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Xbox World Magazine ME3 info (***********ULTRA Spoilerific***********)


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#426
SalsaDMA

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DurkBakala wrote...

That would be a valid argument if you had played ME3.


A bit late to change the game once it's released, wouldn't you say? :huh:

#427
noisecode

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Bad King wrote...

wright1978 wrote...

Don't like the idea of a smaller squad.


Hopefully it won't be too small. 8 squadmates would be fine by me.


that was more or less my guess too.  between the amount you had in ME1 and 2.

I have yet to weigh in with this, so here is my forecast 

1.)  Ashley / Kaidan
2.)  Liara
3.)  James Sanders
4.)  Garrus
5.)  Tali
6.)  Jack
7.)  Thane
8.)   Miranda

Temporary squadies most likely Legion, Grunt and / or  Wrex, Mordin

The rest relegated to cameos. 

maybe.  Who knows.    but The above seems sensible to me based on my own observations

#428
noisecode

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SalsaDMA wrote...

DurkBakala wrote...

That would be a valid argument if you had played ME3.


A bit late to change the game once it's released, wouldn't you say? :huh:


Thats not what he (or myself) are trying to say.

We are saying that you are making assumptions, which essentialy ARE NOT proven facts.

#429
VetRaptor

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Didn't see it in the post but did we hear anything about seeing more of the citadel after what happened it being shrunk exploration wise in ME2?

#430
Robbiesan

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SilentNukee wrote...

thespianicism wrote...

Vancouver!!! Guess it's time for my Shep to meet Kaidan's parents...

Okay, the rest of this was exciting too.


BioWare is Canadian, afterall. ;D



Way to go eh!  What a bunch of hosers!  Kidding..  totally kidding.  Yeah, when I found out years ago they were a Canadian dev I was happy about that.  (Calgarian on this end, and I love em despite them being in the 'chuck) :)

#431
Robbiesan

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bobobo878 wrote...

The part about piloting an Atlas Mech sounds fun :D


oh yeah..  some Mechwarrior action, ME style...  :wizard:

#432
SalsaDMA

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noisecode wrote...

Thats not what he (or myself) are trying to say.

We are saying that you are making assumptions, which essentialy ARE NOT proven facts.


They are not facts yet because the game might still change, but they are based on what they have themselves said.

Take characters in your squad, for example. I asume that we're not getting the entire team back, because that's what they said. I utterly disagree with this, especially while they add a redshirt just so they can yet again kill off a 'team-member' in the start for 'dramatic effect' (ok, the last one is pure speculation on my part, but it does follow a certain pattern of how they create games).

They increase party banter: Good.
They cut out the heart of ME2 where the whole game was about building your team by dumping the team you just built: Bad.

We all know why they do these limits on content: money. But I HAD hoped that the 'epic finale' would be them showing what they were capable off, rather than them figuring out 'what can we get away with of producing of content while still getting people to pay for it?'.

12 teammembers were too many, they state. I disagree. I never felt the team was bloated. There were some issues with some of the characters not 'living up' to what they were supposed to be when you actually used them (like Jack), but the concept of them were well done. Heck, Kasumi and Zaeed ended up being some of my more favored squadmembers, despite their limited interaction compared to the other squadmembers, because they conveyed a good 'vibe' in the way their characters were created.

Take out the characters of ME, and ,in my opinion, you take out the stuff that made ME good in the first place. Relegating people to cameo appearances like they said they would is doing exactly that.

#433
DurkBakala

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noisecode wrote...

SalsaDMA wrote...

DurkBakala wrote...

That would be a valid argument if you had played ME3.


A bit late to change the game once it's released, wouldn't you say? :huh:


Thats not what he (or myself) are trying to say.

We are saying that you are making assumptions, which essentialy ARE NOT proven facts.




Basically, this.

The feedback Bioware would have been listening to in preparation for ME3 would be things people wanted improved from ME2, primarily gameplay-wise. Of course, there'll be a few fan service changes made during development but Bioware can't please every percentage of their fan-base with the story and what characters will appear.

