Warrior" Guile had a number of glitches moves that allowed him to dominate
In the 1991 Sega Genesis game "Zero Wing" for the Genesis: "All your base are belong to us"
In the 1996 Game Boy game "Pokémon Red/Blue" players could find a creature called MissingNo and Pokémon over level 100 (causing glitches in the Hall of Fame), you could fish in statues, invisible computers, and more
In the 1996 Nintendo 64 games "Super Mario 64" players could use the rabbit to walk through doors
Those were all patched, or were intended features. Nintendo sent out patches for their Game Boy games, right? Because there was never a time where games didn't have patches...
Speaking of games not having patches, when is Dragon Age going to get one that fixes the major problems?
You're right, hard drive-less games didn't have patches!
Those developers shouldve sent new cartridges to everyone who bought those game!
How dare they not spend millions of dollars doing just that!
I think if you return to his original post you will find that is part of his point. There was once a time when there was no such thing as a patch or DLC. You got what came in the box and you were happy with it. There was no such thing as continued customer service from a video game, IF the developers heard about bugs and fixed them they only did so in NEW versions of the game and thus you would need to purchase a NEW copy to deal with any bugs you were tired of. Otherwise you simply enjoyed what you had. Philisophically this whole disagreement could add fuel to the fire for the arguement that in modern society we are never content with what we have an always want more, bigger, bettere, faster, right now, but I digress. The truth is that we are very lucky and spoiled today. I remember my first computer and its 640K hardrive. I remember DOS based games, and I remember useing my 1200 baud rate modem to connect to a bulliten board dial up style. In retrospect the load times I am haveing due to the memory leak are not nearly as bad. However, with todays technology it is annoying. None of the other games I play have this problem. I guess I will simply wait for the patch.
#609
Posté 22 novembre 2009 - 09:40
FairSpiffy wrote...
Hey now people, the man is being honest, no reason to get nasty. I'd rather get a truthful estimate than an overestimate.
Look bioware have staff already working on making add ons and fixes for game. Its surprisingly refreshing to see bioware staff so aware of consumers choices. So don't anger them, make intelligent suggestions instead. If you not happy with 1 hour of game play.
#610
Posté 22 novembre 2009 - 09:54
Which I felt was a very good point and agree with, thenSetz69 wrote...
Anyone remember the days where games didn't have DLC's or patches? You got what you bought in the box, and that was it? If an expansion came out, it was about the price of the original game...
Be thankful we can multi-platform, still have patches, and buy your dlc's/expansions straight from home. They could have left the story off where they did and say "wait 2 years for DA:O 2 to come out".
Which was the stupidest thing I'd ever heard, so I respondedrumination888 wrote...There was never a day when games didn't have patches. If something needed fixing, the developer would fix it.
Wild Maiden wrote......there was, literally, 30 years where games had no patches.
Again, one of the stupidest things I'd ever heard, especially since Pong did in fact have bugs and glitches (YouTube it), so I reponded again, with a list of games that had PLENTY to fix but never got a patch...rumination888 wrote...You act as if Pong was broken and needed a patch.If a game didn't have a patch, then maybe, just maybe, it was because the game had nothing to fix.
My point, of course, being that modern technology allows us to have patches where in the past we had none, which we should be greatful for. Continuing his streak of stupid comments, and completely missing the point of Setz69 and I, he respondedwild Maiden wrote...You're right, every single game produced before 1999 was 100% perfect.... Nintendo sent out patches for their Game Boy games, right? Because there was never a time where games didn't have patches...
I just wanted to clear the air on this little exchange, since my comments seem to be taken out of context, not that it really matters.rumination888 wrote...You're right, hard drive-less games didn't have patches! Those developers shouldve sent new cartridges to everyone who bought those game! How dare they not spend millions of dollars doing just that!
#611
Posté 22 novembre 2009 - 10:00
I, too, would like to see capes. Just because.
#612
Posté 22 novembre 2009 - 10:03
#613
Posté 22 novembre 2009 - 10:03
At $5 for one hour of play time this means this new DLC will be about five to eight times as expensive as the original DAO was. If you put the $5 toward the funds for another RPG, you'll get at least twice the play time out of them (assuming you buy a new $50 games that lasts you at least 20 hours, not a lot for a CRPG). After Warden's Keep (which I bought separately) I'll certainly wait for reviews before I spend another $5 on Bioware's idea of quick fun...
#614
Posté 22 novembre 2009 - 10:11
capes are more showy than practical. they would probably get snagged on alot of things in a fight, wich is why alot of games choose to leave them outUncanny Danny wrote...
I'll be getting it, alright.
I, too, would like to see capes. Just because.
