Xarkonar wrote...
I prefer quick small dlc's, why? well less bugs less waiting less $. but with expansion you will get more bugs, more waiting, more $. And can you blame them its almost the hollidays so they have to bring something out. or they wont make as much as money from a game without dlc's.
Less bugs? Warden's Keep had plenty, mostly with the actual installation/registration part, but plenty of other weird things happen (try talking to the guy before you leave, he'll talk about how he cleaned up the place and mention other things that haven't happened, but look around, nothing changed... clearly a bug).
Less waiting? Maybe there is a point to be made here... However I think larger releases at larger time intervals increase the playability more than tiny DLC packs do. Think of it this way: There's a TV show you like to watch that has a new episode weekly. Would you prefer to get 10 minutes of the show each night, or wait until the end of the week and see the whole hour? Splitting everything up into such tiny packs really limits how much they can fit into in terms of story, background, and gameplay.
Less money? So far there have been three DLC packs released or announced. Combined, they cost $27 ($15 for Stone Prisoner, $7 for Warden's Keep, and $5 for Return to Ostagar). How much would a traditional expansion cost? $30? I bet you would expect more gameplay from an expansion than the 3 DLC packs combined. Microtransactions work on a nickle-and-dime philosophy, whereby producers sell you lots of little things hoping you won't add up the prices and see just how much they're really taking you for.
And yes, I know, most of us got Stone Prisoner for free. That doesn't change the fact that they are selling it for $15.