Besides, the info-dump ball has started rolling on ME3 and at this point, I highly doubt Bioware will even be capable of changing things that have been announced, at least not without creating a whole new set of bugs and problems. They consciously decided to start releasing info to magazines because all the story and gameplay changes have been decided and it's just a matter of building and polishing them.

I'm not saying this means you can't have a negative opinion towards some of these changes since that's all down to personal taste but to think Bioware are going to drastically change anything at this point is a little naive.

Not to mention the fact that a good portion of the magazine articles information is based on speculation. Example: OXM speculated that a certain character would end up dying purely because they had an emotional connection with this person, but it was the fans who interpreted this as fact and as being a massive spoiler.

#434
Hatikvah07

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noisecode wrote...

Bad King wrote...

wright1978 wrote...

Don't like the idea of a smaller squad.


Hopefully it won't be too small. 8 squadmates would be fine by me.


that was more or less my guess too.  between the amount you had in ME1 and 2.

I have yet to weigh in with this, so here is my forecast 

1.)  Ashley / Kaidan
2.)  Liara
3.)  James Sanders
4.)  Garrus
5.)  Tali
6.)  Jack
7.)  Thane
8.)   Miranda

Temporary squadies most likely Legion, Grunt and / or  Wrex, Mordin

The rest relegated to cameos. 

maybe.  Who knows.    but The above seems sensible to me based on my own observations


I'm guessing 8 squad members, with the breakdown:

- Ash/Kaidan
- Liara
- Sanders/Vega
- Garrus
- Tali (If she's confirmed)
- Miranda
- New Tech Squad Member 
- New Biotic Squad Member

Loading the squad with ME2 squad members doesn't make sense, as it would punish players who've either had them killed, or who have never played the game before. As good as the ME: Genesis-esque save game generator is, it's most likely not going to give you the finesse to choose who makes it out of the suicide mission. This way, there's a balance of ME1 to ME2 (Though Garrus and Tali are obvious cross-game characters), whilst still introducing new characters into the mix.

As for the ME1/ME2 squad members who aren't represented, I'd put good money on them appearing LotSB style, as temp squadmates for specific missions. In all likeliness, what'll happen is that when Shepard travels to the specific planets, they'll team up, and upon completion of the mission, drop out. For example, you'll travel to Tuchanka, deal with whatever needs dealing with to ensure that the Krogan are gonna back you up, all with the help of Wrex and/or Grunt (if either survived), who will, upon completion of the mission, promise to back you up when the time comes.

I'd put good money on one of the new characters being a Batarian.

#435
didymos1120

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Da Mecca wrote...

True.

He's written all my favorite characters, yet my least favorite plots.

I don't get you Mac.


If by that you mean ME2, Walters didn't dictate the plot.  Casey Hudson, Preston Watamaniuk (Lead Designer), and Drew Karpyshyn (Co-lead Writer when development began, and that's when they come up with the main story) were all part of working it out, and Casey had the final word.  Not to mention the entire writing team got give their own feedback on the main story.  If you dislike the comics, fair enough: he actually has a story credit on those. But even then Walters has to get approval. 

#436
D4rth Man7iz

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Well wasn't as spoilerific, which is a relief hehe.

The info I consider spoilers, the new places we'll be visiting and the info regarding squad companions.

#437
didymos1120

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Bad King wrote...

Also, why does Hudson claim that you were 'begrudgingly' working for Cerberus in ME2? I know of a few people who I imagine would strongly disagree with that (looks at ExtremeOne).


Because that's how the game was written.  Even RenShep always hedged the pro-Cerb stuff with comments like "I know they have a bad past..." or "I have to because they're the only ones doing something..." or somesuch, and a lot of the Renegade dialogue with TIM was quite standoffish or even downright hostile. Especially in the little epilogue. There was never an opportunity to just go "CERBERUS 4 LYFE! TIM! TIM! TIM!"

Modifié par didymos1120, 11 mai 2011 - 08:27 .


#438
Bad King

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Hatikvah07 wrote...

noisecode wrote...

Bad King wrote...

wright1978 wrote...

Don't like the idea of a smaller squad.


Hopefully it won't be too small. 8 squadmates would be fine by me.


that was more or less my guess too.  between the amount you had in ME1 and 2.