#615
Posté 22 novembre 2009 - 10:12
5$ , seriously? people are complaining about five bucks for a hour of entertainment? what do you say when you get out of a ovie or when you find out that book you read has a sequel? (screw that man i payed to read the first book i should get this next one free!)
As long as these DLC are still premium with voice acting and entertaining consider me sold.
#616
Posté 22 novembre 2009 - 10:34
dinodr_neil wrote...
rumination888 wrote...
Wild Maiden wrote...
rumination888 wrote...
You act as if Pong was broken and needed a patch.
If a game didn't have a patch, then maybe, just maybe, it was because the game had nothing to fix.
You're right, every single game produced before 1999 was 100% perfect.
In the 1979 "Asteroids" arcade game would let you hide in your score box and never get hit
In the 1981 "Frogger" arcade game the player can control the computer frog for a moment
In the 1987 NES game "Final Fantasy", there is an invisible woman in one of the castles
In the 1991 SNES game "Street Fighter II - The World Warrior" Guile had a number of glitches moves that allowed him to dominate
In the 1991 Sega Genesis game "Zero Wing" for the Genesis: "All your base are belong to us"
In the 1996 Game Boy game "Pokémon Red/Blue" players could find a creature called MissingNo and Pokémon over level 100 (causing glitches in the Hall of Fame), you could fish in statues, invisible computers, and more
In the 1996 Nintendo 64 games "Super Mario 64" players could use the rabbit to walk through doors
Those were all patched, or were intended features. Nintendo sent out patches for their Game Boy games, right? Because there was never a time where games didn't have patches...
Speaking of games not having patches, when is Dragon Age going to get one that fixes the major problems?
You're right, hard drive-less games didn't have patches!
Those developers shouldve sent new cartridges to everyone who bought those game!
How dare they not spend millions of dollars doing just that!
I think if you return to his original post you will find that is part of his point. There was once a time when there was no such thing as a patch or DLC. You got what came in the box and you were happy with it. There was no such thing as continued customer service from a video game, IF the developers heard about bugs and fixed them they only did so in NEW versions of the game and thus you would need to purchase a NEW copy to deal with any bugs you were tired of. Otherwise you simply enjoyed what you had. Philisophically this whole disagreement could add fuel to the fire for the arguement that in modern society we are never content with what we have an always want more, bigger, bettere, faster, right now, but I digress. The truth is that we are very lucky and spoiled today. I remember my first computer and its 640K hardrive. I remember DOS based games, and I remember useing my 1200 baud rate modem to connect to a bulliten board dial up style. In retrospect the load times I am haveing due to the memory leak are not nearly as bad. However, with todays technology it is annoying. None of the other games I play have this problem. I guess I will simply wait for the patch.
I remember hooking up to the internet for the first time back in '95. I remember how surprised I was to learn there were patches for most of my PC games such as Master of Orion and X-COM that I bought 2-3 years earlier.
So dont tell me there was once a time when there was no such thing as a patch.
If there is a way to deliver a patch to fix whatever needed fixing without costing thousands of dollars, they'll do it.
Besides, most of the "bugs" in the non-hard drive games he listed wern't even bugs brought on by the developers. They were either intentional(the invisible sprite in Final Fantasy) or people tampered with the rom(there were numerous SFII modifications out there). And no, bad translation isnt a "bug" so making Zero Wing an example is what made his post even more absurd in the first place.
#617
Posté 22 novembre 2009 - 10:35
I can't return it. Steam NEVER does refunds, and no retailer will take an open piece of software back, at best they would exchange it for the same product, which would not help here. The next best thing I can do it try to get it fixed, which would require a patch.dannythefool wrote...
Patches or no is a moot point anyway. You pay for something that works as advertised. If it doesn't, every other thing you buy you'd return instead of ****ing on a forum and waiting for a patch...
If you're happy playing a game that doesn't work, where there are numerous reported and confirmed bugs, where items that claim to give you a bonus don't actually give you that bonus, etc, then go right ahead. I'd like to see it fixed.
#618
Posté 22 novembre 2009 - 10:47
Ok, this is the last time I'll waste my time responding to this moron. First of all, the invisible lady was not intentional. I'm not talking about hacked roms with SFII, I'm talking about the actual SNES retial United States version I had as a kid. A bad translation is a mistake we would all expect to be corrected. I never called it a bug...rumination888 wrote...
Besides, most of the "bugs" in the non-hard drive games he listed wern't even bugs brought on by the developers. They were either intentional(the invisible sprite in Final Fantasy) or people tampered with the rom(there were numerous SFII modifications out there). And no, bad translation isnt a "bug" so making Zero Wing an example is what made his post even more absurd in the first place.