I have yet to weigh in with this, so here is my forecast 

1.)  Ashley / Kaidan
2.)  Liara
3.)  James Sanders
4.)  Garrus
5.)  Tali
6.)  Jack
7.)  Thane
8.)   Miranda

Temporary squadies most likely Legion, Grunt and / or  Wrex, Mordin

The rest relegated to cameos. 

maybe.  Who knows.    but The above seems sensible to me based on my own observations


I'm guessing 8 squad members, with the breakdown:

- Ash/Kaidan
- Liara
- Sanders/Vega
- Garrus
- Tali (If she's confirmed)
- Miranda
- New Tech Squad Member 
- New Biotic Squad Member

Loading the squad with ME2 squad members doesn't make sense, as it would punish players who've either had them killed, or who have never played the game before. As good as the ME: Genesis-esque save game generator is, it's most likely not going to give you the finesse to choose who makes it out of the suicide mission. This way, there's a balance of ME1 to ME2 (Though Garrus and Tali are obvious cross-game characters), whilst still introducing new characters into the mix.

As for the ME1/ME2 squad members who aren't represented, I'd put good money on them appearing LotSB style, as temp squadmates for specific missions. In all likeliness, what'll happen is that when Shepard travels to the specific planets, they'll team up, and upon completion of the mission, drop out. For example, you'll travel to Tuchanka, deal with whatever needs dealing with to ensure that the Krogan are gonna back you up, all with the help of Wrex and/or Grunt (if either survived), who will, upon completion of the mission, promise to back you up when the time comes.

I'd put good money on one of the new characters being a Batarian.


Ok here's my take:

-VS
-Liara
-Garrus
-Tali
-James Vega
-One more ME2 squadmate (probably Jacob :whistle:)
-Raloi
-Batarian

#439
Hatikvah07

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didymos1120 wrote...

Bad King wrote...

Also, why does Hudson claim that you were 'begrudgingly' working for Cerberus in ME2? I know of a few people who I imagine would strongly disagree with that (looks at ExtremeOne).


Because that's how the game was written.  Even RenShep always hedged the pro-Cerb stuff with comments like "I know they have a bad past..." or "I have to because they're the only ones doing something..." or somesuch, and a lot of the Renegade dialogue with TIM was quite standoffish or even downright hostile. Especially in the little epilogue. There was never an opportunity to just go "CERBERUS 4 LYFE! TIM! TIM! TIM!"


Word. You can certainly pretend that your Shepard is on board with Cerberus, but in-game dialogue always treated the relationship as neccesary but not welcome. The only line that Shepard has with TIM that's not even remotely hostile is when the option to invite him to acompany the Normandy through the Omega 4 relay, which isn't exactly the same as inviting him over for a BFF-athon.

#440
Bad King

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didymos1120 wrote...

Bad King wrote...

Also, why does Hudson claim that you were 'begrudgingly' working for Cerberus in ME2? I know of a few people who I imagine would strongly disagree with that (looks at ExtremeOne).


Because that's how the game was written.  Even RenShep always hedged the pro-Cerb stuff with comments like "I know they have a bad past..." or "I have to because they're the only ones doing something..." or somesuch, and a lot of the Renegade dialogue with TIM was quite standoffish or even downright hostile. Especially in the little epilogue. There was never an opportunity to just go "CERBERUS 4 LYFE! TIM! TIM! TIM!"


I do remember in a conversation with Miranda, the player has the option to say that s/he wished s/he had joined Cerberus sooner, not to mention the countless times where you could say to people (such as the VS and Tali) that Cerberus were doing the right thing.

#441
Bad King

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Hatikvah07 wrote...

didymos1120 wrote...

Bad King wrote...

Also, why does Hudson claim that you were 'begrudgingly' working for Cerberus in ME2? I know of a few people who I imagine would strongly disagree with that (looks at ExtremeOne).


Because that's how the game was written.  Even RenShep always hedged the pro-Cerb stuff with comments like "I know they have a bad past..." or "I have to because they're the only ones doing something..." or somesuch, and a lot of the Renegade dialogue with TIM was quite standoffish or even downright hostile. Especially in the little epilogue. There was never an opportunity to just go "CERBERUS 4 LYFE! TIM! TIM! TIM!"


Word. You can certainly pretend that your Shepard is on board with Cerberus, but in-game dialogue always treated the relationship as neccesary but not welcome. The only line that Shepard has with TIM that's not even remotely hostile is when the option to invite him to acompany the Normandy through the Omega 4 relay, which isn't exactly the same as inviting him over for a BFF-athon.


See my above comment.

Edit: Here's the link:

www.youtube.com/watch

Modifié par Bad King, 11 mai 2011 - 08:41 .


#442
Hatikvah07

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Psshhht. Shepard was only saying that to get laid.

#443
Bad King

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Hatikvah07 wrote...

Psshhht. Shepard was only saying that to get laid.


Well he gets laid regardless of what option he picks at that bit, so this isn't necessarily true.^_^

#444
Hatikvah07

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Man was just hedging his bets. What's more likely to get the Cerberus girls motor running: saying her job is awesome, or telling she's spent her life working for a**holes?

#445
Varen Spectre

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"I think Lair of the Shadow Broker is a good look at how we design levels now" says Hudson ... "It's all about sudden shifts in the action. There's a section on Earth where you're running a narrow walkway and there's a war going on all around you and a ship is in the distance. Suddenly its nuclear core blows up and its suchs a shockwave that it knocks you off the walkway and you end up sliding down the glass face of a knocked over high-rise and then you kind of roll and catch yourself and all that happens in a moment of gameplay.  You have control thoughout and that's when you'll realise annything could happen at any time"

This is by far my favorite part of the text. Like I already said in "Environmental improvements thread", more and more games are going to have really impressive scripts with spectacular effects influencing and changing the environments. If Mass Effect 3 wants to keep up, it should try to follow the examples set by Uncharted 3 or Crisis 2.

Image IPB


The crashes of spaceships, the floors that crumble,... and not to mention superb earthquake in Battlefield 3. These modern games, oh my god. :o 

Modifié par Varen Spectre, 11 mai 2011 - 09:00 .


#446
hawat333

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That's a good read, thank you very much for posting!
There are some things I definitely like there.
Especially the emphasis on the deeper story and character interaction, I badly missed it.

#447
didymos1120

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Bad King wrote...
I do remember in a conversation with Miranda, the player has the option to say that s/he wished s/he had joined Cerberus sooner, not to mention the countless times where you could say to people (such as the VS and Tali) that Cerberus were doing the right thing.


Yeah, Garrus says that too:

"And now Cerberus rebuilds the Normandy with a few upgrades to boot. I wish we'd joined up with them sooner."

In any case, you can't just pluck out one line from one conversation in isolation and say "See! Shep does too love Cerberus!"  And as I already said, when you're saying the "doing the right thing" stuff, it's hedged with stuff like "because no one else is" or the like, and it is always within the context of the Collector attacks, not Cerberus operations in general. There's never a case where it's just "CEBERUS ROOLZ TALI! YOU SHUT YOUR STOOPID ALIEN HELMET!" or whatever. You have to take the "pro-Cerberus" Renegade dialogue as a whole and in the context of the game as a whole, and if you do, you do not get an unabashedly, pro-Cerberus Shepard.  Such a character was simply not an option in ME2, no matter how much some might have wished it were so.

Modifié par didymos1120, 11 mai 2011 - 09:23 .


#448
AdmiralCheez

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Bad King wrote...

wright1978 wrote...

Don't like the idea of a smaller squad.


Hopefully it won't be too small. 8 squadmates would be fine by me.

8 is a good number.

#449
hawat333

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Eight is a much more ideal number as you can develop deeper characters. Comparing ME1 to ME2, in the former we've had some interesting characters, in the latter we've had some interesting tropes.

#450
didymos1120

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hawat333 wrote...

Eight is a much more ideal number as you can develop deeper characters. Comparing ME1 to ME2, in the former we've had some interesting characters, in the latter we've had some interesting tropes.


Riiiight.  Because the ME1 squaddies weren't archetypal in the least.