The undeniable truth is that there WAS a time when games did not have patches, despite what you might want to believe. We live in an era where it is possible to get patches, and we should be grateful for that. To claim that there was never a time where games did not have patches, then try to defend that position after being proven wrong, is so ignorant I don't even know how to respond, so I won't anymore.
The ability to distribute patches if only worth anything if developers actually patch their game... We're still waiting Bioware.
#619
Posté 22 novembre 2009 - 10:49
#620
Posté 22 novembre 2009 - 11:00
Wild Maiden wrote...
Ok, this is the last time I'll waste my time responding to this moron. First of all, the invisible lady was not intentional. I'm not talking about hacked roms with SFII, I'm talking about the actual SNES retial United States version I had as a kid. A bad translation is a mistake we would all expect to be corrected. I never called it a bug...rumination888 wrote...
Besides, most of the "bugs" in the non-hard drive games he listed wern't even bugs brought on by the developers. They were either intentional(the invisible sprite in Final Fantasy) or people tampered with the rom(there were numerous SFII modifications out there). And no, bad translation isnt a "bug" so making Zero Wing an example is what made his post even more absurd in the first place.
The undeniable truth is that there WAS a time when games did not have patches, despite what you might want to believe. We live in an era where it is possible to get patches, and we should be grateful for that. To claim that there was never a time where games did not have patches, then try to defend that position after being proven wrong, is so ignorant I don't even know how to respond, so I won't anymore.
The ability to distribute patches if only worth anything if developers actually patch their game... We're still waiting Bioware.
We're talking about a PC game and you bring up console and arcade games as examples?
I even gave you 2 examples of PC games that are nearly 2 decades old that have patches in my previous post.
...and yet you call me a moron?
/facepalm
#621
Posté 22 novembre 2009 - 11:10
Deathstyk85 wrote...
leewells wrote...
Just a quick question, what part of game play exactly is this supposed to occur in? After the arch-demon kill or before?
And if I may, when should we expect the next version of this game to complete the story line with the final extinction of Darkspawn and un-finished story lines like with Morrigan? Its pretty cruel to just leave us hanging like that! =P
if you read it, it will be accesable right after you do the lothering area. its supposed to be after the battle at ostagar, not after the archdemon. and the morrigan thing is entirely situational and differs depending on how you completed the game, like all the other characters. and i dont think theyll make an "end to the darkspawn" wrap up any time soon, that would pretty much kill one of the main parts of their newest franchise lol.
I was thinking actually, being that Darkspawn are supposed to be the guardians of the fade and mans darkest blight, that with them eraticated, there would bring additional issues of a weakened vail, and opens the franchise to even more possibilities =) We already know through the religious mombo-jumbo, the only true way to end the darkspawn is for the Chant of Light to be spread from one end of the world to the other - Thus, actually whiping out the darkspawn by a meet in the dark city would cause a disturbance that would morph the game's new foe to be raw demonds about the lands, just a thought though =P
#622
Posté 22 novembre 2009 - 11:15
#623
Posté 22 novembre 2009 - 11:28
#624
Posté 23 novembre 2009 - 12:04
sugasugaki wrote...
Say if Dragon age is $50 and took up 50 hours of my time, then it's $1 per hour. If DLC costs $5 and takes 1 hour, then that's $.20 per hour. As a value proposition, the DLC is worth much less.
I know I'm a tad late in this and people may have pointed this out already but I think sugasugaki's maths is a bit out, If something costs $5 for and hour then it's $5 per hour, not $0.20. Just needed to point that out in case it got missed. Also, as far as I got, people were still complaining about the price so here's my view on it. That price for that amount of content is absolutely fine but what the devs should have done is held off on announcing it, it's way too soon for more dlc, make about 3 more of those and release them all as a package with a higher price tag. I don't mind paying $5 for an hour, I'd just prefer for them to come out in bigger lumps.
#625
Posté 23 novembre 2009 - 12:13
Rob Bartel wrote...
Sorry, no waffles but there will be some voicework, including from the followers. We put a particular focus on the various followers who were also present at the battle.
As for precisely when it will come out, we don't have a specific answer to that yet which is why we're being vague. We're still tackling one last optimization issue and then we need to make it through final testing and certification across all three platforms.
Average playtime is always tough to pin down because everyone's mileage will vary (and developers player the game in a very different manner than a typical first-time player). I can do a speed run (skipping through conversations and cutscenes, using a buff party, controlling Dog, avoiding some combats, ignoring loot drops, not looking at the scenery, etc) in about 15-20 minutes. I suspect it would take a typical first-time player about an hour to complete.
About a hour to complete, for a first time player at that ?? Sorry to be negative but that is a joke...I appeciate your honesty and taking time for the community. But you guys need to listen to the ppl if your gonna only make a 1 hour play time DLC majority of us DO NOT WANT IT!




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